source: GTP/trunk/App/Demos/Geom/Shark3D/src/drv_d3d9_progmgr.cpp @ 2236

Revision 2236, 10.9 KB checked in by gumbau, 17 years ago (diff)
Line 
1///////////////////////////////////////////////////////////////////////////////
2//
3//      ##  ######
4//       ######  ###
5//  ## ###############        Shark 3D Engine (www.shark3d.com)
6//   ########## # # #
7//    ########                Copyright (c) 1996-2006 Spinor GmbH.
8//   ######### # # #          All rights reserved.
9//  ##   ##########
10//      ##
11//
12///////////////////////////////////////////////////////////////////////////////
13
14//@cpp
15
16#include "drv_d3d9_progmgr.h"
17#include "drv_d3d9_util.h"
18#include "drv_d3d9_progasm.h"
19#include "drv_d3d9_proghlsl.h"
20#include "drv/util/drv_util_gfxunivprog.h"
21#include "util/snk/util_snk_accesstree.h"
22
23///////////////////////////////////////////////////////////////////////////////
24
25s3d_CDrvD3d9ProgMgr::s3d_CDrvD3d9ProgMgr(
26        s3d_CDrvD3d9ProgCtx *ProgCtx)
27{
28    m_ProgCtx = ProgCtx;
29   
30    m_ValidateProgBuf = false;
31    if(ProgCtx && ProgCtx->m_D3dParam)
32        m_ValidateProgBuf = m_ProgCtx->m_D3dParam->m_ValidateProgBuf;
33}
34
35s3d_CDrvGfxProgPtr s3d_CDrvD3d9ProgMgr::CreateProg(
36        s3d_CUtilNotifGather *NotifGather, s3d_CUtilSnkChunk *Desc)
37{
38    if(!m_ProgCtx)
39        return 0;
40
41    s3d_CUtilMsgHandler *MsgHandler = m_ProgCtx->m_MsgHandler;
42    const s3d_CDrvD3d9Param *D3dParam = m_ProgCtx->m_D3dParam;
43    s3d_CUtilStr Info = s3d_CUtilSnkChunk::GetInfoOf(Desc);
44
45    /*@{ @declare{shaderprog.type}{d3d9}{$ [chunk]}
46        See @ref{prog_ref.shaderprog_type} for other types.
47    @}*/
48    s3d_CUtilSnkFieldPtr Field = s3d_CUtilSnkAccessTree::AccessFieldVal(
49            MsgHandler, Info, Desc, "d3d9", false, false);
50    s3d_CUtilSnkChunkPtr ParamD3d9
51            = s3d_CUtilSnkAccess::GetChunk(MsgHandler, Field);
52
53    if(!ParamD3d9)
54        return 0;
55
56    s3d_CUtilSnkExtract SnkExtract;
57    SnkExtract.Assign(MsgHandler, ParamD3d9);
58
59    /*@{ @declare{shaderprog.param}{d3d9.hlsl_vertshader}{$ [chunk]}
60        Parameter chunk for HLSL vertex shader.
61        See @ident{shaderprog}{<d3d9_hlsl_shader>}.
62    @}*/
63    s3d_CUtilStr ParamHLSLVertInfo;
64    s3d_CUtilSnkChunkPtr ParamHLSLVert;
65    SnkExtract.ExtractChunk(
66            ParamHLSLVertInfo, ParamHLSLVert, "hlsl_vertshader", false);
67    /*@{ @declare{shaderprog.param}{d3d9.hlsl_pixshader}{$ [chunk]}
68        Parameter chunk for HLSL pixel shader.
69        See @ident{shaderprog}{<d3d9_hlsl_shader>}.
70    @}*/
71    s3d_CUtilStr ParamHLSLPixInfo;
72    s3d_CUtilSnkChunkPtr ParamHLSLPix;
