1 | ///////////////////////////////////////////////////////////////////////////////
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2 | //
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3 | // ## ######
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4 | // ###### ###
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5 | // ## ############### Shark 3D Engine (www.shark3d.com)
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6 | // ########## # # #
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7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
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8 | // ######### # # # All rights reserved.
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9 | // ## ##########
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10 | // ##
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11 | //
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12 | ///////////////////////////////////////////////////////////////////////////////
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13 |
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14 | // This file configures the Shark 3D runtime engine.
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15 | //
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16 | // File syntax: Snake File Format, see documentation for details.
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17 | // Each field has a name and none, one or more values of type integer,
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18 | // float, string or chunk.
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19 | // // = Comment until end of line.
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20 | // /* xxx */ = Long comment
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21 | // { xxx } = Chunk containing fields again.
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22 | // & = Concat strings (to split strings over more than one line).
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23 | //
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24 | // File content: See comments below and source code of the player.
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25 | // - Keybord mapping see near the end of this file.
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26 | // - The startup resource of the project is defined in the entry "startup".
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27 |
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28 | ///////////////////////////////////////////////////////////////////////////////
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29 | // Configuration parameters:
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30 |
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31 | // Avoid storing information
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32 | // needed for reporting notes and error messages.
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33 | // Especially avoid storing info strings.
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34 | // This is useful to save memory on consoles.
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35 | // Warning! This makes error messages basically useless!
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36 | // Only set this parameter to 1 for final builds(!) on consoles(!).
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37 | bare 0
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38 |
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39 | // Automatically save configuration changes back into this file.
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40 | // Warning! Enabling destroys all formating and deletes all comments.
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41 | save 0
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42 |
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43 | ///////////////////////////////////////////////////////////////////////////////
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44 | // Logging parameters:
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45 |
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46 | // Print into standard out:
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47 | stdout 1
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48 | stderr 1
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49 |
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50 | // Flush after writing a line to stdandard out:
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51 | stdout_line_flush 1
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52 | stderr_line_flush 1
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53 |
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54 | // File name and format the main message handler logs into.
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55 | // In the file path, the character "$" is replaced by the current time stamp.
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56 | // Use the "$" character if you want a separate log file per run.
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57 | logfile_format "utf8"
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58 | logfile_path "log_main.log"
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59 |
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60 | // If the log file is larger than the size limit, rename the previous log file
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61 | // into the old log file name and start a new log file.
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62 | // This mechanism can be used to avoid an unlimited growing log file.
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63 | // The previous old log file is deleted.
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64 | // The the file path, the character "$" is replaced by the current time stamp.
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65 | logfile_size_limit 20000000
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66 | logfile_old_path "log_main_old.log"
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67 |
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68 | // If enabled, flush the log stream after every line.
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69 | // This option may help to analyse crashes.
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70 | // Warning! This slows down the engine noticeable!
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71 | // Should be enabled only temporarily for debuggung purposes!
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72 | logfile_line_flush 0
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73 |
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74 | // If enabled, send main logging also to the debugger interface.
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75 | // Warning! This costs performance even if no debugger is connected!
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76 | debugout 1
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77 |
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78 | // If enabled, open a message box for errors.
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79 | error_msg_box 0
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80 |
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81 | // If enabled, open a message box on fatal errors.
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82 | fatal_error_msg_box 1
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83 |
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84 | // Format for file positions:
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85 | textstream_pos_templ ""
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86 |
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87 | // If enabled, in case of an error immediately abort the application.
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88 | instant_abort_after_error 0
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89 |
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90 | // If enabled, after an error abort the application at a suitable time.
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91 | opportune_abort_after_error 0
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92 |
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93 | // File name to log debugging output to.
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94 | //syslog_path "log_dbg.log"
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95 |
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96 | // File name to redirect stdout/stderr to.
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97 | //redirect_stdout_path "log_out.log"
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98 | //redirect_stderr_path "log_err.log"
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99 |
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100 | ///////////////////////////////////////////////////////////////////////////////
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101 | // Time parameters:
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102 |
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103 | // Maximal time step of each iteration.
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104 | max_deltatime 0.2
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105 |
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106 | // Delta time used for every frame independent of the real time.
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107 | //exact_deltatime 0.0
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108 |
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109 | // Time in seconds which the program sleeps each frame.
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110 | // This can be used for example to avoid that a dedicated server
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111 | // takes all system power.
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112 | sleeptime 0.0
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113 |
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114 | // Minimal frame time in seconds.
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115 | // If the frame (including the sleep time) would be less,
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116 | // the process sleeps for the rest of this time.
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117 | min_frmtime 0.0
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118 |
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119 | ///////////////////////////////////////////////////////////////////////////////
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120 | // Application specific parameters:
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121 |
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122 | app
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123 | {
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124 | max
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125 | {
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126 | unused_time_limit 2.0
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127 | unused_sleep_time 0.2
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128 | }
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129 | }
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130 |
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131 | ///////////////////////////////////////////////////////////////////////////////
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132 | // Modules:
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133 |
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134 | // List of DLLs containing components to be loaded by the player.
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135 | //
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136 | // Each DLL factory is registered under the specified name.
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137 | // For example, if "shark3d_kit_base.dll" is registerd
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138 | // under the name "kit_base", an actor ident "kit_base.group" means
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139 | // to search the component class "group" in the DLL "shark3d_kit_base.dll".
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140 | //
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141 | // Meaning of additional parameters:
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142 | // If 'load_immediately' is set to 0, the DLL is loaded at the time
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143 | // when a component of the module is requested for the first time.
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144 | // If 'load_immediately' is set to 1, the DLL is loaded at the beginning.
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145 | // If 'continue_if_loading_failed' is set to 0, then the engine aborts
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146 | // with an fatal error if the DLL couldn't be loaded.
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147 | // If 'continue_if_loading_failed' is set to 1, then the engine continues
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148 | // even if the DLL couldn't be loaded.
