[2236] | 1 | ///////////////////////////////////////////////////////////////////////////////
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| 2 | //
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| 3 | // ## ######
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| 4 | // ###### ###
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| 5 | // ## ############### Shark 3D Engine (www.shark3d.com)
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| 6 | // ########## # # #
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| 7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
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| 8 | // ######### # # # All rights reserved.
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| 9 | // ## ##########
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| 10 | // ##
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| 11 | //
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| 12 | ///////////////////////////////////////////////////////////////////////////////
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| 13 |
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| 14 | // This file configures the Shark 3D runtime engine.
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| 15 | //
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| 16 | // File syntax: Snake File Format, see documentation for details.
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| 17 | // Each field has a name and none, one or more values of type integer,
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| 18 | // float, string or chunk.
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| 19 | // // = Comment until end of line.
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| 20 | // /* xxx */ = Long comment
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| 21 | // { xxx } = Chunk containing fields again.
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| 22 | // & = Concat strings (to split strings over more than one line).
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| 23 | //
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| 24 | // File content: See comments below and source code of the player.
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| 25 | // - Keybord mapping see near the end of this file.
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| 26 | // - The startup resource of the project is defined in the entry "startup".
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| 27 |
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| 28 | ///////////////////////////////////////////////////////////////////////////////
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| 29 | // Configuration parameters:
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| 30 |
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| 31 | // Avoid storing information
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| 32 | // needed for reporting notes and error messages.
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| 33 | // Especially avoid storing info strings.
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| 34 | // This is useful to save memory on consoles.
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| 35 | // Warning! This makes error messages basically useless!
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| 36 | // Only set this parameter to 1 for final builds(!) on consoles(!).
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| 37 | bare 0
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| 38 |
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| 39 | // Automatically save configuration changes back into this file.
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| 40 | // Warning! Enabling destroys all formating and deletes all comments.
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| 41 | save 0
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| 42 |
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| 43 | ///////////////////////////////////////////////////////////////////////////////
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| 44 | // Logging parameters:
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| 45 |
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| 46 | // Print into standard out:
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| 47 | stdout 1
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| 48 | stderr 1
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| 49 |
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| 50 | // Flush after writing a line to stdandard out:
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| 51 | stdout_line_flush 1
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| 52 | stderr_line_flush 1
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| 53 |
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| 54 | // File name and format the main message handler logs into.
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| 55 | // In the file path, the character "$" is replaced by the current time stamp.
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| 56 | // Use the "$" character if you want a separate log file per run.
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| 57 | logfile_format "utf8"
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| 58 | logfile_path "log_main.log"
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| 59 |
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| 60 | // If the log file is larger than the size limit, rename the previous log file
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| 61 | // into the old log file name and start a new log file.
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| 62 | // This mechanism can be used to avoid an unlimited growing log file.
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| 63 | // The previous old log file is deleted.
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| 64 | // The the file path, the character "$" is replaced by the current time stamp.
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| 65 | logfile_size_limit 20000000
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| 66 | logfile_old_path "log_main_old.log"
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| 67 |
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| 68 | // If enabled, flush the log stream after every line.
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| 69 | // This option may help to analyse crashes.
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| 70 | // Warning! This slows down the engine noticeable!
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| 71 | // Should be enabled only temporarily for debuggung purposes!
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| 72 | logfile_line_flush 0
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| 73 |
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| 74 | // If enabled, send main logging also to the debugger interface.
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| 75 | // Warning! This costs performance even if no debugger is connected!
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| 76 | debugout 1
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| 77 |
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| 78 | // If enabled, open a message box for errors.
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| 79 | error_msg_box 0
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| 80 |
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| 81 | // If enabled, open a message box on fatal errors.
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| 82 | fatal_error_msg_box 1
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| 83 |
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| 84 | // Format for file positions:
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| 85 | textstream_pos_templ ""
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| 86 |
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| 87 | // If enabled, in case of an error immediately abort the application.
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| 88 | instant_abort_after_error 0
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| 89 |
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| 90 | // If enabled, after an error abort the application at a suitable time.
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| 91 | opportune_abort_after_error 0
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| 92 |
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| 93 | // File name to log debugging output to.
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| 94 | //syslog_path "log_dbg.log"
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| 95 |
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| 96 | // File name to redirect stdout/stderr to.
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| 97 | //redirect_stdout_path "log_out.log"
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| 98 | //redirect_stderr_path "log_err.log"
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| 99 |
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| 100 | ///////////////////////////////////////////////////////////////////////////////
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| 101 | // Time parameters:
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| 102 |
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| 103 | // Maximal time step of each iteration.
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| 104 | max_deltatime 0.2
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| 105 |
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| 106 | // Delta time used for every frame independent of the real time.
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| 107 | //exact_deltatime 0.0
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| 108 |
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| 109 | // Time in seconds which the program sleeps each frame.
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| 110 | // This can be used for example to avoid that a dedicated server
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| 111 | // takes all system power.
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| 112 | sleeptime 0.0
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| 113 |
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| 114 | // Minimal frame time in seconds.
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| 115 | // If the frame (including the sleep time) would be less,
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| 116 | // the process sleeps for the rest of this time.
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| 117 | min_frmtime 0.0
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| 118 |
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| 119 | ///////////////////////////////////////////////////////////////////////////////
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| 120 | // Application specific parameters:
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| 121 |
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| 122 | app
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| 123 | {
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| 124 | max
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| 125 | {
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| 126 | unused_time_limit 2.0
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| 127 | unused_sleep_time 0.2
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| 128 | }
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| 129 | }
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| 130 |
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| 131 | ///////////////////////////////////////////////////////////////////////////////
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| 132 | // Modules:
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| 133 |
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| 134 | // List of DLLs containing components to be loaded by the player.
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| 135 | //
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| 136 | // Each DLL factory is registered under the specified name.
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| 137 | // For example, if "shark3d_kit_base.dll" is registerd
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| 138 | // under the name "kit_base", an actor ident "kit_base.group" means
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| 139 | // to search the component class "group" in the DLL "shark3d_kit_base.dll".
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| 140 | //
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| 141 | // Meaning of additional parameters:
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| 142 | // If 'load_immediately' is set to 0, the DLL is loaded at the time
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| 143 | // when a component of the module is requested for the first time.
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| 144 | // If 'load_immediately' is set to 1, the DLL is loaded at the beginning.
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| 145 | // If 'continue_if_loading_failed' is set to 0, then the engine aborts
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| 146 | // with an fatal error if the DLL couldn't be loaded.
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| 147 | // If 'continue_if_loading_failed' is set to 1, then the engine continues
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| 148 | // even if the DLL couldn't be loaded.
