[2236] | 1 | ///////////////////////////////////////////////////////////////////////////////
|
---|
| 2 | //
|
---|
| 3 | // ## ######
|
---|
| 4 | // ###### ###
|
---|
| 5 | // ## ############### Shark 3D Engine (www.shark3d.com)
|
---|
| 6 | // ########## # # #
|
---|
| 7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
|
---|
| 8 | // ######### # # # All rights reserved.
|
---|
| 9 | // ## ##########
|
---|
| 10 | // ##
|
---|
| 11 | //
|
---|
| 12 | ///////////////////////////////////////////////////////////////////////////////
|
---|
| 13 |
|
---|
| 14 | // Shader program configuration.
|
---|
| 15 | // Different drivers access different parameters.
|
---|
| 16 |
|
---|
| 17 | // Opengl Highlevel Shaderlanguage
|
---|
| 18 | ogl
|
---|
| 19 | {
|
---|
| 20 | glsl
|
---|
| 21 | {
|
---|
| 22 | vertshader
|
---|
| 23 | {
|
---|
| 24 | code_variant_array
|
---|
| 25 | {
|
---|
| 26 | req_ver "1x0"
|
---|
| 27 | code_array "levelutil/shader/prog/ogl_glsl/"
|
---|
| 28 | & "bump_ogl_glsl_vs1x0.s3d_shadercode_run"
|
---|
| 29 | }
|
---|
| 30 | tracking
|
---|
| 31 | {
|
---|
| 32 | // uniform mat4 matBone[4];
|
---|
| 33 | cnt 4
|
---|
| 34 | codevar "matBone[$]"
|
---|
| 35 | chan "bone"
|
---|
| 36 | trans "identity"
|
---|
| 37 | }
|
---|
| 38 |
|
---|
| 39 | // attribute vec4 bone_wgh;
|
---|
| 40 | bone_wgh "boneWgh"
|
---|
| 41 | //bone_subscr "boneSubscr"
|
---|
| 42 |
|
---|
| 43 | predefine_array
|
---|
| 44 | {
|
---|
| 45 | name "S3D_USE_BONEWGH"
|
---|
| 46 | }
|
---|
| 47 | {
|
---|
| 48 | name "S3D_PARALLAX_MAPPING"
|
---|
| 49 | }
|
---|
| 50 | }
|
---|
| 51 |
|
---|
| 52 | fragshader
|
---|
| 53 | {
|
---|
| 54 | code_variant_array
|
---|
| 55 | {
|
---|
| 56 | req_ver "1x0"
|
---|
| 57 | code_array "levelutil/shader/prog/ogl_glsl/"
|
---|
| 58 | & "bump_ogl_glsl_fs1x0.s3d_shadercode_run"
|
---|
| 59 | }
|
---|
| 60 | predefine_array
|
---|
| 61 | {
|
---|
| 62 | name "S3D_SPECULAR_EXP"
|
---|
| 63 | val "4.0"
|
---|
| 64 | }
|
---|
| 65 | {
|
---|
| 66 | name "S3D_PARALLAX_MAPPING"
|
---|
| 67 | }
|
---|
| 68 | {
|
---|
| 69 | name "S3D_PARALLAX_SCALE"
|
---|
| 70 | val "0.07"
|
---|
| 71 | }
|
---|
| 72 | {
|
---|
| 73 | name "S3D_PARALLAX_BIAS"
|
---|
| 74 | val "0.50196078431372549" // = 128/255
|
---|
| 75 | }
|
---|
| 76 | {
|
---|
| 77 | name "S3D_MILD"
|
---|
| 78 | val "0.66666666"
|
---|
| 79 | }
|
---|
| 80 | }
|
---|
| 81 |
|
---|
| 82 | param_array
|
---|
| 83 | {
|
---|
| 84 | src_progvar "prog_light_cenrange"
|
---|
| 85 | dest_codevar "lightCenRange"
|
---|
| 86 | type "float4"
|
---|
| 87 | }
|
---|
| 88 | {
|
---|
| 89 | src_progvar "prog_light_ambient"
|
---|
| 90 | dest_codevar "lightAmbient"
|
---|
| 91 | type "float4"
|
---|
| 92 | }
|
---|
| 93 | {
|
---|
| 94 | src_progvar "prog_light_diffuse"
|
---|
| 95 | dest_codevar "lightDiffuse"
|
---|
| 96 | type "float4"
|
---|
| 97 | }
|
---|
| 98 | {
|
---|
| 99 | src_progvar "prog_light_specular"
|
---|
| 100 | dest_codevar "lightSpecular"
|
---|
| 101 | type "float4"
|
---|
| 102 | }
|
---|
| 103 |
|
---|
| 104 | sampler_array "tex0" "normalSamp"
|
---|
| 105 | }
|
---|
| 106 | }
|
---|
| 107 |
|
---|
| 108 | // D3D9 Highlevel Shaderlanguage
|
---|
| 109 | d3d9
|
---|
| 110 | {
|
---|
| 111 | hlsl_vertshader
|
---|
| 112 | {
|
---|
| 113 | // Code of the pixel program
|
---|
| 114 | code_variant_array
|
---|
| 115 | {
|
---|
| 116 | profile "1x1"
|
---|
| 117 | entry_point "main"
|
---|
| 118 | code "levelutil/shader/prog/d3d9_hlsl/"
|
---|
| 119 | & "bump_d3d9_hlsl_vs1x1.s3d_shadercode_run"
|
---|
| 120 | //debug_code_file "src/res/levelutil/shader/prog/d3d9_hlsl/"
|
---|
| 121 | // & "bump_d3d9_hlsl_vs1x1.s3d_shadercode"
|
---|
| 122 | }
|
---|
| 123 |
|
---|
| 124 |
|
---|
| 125 | // Copy matrices into vertex program constants.