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149 | modules
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150 | // Driver modules:
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151 | {
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152 | name "drv_winctx"
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153 | path "shark3d_drv_winctx.dll"
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154 | load_immediately 0
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155 | continue_if_loading_failed 0
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156 | }
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157 | {
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158 | name "drv_gfxselect"
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159 | path "shark3d_drv_gfxselect.dll"
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160 | load_immediately 0
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161 | continue_if_loading_failed 0
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162 | }
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163 | {
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164 | name "drv_gfxverify"
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165 | path "shark3d_drv_gfxverify.dll"
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166 | load_immediately 0
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167 | continue_if_loading_failed 0
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168 | }
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169 | {
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170 | name "drv_gfxtargetrect"
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171 | path "shark3d_drv_gfxtargetrect.dll"
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172 | load_immediately 0
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173 | continue_if_loading_failed 0
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174 | }
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175 | {
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176 | name "drv_gfxprotect"
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177 | path "shark3d_drv_gfxprotect.dll"
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178 | load_immediately 0
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179 | continue_if_loading_failed 0
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180 | }
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181 | {
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182 | name "drv_opengl"
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183 | path "shark3d_drv_opengl.dll"
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184 | load_immediately 0
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185 | continue_if_loading_failed 0
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186 | }
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187 | {
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188 | name "drv_openal"
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189 | path "shark3d_drv_openal.dll"
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190 | load_immediately 0
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191 | continue_if_loading_failed 0
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192 | }
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193 | {
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194 | name "drv_d3d9"
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195 | path "..\\bin\\win32_vc7x1\\release\\shark3d_drv_clodd3d9.dll"
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196 | // path "shark3d_drv_d3d9.dll"
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197 | load_immediately 0
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198 | continue_if_loading_failed 0
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199 | }
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200 | {
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201 | name "drv_dsnd"
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202 | path "shark3d_drv_dsnd.dll"
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203 | load_immediately 0
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204 | continue_if_loading_failed 0
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205 | }
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206 | {
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207 | name "drv_wav"
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208 | path "shark3d_drv_wav.dll"
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209 | load_immediately 0
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210 | continue_if_loading_failed 0
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211 | }
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212 | {
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213 | name "drv_stdinput"
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214 | path "shark3d_drv_stdinput.dll"
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215 | load_immediately 0
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216 | continue_if_loading_failed 0
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217 | }
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218 | {
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219 | name "drv_wininput"
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220 | path "shark3d_drv_wininput.dll"
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221 | load_immediately 0
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222 | continue_if_loading_failed 0
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223 | }
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224 | {
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225 | name "drv_dinput"
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226 | path "shark3d_drv_dinput.dll"
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227 | load_immediately 0
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228 | continue_if_loading_failed 0
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229 | }
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230 | {
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231 | name "drv_netcompr"
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232 | path "shark3d_drv_netcompr.dll"
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233 | load_immediately 0
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234 | continue_if_loading_failed 0
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235 | }
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236 | {
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237 | name "drv_tcp"
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238 | path "shark3d_drv_tcp.dll"
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239 | load_immediately 0
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240 | continue_if_loading_failed 0
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241 | }
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242 | {
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243 | name "drv_udp"
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244 | path "shark3d_drv_udp.dll"
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245 | load_immediately 0
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246 | continue_if_loading_failed 0
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247 | }
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248 | {
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249 | name "drv_commsgeval"
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250 | path "shark3d_drv_commsgeval.dll"
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251 | load_immediately 0
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252 | continue_if_loading_failed 0
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253 | }
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254 | {
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255 | name "drv_stdres"
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256 | path "shark3d_drv_stdres.dll"
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257 | load_immediately 0
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258 | continue_if_loading_failed 0
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259 | }
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260 | {
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261 | name "drv_packres"
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262 | path "shark3d_drv_packres.dll"
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263 | load_immediately 0
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264 | continue_if_loading_failed 0
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265 | }
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266 | {
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267 | name "drv_comres"
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268 | path "shark3d_drv_comres.dll"
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269 | load_immediately 0
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270 | continue_if_loading_failed 0
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271 | }
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272 | {
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273 | name "drv_stdbitmap"
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274 | path "shark3d_drv_stdbitmap.dll"
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275 | load_immediately 0
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276 | continue_if_loading_failed 0
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277 | }
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278 | {
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279 | name "drv_plibbitmap"
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280 | path "shark3d_drv_plibbitmap.dll"
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281 | load_immediately 0
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282 | continue_if_loading_failed 0
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283 | }
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284 | {
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285 | name "drv_dshowvid"
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286 | path "shark3d_drv_dshowvid.dll"
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287 | load_immediately 0
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288 | continue_if_loading_failed 0
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289 | }
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290 | {
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291 | name "drv_univprog_std"
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292 | path "shark3d_drv_univprog_std.dll"
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293 | load_immediately 0
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294 | continue_if_loading_failed 0
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295 | }
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296 | // Engine foundation modules:
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297 | {
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298 | name "eng_base"
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299 | path "shark3d_eng_base.dll"
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300 | load_immediately 0
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301 | continue_if_loading_failed 0
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302 | }
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303 | {
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304 | name "eng_pos_std"
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305 | path "shark3d_eng_pos_std.dll"
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306 | load_immediately 0
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307 | continue_if_loading_failed 0
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308 | }
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309 | {
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310 | name "eng_shader_std"
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311 | path "shark3d_eng_shader_std.dll"
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312 | load_immediately 0
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313 | continue_if_loading_failed 0
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314 | }
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315 | {
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316 | name "eng_shader_special"
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317 | path "shark3d_eng_shader_special.dll"
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318 | load_immediately 0
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319 | continue_if_loading_failed 0
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320 | }
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321 | {
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322 | name "eng_shader_shvol"
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323 | path "shark3d_eng_shader_shvol.dll"
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324 | load_immediately 0
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325 | continue_if_loading_failed 0
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326 | }
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327 | {
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328 | name "eng_model_std"
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329 | path "shark3d_eng_model_std.dll"
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330 | load_immediately 0
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331 | continue_if_loading_failed 0
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332 | }
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333 | {
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334 | name "eng_model_special"
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335 | path "shark3d_eng_model_special.dll"
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336 | load_immediately 0
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337 | continue_if_loading_failed 0
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338 | }
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339 | {
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340 | name "shark_mesh_loader"
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341 | // path "shark3d_eng_model_std.dll"
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342 | path "..\\bin\\win32_vc7x1\\release\\shark_mesh_loader.dll"
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343 | load_immediately 0
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344 | continue_if_loading_failed 0
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345 | }
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346 | {
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347 | name "eng_geo_std"
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348 | path "shark3d_eng_geo_std.dll"
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349 | load_immediately 0
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350 | continue_if_loading_failed 0
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351 | }
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352 | {
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353 | name "eng_visib_pvs"
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354 | path "shark3d_eng_visib_pvs.dll"
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355 | load_immediately 0
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356 | continue_if_loading_failed 0
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357 | }
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358 | {
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359 | name "eng_phys_std"
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360 | path "shark3d_eng_phys_std.dll"
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361 | load_immediately 0
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362 | continue_if_loading_failed 0
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363 | }
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364 | {
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365 | name "eng_sensor_std"
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366 | path "shark3d_eng_sensor_std.dll"
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367 | load_immediately 0
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368 | continue_if_loading_failed 0
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369 | }
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370 | {
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371 | name "eng_font_std"
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372 | path "shark3d_eng_font_std.dll"
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373 | load_immediately 0
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374 | continue_if_loading_failed 0
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375 | }
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376 | {
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377 | name "eng_tex_std"
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378 | path "shark3d_eng_tex_std.dll"
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379 | load_immediately 0
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380 | continue_if_loading_failed 0
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381 | }
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382 | {
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383 | name "eng_wave_std"
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384 | path "shark3d_eng_wave_std.dll"
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385 | load_immediately 0
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386 | continue_if_loading_failed 0
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387 | }
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388 | // Framework modules:
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389 | {
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390 | name "kit_base"
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391 | path "shark3d_kit_base.dll"
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392 | load_immediately 0
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393 | continue_if_loading_failed 0
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394 | }
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395 | {
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396 | name "kit_io"
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397 | path "shark3d_kit_io.dll"
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398 | load_immediately 0
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399 | continue_if_loading_failed 0
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400 | }
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401 | {
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402 | name "kit_engbase"
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403 | path "shark3d_kit_engbase.dll"
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404 | load_immediately 0
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405 | continue_if_loading_failed 0
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406 | }
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407 | {
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408 | name "kit_engobj"
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409 | path "shark3d_kit_engobj.dll"
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410 | load_immediately 0
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411 | continue_if_loading_failed 0
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412 | }
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413 | {
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414 | name "kit_special"
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415 | path "shark3d_kit_special.dll"
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416 | load_immediately 0
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417 | continue_if_loading_failed 0
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418 | }
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419 | {
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420 | name "kit_com"
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421 | path "shark3d_kit_com.dll"
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422 | load_immediately 0
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423 | continue_if_loading_failed 0
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424 | }
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425 | {
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426 | name "kit_snk"
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427 | path "shark3d_kit_snk.dll"
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428 | load_immediately 0
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429 | continue_if_loading_failed 0
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430 | }
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431 | {
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432 | name "kit_perch"
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433 | path "shark3d_kit_perch.dll"
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434 | load_immediately 0
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435 | continue_if_loading_failed 0
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436 | }
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437 |
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438 | ///////////////////////////////////////////////////////////////////////////////
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439 | // Log into TCP server:
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440 |
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441 | msgeval_ident "drv_commsgeval.msgeval"
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442 | msgeval_param
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443 | {
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444 | env "env"
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445 | addrport_conv "addr_conv"
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446 | addrport "[comaddrport]"
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447 | }
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448 |
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449 | ///////////////////////////////////////////////////////////////////////////////
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450 | // Resource manager:
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451 |
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452 | resmgr_ident "drv_stdres.resmgr_dispatch"
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453 | resmgr_param
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454 | {
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455 | env "env"
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456 | log_enabled 0
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457 | entry_array
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458 | {
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459 | prefix ""
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460 | ident "drv_stdres.resmgr_select"
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461 | param
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462 | {
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463 | env "env"
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464 | // Select a resource manager:
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465 | // "normal" -> Reading from file and using DRU.