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| 149 | modules
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| 150 | // Driver modules:
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| 151 | {
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| 152 | name "drv_winctx"
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| 153 | path "shark3d_drv_winctx.dll"
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| 154 | load_immediately 0
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| 155 | continue_if_loading_failed 0
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| 156 | }
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| 157 | {
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| 158 | name "drv_gfxselect"
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| 159 | path "shark3d_drv_gfxselect.dll"
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| 160 | load_immediately 0
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| 161 | continue_if_loading_failed 0
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| 162 | }
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| 163 | {
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| 164 | name "drv_gfxverify"
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| 165 | path "shark3d_drv_gfxverify.dll"
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| 166 | load_immediately 0
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| 167 | continue_if_loading_failed 0
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| 168 | }
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| 169 | {
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| 170 | name "drv_gfxtargetrect"
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| 171 | path "shark3d_drv_gfxtargetrect.dll"
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| 172 | load_immediately 0
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| 173 | continue_if_loading_failed 0
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| 174 | }
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| 175 | {
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| 176 | name "drv_gfxprotect"
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| 177 | path "shark3d_drv_gfxprotect.dll"
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| 178 | load_immediately 0
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| 179 | continue_if_loading_failed 0
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| 180 | }
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| 181 | {
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| 182 | name "drv_opengl"
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| 183 | path "shark3d_drv_opengl.dll"
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| 184 | load_immediately 0
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| 185 | continue_if_loading_failed 0
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| 186 | }
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| 187 | {
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| 188 | name "drv_openal"
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| 189 | path "shark3d_drv_openal.dll"
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| 190 | load_immediately 0
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| 191 | continue_if_loading_failed 0
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| 192 | }
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| 193 | {
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| 194 | name "drv_d3d9"
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| 195 | path "..\\bin\\win32_vc7x1\\release\\shark3d_drv_clodd3d9.dll"
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| 196 | // path "shark3d_drv_d3d9.dll"
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| 197 | load_immediately 0
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| 198 | continue_if_loading_failed 0
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| 199 | }
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| 200 | {
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| 201 | name "drv_dsnd"
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| 202 | path "shark3d_drv_dsnd.dll"
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| 203 | load_immediately 0
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| 204 | continue_if_loading_failed 0
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| 205 | }
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| 206 | {
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| 207 | name "drv_wav"
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| 208 | path "shark3d_drv_wav.dll"
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| 209 | load_immediately 0
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| 210 | continue_if_loading_failed 0
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| 211 | }
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| 212 | {
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| 213 | name "drv_stdinput"
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| 214 | path "shark3d_drv_stdinput.dll"
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| 215 | load_immediately 0
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| 216 | continue_if_loading_failed 0
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| 217 | }
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| 218 | {
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| 219 | name "drv_wininput"
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| 220 | path "shark3d_drv_wininput.dll"
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| 221 | load_immediately 0
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| 222 | continue_if_loading_failed 0
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| 223 | }
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| 224 | {
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| 225 | name "drv_dinput"
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| 226 | path "shark3d_drv_dinput.dll"
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| 227 | load_immediately 0
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| 228 | continue_if_loading_failed 0
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| 229 | }
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| 230 | {
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| 231 | name "drv_netcompr"
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| 232 | path "shark3d_drv_netcompr.dll"
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| 233 | load_immediately 0
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| 234 | continue_if_loading_failed 0
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| 235 | }
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| 236 | {
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| 237 | name "drv_tcp"
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| 238 | path "shark3d_drv_tcp.dll"
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| 239 | load_immediately 0
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| 240 | continue_if_loading_failed 0
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| 241 | }
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| 242 | {
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| 243 | name "drv_udp"
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| 244 | path "shark3d_drv_udp.dll"
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| 245 | load_immediately 0
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| 246 | continue_if_loading_failed 0
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| 247 | }
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| 248 | {
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| 249 | name "drv_commsgeval"
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| 250 | path "shark3d_drv_commsgeval.dll"
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| 251 | load_immediately 0
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| 252 | continue_if_loading_failed 0
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| 253 | }
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| 254 | {
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| 255 | name "drv_stdres"
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| 256 | path "shark3d_drv_stdres.dll"
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| 257 | load_immediately 0
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| 258 | continue_if_loading_failed 0
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| 259 | }
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| 260 | {
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| 261 | name "drv_packres"
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| 262 | path "shark3d_drv_packres.dll"
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| 263 | load_immediately 0
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| 264 | continue_if_loading_failed 0
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| 265 | }
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| 266 | {
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| 267 | name "drv_comres"
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| 268 | path "shark3d_drv_comres.dll"
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| 269 | load_immediately 0
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| 270 | continue_if_loading_failed 0
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| 271 | }
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| 272 | {
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| 273 | name "drv_stdbitmap"
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| 274 | path "shark3d_drv_stdbitmap.dll"
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| 275 | load_immediately 0
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| 276 | continue_if_loading_failed 0
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| 277 | }
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| 278 | {
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| 279 | name "drv_plibbitmap"
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| 280 | path "shark3d_drv_plibbitmap.dll"
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| 281 | load_immediately 0
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| 282 | continue_if_loading_failed 0
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| 283 | }
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| 284 | {
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| 285 | name "drv_dshowvid"
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| 286 | path "shark3d_drv_dshowvid.dll"
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| 287 | load_immediately 0
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| 288 | continue_if_loading_failed 0
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| 289 | }
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| 290 | {
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| 291 | name "drv_univprog_std"
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| 292 | path "shark3d_drv_univprog_std.dll"
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| 293 | load_immediately 0
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| 294 | continue_if_loading_failed 0
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| 295 | }
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| 296 | // Engine foundation modules:
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| 297 | {
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| 298 | name "eng_base"
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| 299 | path "shark3d_eng_base.dll"
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| 300 | load_immediately 0
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| 301 | continue_if_loading_failed 0
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| 302 | }
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| 303 | {
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| 304 | name "eng_pos_std"
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| 305 | path "shark3d_eng_pos_std.dll"
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| 306 | load_immediately 0
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| 307 | continue_if_loading_failed 0
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| 308 | }
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| 309 | {
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| 310 | name "eng_shader_std"
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| 311 | path "shark3d_eng_shader_std.dll"
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| 312 | load_immediately 0
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| 313 | continue_if_loading_failed 0
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| 314 | }
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| 315 | {
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| 316 | name "eng_shader_special"
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| 317 | path "shark3d_eng_shader_special.dll"
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| 318 | load_immediately 0
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| 319 | continue_if_loading_failed 0
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| 320 | }
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| 321 | {
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| 322 | name "eng_shader_shvol"
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| 323 | path "shark3d_eng_shader_shvol.dll"
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| 324 | load_immediately 0
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| 325 | continue_if_loading_failed 0
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| 326 | }
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| 327 | {
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| 328 | name "eng_model_std"
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| 329 | path "shark3d_eng_model_std.dll"
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| 330 | load_immediately 0
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| 331 | continue_if_loading_failed 0
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| 332 | }
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| 333 | {
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| 334 | name "eng_model_special"
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| 335 | path "shark3d_eng_model_special.dll"
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| 336 | load_immediately 0
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| 337 | continue_if_loading_failed 0
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| 338 | }
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| 339 | {
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| 340 | name "shark_mesh_loader"
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| 341 | // path "shark3d_eng_model_std.dll"
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| 342 | path "..\\bin\\win32_vc7x1\\release\\shark_mesh_loader.dll"
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| 343 | load_immediately 0
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| 344 | continue_if_loading_failed 0
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| 345 | }
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| 346 | {
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| 347 | name "eng_geo_std"
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| 348 | path "shark3d_eng_geo_std.dll"
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| 349 | load_immediately 0
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| 350 | continue_if_loading_failed 0
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| 351 | }
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| 352 | {
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| 353 | name "eng_visib_pvs"
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| 354 | path "shark3d_eng_visib_pvs.dll"
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| 355 | load_immediately 0
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| 356 | continue_if_loading_failed 0
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| 357 | }
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| 358 | {
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| 359 | name "eng_phys_std"
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| 360 | path "shark3d_eng_phys_std.dll"
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| 361 | load_immediately 0
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| 362 | continue_if_loading_failed 0
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| 363 | }
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| 364 | {
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| 365 | name "eng_sensor_std"
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| 366 | path "shark3d_eng_sensor_std.dll"
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| 367 | load_immediately 0
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| 368 | continue_if_loading_failed 0
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| 369 | }
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| 370 | {
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| 371 | name "eng_font_std"
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| 372 | path "shark3d_eng_font_std.dll"
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| 373 | load_immediately 0
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| 374 | continue_if_loading_failed 0
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| 375 | }
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| 376 | {
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| 377 | name "eng_tex_std"
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| 378 | path "shark3d_eng_tex_std.dll"
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| 379 | load_immediately 0
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| 380 | continue_if_loading_failed 0
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| 381 | }
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| 382 | {
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| 383 | name "eng_wave_std"
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| 384 | path "shark3d_eng_wave_std.dll"
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| 385 | load_immediately 0
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| 386 | continue_if_loading_failed 0
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| 387 | }
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| 388 | // Framework modules:
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| 389 | {
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| 390 | name "kit_base"
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| 391 | path "shark3d_kit_base.dll"
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| 392 | load_immediately 0
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| 393 | continue_if_loading_failed 0
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| 394 | }
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| 395 | {
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| 396 | name "kit_io"
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| 397 | path "shark3d_kit_io.dll"
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| 398 | load_immediately 0
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| 399 | continue_if_loading_failed 0
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| 400 | }
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| 401 | {
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| 402 | name "kit_engbase"
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| 403 | path "shark3d_kit_engbase.dll"
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| 404 | load_immediately 0
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| 405 | continue_if_loading_failed 0
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| 406 | }
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| 407 | {
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| 408 | name "kit_engobj"
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| 409 | path "shark3d_kit_engobj.dll"
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| 410 | load_immediately 0
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| 411 | continue_if_loading_failed 0
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| 412 | }
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| 413 | {
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| 414 | name "kit_special"
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| 415 | path "shark3d_kit_special.dll"
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| 416 | load_immediately 0
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| 417 | continue_if_loading_failed 0
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| 418 | }
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| 419 | {
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| 420 | name "kit_com"
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| 421 | path "shark3d_kit_com.dll"
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| 422 | load_immediately 0
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| 423 | continue_if_loading_failed 0
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| 424 | }
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| 425 | {
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| 426 | name "kit_snk"
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| 427 | path "shark3d_kit_snk.dll"
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| 428 | load_immediately 0
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| 429 | continue_if_loading_failed 0
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| 430 | }
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| 431 | {
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| 432 | name "kit_perch"
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| 433 | path "shark3d_kit_perch.dll"
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| 434 | load_immediately 0
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| 435 | continue_if_loading_failed 0
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| 436 | }
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| 437 |
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| 438 | ///////////////////////////////////////////////////////////////////////////////
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| 439 | // Log into TCP server:
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| 440 |
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| 441 | msgeval_ident "drv_commsgeval.msgeval"
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| 442 | msgeval_param
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| 443 | {
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| 444 | env "env"
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| 445 | addrport_conv "addr_conv"
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| 446 | addrport "[comaddrport]"
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| 447 | }
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| 448 |
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| 449 | ///////////////////////////////////////////////////////////////////////////////
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| 450 | // Resource manager:
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| 451 |
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| 452 | resmgr_ident "drv_stdres.resmgr_dispatch"
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| 453 | resmgr_param
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| 454 | {
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| 455 | env "env"
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| 456 | log_enabled 0
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| 457 | entry_array
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| 458 | {
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| 459 | prefix ""
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| 460 | ident "drv_stdres.resmgr_select"
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| 461 | param
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| 462 | {
|
---|
| 463 | env "env"
|
---|
| 464 | // Select a resource manager:
|
---|
| 465 | // "normal" -> Reading from file and using DRU.