|
---|
| 126 | // The field "chan" can be one
|
---|
| 127 | // of "identity", "proj", "view" or "projview" "bone"
|
---|
| 128 | // The field "trans" can be one
|
---|
| 129 | // of "identity", "inv", "transp" or "invtransp"
|
---|
| 130 | // One matrix needs 4 constants.
|
---|
| 131 | tracking
|
---|
| 132 | {
|
---|
| 133 | codevar "projMat"
|
---|
| 134 | slot 0
|
---|
| 135 | chan "proj"
|
---|
| 136 | trans "identity"
|
---|
| 137 | }
|
---|
| 138 | {
|
---|
| 139 | codevar "matBone"
|
---|
| 140 | slot 0
|
---|
| 141 | chan "bone"
|
---|
| 142 | trans "identity"
|
---|
| 143 | }
|
---|
| 144 |
|
---|
| 145 | param_array
|
---|
| 146 | {
|
---|
| 147 | src_progvar "prog_light_cenrange"
|
---|
| 148 | dest_codevar "lightCenRange"
|
---|
| 149 | type "float4"
|
---|
| 150 | }
|
---|
| 151 |
|
---|
| 152 | predefine_array
|
---|
| 153 | {
|
---|
| 154 | name "S3D_USE_BONESUBSCR"
|
---|
| 155 | }
|
---|
| 156 | {
|
---|
| 157 | name "S3D_MATBONE_CNT"
|
---|
| 158 | val "32"
|
---|
| 159 | }
|
---|
| 160 | {
|
---|
| 161 | name "S3D_PARALLAX_MAPPING"
|
---|
| 162 | }
|
---|
| 163 | }
|
---|
| 164 |
|
---|
| 165 | hlsl_pixshader
|
---|
| 166 | {
|
---|
| 167 | code_variant_array
|
---|
| 168 | {
|
---|
| 169 | profile "2x0"
|
---|
| 170 | entry_point "main"
|
---|
| 171 | code "levelutil/shader/prog/d3d9_hlsl/"
|
---|
| 172 | & "bump_d3d9_hlsl_ps2x0.s3d_shadercode_run"
|
---|
| 173 | }
|
---|
| 174 |
|
---|
| 175 | param_array
|
---|
| 176 | {
|
---|
| 177 | src_progvar "prog_light_ambient"
|
---|
| 178 | dest_codevar "lightAmbient"
|
---|
| 179 | type "float4"
|
---|
| 180 | }
|
---|
| 181 | {
|
---|
| 182 | src_progvar "prog_light_diffuse"
|
---|
| 183 | dest_codevar "lightDiffuse"
|
---|
| 184 | type "float4"
|
---|
| 185 | }
|
---|
| 186 | {
|
---|
| 187 | src_progvar "prog_light_specular"
|
---|
| 188 | dest_codevar "lightSpecular"
|
---|
| 189 | type "float4"
|
---|
| 190 | }
|
---|
| 191 |
|
---|
| 192 | predefine_array
|
---|
| 193 | {
|
---|
| 194 | name "S3D_SPECULAR_EXP"
|
---|
| 195 | val "4.0"
|
---|
| 196 | }
|
---|
| 197 | {
|
---|
| 198 | name "S3D_PARALLAX_MAPPING"
|
---|
| 199 | }
|
---|
| 200 | {
|
---|
| 201 | name "S3D_PARALLAX_SCALE"
|
---|
| 202 | val "0.07"
|
---|
| 203 | }
|
---|
| 204 | {
|
---|
| 205 | name "S3D_PARALLAX_BIAS"
|
---|
| 206 | val "0.50196078431372549" // = 128/255
|
---|
| 207 | }
|
---|
| 208 | {
|
---|
| 209 | name "S3D_MILD"
|
---|
| 210 | val "0.66666666"
|
---|
| 211 | }
|
---|
| 212 | }
|
---|
| 213 | }
|
---|
| 214 |
|
---|
| 215 | // D3D9 Highlevel Shaderlanguage
|
---|
| 216 | xe
|
---|
| 217 | {
|
---|
| 218 | hlsl_vertshader
|
---|
| 219 | {
|
---|
| 220 | // Code of the pixel program
|
---|
| 221 | code_variant_array
|
---|
| 222 | {
|
---|
| 223 | profile "1x1"
|
---|
| 224 | entry_point "main"
|
---|
| 225 | code "levelutil/shader/prog/d3d9_hlsl/"
|
---|
| 226 | & "bump_d3d9_hlsl_vs1x1.s3d_shadercode_run"
|
---|
| 227 | //debug_code_file "src/res/levelutil/shader/prog/d3d9_hlsl/"
|
---|
| 228 | // & "bump_d3d9_hlsl_vs1x1.s3d_shadercode"
|
---|
| 229 | }
|
---|
| 230 |
|
---|
| 231 |
|
---|
| 232 | // Copy matrices into vertex program constants.
