source: GTP/trunk/App/Demos/Geom/Shark3D/clod_head_demo_win32/tmp/res/res_targets.lst @ 2325

Revision 2325, 10.7 KB checked in by gumbau, 17 years ago (diff)

Demo updated

Line 
1// Machine-made Shark 3D Snake Text 2x0 Stream. Format: ascii.
2targets "client/actor/client.s3d_actor_run"
3    "client/actor/display.s3d_actor_run"
4    "client/actor/displayworld.s3d_actor_run"
5    "client/actor/extra.s3d_perch_run" "client/actor/gfx.s3d_actor_run"
6    "client/actor/io.s3d_actor_run" "client/actor/motion.s3d_actor_run"
7    "client/actor/snd.s3d_actor_run" "client/model/displaymodel.s3d_inst_run"
8    "client/model/displaymodel.s3d_model_run"
9    "client/model/displaymodel.s3d_pospath_run"
10    "client/shader/displayshader.s3d_shader_run"
11    "client/texture/atomicdesign_clamp_nomipmap.tga"
12    "client/texture/charset.tga" "client/texture/cursor_def.tga"
13    "client/texture/cursor_sel.tga" "client/texture/loading_clamp.tga"
14    "client/texture/logo_clamp.tga" "client/texture/saving_clamp.tga"
15    "client/texture/statecursor.tga" "client/texture/test.tga"
16    "level/actor/content.s3d_actor_run" "level/actor/levelplayer.s3d_actor_run"
17    "level/actor/levelplayerbasis.s3d_actor_run"
18    "level/actor/main.s3d_actor_run" "level/actor/sky.s3d_actor_run"
19    "level/actor/world.s3d_actor_run" "level/model/devil.s3d_boneanim_run"
20    "level/model/devil.s3d_bonemotion_run"
21    "level/model/Devil_Head.s3d_inst_run"
22    "level/model/Devil_Head.s3d_model_run"
23    "level/model/Devil_Head.s3d_pospath_run"
24    "level/model/skymodel.s3d_inst_run" "level/model/skymodel.s3d_model_run"
25    "level/model/skymodel.s3d_pospath_run"
26    "level/model/worldmodel.s3d_inst_run"
27    "level/model/worldmodel.s3d_model_run"
28    "level/model/worldmodel.s3d_pospath_run"
29    "level/shader/Copia de world.s3d_shader_run"
30    "level/shader/world.s3d_shader_run"
31    "level/texture/Devil_diffuse_Atomic-Design.tga"
32    "level/texture/Head_07_Devil_normal.tga"
33    "level/texture/Plattform_diffuse_Atomic-Design.tga"
34    "level/texture/Plattform_normal_Atomic-Design.tga"
35    "level/texture/sky_back_clamp.tga" "level/texture/sky_bottom_clamp.tga"
36    "level/texture/sky_front_clamp.tga" "level/texture/sky_left_clamp.tga"
37    "level/texture/sky_right_clamp.tga" "level/texture/sky_top_clamp.tga"
38    "level/texture/white.tga" "levelutil/actor/door.s3d_perch_run"
39    "levelutil/font/vera/Vera.ttf" "levelutil/font/vera/VeraBd.ttf"
40    "levelutil/font/vera/VeraBI.ttf" "levelutil/font/vera/VeraIt.ttf"
41    "levelutil/font/vera/VeraMoBd.ttf" "levelutil/font/vera/VeraMoBI.ttf"
42    "levelutil/font/vera/VeraMoIt.ttf" "levelutil/font/vera/VeraMono.ttf"
43    "levelutil/font/vera/VeraSe.ttf" "levelutil/font/vera/VeraSeBd.ttf"
44    "levelutil/lodmesh/devilLOD.mesh"
45    "levelutil/lodmesh/devilLOD_moreSimp.mesh"
46    "levelutil/shader/basic.s3d_shader_run"
47    "levelutil/shader/basic_CLOD.s3d_shader_run"
48    "levelutil/shader/comic.s3d_shader_run"
49    "levelutil/shader/display.s3d_shader_run"
50    "levelutil/shader/ordinary.s3d_shader_run"
51    "levelutil/shader/ordinary_transp.s3d_shader_run"
52    "levelutil/shader/posteffects.s3d_shader_run"
53    "levelutil/shader/sky.s3d_shader_run"
54    "levelutil/shader/prog/black.s3d_shaderprog_run"
55    "levelutil/shader/prog/bloom_bright.s3d_shaderprog_run"
56    "levelutil/shader/prog/bloom_combine.s3d_shaderprog_run"
57    "levelutil/shader/prog/bloom_presmooth_bright.s3d_shaderprog_run"
58    "levelutil/shader/prog/bloom_smooth.s3d_shaderprog_run"
59    "levelutil/shader/prog/bump.s3d_shaderprog_run"
60    "levelutil/shader/prog/bump_bright.s3d_shaderprog_run"
61    "levelutil/shader/prog/bump_mild.s3d_shaderprog_run"
62    "levelutil/shader/prog/bump_shmap.s3d_shaderprog_run"
63    "levelutil/shader/prog/comic.s3d_shaderprog_run"