|
---|
| 466 | // "packfile" -> Reading from a packfile.
|
---|
| 467 | select "normal"
|
---|
| 468 |
|
---|
| 469 | entry_array
|
---|
| 470 | {
|
---|
| 471 | // Default: Advanced file resource manager.
|
---|
| 472 | name "normal"
|
---|
| 473 | ident "drv_comres.resmgr"
|
---|
| 474 | param
|
---|
| 475 | {
|
---|
| 476 | env "env"
|
---|
| 477 | addrport_conv "addr_conv"
|
---|
| 478 | addrport "[comaddrport]"
|
---|
| 479 | ignore_socket_errors 1
|
---|
| 480 | com_buf_size 0
|
---|
| 481 | request_timeout 0.0
|
---|
| 482 | request_waitsleep 0.0
|
---|
| 483 | child_ident "drv_stdres.resmgr_file"
|
---|
| 484 | child_param
|
---|
| 485 | {
|
---|
| 486 | env "env"
|
---|
| 487 | // Prefix added to the resource name for
|
---|
| 488 | // infos and errors:
|
---|
| 489 | name_prefix "res:"
|
---|
| 490 | // Location to load the files from:
|
---|
| 491 | ref_dir "[homedir]bin/res/"
|
---|
| 492 | // Convertor for the ref_dir, for replacing
|
---|
| 493 | // placeholders.
|
---|
| 494 | ref_dir_conv "path_conv"
|
---|
| 495 | // Don't allow resource names to start
|
---|
| 496 | // with ".." or "/":
|
---|
| 497 | allow_any_path 0
|
---|
| 498 | // Case sensitive file name on Win32 platform.
|
---|
| 499 | // Should be enabled to avoid problems
|
---|
| 500 | // with non-Win32 platforms, packfiles or DRU.
|
---|
| 501 | non_strict_path 0
|
---|
| 502 | // Cache size not too large to avoid stuttering:
|
---|
| 503 | file_cache_size 4096
|
---|
| 504 | // Log all file accesses:
|
---|
| 505 | log_enabled 1
|
---|
| 506 | }
|
---|
| 507 | }
|
---|
| 508 | }
|
---|
| 509 | {
|
---|
| 510 | name "packfile"
|
---|
| 511 | ident "drv_packres.resmgr_pack"
|
---|
| 512 | param
|
---|
| 513 | {
|
---|
| 514 | env "env"
|
---|
| 515 | child_ident "drv_stdres.resmgr_file"
|
---|
| 516 | child_param
|
---|
| 517 | {
|
---|
| 518 | env "env"
|
---|
| 519 | name_prefix ""
|
---|
| 520 | ref_dir ""
|
---|
| 521 | ref_dir_conv ""
|
---|
| 522 | allow_any_path 0
|
---|
| 523 | non_strict_path 0
|
---|
| 524 | file_cache_size 4096
|
---|
| 525 | log_enabled 1
|
---|
| 526 | }
|
---|
| 527 | entry_array
|
---|
| 528 | {
|
---|
| 529 | prefix ""
|
---|
| 530 | pack_res "packfile.s3d_pack"
|
---|
| 531 | name_prefix "res:"
|
---|
| 532 | }
|
---|
| 533 | journal_file_path "packfile.s3d_packjournal"
|
---|
| 534 | journal_file_format "utf8"
|
---|
| 535 | index_cache_size 4096
|
---|
| 536 | res_cache_size 4096
|
---|
| 537 | }
|
---|
| 538 | }
|
---|
| 539 | }
|
---|
| 540 | }
|
---|
| 541 | {
|
---|
| 542 | // Prefix "file:": Open as file.
|
---|
| 543 | prefix "file:"
|
---|
| 544 | ident "drv_stdres.resmgr_file"
|
---|
| 545 | param
|
---|
| 546 | {
|
---|
| 547 | env "env"
|
---|
| 548 | ref_dir ""
|
---|
| 549 | ref_dir_conv ""
|
---|
| 550 | allow_any_path 1
|
---|
| 551 | non_strict_path 0
|
---|
| 552 | file_cache_size 4096 // Not too large to avoid stuttering
|
---|
| 553 | log_enabled 1
|
---|
| 554 | }
|
---|
| 555 | }
|
---|
| 556 | }
|
---|
| 557 |
|
---|
| 558 | ///////////////////////////////////////////////////////////////////////////////
|
---|
| 559 | // Startup resource:
|
---|
| 560 |
|
---|
| 561 | // Name of the startup resource.
|
---|
| 562 | // This resources describes the first actor created by the player.
|
---|
| 563 | startup "main/actor/main.s3d_actor_run"
|
---|
| 564 |
|
---|
| 565 | ///////////////////////////////////////////////////////////////////////////////
|
---|
| 566 | // Application configuration:
|
---|
| 567 |
|
---|
| 568 | // The parameters of the following chunk are evaluated by the application.
|
---|
| 569 | //
|
---|
| 570 | // All these parameter can be also changed by the application.
|
---|
| 571 | // However, depending on the parameter it may have only effect
|
---|
| 572 | // after restarting the application.
|
---|
| 573 | // Other parameters may take effect by re-initializing a part
|
---|
| 574 | // of the runtime system. For example, the "reload_io" command
|
---|
| 575 | // re-initializes input, graphics, and sound.
|
---|
| 576 | //
|
---|
| 577 | cfg
|
---|
| 578 | {
|
---|
| 579 | // Network engine.
|
---|
| 580 | network
|
---|
| 581 | {
|
---|
| 582 | // Enable/disable networking.
|
---|
| 583 | enabled 1
|
---|
| 584 |
|
---|
| 585 | // Component type.