73    SnkExtract.ExtractChunk(
74            ParamHLSLPixInfo, ParamHLSLPix, "hlsl_pixshader", false);
75   
76    /*@{ @declare{shaderprog.param}{d3d9.asm_vertshader}{$ [chunk]}
77        Parameter chunk for assembler vertex shader.
78        See @ident{shaderprog}{<d3d9_asm_shader>}.
79    @}*/
80    s3d_CUtilStr ParamAsmVertInfo;
81    s3d_CUtilSnkChunkPtr ParamAsmVert;
82    SnkExtract.ExtractChunk(
83            ParamAsmVertInfo, ParamAsmVert, "asm_vertshader", false);
84    /*@{ @declare{shaderprog.param}{d3d9.asm_pixshader}{$ [chunk]}
85        Parameter chunk for assembler pixel shader.
86        See @ident{shaderprog}{<d3d9_asm_shader>}.
87    @}*/
88    s3d_CUtilStr ParamAsmPixInfo;
89    s3d_CUtilSnkChunkPtr ParamAsmPix;
90    SnkExtract.ExtractChunk(
91            ParamAsmPixInfo, ParamAsmPix, "asm_pixshader", false);
92
93    /*@{ @declare{shaderprog.param}{d3d9.univprog}{$ [chunk]}
94        Parameter chunk for universal program.
95        See @ident{cpp}{s3d_CDrvUtilGfxUnivProg}.
96    @}*/
97    s3d_CUtilStr ParamUnivProgInfo;
98    s3d_CUtilSnkChunkPtr ParamUnivProg;
99    SnkExtract.ExtractChunk(
100            ParamUnivProgInfo, ParamUnivProg, "univprog", false);
101
102    SnkExtract.CheckForUnknown();
103   
104    s3d_CDrvD3d9ProgPtr Prog;
105    if(ParamAsmVert || ParamAsmPix)
106    {
107        Prog = S3D_SYS_NEW s3d_CDrvD3d9ProgAsm(
108                NotifGather, Info, m_ProgCtx, ParamAsmVert, ParamAsmPix);
109    }
110    else if(ParamHLSLVert || ParamHLSLPix)
111    {
112        Prog = S3D_SYS_NEW s3d_CDrvD3d9ProgHLSL(
113                NotifGather, Info, m_ProgCtx, ParamHLSLVert, ParamHLSLPix);
114    }
115
116    if(Prog && !Prog->IsValid())
117    {
118        s3d_CUtilMsg m;
119        m.m_Code = "drv/imp/directx/d3d9/drv_d3d9_prog.using_nothing";
120        m.m_StdTempl = "D3D: Using no vertex/fragment program object";
121        m.AddInfo(Info);
122        s3d_UtilMsgReportNote(MsgHandler, m);
123   
124        return 0;
125    }
126    s3d_CDrvGfxUnivProgPtr UnivProg;
127    if(ParamUnivProg)
128    {
129        UnivProg = s3d_CDrvUtilGfxUnivProg::CreateProg(
130            MsgHandler, Info, m_ProgCtx->m_UnivProgSuppl,
131            m_ProgCtx->m_UnivProgGivenSuppl, ParamUnivProg);
132        if(!UnivProg || !UnivProg->IsValid())
133            return 0;
134        // No asm or hsls prog to hold univprog -> create a new progobj
135        if(!Prog)
136        {
137            Prog = S3D_SYS_NEW s3d_CDrvD3d9Prog;
138            Prog->m_Info = Info;
139        }
140    }
141    if(!Prog)
142        return 0;
143
144    Prog->m_UnivProg = UnivProg;
145
146    s3d_CUtilStr ProgInfo = Prog->GetInfo();
147    s3d_CUtilMsg m;
148    m.m_Code = "drv/imp/directx/d3d9/drv_d3d9_prog.using_prog";
149    m.m_StdTempl = "D3D: Using this vertex/fragment program object.";
150    m.AddInfo(ProgInfo);
151    s3d_UtilMsgReportNote(MsgHandler, m);
152
153    if(D3dParam->m_ReportProg)
154    {
155        s3d_CUtilMsg m;
156        m.m_Code = "drv/imp/directx/d3d9/drv_d3d9_prog.report_prog_create";