64    "levelutil/shader/prog/gen_brightclear.s3d_shaderprog_run"
65    "levelutil/shader/prog/gen_brightmap_for_softshmap.s3d_shaderprog_run"
66    "levelutil/shader/prog/gen_shmap.s3d_shaderprog_run"
67    "levelutil/shader/prog/gen_shvol_quick.s3d_shaderprog_run"
68    "levelutil/shader/prog/gen_shvol_strict.s3d_shaderprog_run"
69    "levelutil/shader/prog/lightfilter.s3d_shaderprog_run"
70    "levelutil/shader/prog/partic.s3d_shaderprog_run"
71    "levelutil/shader/prog/plain_point.s3d_shaderprog_run"
72    "levelutil/shader/prog/plain_pointcol.s3d_shaderprog_run"
73    "levelutil/shader/prog/plain_pointcoltex.s3d_shaderprog_run"
74    "levelutil/shader/prog/plain_pointtex.s3d_shaderprog_run"
75    "levelutil/shader/prog/standard.s3d_shaderprog_run"
76    "levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_ps1x1.s3d_shadercode_run"
77    "levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_vs1x1.s3d_shadercode_run"
78    "levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_ps2x0.s3d_shaderco"
79    & "de_run"
80    "levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_vs1x1.s3d_shaderco"
81    & "de_run"
82    "levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_ps2x0.s3d_shaderc"
83    & "ode_run"
84    "levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_vs1x1.s3d_shaderc"
85    & "ode_run"
86    "levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_ps2x0.s3"
87    & "d_shadercode_run"
88    "levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_vs1x1.s3"
89    & "d_shadercode_run"
90    "levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_ps2x0.s3d_shaderco"
91    & "de_run"
92    "levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_vs1x1.s3d_shaderco"
93    & "de_run"
94    "levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_ps2x0.s3d_shadercode_run"
95    "levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_vs1x1.s3d_shadercode_run"
96    "levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_ps2x0.s3d_shadercode_run"
97    "levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_vs2x0.s3d_shadercode_run"
98    "levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_ps2x0.s3d_shade"
99    & "rcode_run"
100    "levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_vs1x1.s3d_shade"
101    & "rcode_run"
102    "levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_ps2"
103    & "x0.s3d_shadercode_run"
104    "levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_vs1"
105    & "x1.s3d_shadercode_run"
106    "levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_ps2x0.s3d_shadercode_"
107    & "run"
108    "levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_vs2x0.s3d_shadercode_"
109    & "run"
110    "levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_ps2x0.s3d_sha"
111    & "dercode_run"
112    "levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_vs1x1.s3d_sha"
113    & "dercode_run"
114    "levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_vs1x1.s3d_shader"
115    & "code_run"
116    "levelutil/shader/prog/d3d9_hlsl/include_shmap_filter_d3d9_hlsl.s3d_shader"
117    & "code_run"
118    "levelutil/shader/prog/d3d9_hlsl/include_stddef_d3d9_hlsl.s3d_shadercode_r"
119    & "un"
120    "levelutil/shader/prog/d3d9_hlsl/include_stdstate_d3d9_hlsl.s3d_shadercode"
121    & "_run"
122    "levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_ps2x0.s3d_shadercod"
123    & "e_run"
124    "levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_vs2x0.s3d_shadercod"
125    & "e_run"
126    "levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_ps2x0.s3d_shadercode_run"
127    "levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_vs2x0.s3d_shadercode_run"
128    "levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_ps2x0.s3d_sha"
129    & "dercode_run"