|
---|
| 586 | ident "drv_netcompr.neteng"
|
---|
| 587 | param
|
---|
| 588 | {
|
---|
| 589 | env "env"
|
---|
| 590 |
|
---|
| 591 | // Log runtime network statistic in message handler:
|
---|
| 592 | log_enabled 0
|
---|
| 593 |
|
---|
| 594 | // Compression level (0 for disabling)
|
---|
| 595 | compr_level 9
|
---|
| 596 |
|
---|
| 597 | // Child driver TCP:
|
---|
| 598 | child_ident "drv_tcp.neteng"
|
---|
| 599 | child_param
|
---|
| 600 | {
|
---|
| 601 | env "env"
|
---|
| 602 |
|
---|
| 603 | // Send buffer ring size.
|
---|
| 604 | buffer_size 65536
|
---|
| 605 |
|
---|
| 606 | // Log runtime network statistic in message handler:
|
---|
| 607 | log_enabled 0
|
---|
| 608 |
|
---|
| 609 | // Enable/disable Nagle algorithm.
|
---|
| 610 | no_delay 0
|
---|
| 611 |
|
---|
| 612 | // When connecting, try "connect_retry_count" times
|
---|
| 613 | // with a pause of "connect_retry_delay" seconds
|
---|
| 614 | // between each try.
|
---|
| 615 | //connect_retry_count 10
|
---|
| 616 | //connect_retry_delay 1.0
|
---|
| 617 | }
|
---|
| 618 |
|
---|
| 619 | // Child driver UDP:
|
---|
| 620 | /*
|
---|
| 621 | child_ident "drv_udp.neteng"
|
---|
| 622 | child_param
|
---|
| 623 | {
|
---|
| 624 | // Maximal packet size. Larger data blocks are divided.
|
---|
| 625 | // Smaller packet sizes may give smoother transfer rates.
|
---|
| 626 | max_msg_size 256
|
---|
| 627 |
|
---|
| 628 | // Timeout after which a alive ping is send if no data arrives.
|
---|
| 629 | alive_period 1.0
|
---|
| 630 |
|
---|
| 631 | // Timeout after which an fatal error is generated.
|
---|
| 632 | timeout 30.0
|
---|
| 633 | }
|
---|
| 634 | */
|
---|
| 635 | }
|
---|
| 636 | }
|
---|
| 637 |
|
---|
| 638 | // Server configuration.
|
---|
| 639 | server
|
---|
| 640 | {
|
---|
| 641 | // Enable/disable the server.
|
---|
| 642 | // Disable the server if you connect to a extern server.
|
---|
| 643 | enabled 1
|
---|
| 644 |
|
---|
| 645 | // Port number the server is listening on.
|
---|
| 646 | // If empty, no client can connect via network.
|
---|
| 647 | addr "0.0.0.0:33300"
|
---|
| 648 | }
|
---|
| 649 |
|
---|
| 650 | // Client configuration.
|
---|
| 651 | client
|
---|
| 652 | {
|
---|
| 653 | // Enable/disable the client.
|
---|
| 654 | // Disable it for a dedicated server.
|
---|
| 655 | enabled 1
|
---|
| 656 |
|
---|
| 657 | // Format: "<host>:<port>"
|
---|
| 658 | // If empty, the client is connected to a local server.
|
---|
| 659 | addr ""
|
---|
| 660 | //addr "127.0.0.1:33300"
|
---|
| 661 | //addr "192.168.0.1:33300"
|
---|
| 662 |
|
---|
| 663 | // Define a extra rotation on client side,
|
---|
| 664 | // for example for cave applications.
|
---|
| 665 | extratransf
|
---|
| 666 | {
|
---|
| 667 | axis_x 0.0
|
---|
| 668 | axis_y 0.0
|
---|
| 669 | axis_z 1.0
|
---|
| 670 | degree 0.0
|
---|
| 671 | offset_x 0.0
|
---|
| 672 | offset_y 0.0
|
---|
| 673 | offset_z 0.0
|
---|
| 674 | }
|
---|
| 675 | }
|
---|
| 676 |
|
---|
| 677 | // Bitmap file format drivers:
|
---|
| 678 | bitmapparser
|
---|
| 679 | {
|
---|
| 680 | ident "drv_stdbitmap.bitmapparser_dispatch"
|
---|
| 681 | param
|
---|
| 682 | {
|
---|
| 683 | env "env"
|
---|
| 684 | entry_array
|
---|
| 685 | {
|
---|
| 686 | ident "drv_stdbitmap.bitmapparser_std"
|
---|
| 687 | param
|
---|
| 688 | {
|
---|
| 689 | }
|
---|
| 690 | }
|
---|
| 691 | {
|
---|
| 692 | ident "drv_plibbitmap.bitmapparser_plib"
|
---|
| 693 | param
|
---|
| 694 | {
|
---|
| 695 | }
|
---|
| 696 | }
|
---|
| 697 | }
|
---|
| 698 | }
|
---|
| 699 |
|
---|
| 700 | // Video format drivers:
|
---|
| 701 | videoparser
|
---|
| 702 | {
|
---|
| 703 | ident "drv_dshowvid.videoparser"
|
---|
| 704 | param
|
---|
| 705 | {
|
---|
| 706 | env "env"
|
---|
| 707 | // Prefix for loading videos:
|
---|
| 708 | prefix "file://bin/res/"
|
---|
| 709 | // During two rendering frames, or if a video is not visible,
|
---|
| 710 | // then wait this time in seconds before decompressing
|
---|
| 711 | // the next frame.
|
---|
| 712 | wait_continue 1.0
|
---|
| 713 | }
|
---|
| 714 | }
|
---|
| 715 |
|
---|
| 716 | // Sound file format drivers:
|
---|
| 717 | waveparser
|
---|
| 718 | {
|
---|
| 719 | ident "drv_wav.waveparser"
|
---|
| 720 | param
|
---|
| 721 | {
|
---|
| 722 | }
|
---|
| 723 | }
|
---|
| 724 |
|
---|
| 725 | // IO context configuration.
|
---|
| 726 | // The context is the link between gfx-output, input and sound.
|
---|
| 727 | //
|
---|
| 728 | // These parameters may be also changed by the application,
|
---|
| 729 | // and then take effect by a "reload_io" command,
|
---|
| 730 | // see the keyboard configuration below.
|
---|
| 731 | context
|
---|
| 732 | {
|
---|
| 733 | // Component type. Empty string creates default component of DLL.
|
---|
| 734 | ident "drv_winctx.ctx"
|
---|
| 735 | param
|
---|
| 736 | {
|
---|
| 737 | env "env"
|
---|
| 738 | caption "Shark 3D"
|
---|
| 739 | // Window is always on the top:
|
---|
| 740 | topmost 0
|
---|
| 741 | // If set to one, the given size is not the client area size,
|
---|
| 742 | // but the total window size.
|
---|
| 743 | size_is_window_size 0
|
---|
| 744 | // Disable ALT-TAB and ALT-RETURN in fullsceen mode.
|
---|
| 745 | fullscreen_disable_hotkeys 1
|
---|
| 746 | // File name pattern for screenshots.
|
---|
| 747 | // Screenshots can be triggered by the command "store_screenshot".
|
---|
| 748 | // See the key bindings below.
|
---|
| 749 | // Note that alternatively you can also use the standard
|
---|
| 750 | // windows screenshot mechanism:
|
---|
| 751 | // Alt-PrintScreen copies a screenshot into the clipboard.
|
---|
| 752 | screenshot_filepat "shot####.bmp"
|
---|
| 753 | // Store a screenshot each frame:
|
---|
| 754 | auto_screenshot 0
|
---|
| 755 | // Sleep time in seconds each frame if the window is deactive:
|
---|
| 756 | //deactive_sleep_time 0.0
|
---|
| 757 | deactive_sleep_time 0.05
|
---|
| 758 | }
|
---|
| 759 | }
|
---|
| 760 |
|
---|
| 761 | // Graphics engine configuration.
|
---|
| 762 | //
|
---|
| 763 | // These parameters may be also changed by the application,
|
---|
| 764 | // and then take effect by a "reload_io" command,
|
---|
| 765 | // see the keyboard configuration below.
|
---|
| 766 | gfxeng
|
---|
| 767 | {
|
---|
| 768 | // 3D driver DLL. If empty, use internal factory.