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466 | // "packfile" -> Reading from a packfile.
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467 | select "normal"
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468 |
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469 | entry_array
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470 | {
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471 | // Default: Advanced file resource manager.
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472 | name "normal"
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473 | ident "drv_comres.resmgr"
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474 | param
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475 | {
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476 | env "env"
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477 | addrport_conv "addr_conv"
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478 | addrport "[comaddrport]"
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479 | ignore_socket_errors 1
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480 | com_buf_size 0
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481 | request_timeout 0.0
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482 | request_waitsleep 0.0
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483 | child_ident "drv_stdres.resmgr_file"
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484 | child_param
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485 | {
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486 | env "env"
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487 | // Prefix added to the resource name for
|
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488 | // infos and errors:
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489 | name_prefix "res:"
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490 | // Location to load the files from:
|
---|
491 | ref_dir "[homedir]bin/res/"
|
---|
492 | // Convertor for the ref_dir, for replacing
|
---|
493 | // placeholders.
|
---|
494 | ref_dir_conv "path_conv"
|
---|
495 | // Don't allow resource names to start
|
---|
496 | // with ".." or "/":
|
---|
497 | allow_any_path 0
|
---|
498 | // Case sensitive file name on Win32 platform.
|
---|
499 | // Should be enabled to avoid problems
|
---|
500 | // with non-Win32 platforms, packfiles or DRU.
|
---|
501 | non_strict_path 0
|
---|
502 | // Cache size not too large to avoid stuttering:
|
---|
503 | file_cache_size 4096
|
---|
504 | // Log all file accesses:
|
---|
505 | log_enabled 1
|
---|
506 | }
|
---|
507 | }
|
---|
508 | }
|
---|
509 | {
|
---|
510 | name "packfile"
|
---|
511 | ident "drv_packres.resmgr_pack"
|
---|
512 | param
|
---|
513 | {
|
---|
514 | env "env"
|
---|
515 | child_ident "drv_stdres.resmgr_file"
|
---|
516 | child_param
|
---|
517 | {
|
---|
518 | env "env"
|
---|
519 | name_prefix ""
|
---|
520 | ref_dir ""
|
---|
521 | ref_dir_conv ""
|
---|
522 | allow_any_path 0
|
---|
523 | non_strict_path 0
|
---|
524 | file_cache_size 4096
|
---|
525 | log_enabled 1
|
---|
526 | }
|
---|
527 | entry_array
|
---|
528 | {
|
---|
529 | prefix ""
|
---|
530 | pack_res "packfile.s3d_pack"
|
---|
531 | name_prefix "res:"
|
---|
532 | }
|
---|
533 | journal_file_path "packfile.s3d_packjournal"
|
---|
534 | journal_file_format "utf8"
|
---|
535 | index_cache_size 4096
|
---|
536 | res_cache_size 4096
|
---|
537 | }
|
---|
538 | }
|
---|
539 | }
|
---|
540 | }
|
---|
541 | {
|
---|
542 | // Prefix "file:": Open as file.
|
---|
543 | prefix "file:"
|
---|
544 | ident "drv_stdres.resmgr_file"
|
---|
545 | param
|
---|
546 | {
|
---|
547 | env "env"
|
---|
548 | ref_dir ""
|
---|
549 | ref_dir_conv ""
|
---|
550 | allow_any_path 1
|
---|
551 | non_strict_path 0
|
---|
552 | file_cache_size 4096 // Not too large to avoid stuttering
|
---|
553 | log_enabled 1
|
---|
554 | }
|
---|
555 | }
|
---|
556 | }
|
---|
557 |
|
---|
558 | ///////////////////////////////////////////////////////////////////////////////
|
---|
559 | // Startup resource:
|
---|
560 |
|
---|
561 | // Name of the startup resource.
|
---|
562 | // This resources describes the first actor created by the player.
|
---|
563 | startup "main/actor/main.s3d_actor_run"
|
---|
564 |
|
---|
565 | ///////////////////////////////////////////////////////////////////////////////
|
---|
566 | // Application configuration:
|
---|
567 |
|
---|
568 | // The parameters of the following chunk are evaluated by the application.
|
---|
569 | //
|
---|
570 | // All these parameter can be also changed by the application.
|
---|
571 | // However, depending on the parameter it may have only effect
|
---|
572 | // after restarting the application.
|
---|
573 | // Other parameters may take effect by re-initializing a part
|
---|
574 | // of the runtime system. For example, the "reload_io" command
|
---|
575 | // re-initializes input, graphics, and sound.
|
---|
576 | //
|
---|
577 | cfg
|
---|
578 | {
|
---|
579 | // Network engine.
|
---|
580 | network
|
---|
581 | {
|
---|
582 | // Enable/disable networking.
|
---|
583 | enabled 1
|
---|
584 |
|
---|
585 | // Component type.
|
---|
586 | ident "drv_netcompr.neteng"
|
---|
587 | param
|
---|
588 | {
|
---|
589 | env "env"
|
---|
590 |
|
---|
591 | // Log runtime network statistic in message handler:
|
---|
592 | log_enabled 0
|
---|
593 |
|
---|
594 | // Compression level (0 for disabling)
|
---|
595 | compr_level 9
|
---|
596 |
|
---|
597 | // Child driver TCP:
|
---|
598 | child_ident "drv_tcp.neteng"
|
---|
599 | child_param
|
---|
600 | {
|
---|
601 | env "env"
|
---|
602 |
|
---|
603 | // Send buffer ring size.
|
---|
604 | buffer_size 65536
|
---|
605 |
|
---|
606 | // Log runtime network statistic in message handler:
|
---|
607 | log_enabled 0
|
---|
608 |
|
---|
609 | // Enable/disable Nagle algorithm.
