1 | ///////////////////////////////////////////////////////////////////////////////
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2 | //
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3 | // ## ######
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4 | // ###### ###
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5 | // ## ############### Shark 3D Engine (www.shark3d.com)
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6 | // ########## # # #
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7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
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8 | // ######### # # # All rights reserved.
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9 | // ## ##########
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10 | // ##
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11 | //
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12 | ///////////////////////////////////////////////////////////////////////////////
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13 |
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14 | //@cpp
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15 |
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16 | #include "drv_d3d9_progmgr.h"
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17 | #include "drv_d3d9_util.h"
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18 | #include "drv_d3d9_progasm.h"
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19 | #include "drv_d3d9_proghlsl.h"
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20 | #include "drv/util/drv_util_gfxunivprog.h"
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21 | #include "util/snk/util_snk_accesstree.h"
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22 |
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23 | ///////////////////////////////////////////////////////////////////////////////
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24 |
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25 | s3d_CDrvD3d9ProgMgr::s3d_CDrvD3d9ProgMgr(
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26 | s3d_CDrvD3d9ProgCtx *ProgCtx)
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27 | {
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28 | m_ProgCtx = ProgCtx;
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29 |
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30 | m_ValidateProgBuf = false;
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31 | if(ProgCtx && ProgCtx->m_D3dParam)
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32 | m_ValidateProgBuf = m_ProgCtx->m_D3dParam->m_ValidateProgBuf;
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33 | }
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34 |
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35 | s3d_CDrvGfxProgPtr s3d_CDrvD3d9ProgMgr::CreateProg(
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36 | s3d_CUtilNotifGather *NotifGather, s3d_CUtilSnkChunk *Desc)
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37 | {
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38 | if(!m_ProgCtx)
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39 | return 0;
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40 |
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41 | s3d_CUtilMsgHandler *MsgHandler = m_ProgCtx->m_MsgHandler;
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42 | const s3d_CDrvD3d9Param *D3dParam = m_ProgCtx->m_D3dParam;
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43 | s3d_CUtilStr Info = s3d_CUtilSnkChunk::GetInfoOf(Desc);
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44 |
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45 | /*@{ @declare{shaderprog.type}{d3d9}{$ [chunk]}
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46 | See @ref{prog_ref.shaderprog_type} for other types.
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47 | @}*/
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48 | s3d_CUtilSnkFieldPtr Field = s3d_CUtilSnkAccessTree::AccessFieldVal(
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49 | MsgHandler, Info, Desc, "d3d9", false, false);
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50 | s3d_CUtilSnkChunkPtr ParamD3d9
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51 | = s3d_CUtilSnkAccess::GetChunk(MsgHandler, Field);
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52 |
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53 | if(!ParamD3d9)
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54 | return 0;
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55 |
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56 | s3d_CUtilSnkExtract SnkExtract;
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57 | SnkExtract.Assign(MsgHandler, ParamD3d9);
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58 |
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59 | /*@{ @declare{shaderprog.param}{d3d9.hlsl_vertshader}{$ [chunk]}
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60 | Parameter chunk for HLSL vertex shader.
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61 | See @ident{shaderprog}{<d3d9_hlsl_shader>}.
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62 | @}*/
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63 | s3d_CUtilStr ParamHLSLVertInfo;
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64 | s3d_CUtilSnkChunkPtr ParamHLSLVert;
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65 | SnkExtract.ExtractChunk(
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66 | ParamHLSLVertInfo, ParamHLSLVert, "hlsl_vertshader", false);
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67 | /*@{ @declare{shaderprog.param}{d3d9.hlsl_pixshader}{$ [chunk]}
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68 | Parameter chunk for HLSL pixel shader.
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69 | See @ident{shaderprog}{<d3d9_hlsl_shader>}.
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70 | @}*/
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71 | s3d_CUtilStr ParamHLSLPixInfo;
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72 | s3d_CUtilSnkChunkPtr ParamHLSLPix;
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73 | SnkExtract.ExtractChunk(
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74 | ParamHLSLPixInfo, ParamHLSLPix, "hlsl_pixshader", false);
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75 |
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76 | /*@{ @declare{shaderprog.param}{d3d9.asm_vertshader}{$ [chunk]}
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77 | Parameter chunk for assembler vertex shader.
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78 | See @ident{shaderprog}{<d3d9_asm_shader>}.