|
---|
| 769 | // Select one of the following drivers:
|
---|
| 770 | // Auto detection:
|
---|
| 771 | ident "drv_gfxselect.gfxmgr"
|
---|
| 772 | param
|
---|
| 773 | {
|
---|
| 774 | env "env"
|
---|
| 775 |
|
---|
| 776 | // Driver selection:
|
---|
| 777 | // "d3d9" -> Direct3D9
|
---|
| 778 | // "opengl" -> OpenGL.
|
---|
| 779 | // Note: For OpenGL you have to compile the resources differently,
|
---|
| 780 | // see the notes in "utility/buildres/tool_prep_win32.cfg".
|
---|
| 781 | // Note: OpenGL support of v5 is not stable and not finished yet.
|
---|
| 782 | select "d3d9"
|
---|
| 783 | //select "opengl"
|
---|
| 784 |
|
---|
| 785 | entry_array
|
---|
| 786 | {
|
---|
| 787 | name "d3d9"
|
---|
| 788 | ident "drv_d3d9.gfxmgr"
|
---|
| 789 | param
|
---|
| 790 | {
|
---|
| 791 | env "env"
|
---|
| 792 | univprog_suppl "envcompsuppl"
|
---|
| 793 | univprog_given_array
|
---|
| 794 | {
|
---|
| 795 | item "env"
|
---|
| 796 | given_ident "env"
|
---|
| 797 | }
|
---|
| 798 | default_outparam
|
---|
| 799 | {
|
---|
| 800 | // Log all Direct3D calls. Very slow.
|
---|
| 801 | log_dx_calls 0
|
---|
| 802 | // Use software reference driver.
|
---|
| 803 | ref_driver 0
|
---|
| 804 | tripple_buffering 0
|
---|
| 805 | force_sw_vertexbuf 0
|
---|
| 806 | force_hw_vertexbuf 0
|
---|
| 807 | prefer_idxbuf32 0
|
---|
| 808 | pure_device 1
|
---|
| 809 | // Don't preserve FPU state. May help improve
|
---|
| 810 | // performance, but may cause fp precision problems.
|
---|
| 811 | disable_fpu_preserve 0
|
---|
| 812 | // Binary logarithm of the minimal texture width.
|
---|
| 813 | // 5 -> 32 to avoid problems with NVidia drivers:
|
---|
| 814 | min_lb_tex_width 5
|
---|
| 815 | // Binary logarithm of the minimal texture height.
|
---|
| 816 | // 5 -> 32 to avoid problems with NVidia drivers:
|
---|
| 817 | min_lb_tex_height 5
|
---|
| 818 | // Binary logarithm of the minimal volume texture
|
---|
| 819 | // extension.
|
---|
| 820 | min_lb_vol_tex_ext 5
|
---|
| 821 | // Don't use dynamic VB, only static VB and UP.
|
---|
| 822 | no_dynamic_vertexbuf 0
|
---|
| 823 | // If enabled dummy blend weights and indices are put
|
---|
| 824 | // into same vertexbuffer as other vertex data.
|
---|
| 825 | // If disabled a small 16 byte application global
|
---|
| 826 | // vertexbuffer will be used for dummy data.
|
---|
| 827 | no_dummybone_vertexbuf 1
|
---|
| 828 | // Use DrawIndexedPrimitiveUP() for dynamic VBs
|
---|
| 829 | // instead of DrawIndexedPrimitive()
|
---|
| 830 | use_draw_indexed_primitive_up 1
|
---|
| 831 | // If non-zero, flush cmdbuffer every idxcnt
|
---|
| 832 | idx_flush_cnt 0
|
---|
| 833 | // If hw does not support this vertex shader version,
|
---|
| 834 | // use sw:
|
---|
| 835 | req_vert_shad_ver "0x0"
|
---|
| 836 | // Use faked fullscreen mode:
|
---|
| 837 | faked_fullscreen 0
|
---|
| 838 | // If true d3d shader debug is possible for asm and
|
---|
| 839 | // hlsl shaders pure_device needs to be 0 and
|
---|
| 840 | // force_sw_vertexbuf needs to be 1 for pixelshader
|
---|
| 841 | // debugging enable ref_driver
|
---|
| 842 | shader_debug 0
|
---|
| 843 | // Report creation and destruction information
|
---|
| 844 | report_batch 1
|
---|
| 845 | report_buf 1
|
---|
| 846 | report_tex 1
|
---|
| 847 | report_prog 1
|
---|
| 848 | // compress textures that are greater than
|
---|
| 849 | // 'min_texcompress_width' and 'min_texcompress_height'
|
---|
| 850 | // 0 = dont override compression flag
|
---|
| 851 | min_texcompress_width 0
|
---|
| 852 | min_texcompress_height 0
|
---|
| 853 | // use at most 'max_miplevels' for textures
|
---|
| 854 | // 0 = automatic mip level count
|
---|
| 855 | max_miplevels 0
|
---|
| 856 | // <= 1: disable anisotropic texture filtering
|
---|
| 857 | max_anisotropy 4
|
---|
| 858 | // disable special nvidia depth texture
|
---|
| 859 | nvdepthtex_enabled 0
|
---|
| 860 | // Preload d3d textures, vertex and indexbuffers
|
---|
| 861 | preload_resources 0
|
---|
| 862 | // if enabled, vertprog declaration will be checked
|
---|
| 863 | // against vertexbuffer declaration each frame.
|
---|
| 864 | // Useful while shaderprog development.
|
---|
| 865 | validate_prog_buf 1
|
---|
| 866 | gamma_2x2_enabled 0
|
---|
| 867 | srgb_tex_enabled 0
|
---|
| 868 | srgb_write_enabled 0
|
---|
| 869 | // Multisampling:
|
---|
| 870 | // 0 := Auto select.
|
---|
| 871 | // 1 := Disable multisampling
|
---|
| 872 | // n := Selects multisample
|
---|
| 873 | multisample 0
|
---|
| 874 | // Enable info output for D3D PIX
|
---|
| 875 | pix_enabled 0
|
---|
| 876 | }
|
---|
| 877 | }
|
---|
| 878 | enum_param
|
---|
| 879 | {
|
---|
| 880 | }
|
---|
| 881 | }
|
---|
| 882 | {
|
---|
| 883 | name "opengl"
|
---|
| 884 | ident "drv_opengl.gfxmgr"
|
---|
| 885 | param
|
---|
| 886 | {
|
---|
| 887 | env "env"
|
---|
| 888 | univprog_suppl "envcompsuppl"
|
---|
| 889 | univprog_given_array
|
---|
| 890 | {
|
---|
| 891 | item "env"
|
---|
| 892 | given_ident "env"
|
---|
| 893 | }
|
---|
| 894 | default_outparam
|
---|
| 895 | {
|
---|
| 896 | // Disable OpenGL extensions by the combination of the
|
---|
| 897 | // lower-case renderer string and lower-case extension
|
---|
| 898 | // name:
|
---|
| 899 | // "<lower-case-renderer>@<lower-case-extension>"
|
---|
| 900 | forbid_pat ""
|
---|
| 901 | //& "|*geforce*@gl_arb_vertex_buffer_object"
|
---|
| 902 | & "|*@gl_ext_compiled_vertex_array"
|
---|
| 903 | & "|*radeon 9000*@gl_arb_vertex_buffer_object"
|
---|
| 904 | & "|*radeon 9000*@//display_list"
|
---|
| 905 | // <= 1: disable anisotropic texture filtering
|
---|
| 906 | max_anisotropy 4
|
---|
| 907 | }
|
---|
| 908 | }
|
---|
| 909 | enum_param
|
---|
| 910 | {
|
---|
| 911 | }
|
---|
| 912 | }
|
---|
| 913 | }
|
---|
| 914 | enum_param
|
---|
| 915 | {
|
---|
| 916 | }
|
---|
| 917 | enum_enabled 1 // Write fullscreen modes into log.
|
---|
| 918 | }
|
---|
| 919 |
|
---|
| 920 | // Graphics output configuration.
|
---|
| 921 | //
|
---|
| 922 | // These parameters may be also changed by the application,
|
---|
| 923 | // and then take effect by a "reload_io" command,
|
---|
| 924 | // see the keyboard configuration below.
|
---|
| 925 | gfxout
|
---|
| 926 | {
|
---|
| 927 | // Select a display device. Empty string for default device.