|
---|
610 | no_delay 0
|
---|
611 |
|
---|
612 | // When connecting, try "connect_retry_count" times
|
---|
613 | // with a pause of "connect_retry_delay" seconds
|
---|
614 | // between each try.
|
---|
615 | //connect_retry_count 10
|
---|
616 | //connect_retry_delay 1.0
|
---|
617 | }
|
---|
618 |
|
---|
619 | // Child driver UDP:
|
---|
620 | /*
|
---|
621 | child_ident "drv_udp.neteng"
|
---|
622 | child_param
|
---|
623 | {
|
---|
624 | // Maximal packet size. Larger data blocks are divided.
|
---|
625 | // Smaller packet sizes may give smoother transfer rates.
|
---|
626 | max_msg_size 256
|
---|
627 |
|
---|
628 | // Timeout after which a alive ping is send if no data arrives.
|
---|
629 | alive_period 1.0
|
---|
630 |
|
---|
631 | // Timeout after which an fatal error is generated.
|
---|
632 | timeout 30.0
|
---|
633 | }
|
---|
634 | */
|
---|
635 | }
|
---|
636 | }
|
---|
637 |
|
---|
638 | // Server configuration.
|
---|
639 | server
|
---|
640 | {
|
---|
641 | // Enable/disable the server.
|
---|
642 | // Disable the server if you connect to a extern server.
|
---|
643 | enabled 1
|
---|
644 |
|
---|
645 | // Port number the server is listening on.
|
---|
646 | // If empty, no client can connect via network.
|
---|
647 | addr "0.0.0.0:33300"
|
---|
648 | }
|
---|
649 |
|
---|
650 | // Client configuration.
|
---|
651 | client
|
---|
652 | {
|
---|
653 | // Enable/disable the client.
|
---|
654 | // Disable it for a dedicated server.
|
---|
655 | enabled 1
|
---|
656 |
|
---|
657 | // Format: "<host>:<port>"
|
---|
658 | // If empty, the client is connected to a local server.
|
---|
659 | addr ""
|
---|
660 | //addr "127.0.0.1:33300"
|
---|
661 | //addr "192.168.0.1:33300"
|
---|
662 |
|
---|
663 | // Define a extra rotation on client side,
|
---|
664 | // for example for cave applications.
|
---|
665 | extratransf
|
---|
666 | {
|
---|
667 | axis_x 0.0
|
---|
668 | axis_y 0.0
|
---|
669 | axis_z 1.0
|
---|
670 | degree 0.0
|
---|
671 | offset_x 0.0
|
---|
672 | offset_y 0.0
|
---|
673 | offset_z 0.0
|
---|
674 | }
|
---|
675 | }
|
---|
676 |
|
---|
677 | // Bitmap file format drivers:
|
---|
678 | bitmapparser
|
---|
679 | {
|
---|
680 | ident "drv_stdbitmap.bitmapparser_dispatch"
|
---|
681 | param
|
---|
682 | {
|
---|
683 | env "env"
|
---|
684 | entry_array
|
---|
685 | {
|
---|
686 | ident "drv_stdbitmap.bitmapparser_std"
|
---|
687 | param
|
---|
688 | {
|
---|
689 | }
|
---|
690 | }
|
---|
691 | {
|
---|
692 | ident "drv_plibbitmap.bitmapparser_plib"
|
---|
693 | param
|
---|
694 | {
|
---|
695 | }
|
---|
696 | }
|
---|
697 | }
|
---|
698 | }
|
---|
699 |
|
---|
700 | // Video format drivers:
|
---|
701 | videoparser
|
---|
702 | {
|
---|
703 | ident "drv_dshowvid.videoparser"
|
---|
704 | param
|
---|
705 | {
|
---|
706 | env "env"
|
---|
707 | // Prefix for loading videos:
|
---|
708 | prefix "file://bin/res/"
|
---|
709 | // During two rendering frames, or if a video is not visible,
|
---|
710 | // then wait this time in seconds before decompressing
|
---|
711 | // the next frame.
|
---|
712 | wait_continue 1.0
|
---|
713 | }
|
---|
714 | }
|
---|
715 |
|
---|
716 | // Sound file format drivers:
|
---|
717 | waveparser
|
---|
718 | {
|
---|
719 | ident "drv_wav.waveparser"
|
---|
720 | param
|
---|
721 | {
|
---|
722 | }
|
---|
723 | }
|
---|
724 |
|
---|
725 | // IO context configuration.
|
---|
726 | // The context is the link between gfx-output, input and sound.
|
---|
727 | //
|
---|
728 | // These parameters may be also changed by the application,
|
---|
729 | // and then take effect by a "reload_io" command,
|
---|
730 | // see the keyboard configuration below.
|
---|
731 | context
|
---|
732 | {
|
---|
733 | // Component type. Empty string creates default component of DLL.
|
---|
734 | ident "drv_winctx.ctx"
|
---|
735 | param
|
---|
736 | {
|
---|
737 | env "env"
|
---|
738 | caption "Shark 3D"
|
---|
739 | // Window is always on the top:
|
---|
740 | topmost 0
|
---|
741 | // If set to one, the given size is not the client area size,
|
---|
742 | // but the total window size.
|
---|
743 | size_is_window_size 0
|
---|
744 | // Disable ALT-TAB and ALT-RETURN in fullsceen mode.
|
---|
745 | fullscreen_disable_hotkeys 1
|
---|
746 | // File name pattern for screenshots.
|
---|
747 | // Screenshots can be triggered by the command "store_screenshot".
|
---|
748 | // See the key bindings below.
|
---|
749 | // Note that alternatively you can also use the standard
|
---|
750 | // windows screenshot mechanism:
|
---|
751 | // Alt-PrintScreen copies a screenshot into the clipboard.
|
---|
752 | screenshot_filepat "shot####.bmp"
|
---|
753 | // Store a screenshot each frame:
|
---|
754 | auto_screenshot 0
|
---|
755 | // Sleep time in seconds each frame if the window is deactive:
|
---|
756 | //deactive_sleep_time 0.0
|
---|
757 | deactive_sleep_time 0.05
|
---|
758 | }
|
---|
759 | }
|
---|
760 |
|
---|
761 | // Graphics engine configuration.
|
---|
762 | //
|
---|
763 | // These parameters may be also changed by the application,
|
---|
764 | // and then take effect by a "reload_io" command,
|
---|
765 | // see the keyboard configuration below.
|
---|
766 | gfxeng
|
---|
767 | {
|
---|
768 | // 3D driver DLL. If empty, use internal factory.
|
---|
769 | // Select one of the following drivers:
|
---|
770 | // Auto detection:
|
---|
771 | ident "drv_gfxselect.gfxmgr"
|
---|
772 | param
|
---|
773 | {
|
---|
774 | env "env"
|
---|
775 |
|
---|
776 | // Driver selection:
|
---|
777 | // "d3d9" -> Direct3D9
|
---|
778 | // "opengl" -> OpenGL.
|
---|
779 | // Note: For OpenGL you have to compile the resources differently,
|
---|
780 | // see the notes in "utility/buildres/tool_prep_win32.cfg".
|
---|
781 | // Note: OpenGL support of v5 is not stable and not finished yet.