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79 | @}*/
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80 | s3d_CUtilStr ParamAsmVertInfo;
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81 | s3d_CUtilSnkChunkPtr ParamAsmVert;
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82 | SnkExtract.ExtractChunk(
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83 | ParamAsmVertInfo, ParamAsmVert, "asm_vertshader", false);
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84 | /*@{ @declare{shaderprog.param}{d3d9.asm_pixshader}{$ [chunk]}
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85 | Parameter chunk for assembler pixel shader.
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86 | See @ident{shaderprog}{<d3d9_asm_shader>}.
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87 | @}*/
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88 | s3d_CUtilStr ParamAsmPixInfo;
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89 | s3d_CUtilSnkChunkPtr ParamAsmPix;
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90 | SnkExtract.ExtractChunk(
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91 | ParamAsmPixInfo, ParamAsmPix, "asm_pixshader", false);
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92 |
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93 | /*@{ @declare{shaderprog.param}{d3d9.univprog}{$ [chunk]}
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94 | Parameter chunk for universal program.
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95 | See @ident{cpp}{s3d_CDrvUtilGfxUnivProg}.
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96 | @}*/
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97 | s3d_CUtilStr ParamUnivProgInfo;
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98 | s3d_CUtilSnkChunkPtr ParamUnivProg;
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99 | SnkExtract.ExtractChunk(
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100 | ParamUnivProgInfo, ParamUnivProg, "univprog", false);
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101 |
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102 | SnkExtract.CheckForUnknown();
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103 |
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104 | s3d_CDrvD3d9ProgPtr Prog;
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105 | if(ParamAsmVert || ParamAsmPix)
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106 | {
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107 | Prog = S3D_SYS_NEW s3d_CDrvD3d9ProgAsm(
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108 | NotifGather, Info, m_ProgCtx, ParamAsmVert, ParamAsmPix);
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109 | }
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110 | else if(ParamHLSLVert || ParamHLSLPix)
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111 | {
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112 | Prog = S3D_SYS_NEW s3d_CDrvD3d9ProgHLSL(
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113 | NotifGather, Info, m_ProgCtx, ParamHLSLVert, ParamHLSLPix);
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114 | }
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115 |
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116 | if(Prog && !Prog->IsValid())
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117 | {
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118 | s3d_CUtilMsg m;
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119 | m.m_Code = "drv/imp/directx/d3d9/drv_d3d9_prog.using_nothing";
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120 | m.m_StdTempl = "D3D: Using no vertex/fragment program object";
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121 | m.AddInfo(Info);
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122 | s3d_UtilMsgReportNote(MsgHandler, m);
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123 |
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124 | return 0;
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125 | }
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126 | s3d_CDrvGfxUnivProgPtr UnivProg;
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127 | if(ParamUnivProg)
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128 | {
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129 | UnivProg = s3d_CDrvUtilGfxUnivProg::CreateProg(
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130 | MsgHandler, Info, m_ProgCtx->m_UnivProgSuppl,
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131 | m_ProgCtx->m_UnivProgGivenSuppl, ParamUnivProg);
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132 | if(!UnivProg || !UnivProg->IsValid())
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133 | return 0;
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134 | // No asm or hsls prog to hold univprog -> create a new progobj
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135 | if(!Prog)
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136 | {
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137 | Prog = S3D_SYS_NEW s3d_CDrvD3d9Prog;
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138 | Prog->m_Info = Info;
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139 | }
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140 | }
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141 | if(!Prog)
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142 | return 0;
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143 |
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144 | Prog->m_UnivProg = UnivProg;
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145 |
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146 | s3d_CUtilStr ProgInfo = Prog->GetInfo();
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147 | s3d_CUtilMsg m;
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148 | m.m_Code = "drv/imp/directx/d3d9/drv_d3d9_prog.using_prog";
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149 | m.m_StdTempl = "D3D: Using this vertex/fragment program object.";
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150 | m.AddInfo(ProgInfo);
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151 | s3d_UtilMsgReportNote(MsgHandler, m);
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152 |
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153 | if(D3dParam->m_ReportProg)
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154 | {
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155 | s3d_CUtilMsg m;
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156 | m.m_Code = "drv/imp/directx/d3d9/drv_d3d9_prog.report_prog_create";
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157 | m.m_StdTempl = "D3D: "
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158 | "Creating program Addr=[1] '[2]'";
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159 | m.AddInfo("");
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160 | m.AddInfo(s3d_CUtilStrUtil::StrOfPtr(Prog.Get()));