|
---|
| 928 | // Different gfx backends support different device strings.
|
---|
| 929 | // In case of Direct3D, "0", "1", "2" selects a Direct3D adapter.
|
---|
| 930 | // See the log file for a list of devices and fullscreen modi.
|
---|
| 931 | // This may include for example the Nvidia PerfHUD adapter.
|
---|
| 932 | device ""
|
---|
| 933 |
|
---|
| 934 | // Window position, use -1 for default window position
|
---|
| 935 | left 0
|
---|
| 936 | top 0
|
---|
| 937 | // Resolution and color depth:
|
---|
| 938 | width 640
|
---|
| 939 | height 480
|
---|
| 940 | //width 1024
|
---|
| 941 | //height 768
|
---|
| 942 | depth 32
|
---|
| 943 | frequency 0
|
---|
| 944 | gamma 1.0 1.0 1.0
|
---|
| 945 | fullscreen 0
|
---|
| 946 | nostencil 0 // Don't allocate a stencil buffer.
|
---|
| 947 | nobatch 0 // Don't use batch objects (e.g. display lists)
|
---|
| 948 |
|
---|
| 949 | // Other graphics parameter:
|
---|
| 950 | reportinfo 0 // Report driver allocations (textures etc.).
|
---|
| 951 | quality 0 // Prefer rendering quality instead of speed.
|
---|
| 952 | software 0 // Use software emulation.
|
---|
| 953 | singlebuffer 0 // Don't use double-buffering.
|
---|
| 954 | synch 0 // Wait for vertical refresh.
|
---|
| 955 | noextensions 0 // Don't use API extensions (e.g. OpenGL ext.)
|
---|
| 956 | abort_if_no_gfxout 1 // Fatal error if initialization failed.
|
---|
| 957 | }
|
---|
| 958 |
|
---|
| 959 | // 3D projection information:
|
---|
| 960 | //
|
---|
| 961 | // These parameters may be also changed by the application,
|
---|
| 962 | // and then take effect by a "reload_io" command,
|
---|
| 963 | // see the keyboard configuration below.
|
---|
| 964 | proj_world
|
---|
| 965 | {
|
---|
| 966 | // Define the opening angles.
|
---|
| 967 | open_x 1.0 // Slope of the left and right clipping plane.
|
---|
| 968 | open_y 0.75 // Slope of the top and bottom clipping plane.
|
---|
| 969 | //open_x 1.119 // Slope of the left and right clipping plane.
|
---|
| 970 | //open_y 0.629 // Slope of the top and bottom clipping plane.
|
---|
| 971 | center_x 0.0
|
---|
| 972 | center_y 0.0
|
---|
| 973 | }
|
---|
| 974 | proj_display
|
---|
| 975 | {
|
---|
| 976 | // Define the opening angles.
|
---|
| 977 | open_x 1.0 // Size of the left and right clipping plane.
|
---|
| 978 | open_y 0.75 // Size of the top and bottom clipping plane.
|
---|
| 979 | //open_x 1.119 // Slope of the left and right clipping plane.
|
---|
| 980 | //open_y 0.629 // Slope of the top and bottom clipping plane.
|
---|
| 981 | center_x 0.0
|
---|
| 982 | center_y 0.0
|
---|
| 983 | }
|
---|
| 984 |
|
---|
| 985 | // Stereo rendering parameters:
|
---|
| 986 | eyedist
|
---|
| 987 | {
|
---|
| 988 | world 0.1 // World eye disteance for stereo rendering.
|
---|
| 989 | display 0.1 // Display eye distance for stereo rendering.
|
---|
| 990 | }
|
---|
| 991 |
|
---|
| 992 | // 3D gfxport configuration:
|
---|
| 993 | gfxport
|
---|
| 994 | {
|
---|
| 995 | // Other gfxport parameters:
|
---|
| 996 | cull_pix 10.0 // Minimal object screen size for culling
|
---|
| 997 | mesh_pix 5.0 // Minimal geometry screen presision
|
---|
| 998 | visib_mesh_pix 5.0 // Geom. scr. prec. for glow visib. test
|
---|
| 999 |
|
---|
| 1000 | // Debugging parameters:
|
---|
| 1001 | texaux_inspect_scale_x 0.0
|
---|
| 1002 | texaux_inspect_scale_y 0.0
|
---|
| 1003 | //texaux_inspect_scale_x 0.05 // Debug output of rendertargets
|
---|
| 1004 | //texaux_inspect_scale_y 0.05
|
---|
| 1005 | }
|
---|
| 1006 |
|
---|
| 1007 | // Other view options:
|
---|
| 1008 | //
|
---|
| 1009 | // These parameters may be also changed by the application,
|
---|
| 1010 | // and then take effect by a "reload_io" command,
|
---|
| 1011 | // see the keyboard configuration below.
|
---|
| 1012 | view
|
---|
| 1013 | {
|
---|
| 1014 | // Shader system: If the batches are static,
|
---|
| 1015 | // don't evaluate the mesh data every frame anymore.
|
---|
| 1016 | economise 1
|
---|
| 1017 | // Shader system: If the mesh data is not needed anymore,
|
---|
| 1018 | // reduce the model:
|
---|
| 1019 | reduce 1
|
---|
| 1020 | }
|
---|
| 1021 |
|
---|
| 1022 | // Sound configuration.
|
---|
| 1023 | //
|
---|
| 1024 | // These parameters may be also changed by the application,
|
---|
| 1025 | // and then take effect by a "reload_io" command,
|
---|
| 1026 | // see the keyboard configuration below.
|
---|
| 1027 | snd
|
---|
| 1028 | {
|
---|
| 1029 | // Enable/disable sound.
|
---|
| 1030 | enabled 1
|
---|
| 1031 |
|
---|
| 1032 | // Component type. Empty string creates default component of DLL.
|
---|
| 1033 | ident "drv_dsnd.sndeng"
|
---|
| 1034 | param
|
---|
| 1035 | {
|
---|
| 1036 | ctx "ctx"
|
---|
| 1037 |
|
---|
| 1038 | // Ignore all DirectSound errors.
|
---|
| 1039 | ignore_ds_errors 0
|
---|
| 1040 |
|
---|
| 1041 | // As default, all mono wave files are played as 3d sound,
|
---|
| 1042 | // and all stereo wave files are played conventionally.
|
---|
| 1043 | no3d_always 0
|
---|
| 1044 | no3d_pan_scale 1.0
|
---|
| 1045 | no3d_back_down 0.0
|
---|
| 1046 |
|
---|
| 1047 | // Sound device:
|
---|
| 1048 | device_index 0
|
---|
| 1049 |
|
---|
| 1050 | // DirectSound Cooperative Level.
|
---|
| 1051 | //coop_level "exclusive"
|
---|
| 1052 | //coop_level "normal"
|
---|
| 1053 | coop_level "priority" // Needed to set the primary buffer format
|
---|
| 1054 | //coop_level "writeprimary"
|
---|
| 1055 |
|
---|
| 1056 | // Sound buffer len used for each sound source.
|
---|
| 1057 | buffer_len 2.0
|
---|
| 1058 |
|
---|
| 1059 | // Pre-load seconds for each wave file.
|
---|
| 1060 | preload_sec 0.0
|
---|
| 1061 |
|
---|
| 1062 | // Maximal change of the volume of each sound source per frame.
|
---|
| 1063 | // Setting this parameter to an non-zero value
|
---|
| 1064 | // may help avoiding cracking.
|
---|
| 1065 | // For example, a value of 0.1 means that a sound source is not
|
---|
| 1066 | // stopped immediately, but fade down during a period
|
---|
| 1067 | // of maximal 10 frames.
|
---|
| 1068 | max_volume_change_per_frame 0.1
|
---|
| 1069 |
|
---|
| 1070 | // Requested format for the primary buffer:
|
---|
| 1071 | // If a value is null, the current value is kept.
|
---|
| 1072 | primary_bits_per_sample 16
|
---|
| 1073 | primary_channels 2
|
---|
| 1074 | primary_samples_per_sec 44100
|
---|
| 1075 |
|
---|
| 1076 | // Requested format for wave files since some formats give
|
---|
| 1077 | // a ugly performance on some sound cards.