|
---|
782 | select "d3d9"
|
---|
783 | //select "opengl"
|
---|
784 |
|
---|
785 | entry_array
|
---|
786 | {
|
---|
787 | name "d3d9"
|
---|
788 | ident "drv_d3d9.gfxmgr"
|
---|
789 | param
|
---|
790 | {
|
---|
791 | env "env"
|
---|
792 | univprog_suppl "envcompsuppl"
|
---|
793 | univprog_given_array
|
---|
794 | {
|
---|
795 | item "env"
|
---|
796 | given_ident "env"
|
---|
797 | }
|
---|
798 | default_outparam
|
---|
799 | {
|
---|
800 | // Log all Direct3D calls. Very slow.
|
---|
801 | log_dx_calls 0
|
---|
802 | // Use software reference driver.
|
---|
803 | ref_driver 0
|
---|
804 | tripple_buffering 0
|
---|
805 | force_sw_vertexbuf 0
|
---|
806 | force_hw_vertexbuf 0
|
---|
807 | prefer_idxbuf32 0
|
---|
808 | pure_device 1
|
---|
809 | // Don't preserve FPU state. May help improve
|
---|
810 | // performance, but may cause fp precision problems.
|
---|
811 | disable_fpu_preserve 0
|
---|
812 | // Binary logarithm of the minimal texture width.
|
---|
813 | // 5 -> 32 to avoid problems with NVidia drivers:
|
---|
814 | min_lb_tex_width 5
|
---|
815 | // Binary logarithm of the minimal texture height.
|
---|
816 | // 5 -> 32 to avoid problems with NVidia drivers:
|
---|
817 | min_lb_tex_height 5
|
---|
818 | // Binary logarithm of the minimal volume texture
|
---|
819 | // extension.
|
---|
820 | min_lb_vol_tex_ext 5
|
---|
821 | // Don't use dynamic VB, only static VB and UP.
|
---|
822 | no_dynamic_vertexbuf 0
|
---|
823 | // If enabled dummy blend weights and indices are put
|
---|
824 | // into same vertexbuffer as other vertex data.
|
---|
825 | // If disabled a small 16 byte application global
|
---|
826 | // vertexbuffer will be used for dummy data.
|
---|
827 | no_dummybone_vertexbuf 1
|
---|
828 | // Use DrawIndexedPrimitiveUP() for dynamic VBs
|
---|
829 | // instead of DrawIndexedPrimitive()
|
---|
830 | use_draw_indexed_primitive_up 1
|
---|
831 | // If non-zero, flush cmdbuffer every idxcnt
|
---|
832 | idx_flush_cnt 0
|
---|
833 | // If hw does not support this vertex shader version,
|
---|
834 | // use sw:
|
---|
835 | req_vert_shad_ver "0x0"
|
---|
836 | // Use faked fullscreen mode:
|
---|
837 | faked_fullscreen 0
|
---|
838 | // If true d3d shader debug is possible for asm and
|
---|
839 | // hlsl shaders pure_device needs to be 0 and
|
---|
840 | // force_sw_vertexbuf needs to be 1 for pixelshader
|
---|
841 | // debugging enable ref_driver
|
---|
842 | shader_debug 0
|
---|
843 | // Report creation and destruction information
|
---|
844 | report_batch 1
|
---|
845 | report_buf 1
|
---|
846 | report_tex 1
|
---|
847 | report_prog 1
|
---|
848 | // compress textures that are greater than
|
---|
849 | // 'min_texcompress_width' and 'min_texcompress_height'
|
---|
850 | // 0 = dont override compression flag
|
---|
851 | min_texcompress_width 0
|
---|
852 | min_texcompress_height 0
|
---|
853 | // use at most 'max_miplevels' for textures
|
---|
854 | // 0 = automatic mip level count
|
---|
855 | max_miplevels 0
|
---|
856 | // <= 1: disable anisotropic texture filtering
|
---|
857 | max_anisotropy 4
|
---|
858 | // disable special nvidia depth texture
|
---|
859 | nvdepthtex_enabled 0
|
---|
860 | // Preload d3d textures, vertex and indexbuffers
|
---|
861 | preload_resources 0
|
---|
862 | // if enabled, vertprog declaration will be checked
|
---|
863 | // against vertexbuffer declaration each frame.
|
---|
864 | // Useful while shaderprog development.
|
---|
865 | validate_prog_buf 1
|
---|
866 | gamma_2x2_enabled 0
|
---|
867 | srgb_tex_enabled 0
|
---|
868 | srgb_write_enabled 0
|
---|
869 | // Multisampling:
|
---|
870 | // 0 := Auto select.
|
---|
871 | // 1 := Disable multisampling
|
---|
872 | // n := Selects multisample
|
---|
873 | multisample 0
|
---|
874 | // Enable info output for D3D PIX
|
---|
875 | pix_enabled 0
|
---|
876 | }
|
---|
877 | }
|
---|
878 | enum_param
|
---|
879 | {
|
---|
880 | }
|
---|
881 | }
|
---|
882 | {
|
---|
883 | name "opengl"
|
---|
884 | ident "drv_opengl.gfxmgr"
|
---|
885 | param
|
---|
886 | {
|
---|
887 | env "env"
|
---|
888 | univprog_suppl "envcompsuppl"
|
---|
889 | univprog_given_array
|
---|
890 | {
|
---|
891 | item "env"
|
---|
892 | given_ident "env"
|
---|
893 | }
|
---|
894 | default_outparam
|
---|
895 | {
|
---|
896 | // Disable OpenGL extensions by the combination of the
|
---|
897 | // lower-case renderer string and lower-case extension
|
---|
898 | // name:
|
---|
899 | // "<lower-case-renderer>@<lower-case-extension>"
|
---|
900 | forbid_pat ""
|
---|
901 | //& "|*geforce*@gl_arb_vertex_buffer_object"
|
---|
902 | & "|*@gl_ext_compiled_vertex_array"
|
---|
903 | & "|*radeon 9000*@gl_arb_vertex_buffer_object"
|
---|
904 | & "|*radeon 9000*@//display_list"
|
---|
905 | // <= 1: disable anisotropic texture filtering
|
---|
906 | max_anisotropy 4
|
---|
907 | }
|
---|
908 | }
|
---|
909 | enum_param
|
---|
910 | {
|
---|
911 | }
|
---|
912 | }
|
---|
913 | }
|
---|
914 | enum_param
|
---|
915 | {
|
---|
916 | }
|
---|
917 | enum_enabled 1 // Write fullscreen modes into log.
|
---|
918 | }
|
---|
919 |
|
---|
920 | // Graphics output configuration.
|
---|
921 | //
|
---|
922 | // These parameters may be also changed by the application,
|
---|
923 | // and then take effect by a "reload_io" command,
|
---|
924 | // see the keyboard configuration below.
|
---|
925 | gfxout
|
---|
926 | {
|
---|
927 | // Select a display device. Empty string for default device.
|
---|
928 | // Different gfx backends support different device strings.
|
---|
929 | // In case of Direct3D, "0", "1", "2" selects a Direct3D adapter.
|
---|
930 | // See the log file for a list of devices and fullscreen modi.
|
---|
931 | // This may include for example the Nvidia PerfHUD adapter.