|
---|
| 233 | // The field "chan" can be one
|
---|
| 234 | // of "identity", "proj", "view" or "projview" "bone"
|
---|
| 235 | // The field "trans" can be one
|
---|
| 236 | // of "identity", "inv", "transp" or "invtransp"
|
---|
| 237 | // One matrix needs 4 constants.
|
---|
| 238 | tracking
|
---|
| 239 | {
|
---|
| 240 | codevar "projMat"
|
---|
| 241 | slot 0
|
---|
| 242 | chan "proj"
|
---|
| 243 | trans "identity"
|
---|
| 244 | }
|
---|
| 245 | {
|
---|
| 246 | codevar "matBone"
|
---|
| 247 | slot 0
|
---|
| 248 | chan "bone"
|
---|
| 249 | trans "identity"
|
---|
| 250 | }
|
---|
| 251 |
|
---|
| 252 | param_array
|
---|
| 253 | {
|
---|
| 254 | src_progvar "prog_light_cenrange"
|
---|
| 255 | dest_codevar "lightCenRange"
|
---|
| 256 | type "float4"
|
---|
| 257 | }
|
---|
| 258 |
|
---|
| 259 | predefine_array
|
---|
| 260 | {
|
---|
| 261 | name "S3D_USE_BONESUBSCR"
|
---|
| 262 | }
|
---|
| 263 | {
|
---|
| 264 | name "S3D_MATBONE_CNT"
|
---|
| 265 | val "32"
|
---|
| 266 | }
|
---|
| 267 | {
|
---|
| 268 | name "S3D_PARALLAX_MAPPING"
|
---|
| 269 | }
|
---|
| 270 | }
|
---|
| 271 |
|
---|
| 272 | hlsl_pixshader
|
---|
| 273 | {
|
---|
| 274 | code_variant_array
|
---|
| 275 | {
|
---|
| 276 | profile "2x0"
|
---|
| 277 | entry_point "main"
|
---|
| 278 | code "levelutil/shader/prog/d3d9_hlsl/"
|
---|
| 279 | & "bump_d3d9_hlsl_ps2x0.s3d_shadercode_run"
|
---|
| 280 | }
|
---|
| 281 |
|
---|
| 282 | param_array
|
---|
| 283 | {
|
---|
| 284 | src_progvar "prog_light_ambient"
|
---|
| 285 | dest_codevar "lightAmbient"
|
---|
| 286 | type "float4"
|
---|
| 287 | }
|
---|
| 288 | {
|
---|
| 289 | src_progvar "prog_light_diffuse"
|
---|
| 290 | dest_codevar "lightDiffuse"
|
---|
| 291 | type "float4"
|
---|
| 292 | }
|
---|
| 293 | {
|
---|
| 294 | src_progvar "prog_light_specular"
|
---|
| 295 | dest_codevar "lightSpecular"
|
---|
| 296 | type "float4"
|
---|
| 297 | }
|
---|
| 298 |
|
---|
| 299 | predefine_array
|
---|
| 300 | {
|
---|
| 301 | name "S3D_SPECULAR_EXP"
|
---|
| 302 | val "4.0"
|
---|
| 303 | }
|
---|
| 304 | {
|
---|
| 305 | name "S3D_PARALLAX_MAPPING"
|
---|
| 306 | }
|
---|
| 307 | {
|
---|
| 308 | name "S3D_PARALLAX_SCALE"
|
---|
| 309 | val "0.07"
|
---|
| 310 | }
|
---|
| 311 | {
|
---|
| 312 | name "S3D_PARALLAX_BIAS"
|
---|
| 313 | val "0.50196078431372549" // = 128/255
|
---|
| 314 | }
|
---|
| 315 | {
|
---|
| 316 | name "S3D_MILD"
|
---|
| 317 | val "0.66666666"
|
---|
| 318 | }
|
---|
| 319 | }
|
---|
| 320 | }
|
---|