|
---|
| 1078 | // If a value is 0, a wave file may have any value,
|
---|
| 1079 | // but the sound cards must convert on the fly.
|
---|
| 1080 | wave_bits_per_sample 16
|
---|
| 1081 | wave_channels 1
|
---|
| 1082 | wave_samples_per_sec 44100
|
---|
| 1083 |
|
---|
| 1084 | // Number of sound buffers to reserve at initialization:
|
---|
| 1085 | wave_buffer_reserve 4
|
---|
| 1086 |
|
---|
| 1087 | }
|
---|
| 1088 | /*
|
---|
| 1089 | ident "drv_openal.sndeng"
|
---|
| 1090 | param
|
---|
| 1091 | {
|
---|
| 1092 | // Ignore all DirectSound errors.
|
---|
| 1093 | ignore_errors 0
|
---|
| 1094 |
|
---|
| 1095 | // As default, all mono wave files are played as 3d sound,
|
---|
| 1096 | // and all stereo wave files are played conventionally.
|
---|
| 1097 | no3d_always 0
|
---|
| 1098 | no3d_pan_scale 1.0
|
---|
| 1099 | no3d_back_down 0.0
|
---|
| 1100 |
|
---|
| 1101 | // Sound buffer len used for each sound source.
|
---|
| 1102 | buffer_size 88200
|
---|
| 1103 |
|
---|
| 1104 | // Pre-load seconds for each wave file.
|
---|
| 1105 | preload_sec 0.0
|
---|
| 1106 |
|
---|
| 1107 | // Maximal change of the volume of each sound source per frame.
|
---|
| 1108 | // Setting this parameter to an non-zero value
|
---|
| 1109 | // may help avoiding cracking.
|
---|
| 1110 | // For example, a value of 0.1 means that a sound source is not
|
---|
| 1111 | // stopped immediately, but fade down during a period of 10 frames.
|
---|
| 1112 | max_volume_change_per_frame 0.1
|
---|
| 1113 |
|
---|
| 1114 | // Requested format for wave files since some formats give
|
---|
| 1115 | // a ugly performance on some sound cards.
|
---|
| 1116 | wave_bits_per_sample 16
|
---|
| 1117 | wave_channels 1
|
---|
| 1118 | wave_samples_per_sec 44100
|
---|
| 1119 | // Number of sound buffers to reserve at initialization:
|
---|
| 1120 | wave_buffer_reserve 4
|
---|
| 1121 | }
|
---|
| 1122 | */
|
---|
| 1123 | }
|
---|
| 1124 |
|
---|
| 1125 | // List of feature strings.
|
---|
| 1126 | // These strings can be tested for example by shaders,
|
---|
| 1127 | // to select between different shader variants:
|
---|
| 1128 | feature_set "dummy1" "dummy2"
|
---|
| 1129 |
|
---|
| 1130 | // Actor logging switches.
|
---|
| 1131 | // Note that other components like drivers may have further switches.
|
---|
| 1132 | log
|
---|
| 1133 | {
|
---|
| 1134 | evtmgr 1 // Log events of event queues.
|
---|
| 1135 | stat 0 // Log the statistical information of each frame.
|
---|
| 1136 | }
|
---|
| 1137 |
|
---|
| 1138 | // Statistical information display configuration.
|
---|
| 1139 | insp
|
---|
| 1140 | {
|
---|
| 1141 | // Info paint offset and character size:
|
---|
| 1142 | paint
|
---|
| 1143 | {
|
---|
| 1144 | offs_x_pix 0.0
|
---|
| 1145 | offs_y_pix 0.0
|
---|
| 1146 | char_size_x_pix 0.0
|
---|
| 1147 | char_size_y_pix 0.0
|
---|
| 1148 | }
|
---|
| 1149 |
|
---|
| 1150 | // Enable particular statistical information items:
|
---|
| 1151 | general 0 // General information (including engine version).
|
---|
| 1152 | frmtime 0 // Frametime.
|
---|
| 1153 | mem 0 // Memory
|
---|
| 1154 | gfxport 0 // Gfxport rendering statistics.
|
---|
| 1155 | gfxbase 0 // Graphics basic information.
|
---|
| 1156 | gfxstat 0 // Graphics driver statistics.
|
---|
| 1157 | cursor 0 // Cursor statistics
|
---|
| 1158 | msg 0 // Show messages.
|
---|
| 1159 |
|
---|
| 1160 | // File to log the frametime into.
|
---|
| 1161 | frmtime_logfile ""
|
---|
| 1162 | //frmtime_logfile "log_frametime.log"
|
---|
| 1163 | // Maximal number of message lines:
|
---|
| 1164 | msg_limit 8
|
---|
| 1165 | // Also include non-errors:
|
---|
| 1166 | msg_alsoinfo 0
|
---|
| 1167 | }
|
---|
| 1168 |
|
---|
| 1169 | // Input configuration:
|
---|
| 1170 | input
|
---|
| 1171 | {
|
---|
| 1172 | // Player control smooth time for movements and rotating.
|
---|
| 1173 | // May be for example useful when creating demo videos.
|
---|
| 1174 | smooth_move 0.0
|
---|
| 1175 | smooth_rot 0.0
|
---|
| 1176 | // Position device dead zone.
|
---|
| 1177 | deadzone 0.0
|
---|
| 1178 |
|
---|
| 1179 | // Drivers:
|
---|
| 1180 | mgr
|
---|
| 1181 | // Select these entries for using DirectInput:
|
---|
| 1182 | {
|
---|
| 1183 | inputmgr_ident "drv_stdinput.inputmgr_multi"
|
---|
| 1184 | inputmgr_param
|
---|
| 1185 | {
|
---|
| 1186 | env "env"
|
---|
| 1187 | ctx "ctx"
|
---|
| 1188 | entry_array
|
---|
| 1189 | // DirectInput:
|
---|
| 1190 | {
|
---|
| 1191 | ctx_pattern "application"
|
---|
| 1192 | ident "drv_dinput.inputmgr"
|
---|
| 1193 | param
|
---|
| 1194 | {
|
---|
| 1195 | env "env"
|
---|
| 1196 | ctx "ctx"
|
---|
| 1197 |
|
---|
| 1198 | handle_keyboard 1
|
---|
| 1199 | handle_mouse 0
|
---|
| 1200 | handle_ctrl 1 // For example joysticks
|
---|
| 1201 |
|
---|
| 1202 | ignore_di_errors 0
|
---|
| 1203 | attached_only 0
|
---|
| 1204 | // Work around for DirectInput bug:
|
---|
| 1205 | // If the keyboard is not polled for this number
|
---|
| 1206 | // of seconds, assume the keyboard to be reset.
|
---|
| 1207 | reset_time_limit 1.0
|
---|
| 1208 | // If not zero, joystick devices are polled within
|
---|
| 1209 | // a thread every thread_period seconds.
|
---|
| 1210 | thread_period 0.1
|
---|
| 1211 | }
|
---|
| 1212 | }
|
---|
| 1213 | // Select these entries for using the Windows message queue:
|
---|
| 1214 | {
|
---|
| 1215 | ctx_pattern "application"
|
---|
| 1216 | ident "drv_wininput.inputmgr"
|
---|
| 1217 | param
|
---|
| 1218 | {
|
---|
| 1219 | env "env"
|
---|
| 1220 | ctx "ctx"
|
---|
| 1221 |
|
---|
| 1222 | handle_keyboard 0
|
---|
| 1223 | handle_mouse 1
|
---|
| 1224 |
|
---|
| 1225 | catch_mouse 0 // Can be toggled by the "c" key.
|
---|
| 1226 | }
|
---|
| 1227 | }
|
---|
| 1228 | // Used for ActiveX controls and Max player:
|
---|
| 1229 | {
|
---|
| 1230 | ctx_pattern "activex|maxplayer"
|
---|
| 1231 | ident "drv_wininput.inputmgr"
|
---|
| 1232 | param
|
---|
| 1233 | {
|
---|
| 1234 | env "env"
|
---|
| 1235 | ctx "ctx"
|
---|
| 1236 | catch_mouse 0 // Can be toggled by the "c" key.