157        m.m_StdTempl = "D3D: "
158                "Creating program Addr=[1] '[2]'";
159        m.AddInfo("");
160        m.AddInfo(s3d_CUtilStrUtil::StrOfPtr(Prog.Get()));
161        m.AddInfo(s3d_CUtilSnkChunk::GetInfoOf(Desc));
162        s3d_UtilMsgReportNote(MsgHandler, m);
163    }
164    return Prog.Get();
165}
166
167void s3d_CDrvD3d9ProgMgr::InvalidateProg()
168{
169    m_CurProg = 0;
170}
171
172void s3d_CDrvD3d9ProgMgr::SelectProg(
173        const s3d_CSysChar *Info, s3d_CDrvD3d9Prog *Prog,
174        const s3d_CSysChar *BufInfo, const s3d_CSysChar *BufDesc,
175        const s3d_CDrvD3d9VertDecl &VertDecl,
176        s3d_CDrvGfxParam_cr GfxParam,
177        const s3d_CDrvD3d9ParamBlk &ParamBlk,
178        s3d_CDrvD3d9ParamBlkState &ParamBlkState)
179{
180    if(Prog != m_CurProg)
181    {
182        LPDIRECT3DDEVICE9 D3dDev = m_ProgCtx->m_D3dDev;
183        m_CurProg = Prog;
184        if(Prog)
185        {
186            ParamBlkState.Invalidate();
187            S3D_DRV_D3D9_CHECK(
188                    m_ProgCtx->m_Env, D3dDev->SetVertexShader(
189                        Prog->m_VertShader));
190            S3D_DRV_D3D9_CHECK(
191                    m_ProgCtx->m_Env, D3dDev->SetPixelShader(
192                        Prog->m_PixShader));
193
194            if(m_ValidateProgBuf)
195                CheckVertBufIsCompatible(Prog, BufInfo, BufDesc, VertDecl);
196        }
197        else
198        {
199            S3D_DRV_D3D9_CHECK(
200                    m_ProgCtx->m_Env, D3dDev->SetVertexShader(0));
201            S3D_DRV_D3D9_CHECK(
202                    m_ProgCtx->m_Env, D3dDev->SetPixelShader(0));
203        }
204    }
205    if(Prog)
206    {
207        Prog->TrackParams(GfxParam, ParamBlk, ParamBlkState);
208        ParamBlkState.Done();
209    }
210}
211
212void s3d_CDrvD3d9ProgMgr::TrackTransfBone(
213        s3d_CSysIntps BoneIdxCnt, const s3d_CSysInt32u *BoneIdxData,
214        s3d_CSysIntps MatBoneCnt, const D3DXMATRIXA16 *MatBoneArray)
215{
216    if(m_CurProg)
217        m_CurProg->TrackTransfBone(
218                BoneIdxCnt, BoneIdxData, MatBoneCnt, MatBoneArray);
219}
220
221bool s3d_CDrvD3d9ProgMgr::CheckVertBufIsCompatible(
222        const s3d_CDrvGfxProg *Prog,
223        const s3d_CSysChar *BufInfo, const s3d_CSysChar *BufDesc,
224        const s3d_CDrvD3d9VertDecl &VertDecl)
225{
226    if(!Prog)
227        return true;
228
229    const s3d_CDrvD3d9Prog *ProgImpl
230            = s3d_UtilRecogCastSilent<s3d_CDrvD3d9Prog>(Prog);
231
232    if(!ProgImpl)
233        return true;
234
235    UINT ElemCnt = 0;
236    S3D_DRV_D3D9_CHECK(
237            m_ProgCtx->m_Env, VertDecl->GetDeclaration(0, &ElemCnt));
238    if(ElemCnt == 0)
239        return false;
240
241    s3d_CSysIntps AllocSize = ElemCnt * S3D_SYS_SIZEOFS(D3DVERTEXELEMENT9);
242    D3DVERTEXELEMENT9 *ElemArray
243            = reinterpret_cast<D3DVERTEXELEMENT9 *>(alloca(AllocSize));
244    S3D_DRV_D3D9_CHECK(
245            m_ProgCtx->m_Env, VertDecl->GetDeclaration(ElemArray, &ElemCnt));
246
247    const D3DXSEMANTIC *SemanticArray =
