/////////////////////////////////////////////////////////////////////////////// // // ## ###### // ###### ### // ## ############### Shark 3D Engine (www.shark3d.com) // ########## # # # // ######## Copyright (c) 1996-2006 Spinor GmbH. // ######### # # # All rights reserved. // ## ########## // ## // /////////////////////////////////////////////////////////////////////////////// #include "drv_d3d9_state.h" #include "drv_d3d9_util.h" #include "drv_d3d9_mmx.h" #include "sys/core/sys_float.h" /////////////////////////////////////////////////////////////////////////////// s3d_CDrvD3d9StateMgr::s3d_CDrvD3d9StateMgr() { m_Env = 0; Invalidate(); } void s3d_CDrvD3d9StateMgr::Invalidate() { m_StateBlk.m_CullMode = -1; m_StateBlk.m_DepthTestMode = -1; m_StateBlk.m_DepthWrite = FALSE; m_StateBlk.m_DepthBias = -1; m_StateBlk.m_SlopeScaleDepthBias = -1; m_StateBlk.m_PaintMode = -1; m_StateBlk.m_AlphaBlendEnabled = -1; m_StateBlk.m_SrcBlend = -1; m_StateBlk.m_DestBlend = -1; m_StateBlk.m_BlendOp = -1; m_StateBlk.m_SeparateAlphaBlendEnabled = -1; m_StateBlk.m_SrcBlendAlpha = -1; m_StateBlk.m_DestBlendAlpha = -1; m_StateBlk.m_BlendOpAlpha = -1; m_StateBlk.m_AlphaTestEnabled = -1; m_StateBlk.m_AlphaTestMode = -1; m_StateBlk.m_AlphaTestRef = -1; m_StateBlk.m_ColorWriteEnabled = 0; m_StateBlk.m_StencilEnabled = -1; m_StateBlk.m_StencilTestModeFront = -1; m_StateBlk.m_StencilTestRef = -1; m_StateBlk.m_StencilTestMask = -1; m_StateBlk.m_StencilWriteMask = -1; m_StateBlk.m_StencilOpFailFront = -1; m_StateBlk.m_StencilOpDepthFailFront = -1; m_StateBlk.m_StencilOpDepthPassFront = -1; m_StateBlk.m_StencilTwoSidedEnabled = -1; m_StateBlk.m_StencilTestModeBack = -1; m_StateBlk.m_StencilOpFailBack = -1; m_StateBlk.m_StencilOpDepthFailBack = -1; m_StateBlk.m_StencilOpDepthPassBack = -1; m_StateBlk.m_FogDensity = -1.f; m_StateBlk.m_FogColor = -1; } void s3d_CDrvD3d9StateMgr::Apply( s3d_CDrvD3d9StateBlk_cr StateBlk) { #ifdef S3D_DRV_D3D9_STATEMGR_APPLYBLOCK SetCullMode(StateBlk.m_CullMode); SetDepthTestMode(StateBlk.m_DepthTestMode); SetDepthWrite(StateBlk.m_DepthWrite); SetPaintMode(StateBlk.m_PaintMode); SetAlphaBlendEnabled(StateBlk.m_AlphaBlendEnabled); SetSrcBlend(StateBlk.m_SrcBlend); SetDestBlend(StateBlk.m_DestBlend); SetBlendOp(StateBlk.m_BlendOp); SetSeparateAlphaBlendEnabled(StateBlk.m_SeparateAlphaBlendEnabled); SetSrcBlendAlpha(StateBlk.m_SrcBlendAlpha); SetDestBlendAlpha(StateBlk.m_DestBlendAlpha); SetBlendOpAlpha(StateBlk.m_BlendOpAlpha); SetAlphaTestEnabled(StateBlk.m_AlphaTestEnabled); SetAlphaTestMode(StateBlk.m_AlphaTestMode); SetAlphaTestRef(StateBlk.m_AlphaTestRef); SetColorWriteEnabled(StateBlk.m_ColorWriteEnabled); SetDepthBias(StateBlk.m_DepthBias, m_StateBlk.m_SlopeScaleDepthBias); SetStencilEnabled(StateBlk.m_StencilEnabled); SetStencilTwoSidedEnabled(StateBlk.m_StencilTwoSidedEnabled); SetStencilTestModeFront(StateBlk.m_StencilTestModeFront); SetStencilTestModeBack(StateBlk.m_StencilTestModeBack); SetStencilTestRef(StateBlk.m_StencilTestRef); SetStencilTestMask(StateBlk.m_StencilTestMask); SetStencilWriteMask(StateBlk.m_StencilWriteMask); SetStencilOpFailFront(StateBlk.m_StencilOpFailFront); SetStencilOpDepthFailFront(StateBlk.m_StencilOpDepthFailFront); SetStencilOpDepthPassFront(StateBlk.m_StencilOpDepthPassFront); SetStencilOpFailBack(StateBlk.m_StencilOpFailBack); SetStencilOpDepthFailBack(StateBlk.m_StencilOpDepthFailBack); SetStencilOpDepthPassBack(StateBlk.m_StencilOpDepthPassBack); SetFogDensity(StateBlk.m_FogDensity); SetFogColor(StateBlk.m_FogColor); #ifdef S3D_DRV_D3D9_STATEMGR_USE_MEMCPY //s3d_DrvD3d9MemcpyMmx16( // &m_StateBlk, &StateBlk, S3D_SYS_SIZEOFS(m_StateBlk)); memcpy(&m_StateBlk, &StateBlk, S3D_SYS_SIZEOFS(m_StateBlk)); #endif #endif //S3D_DRV_D3D9_STATEMGR_APPLYBLOCK } ///////////////////////////////////////////////////////////////////////////////