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161 | m.AddInfo(s3d_CUtilSnkChunk::GetInfoOf(Desc));
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162 | s3d_UtilMsgReportNote(MsgHandler, m);
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163 | }
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164 | return Prog.Get();
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165 | }
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166 |
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167 | void s3d_CDrvD3d9ProgMgr::InvalidateProg()
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168 | {
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169 | m_CurProg = 0;
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170 | }
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171 |
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172 | void s3d_CDrvD3d9ProgMgr::SelectProg(
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173 | const s3d_CSysChar *Info, s3d_CDrvD3d9Prog *Prog,
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174 | const s3d_CSysChar *BufInfo, const s3d_CSysChar *BufDesc,
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175 | const s3d_CDrvD3d9VertDecl &VertDecl,
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176 | s3d_CDrvGfxParam_cr GfxParam,
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177 | const s3d_CDrvD3d9ParamBlk &ParamBlk,
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178 | s3d_CDrvD3d9ParamBlkState &ParamBlkState)
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179 | {
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180 | if(Prog != m_CurProg)
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181 | {
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182 | LPDIRECT3DDEVICE9 D3dDev = m_ProgCtx->m_D3dDev;
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183 | m_CurProg = Prog;
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184 | if(Prog)
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185 | {
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186 | ParamBlkState.Invalidate();
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187 | S3D_DRV_D3D9_CHECK(
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188 | m_ProgCtx->m_Env, D3dDev->SetVertexShader(
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189 | Prog->m_VertShader));
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190 | S3D_DRV_D3D9_CHECK(
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191 | m_ProgCtx->m_Env, D3dDev->SetPixelShader(
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192 | Prog->m_PixShader));
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193 |
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194 | if(m_ValidateProgBuf)
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195 | CheckVertBufIsCompatible(Prog, BufInfo, BufDesc, VertDecl);
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196 | }
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197 | else
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198 | {
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199 | S3D_DRV_D3D9_CHECK(
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200 | m_ProgCtx->m_Env, D3dDev->SetVertexShader(0));
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201 | S3D_DRV_D3D9_CHECK(
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202 | m_ProgCtx->m_Env, D3dDev->SetPixelShader(0));
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203 | }
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204 | }
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205 | if(Prog)
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206 | {
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207 | Prog->TrackParams(GfxParam, ParamBlk, ParamBlkState);
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208 | ParamBlkState.Done();
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209 | }
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210 | }
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211 |
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212 | void s3d_CDrvD3d9ProgMgr::TrackTransfBone(
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213 | s3d_CSysIntps BoneIdxCnt, const s3d_CSysInt32u *BoneIdxData,
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214 | s3d_CSysIntps MatBoneCnt, const D3DXMATRIXA16 *MatBoneArray)
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215 | {
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216 | if(m_CurProg)
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217 | m_CurProg->TrackTransfBone(
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218 | BoneIdxCnt, BoneIdxData, MatBoneCnt, MatBoneArray);
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219 | }
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220 |
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221 | bool s3d_CDrvD3d9ProgMgr::CheckVertBufIsCompatible(
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222 | const s3d_CDrvGfxProg *Prog,
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223 | const s3d_CSysChar *BufInfo, const s3d_CSysChar *BufDesc,
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224 | const s3d_CDrvD3d9VertDecl &VertDecl)
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225 | {
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226 | if(!Prog)
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227 | return true;
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228 |
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229 | const s3d_CDrvD3d9Prog *ProgImpl
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230 | = s3d_UtilRecogCastSilent<s3d_CDrvD3d9Prog>(Prog);
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231 |
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232 | if(!ProgImpl)
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233 | return true;
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234 |
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235 | UINT ElemCnt = 0;
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236 | S3D_DRV_D3D9_CHECK(
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237 | m_ProgCtx->m_Env, VertDecl->GetDeclaration(0, &ElemCnt));
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238 | if(ElemCnt == 0)
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239 | return false;
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240 |
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241 | s3d_CSysIntps AllocSize = ElemCnt * S3D_SYS_SIZEOFS(D3DVERTEXELEMENT9);
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242 | D3DVERTEXELEMENT9 *ElemArray
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243 | = reinterpret_cast<D3DVERTEXELEMENT9 *>(alloca(AllocSize));
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244 | S3D_DRV_D3D9_CHECK(
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245 | m_ProgCtx->m_Env, VertDecl->GetDeclaration(ElemArray, &ElemCnt));
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246 |