130    "levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_vs2x0.s3d_sha"
131    & "dercode_run"
132    "levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_ps2x0.s3d_shader"
133    & "code_run"
134    "levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_vs2x0.s3d_shader"
135    & "code_run"
136    "levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_ps2x0.s3d_shader"
137    & "code_run"
138    "levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_vs2x0.s3d_shader"
139    & "code_run"
140    "levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_ps2x0.s3d_shadercod"
141    & "e_run"
142    "levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_vs2x0.s3d_shadercod"
143    & "e_run"
144    "levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_ps2x0.s3d_shadercode_r"
145    & "un"
146    "levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs1x1.s3d_shadercode_r"
147    & "un"
148    "levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs2x0.s3d_shadercode_r"
149    & "un"
150    "levelutil/shader/prog/ogl_glsl/black_ogl_glsl_fs1x0.s3d_shadercode_run"
151    "levelutil/shader/prog/ogl_glsl/black_ogl_glsl_vs1x0.s3d_shadercode_run"
152    "levelutil/shader/prog/ogl_glsl/bloom_bright_ogl_glsl_fs1x0.s3d_shadercode"
153    & "_run"
154    "levelutil/shader/prog/ogl_glsl/bloom_bright_ogl_glsl_vs1x0.s3d_shadercode"
155    & "_run"
156    "levelutil/shader/prog/ogl_glsl/bloom_combine_ogl_glsl_fs1x0.s3d_shadercod"
157    & "e_run"
158    "levelutil/shader/prog/ogl_glsl/bloom_combine_ogl_glsl_vs1x0.s3d_shadercod"
159    & "e_run"
160    "levelutil/shader/prog/ogl_glsl/bloom_smooth_ogl_glsl_fs1x0.s3d_shadercode"
161    & "_run"
162    "levelutil/shader/prog/ogl_glsl/bloom_smooth_ogl_glsl_vs1x0.s3d_shadercode"
163    & "_run"
164    "levelutil/shader/prog/ogl_glsl/bump_ogl_glsl_fs1x0.s3d_shadercode_run"
165    "levelutil/shader/prog/ogl_glsl/bump_ogl_glsl_vs1x0.s3d_shadercode_run"
166    "levelutil/shader/prog/ogl_glsl/comic_ogl_glsl_fs1x0.s3d_shadercode_run"
167    "levelutil/shader/prog/ogl_glsl/comic_ogl_glsl_vs1x0.s3d_shadercode_run"
168    "levelutil/shader/prog/ogl_glsl/gen_brightclear_ogl_glsl_fs1x0.s3d_shaderc"
169    & "ode_run"
170    "levelutil/shader/prog/ogl_glsl/gen_brightclear_ogl_glsl_vs1x0.s3d_shaderc"
171    & "ode_run"
172    "levelutil/shader/prog/ogl_glsl/gen_shvol_extrude_ogl_glsl_vs1x0.s3d_shade"
173    & "rcode_run"
174    "levelutil/shader/prog/ogl_glsl/include_shmap_filter_ogl_glsl.s3d_shaderco"
175    & "de_run"
176    "levelutil/shader/prog/ogl_glsl/include_stddef_ogl_glsl_vs1x0.s3d_shaderco"
177    & "de_run"
178    "levelutil/shader/prog/ogl_glsl/lightfilter_ogl_glsl_fs1x0.s3d_shadercode_"
179    & "run"
180    "levelutil/shader/prog/ogl_glsl/lightfilter_ogl_glsl_vs1x0.s3d_shadercode_"
181    & "run"
182    "levelutil/shader/prog/ogl_glsl/partic_ogl_glsl_fs1x0.s3d_shadercode_run"
183    "levelutil/shader/prog/ogl_glsl/partic_ogl_glsl_vs1x0.s3d_shadercode_run"
184    "levelutil/shader/prog/ogl_glsl/plain_ogl_glsl_vs1x0.s3d_shadercode_run"
185    "levelutil/shader/prog/ogl_glsl/standard_ogl_glsl_fs1x0.s3d_shadercode_run"
186    "levelutil/shader/prog/ogl_glsl/standard_ogl_glsl_vs1x0.s3d_shadercode_run"
187    "levelutil/texture/dummy1to1.tga" "levelutil/texture/dummy1to2.tga"
188    "levelutil/texture/dummy1to4.tga" "levelutil/texture/dummy2to1.tga"
189    "levelutil/texture/dummy4to1.tga" "main/actor/cas.s3d_actor_run"
190    "main/actor/common.s3d_actor_run" "main/actor/main.s3d_actor_run"
191    "server/actor/server.s3d_actor_run" "server/actor/serverlink.s3d_actor_run"
192    "universe/actor/levels.s3d_actor_run"
193    "universe/actor/setting.s3d_actor_run"
194    "universe/actor/settingplayer.s3d_actor_run"
195    "universe/actor/universe.s3d_actor_run"
196    "universe/actor/universeplayer.s3d_actor_run"
197$
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