|
---|
932 | device ""
|
---|
933 |
|
---|
934 | // Window position, use -1 for default window position
|
---|
935 | left 0
|
---|
936 | top 0
|
---|
937 | // Resolution and color depth:
|
---|
938 | width 640
|
---|
939 | height 480
|
---|
940 | //width 1024
|
---|
941 | //height 768
|
---|
942 | depth 32
|
---|
943 | frequency 0
|
---|
944 | gamma 1.0 1.0 1.0
|
---|
945 | fullscreen 0
|
---|
946 | nostencil 0 // Don't allocate a stencil buffer.
|
---|
947 | nobatch 0 // Don't use batch objects (e.g. display lists)
|
---|
948 |
|
---|
949 | // Other graphics parameter:
|
---|
950 | reportinfo 0 // Report driver allocations (textures etc.).
|
---|
951 | quality 0 // Prefer rendering quality instead of speed.
|
---|
952 | software 0 // Use software emulation.
|
---|
953 | singlebuffer 0 // Don't use double-buffering.
|
---|
954 | synch 0 // Wait for vertical refresh.
|
---|
955 | noextensions 0 // Don't use API extensions (e.g. OpenGL ext.)
|
---|
956 | abort_if_no_gfxout 1 // Fatal error if initialization failed.
|
---|
957 | }
|
---|
958 |
|
---|
959 | // 3D projection information:
|
---|
960 | //
|
---|
961 | // These parameters may be also changed by the application,
|
---|
962 | // and then take effect by a "reload_io" command,
|
---|
963 | // see the keyboard configuration below.
|
---|
964 | proj_world
|
---|
965 | {
|
---|
966 | // Define the opening angles.
|
---|
967 | open_x 1.0 // Slope of the left and right clipping plane.
|
---|
968 | open_y 0.75 // Slope of the top and bottom clipping plane.
|
---|
969 | //open_x 1.119 // Slope of the left and right clipping plane.
|
---|
970 | //open_y 0.629 // Slope of the top and bottom clipping plane.
|
---|
971 | center_x 0.0
|
---|
972 | center_y 0.0
|
---|
973 | }
|
---|
974 | proj_display
|
---|
975 | {
|
---|
976 | // Define the opening angles.
|
---|
977 | open_x 1.0 // Size of the left and right clipping plane.
|
---|
978 | open_y 0.75 // Size of the top and bottom clipping plane.
|
---|
979 | //open_x 1.119 // Slope of the left and right clipping plane.
|
---|
980 | //open_y 0.629 // Slope of the top and bottom clipping plane.
|
---|
981 | center_x 0.0
|
---|
982 | center_y 0.0
|
---|
983 | }
|
---|
984 |
|
---|
985 | // Stereo rendering parameters:
|
---|
986 | eyedist
|
---|
987 | {
|
---|
988 | world 0.1 // World eye disteance for stereo rendering.
|
---|
989 | display 0.1 // Display eye distance for stereo rendering.
|
---|
990 | }
|
---|
991 |
|
---|
992 | // 3D gfxport configuration:
|
---|
993 | gfxport
|
---|
994 | {
|
---|
995 | // Other gfxport parameters:
|
---|
996 | cull_pix 10.0 // Minimal object screen size for culling
|
---|
997 | mesh_pix 5.0 // Minimal geometry screen presision
|
---|
998 | visib_mesh_pix 5.0 // Geom. scr. prec. for glow visib. test
|
---|
999 |
|
---|
1000 | // Debugging parameters:
|
---|
1001 | texaux_inspect_scale_x 0.0
|
---|
1002 | texaux_inspect_scale_y 0.0
|
---|
1003 | //texaux_inspect_scale_x 0.05 // Debug output of rendertargets
|
---|
1004 | //texaux_inspect_scale_y 0.05
|
---|
1005 | }
|
---|
1006 |
|
---|
1007 | // Other view options:
|
---|
1008 | //
|
---|
1009 | // These parameters may be also changed by the application,
|
---|
1010 | // and then take effect by a "reload_io" command,
|
---|
1011 | // see the keyboard configuration below.
|
---|
1012 | view
|
---|
1013 | {
|
---|
1014 | // Shader system: If the batches are static,
|
---|
1015 | // don't evaluate the mesh data every frame anymore.
|
---|
1016 | economise 1
|
---|
1017 | // Shader system: If the mesh data is not needed anymore,
|
---|
1018 | // reduce the model:
|
---|
1019 | reduce 1
|
---|
1020 | }
|
---|
1021 |
|
---|
1022 | // Sound configuration.
|
---|
1023 | //
|
---|
1024 | // These parameters may be also changed by the application,
|
---|
1025 | // and then take effect by a "reload_io" command,
|
---|
1026 | // see the keyboard configuration below.
|
---|
1027 | snd
|
---|
1028 | {
|
---|
1029 | // Enable/disable sound.
|
---|
1030 | enabled 1
|
---|
1031 |
|
---|
1032 | // Component type. Empty string creates default component of DLL.
|
---|
1033 | ident "drv_dsnd.sndeng"
|
---|
1034 | param
|
---|
1035 | {
|
---|
1036 | ctx "ctx"
|
---|
1037 |
|
---|
1038 | // Ignore all DirectSound errors.
|
---|
1039 | ignore_ds_errors 0
|
---|
1040 |
|
---|
1041 | // As default, all mono wave files are played as 3d sound,
|
---|
1042 | // and all stereo wave files are played conventionally.
|
---|
1043 | no3d_always 0
|
---|
1044 | no3d_pan_scale 1.0
|
---|
1045 | no3d_back_down 0.0
|
---|
1046 |
|
---|
1047 | // Sound device:
|
---|
1048 | device_index 0
|
---|
1049 |
|
---|
1050 | // DirectSound Cooperative Level.
|
---|
1051 | //coop_level "exclusive"
|
---|
1052 | //coop_level "normal"
|
---|
1053 | coop_level "priority" // Needed to set the primary buffer format
|
---|
1054 | //coop_level "writeprimary"
|
---|
1055 |
|
---|
1056 | // Sound buffer len used for each sound source.
|
---|
1057 | buffer_len 2.0
|
---|
1058 |
|
---|
1059 | // Pre-load seconds for each wave file.
|
---|
1060 | preload_sec 0.0
|
---|
1061 |
|
---|
1062 | // Maximal change of the volume of each sound source per frame.
|
---|
1063 | // Setting this parameter to an non-zero value
|
---|
1064 | // may help avoiding cracking.
|
---|
1065 | // For example, a value of 0.1 means that a sound source is not
|
---|
1066 | // stopped immediately, but fade down during a period
|
---|
1067 | // of maximal 10 frames.
|
---|
1068 | max_volume_change_per_frame 0.1
|
---|
1069 |
|
---|
1070 | // Requested format for the primary buffer:
|
---|
1071 | // If a value is null, the current value is kept.
|
---|
1072 | primary_bits_per_sample 16
|
---|
1073 | primary_channels 2
|
---|
1074 | primary_samples_per_sec 44100
|
---|
1075 |
|
---|
1076 | // Requested format for wave files since some formats give
|
---|
1077 | // a ugly performance on some sound cards.
|
---|
1078 | // If a value is 0, a wave file may have any value,
|
---|
1079 | // but the sound cards must convert on the fly.
|
---|
1080 | wave_bits_per_sample 16
|
---|
1081 | wave_channels 1
|
---|
1082 | wave_samples_per_sec 44100
|
---|
1083 |
|
---|
1084 | // Number of sound buffers to reserve at initialization:
|
---|
1085 | wave_buffer_reserve 4
|
---|
1086 |
|
---|
1087 | }
|
---|
1088 | /*
|
---|
1089 | ident "drv_openal.sndeng"
|
---|
1090 | param
|
---|
1091 | {
|
---|
1092 | // Ignore all DirectSound errors.