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247 | const D3DXSEMANTIC *SemanticArray =
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248 | ProgImpl->m_VertProgDecl.m_SemanticArray;
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249 | const s3d_CSysIntps nSemantic = ProgImpl->m_VertProgDecl.m_SemanticsCnt;
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250 | s3d_CSysIntps iSemantic;
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251 | for(iSemantic = 0; iSemantic < nSemantic; iSemantic++)
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252 | {
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253 | DWORD Usage = SemanticArray->Usage;
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254 | DWORD UsageIdx = SemanticArray->UsageIndex;
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255 |
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256 | bool Valid = false;
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257 | UINT iElem;
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258 | for(iElem = 0; iElem < ElemCnt; iElem++)
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259 | {
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260 | if(ElemArray[iElem].Usage == Usage
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261 | && ElemArray[iElem].UsageIndex == UsageIdx)
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262 | {
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263 | Valid = true;
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264 | break;
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265 | }
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266 | }
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267 | if(!Valid)
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268 | {
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269 | s3d_CUtilStr CodeInfo, CodeName;
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270 | ProgImpl->GetVertProgCodeInfoName(CodeInfo, CodeName);
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271 | ReportVertProgIncompatible(
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272 | CodeInfo, CodeName, ProgImpl->m_VertProgDecl,
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273 | BufInfo, BufDesc, ElemCnt, ElemArray);
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274 | return false;
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275 | }
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276 | SemanticArray++;
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277 | }
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278 |
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279 | return true;
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280 | }
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281 |
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282 | ///////////////////////////////////////////////////////////////////////////////
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283 |
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284 | void s3d_CDrvD3d9ProgMgr::ReportVertProgIncompatible(
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285 | s3d_CUtilStr_cr CodeInfo, s3d_CUtilStr_cr CodeName,
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286 | const s3d_CDrvD3d9ProgDecl &VertProgDecl,
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287 | const s3d_CSysChar *BufInfo, const s3d_CSysChar *BufDesc,
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288 | s3d_CSysIntps ElemCnt, const D3DVERTEXELEMENT9 *ElemArray)
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289 | {
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290 | s3d_CUtilStr VertBufFmtStr
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291 | = s3d_CDrvD3d9Util::StrOfVertElemArray(ElemCnt, ElemArray);
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292 | s3d_CUtilStr VertProgDeclStr
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293 | = s3d_CDrvD3d9Util::StrOfProgDecl(VertProgDecl);
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294 |
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295 | s3d_CDrvD3d9Error e;
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296 | e.m_Code = "drv/imp/directx/d3d9/drv_d3d9_progmgr.prog_incompatible";
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297 | e.m_StdTempl = "D3D vertex shader \"[1]\" "
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298 | "is incompatible "
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299 | "with vertex declaration of \"[2]\" of object '[3]': "
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300 | "Vertex shader format is '[4]'. Vertex declaration is '[5]'.";
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301 | e.AddInfo(CodeInfo);
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302 | e.AddInfo(CodeName);
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303 | e.AddInfo(BufInfo);
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304 | e.AddInfo(BufDesc);
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305 | e.AddInfo(VertProgDeclStr);
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306 | e.AddInfo(VertBufFmtStr);
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307 | s3d_UtilMsgReportError(m_ProgCtx->m_MsgHandler, e);
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308 |
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309 | e.Reset();
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310 | e.m_Code = "drv/imp/directx/d3d9/drv_d3d9_progmgr.prog_incompatible_sic";
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311 | e.m_StdTempl = "Sic: This vertex declaration of object '[1]' "
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312 | "is incompatible "
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313 | "with the D3D vertex shader \"[2]\" of shader \"[3]\": "
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314 | "Vertex shader format is '[4]'. Vertex declaration is '[5]'.";
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315 | e.AddInfo(BufInfo);
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316 | e.AddInfo(BufDesc);
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317 | e.AddInfo(CodeInfo);
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318 | e.AddInfo(CodeName);
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319 | e.AddInfo(VertProgDeclStr);
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320 | e.AddInfo(VertBufFmtStr);
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321 | s3d_UtilMsgReportError(m_ProgCtx->m_MsgHandler, e);
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322 | }
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323 |
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324 | ///////////////////////////////////////////////////////////////////////////////
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325 |
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326 |
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