|
---|
| 1237 | }
|
---|
| 1238 | }
|
---|
| 1239 | }
|
---|
| 1240 | }
|
---|
| 1241 |
|
---|
| 1242 | // Input mapping configuration.
|
---|
| 1243 | // Format: <kind> <device> <event> <command>
|
---|
| 1244 | // <kind>: Kind of device:
|
---|
| 1245 | // trigger: A key generating events when being pressed.
|
---|
| 1246 | // button: A key generating events when being pressed and released.
|
---|
| 1247 | // motion: A device generating relative motions, e.g. mouse.
|
---|
| 1248 | // position: A device having an absolute position, e.g. joystick.
|
---|
| 1249 | // <device>: Device name. May contain wild cards like "*".
|
---|
| 1250 | // <event>: Event name.
|
---|
| 1251 | // <command>: Command sent to the engine.
|
---|
| 1252 | mapping
|
---|
| 1253 | {
|
---|
| 1254 | // Syntax: mode device event command
|
---|
| 1255 |
|
---|
| 1256 | trigger "Keyboard" "0" "goto_level0"
|
---|
| 1257 | trigger "Keyboard" "1" "goto_level1"
|
---|
| 1258 | trigger "Keyboard" "2" "goto_level2"
|
---|
| 1259 | trigger "Keyboard" "3" "goto_level3"
|
---|
| 1260 | trigger "Keyboard" "4" "goto_level4"
|
---|
| 1261 | trigger "Keyboard" "5" "goto_level5"
|
---|
| 1262 | trigger "Keyboard" "6" "goto_level6"
|
---|
| 1263 | trigger "Keyboard" "7" "goto_level7"
|
---|
| 1264 | trigger "Keyboard" "8" "goto_level8"
|
---|
| 1265 | trigger "Keyboard" "9" "goto_level9"
|
---|
| 1266 |
|
---|
| 1267 | trigger "Keyboard" "F1" "goto_level10"
|
---|
| 1268 | trigger "Keyboard" "F2" "goto_level11"
|
---|
| 1269 | trigger "Keyboard" "F3" "goto_level12"
|
---|
| 1270 | trigger "Keyboard" "F4" "goto_level13"
|
---|
| 1271 | trigger "Keyboard" "F5" "goto_level14"
|
---|
| 1272 | trigger "Keyboard" "F6" "goto_level15"
|
---|
| 1273 | trigger "Keyboard" "F7" "goto_level16"
|
---|
| 1274 | trigger "Keyboard" "F8" "goto_level17"
|
---|
| 1275 | trigger "Keyboard" "F9" "goto_level18"
|
---|
| 1276 | trigger "Keyboard" "F10" "goto_level19"
|
---|
| 1277 | trigger "Keyboard" "F11" "goto_level20"
|
---|
| 1278 | trigger "Keyboard" "F12" "goto_level21"
|
---|
| 1279 |
|
---|
| 1280 | trigger "Keyboard" "A" ""
|
---|
| 1281 | trigger "Keyboard" "B" "toggle_showgfxbound"
|
---|
| 1282 | trigger "Keyboard" "C" "toggle_catch_mouse"
|
---|
| 1283 | trigger "Keyboard" "D" "toggle_showphyscontact"
|
---|
| 1284 | trigger "Keyboard" "E" "reset_msg"
|
---|
| 1285 | trigger "Keyboard" "F" "toggle_frmtime"
|
---|
| 1286 | trigger "Keyboard" "G" "god"
|
---|
| 1287 | trigger "Keyboard" "H" "toggle_showphysgeo"
|
---|
| 1288 | trigger "Keyboard" "I" "store_screenshot"
|
---|
| 1289 | trigger "Keyboard" "J" "toggle_stat"
|
---|
| 1290 | trigger "Keyboard" "K" "reset_stat"
|
---|
| 1291 | trigger "Keyboard" "L" "load_file_default"
|
---|
| 1292 | trigger "Keyboard" "M" "toggle_showgfxmesh"
|
---|
| 1293 | trigger "Keyboard" "N" "toggle_showgfxocclmesh"
|
---|
| 1294 | trigger "Keyboard" "O" "reload_io"
|
---|
| 1295 | trigger "Keyboard" "P" "toggle_showsensorgeo"
|
---|
| 1296 | trigger "Keyboard" "Q" "toggle_showsensorbound"
|
---|
| 1297 | trigger "Keyboard" "R" "refresh_all_res"
|
---|
| 1298 | trigger "Keyboard" "S" "store_file_default"
|
---|
| 1299 | trigger "Keyboard" "T" "toggle_showphysbound"
|
---|
| 1300 | trigger "Keyboard" "U" "toggle_shownoise"
|
---|
| 1301 | trigger "Keyboard" "V" "toggle_showgfxocclwire"
|
---|
| 1302 | trigger "Keyboard" "W" "toggle_showgfxwire"
|
---|
| 1303 | trigger "Keyboard" "X" ""
|
---|
| 1304 | trigger "Keyboard" "Y" "toggle_fullscreen"
|
---|
| 1305 | trigger "Keyboard" "Z" "extra"
|
---|
| 1306 |
|
---|
| 1307 | trigger "Keyboard" "Escape" "quit"
|
---|
| 1308 | trigger "Keyboard" "Space" ""
|
---|
| 1309 | trigger "Keyboard" "Return" ""
|
---|
| 1310 |
|
---|
| 1311 | button "Keyboard" "Up" "switch_vel_pos_y"
|
---|
| 1312 | button "Keyboard" "Down" "switch_vel_neg_y"
|
---|
| 1313 | button "Keyboard" "Left" "switch_vel_neg_x"
|
---|
| 1314 | button "Keyboard" "Right" "switch_vel_pos_x"
|
---|
| 1315 | button "Keyboard" "Page Up" "switch_spin_pos_x"
|
---|
| 1316 | button "Keyboard" "Page Down" "switch_spin_neg_x"
|
---|
| 1317 |
|
---|
| 1318 | trigger "Mouse" "Left Button" ""
|
---|
| 1319 | trigger "Mouse" "Right Button" ""
|
---|
| 1320 | motion "Mouse" "X Axis" "apply_rot_pos_z"
|
---|
| 1321 | motion "Mouse" "Y Axis" "apply_rot_pos_x"
|
---|
| 1322 | motion "Mouse" "X Axis" "move_cursor_x"
|
---|
| 1323 | motion "Mouse" "Y Axis" "move_cursor_y"
|
---|
| 1324 | position "Mouse" "X Axis" "set_cursor_x"
|
---|
| 1325 | position "Mouse" "Y Axis" "set_cursor_y"
|
---|
| 1326 |
|
---|
| 1327 | position "*joystick*" "X Axis" "assign_spin_pos_z"
|
---|
| 1328 | position "*joystick*" "Y Axis" "assign_vel_pos_y"
|
---|
| 1329 | trigger "*joystick*" "Button 0" ""
|
---|
| 1330 | trigger "*joystick*" "Button 1" ""
|
---|
| 1331 | }
|
---|
| 1332 | }
|
---|
| 1333 |
|
---|
| 1334 | mediaplay
|
---|
| 1335 | {
|
---|
| 1336 | prefix "bin/res/"
|
---|
| 1337 | }
|
---|
| 1338 |
|
---|
| 1339 | // Configuration of communication channels to external applications.
|
---|
| 1340 | cas
|
---|
| 1341 | {
|
---|
| 1342 | // Enable cas shell:
|
---|
| 1343 | enabled 1
|
---|
| 1344 |
|
---|
| 1345 | // TCP port of the CAS (component access shell) terminal.
|
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| 1346 | addrport "0.0.0.0:33301"
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| 1347 |
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| 1348 | // Echo input of the CAS terminal.
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| 1349 | // Should be set to 1 when using a TELNET client.
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| 1350 | echo 1
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| 1351 |
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| 1352 | // Emulate the telnet protocol.
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| 1353 | // Should be set to 1 when using a TELNET client.
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| 1354 | // If set to 0, the raw lines are sent.
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| 1355 | telnet 1
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| 1356 | }
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| 1357 | }
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| 1358 |
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| 1359 | ///////////////////////////////////////////////////////////////////////////////
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| 1360 | // End of file.
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