248            ProgImpl->m_VertProgDecl.m_SemanticArray;
249    const s3d_CSysIntps nSemantic = ProgImpl->m_VertProgDecl.m_SemanticsCnt;
250    s3d_CSysIntps iSemantic;
251    for(iSemantic = 0; iSemantic < nSemantic; iSemantic++)
252    {
253        DWORD Usage = SemanticArray->Usage;
254        DWORD UsageIdx = SemanticArray->UsageIndex;
255
256        bool Valid = false;
257        UINT iElem;
258        for(iElem = 0; iElem < ElemCnt; iElem++)
259        {
260            if(ElemArray[iElem].Usage == Usage
261                && ElemArray[iElem].UsageIndex == UsageIdx)
262            {
263                Valid = true;
264                break;
265            }
266        }
267        if(!Valid)
268        {
269            s3d_CUtilStr CodeInfo, CodeName;
270            ProgImpl->GetVertProgCodeInfoName(CodeInfo, CodeName);
271            ReportVertProgIncompatible(
272                    CodeInfo, CodeName, ProgImpl->m_VertProgDecl,
273                    BufInfo, BufDesc, ElemCnt, ElemArray);
274            return false;
275        }
276        SemanticArray++;
277    }
278
279    return true;
280}
281
282///////////////////////////////////////////////////////////////////////////////
283
284void s3d_CDrvD3d9ProgMgr::ReportVertProgIncompatible(
285        s3d_CUtilStr_cr CodeInfo, s3d_CUtilStr_cr CodeName,
286        const s3d_CDrvD3d9ProgDecl &VertProgDecl,
287        const s3d_CSysChar *BufInfo, const s3d_CSysChar *BufDesc,
288        s3d_CSysIntps ElemCnt, const D3DVERTEXELEMENT9 *ElemArray)
289{
290    s3d_CUtilStr VertBufFmtStr
291            = s3d_CDrvD3d9Util::StrOfVertElemArray(ElemCnt, ElemArray);
292    s3d_CUtilStr VertProgDeclStr
293            = s3d_CDrvD3d9Util::StrOfProgDecl(VertProgDecl);
294
295    s3d_CDrvD3d9Error e;
296    e.m_Code = "drv/imp/directx/d3d9/drv_d3d9_progmgr.prog_incompatible";
297    e.m_StdTempl = "D3D vertex shader \"[1]\" "
298            "is incompatible "
299            "with vertex declaration of \"[2]\" of object '[3]': "
300            "Vertex shader format is '[4]'. Vertex declaration is '[5]'.";
301    e.AddInfo(CodeInfo);
302    e.AddInfo(CodeName);
303    e.AddInfo(BufInfo);
304    e.AddInfo(BufDesc);
305    e.AddInfo(VertProgDeclStr);
306    e.AddInfo(VertBufFmtStr);
307    s3d_UtilMsgReportError(m_ProgCtx->m_MsgHandler, e);
308
309    e.Reset();
310    e.m_Code = "drv/imp/directx/d3d9/drv_d3d9_progmgr.prog_incompatible_sic";
311    e.m_StdTempl = "Sic: This vertex declaration of object '[1]' "
312            "is incompatible "
313            "with the D3D vertex shader \"[2]\" of shader \"[3]\": "
314            "Vertex shader format is '[4]'. Vertex declaration is '[5]'.";
315    e.AddInfo(BufInfo);
316    e.AddInfo(BufDesc);
317    e.AddInfo(CodeInfo);
318    e.AddInfo(CodeName);
319    e.AddInfo(VertProgDeclStr);
320    e.AddInfo(VertBufFmtStr);
321    s3d_UtilMsgReportError(m_ProgCtx->m_MsgHandler, e);
322}
323
324///////////////////////////////////////////////////////////////////////////////
325
326
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