|
---|
1093 | ignore_errors 0
|
---|
1094 |
|
---|
1095 | // As default, all mono wave files are played as 3d sound,
|
---|
1096 | // and all stereo wave files are played conventionally.
|
---|
1097 | no3d_always 0
|
---|
1098 | no3d_pan_scale 1.0
|
---|
1099 | no3d_back_down 0.0
|
---|
1100 |
|
---|
1101 | // Sound buffer len used for each sound source.
|
---|
1102 | buffer_size 88200
|
---|
1103 |
|
---|
1104 | // Pre-load seconds for each wave file.
|
---|
1105 | preload_sec 0.0
|
---|
1106 |
|
---|
1107 | // Maximal change of the volume of each sound source per frame.
|
---|
1108 | // Setting this parameter to an non-zero value
|
---|
1109 | // may help avoiding cracking.
|
---|
1110 | // For example, a value of 0.1 means that a sound source is not
|
---|
1111 | // stopped immediately, but fade down during a period of 10 frames.
|
---|
1112 | max_volume_change_per_frame 0.1
|
---|
1113 |
|
---|
1114 | // Requested format for wave files since some formats give
|
---|
1115 | // a ugly performance on some sound cards.
|
---|
1116 | wave_bits_per_sample 16
|
---|
1117 | wave_channels 1
|
---|
1118 | wave_samples_per_sec 44100
|
---|
1119 | // Number of sound buffers to reserve at initialization:
|
---|
1120 | wave_buffer_reserve 4
|
---|
1121 | }
|
---|
1122 | */
|
---|
1123 | }
|
---|
1124 |
|
---|
1125 | // List of feature strings.
|
---|
1126 | // These strings can be tested for example by shaders,
|
---|
1127 | // to select between different shader variants:
|
---|
1128 | feature_set "dummy1" "dummy2"
|
---|
1129 |
|
---|
1130 | // Actor logging switches.
|
---|
1131 | // Note that other components like drivers may have further switches.
|
---|
1132 | log
|
---|
1133 | {
|
---|
1134 | evtmgr 1 // Log events of event queues.
|
---|
1135 | stat 0 // Log the statistical information of each frame.
|
---|
1136 | }
|
---|
1137 |
|
---|
1138 | // Statistical information display configuration.
|
---|
1139 | insp
|
---|
1140 | {
|
---|
1141 | // Info paint offset and character size:
|
---|
1142 | paint
|
---|
1143 | {
|
---|
1144 | offs_x_pix 0.0
|
---|
1145 | offs_y_pix 0.0
|
---|
1146 | char_size_x_pix 0.0
|
---|
1147 | char_size_y_pix 0.0
|
---|
1148 | }
|
---|
1149 |
|
---|
1150 | // Enable particular statistical information items:
|
---|
1151 | general 0 // General information (including engine version).
|
---|
1152 | frmtime 0 // Frametime.
|
---|
1153 | mem 0 // Memory
|
---|
1154 | gfxport 0 // Gfxport rendering statistics.
|
---|
1155 | gfxbase 0 // Graphics basic information.
|
---|
1156 | gfxstat 0 // Graphics driver statistics.
|
---|
1157 | cursor 0 // Cursor statistics
|
---|
1158 | msg 0 // Show messages.
|
---|
1159 |
|
---|
1160 | // File to log the frametime into.
|
---|
1161 | frmtime_logfile ""
|
---|
1162 | //frmtime_logfile "log_frametime.log"
|
---|
1163 | // Maximal number of message lines:
|
---|
1164 | msg_limit 8
|
---|
1165 | // Also include non-errors:
|
---|
1166 | msg_alsoinfo 0
|
---|
1167 | }
|
---|
1168 |
|
---|
1169 | // Input configuration:
|
---|
1170 | input
|
---|
1171 | {
|
---|
1172 | // Player control smooth time for movements and rotating.
|
---|
1173 | // May be for example useful when creating demo videos.
|
---|
1174 | smooth_move 0.0
|
---|
1175 | smooth_rot 0.0
|
---|
1176 | // Position device dead zone.
|
---|
1177 | deadzone 0.0
|
---|
1178 |
|
---|
1179 | // Drivers:
|
---|
1180 | mgr
|
---|
1181 | // Select these entries for using DirectInput:
|
---|
1182 | {
|
---|
1183 | inputmgr_ident "drv_stdinput.inputmgr_multi"
|
---|
1184 | inputmgr_param
|
---|
1185 | {
|
---|
1186 | env "env"
|
---|
1187 | ctx "ctx"
|
---|
1188 | entry_array
|
---|
1189 | // DirectInput:
|
---|
1190 | {
|
---|
1191 | ctx_pattern "application"
|
---|
1192 | ident "drv_dinput.inputmgr"
|
---|
1193 | param
|
---|
1194 | {
|
---|
1195 | env "env"
|
---|
1196 | ctx "ctx"
|
---|
1197 |
|
---|
1198 | handle_keyboard 1
|
---|
1199 | handle_mouse 0
|
---|
1200 | handle_ctrl 1 // For example joysticks
|
---|
1201 |
|
---|
1202 | ignore_di_errors 0
|
---|
1203 | attached_only 0
|
---|
1204 | // Work around for DirectInput bug:
|
---|
1205 | // If the keyboard is not polled for this number
|
---|
1206 | // of seconds, assume the keyboard to be reset.
|
---|
1207 | reset_time_limit 1.0
|
---|
1208 | // If not zero, joystick devices are polled within
|
---|
1209 | // a thread every thread_period seconds.
|
---|
1210 | thread_period 0.1
|
---|
1211 | }
|
---|
1212 | }
|
---|
1213 | // Select these entries for using the Windows message queue:
|
---|
1214 | {
|
---|
1215 | ctx_pattern "application"
|
---|
1216 | ident "drv_wininput.inputmgr"
|
---|
1217 | param
|
---|
1218 | {
|
---|
1219 | env "env"
|
---|
1220 | ctx "ctx"
|
---|
1221 |
|
---|
1222 | handle_keyboard 0
|
---|
1223 | handle_mouse 1
|
---|
1224 |
|
---|
1225 | catch_mouse 0 // Can be toggled by the "c" key.
|
---|
1226 | }
|
---|
1227 | }
|
---|
1228 | // Used for ActiveX controls and Max player:
|
---|
1229 | {
|
---|
1230 | ctx_pattern "activex|maxplayer"
|
---|
1231 | ident "drv_wininput.inputmgr"
|
---|
1232 | param
|
---|
1233 | {
|
---|
1234 | env "env"
|
---|
1235 | ctx "ctx"
|
---|
1236 | catch_mouse 0 // Can be toggled by the "c" key.
|
---|
1237 | }
|
---|
1238 | }
|
---|
1239 | }
|
---|
1240 | }
|
---|
1241 |
|
---|
1242 | // Input mapping configuration.
|
---|
1243 | // Format: <kind> <device> <event> <command>
|
---|
1244 | // <kind>: Kind of device:
|
---|
1245 | // trigger: A key generating events when being pressed.
|
---|
1246 | // button: A key generating events when being pressed and released.
|
---|
1247 | // motion: A device generating relative motions, e.g. mouse.
|
---|
1248 | // position: A device having an absolute position, e.g. joystick.
|
---|
1249 | // <device>: Device name. May contain wild cards like "*".
|
---|
1250 | // <event>: Event name.
|
---|
1251 | // <command>: Command sent to the engine.
|
---|
1252 | mapping
|
---|
1253 | {
|
---|
1254 | // Syntax: mode device event command
|
---|
1255 |
|
---|
1256 | trigger "Keyboard" "0" "goto_level0"
|
---|
1257 | trigger "Keyboard" "1" "goto_level1"
|
---|
1258 | trigger "Keyboard" "2" "goto_level2"
|
---|
1259 | trigger "Keyboard" "3" "goto_level3"
|
---|
1260 | trigger "Keyboard" "4" "goto_level4"
|
---|
1261 | trigger "Keyboard" "5" "goto_level5"
|
---|
1262 | trigger "Keyboard" "6" "goto_level6"
|
---|
1263 | trigger "Keyboard" "7" "goto_level7"
|
---|
1264 | trigger "Keyboard" "8" "goto_level8"
|
---|
1265 | trigger "Keyboard" "9" "goto_level9"
|
---|
1266 |
|
---|
1267 | trigger "Keyboard" "F1" "goto_level10"
|
---|
1268 | trigger "Keyboard" "F2" "goto_level11"
|
---|
1269 | trigger "Keyboard" "F3" "goto_level12"
|
---|
1270 | trigger "Keyboard" "F4" "goto_level13"
|
---|
1271 | trigger "Keyboard" "F5" "goto_level14"
|
---|
1272 | trigger "Keyboard" "F6" "goto_level15"
|
---|
1273 | trigger "Keyboard" "F7" "goto_level16"
|
---|
1274 | trigger "Keyboard" "F8" "goto_level17"
|
---|
1275 | trigger "Keyboard" "F9" "goto_level18"
|
---|
1276 | trigger "Keyboard" "F10" "goto_level19"
|
---|
1277 | trigger "Keyboard" "F11" "goto_level20"
|
---|
1278 | trigger "Keyboard" "F12" "goto_level21"
|
---|
1279 |
|
---|
1280 | trigger "Keyboard" "A" ""
|
---|
1281 | trigger "Keyboard" "B" "toggle_showgfxbound"
|
---|
1282 | trigger "Keyboard" "C" "toggle_catch_mouse"
|
---|
1283 | trigger "Keyboard" "D" "toggle_showphyscontact"
|
---|
1284 | trigger "Keyboard" "E" "reset_msg"
|
---|
1285 | trigger "Keyboard" "F" "toggle_frmtime"
|
---|
1286 | trigger "Keyboard" "G" "god"
|
---|
1287 | trigger "Keyboard" "H" "toggle_showphysgeo"
|
---|
1288 | trigger "Keyboard" "I" "store_screenshot"
|
---|
1289 | trigger "Keyboard" "J" "toggle_stat"
|
---|
1290 | trigger "Keyboard" "K" "reset_stat"
|
---|
1291 | trigger "Keyboard" "L" "load_file_default"
|
---|
1292 | trigger "Keyboard" "M" "toggle_showgfxmesh"
|
---|
1293 | trigger "Keyboard" "N" "toggle_showgfxocclmesh"
|
---|
1294 | trigger "Keyboard" "O" "reload_io"
|
---|
1295 | trigger "Keyboard" "P" "toggle_showsensorgeo"
|
---|
1296 | trigger "Keyboard" "Q" "toggle_showsensorbound"
|
---|
1297 | trigger "Keyboard" "R" "refresh_all_res"
|
---|
1298 | trigger "Keyboard" "S" "store_file_default"
|
---|
1299 | trigger "Keyboard" "T" "toggle_showphysbound"
|
---|
1300 | trigger "Keyboard" "U" "toggle_shownoise"
|
---|
1301 | trigger "Keyboard" "V" "toggle_showgfxocclwire"
|
---|
1302 | trigger "Keyboard" "W" "toggle_showgfxwire"
|
---|
1303 | trigger "Keyboard" "X" ""
|
---|
1304 | trigger "Keyboard" "Y" "toggle_fullscreen"
|
---|
1305 | trigger "Keyboard" "Z" "extra"
|
---|
1306 |
|
---|
1307 | trigger "Keyboard" "Escape" "quit"
|
---|
1308 | trigger "Keyboard" "Space" ""
|
---|
1309 | trigger "Keyboard" "Return" ""
|
---|
1310 |
|
---|
1311 | button "Keyboard" "Up" "switch_vel_pos_y"
|
---|
1312 | button "Keyboard" "Down" "switch_vel_neg_y"
|
---|
1313 | button "Keyboard" "Left" "switch_vel_neg_x"
|
---|
1314 | button "Keyboard" "Right" "switch_vel_pos_x"
|
---|
1315 | button "Keyboard" "Page Up" "switch_spin_pos_x"
|
---|
1316 | button "Keyboard" "Page Down" "switch_spin_neg_x"
|
---|
1317 |
|
---|
1318 | trigger "Mouse" "Left Button" ""
|
---|
1319 | trigger "Mouse" "Right Button" ""
|
---|
1320 | motion "Mouse" "X Axis" "apply_rot_pos_z"
|
---|
1321 | motion "Mouse" "Y Axis" "apply_rot_pos_x"
|
---|
1322 | motion "Mouse" "X Axis" "move_cursor_x"
|
---|
1323 | motion "Mouse" "Y Axis" "move_cursor_y"
|
---|
1324 | position "Mouse" "X Axis" "set_cursor_x"
|
---|
1325 | position "Mouse" "Y Axis" "set_cursor_y"
|
---|
1326 |
|
---|
1327 | position "*joystick*" "X Axis" "assign_spin_pos_z"
|
---|
1328 | position "*joystick*" "Y Axis" "assign_vel_pos_y"
|
---|
1329 | trigger "*joystick*" "Button 0" ""
|
---|
1330 | trigger "*joystick*" "Button 1" ""
|
---|
1331 | }
|
---|
1332 | }
|
---|
1333 |
|
---|
1334 | mediaplay
|
---|
1335 | {
|
---|
1336 | prefix "bin/res/"
|
---|
1337 | }
|
---|
1338 |
|
---|
1339 | // Configuration of communication channels to external applications.
|
---|
1340 | cas
|
---|
1341 | {
|
---|
1342 | // Enable cas shell:
|
---|
1343 | enabled 1
|
---|
1344 |
|
---|
1345 | // TCP port of the CAS (component access shell) terminal.
|
---|
1346 | addrport "0.0.0.0:33301"
|
---|
1347 |
|
---|
1348 | // Echo input of the CAS terminal.
|
---|
1349 | // Should be set to 1 when using a TELNET client.
|
---|
1350 | echo 1
|
---|
1351 |
|
---|
1352 | // Emulate the telnet protocol.
|
---|
1353 | // Should be set to 1 when using a TELNET client.
|
---|
1354 | // If set to 0, the raw lines are sent.
|
---|
1355 | telnet 1
|
---|
1356 | }
|
---|
1357 | }
|
---|
1358 |
|
---|
1359 | ///////////////////////////////////////////////////////////////////////////////
|
---|
1360 | // End of file.
|
---|