[2236] | 1 | ///////////////////////////////////////////////////////////////////////////////
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| 2 | //
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| 3 | // ## ######
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| 4 | // ###### ###
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| 5 | // ## ############### Shark 3D Engine (www.shark3d.com)
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| 6 | // ########## # # #
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| 7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
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| 8 | // ######### # # # All rights reserved.
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| 9 | // ## ##########
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| 10 | // ##
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| 11 | //
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| 12 | ///////////////////////////////////////////////////////////////////////////////
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| 13 |
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| 14 | //@cpp
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| 15 | #ifndef S3D_DRV_D3D9_STATE_H
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| 16 | #define S3D_DRV_D3D9_STATE_H
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| 17 |
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| 18 | #include "comp/core/comp_module.h"
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| 19 | #include "drv_d3d9_env.h"
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| 20 | #include "drv_d3d9_util.h"
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| 21 | #include <d3d9.h>
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| 22 | #include <d3dx9.h>
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| 23 |
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| 24 | ///////////////////////////////////////////////////////////////////////////////
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| 25 |
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| 26 | // if enabled, states are cached and applied all at once
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| 27 | //#define S3D_DRV_D3D9_STATEMGR_APPLYBLOCK
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| 28 |
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| 29 | // if using S3D_DRV_D3D9_STATEMGR_APPLYBLOCK use memcpy
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| 30 | #define S3D_DRV_D3D9_STATEMGR_USE_MEMCPY
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| 31 |
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| 32 | // disable check if state is already set, usefull for tracking bugs
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| 33 | //#define S3D_DRV_D3D9_STATE_NOCHECK
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| 34 |
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| 35 | ///////////////////////////////////////////////////////////////////////////////
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| 36 |
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| 37 | #ifndef S3D_DRV_D3D9_STATEMGR_APPLYBLOCK
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| 38 | #define S3D_DRV_D3D9_SETSTATEDIRECT(A) (A)
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| 39 | #define S3D_DRV_D3D9_ASSIGN(A, B) (A = B)
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| 40 | #else
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| 41 | #define S3D_DRV_D3D9_SETSTATEDIRECT(A)
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| 42 | #ifdef S3D_DRV_D3D9_STATEMGR_USE_MEMCPY
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| 43 | #define S3D_DRV_D3D9_ASSIGN(A, B)
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| 44 | #else
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| 45 | #define S3D_DRV_D3D9_ASSIGN(A, B) (A = B)
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| 46 | #endif
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| 47 | #endif
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| 48 |
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| 49 | #ifndef S3D_DRV_D3D9_STATE_NOCHECK
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| 50 | #define S3D_DRV_D3D9_STATE_NE(A, B) if((A) != (B))
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| 51 | #else
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| 52 | #define S3D_DRV_D3D9_STATE_NE(A, B)
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| 53 | #endif
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| 54 |
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| 55 | ///////////////////////////////////////////////////////////////////////////////
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| 56 |
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| 57 | //@
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| 58 | D3DX_ALIGN16 struct s3d_CDrvD3d9StateBlk
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| 59 | {
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| 60 | int m_CullMode;
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| 61 | int m_DepthTestMode;
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| 62 | BOOL m_DepthWrite;
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| 63 | float m_DepthBias;
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| 64 | float m_SlopeScaleDepthBias;
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| 65 | int m_PaintMode;
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| 66 |
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| 67 | BOOL m_AlphaBlendEnabled;
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| 68 | int m_SrcBlend;
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| 69 | int m_DestBlend;
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| 70 | int m_BlendOp;
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| 71 | BOOL m_SeparateAlphaBlendEnabled;
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| 72 | int m_SrcBlendAlpha;
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| 73 | int m_DestBlendAlpha;
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| 74 | int m_BlendOpAlpha;
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| 75 |
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| 76 | BOOL m_AlphaTestEnabled;
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| 77 | int m_AlphaTestMode;
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| 78 | int m_AlphaTestRef;
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| 79 |
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| 80 | int m_ColorWriteEnabled;
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| 81 |
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| 82 | BOOL m_StencilEnabled;
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| 83 | int m_StencilTestModeFront;
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| 84 | int m_StencilTestRef;
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| 85 | int m_StencilTestMask;
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| 86 | int m_StencilWriteMask;
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| 87 | int m_StencilOpFailFront;
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| 88 | int m_StencilOpDepthFailFront;
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| 89 | int m_StencilOpDepthPassFront;
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| 90 | BOOL m_StencilTwoSidedEnabled;
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| 91 | int m_StencilTestModeBack;
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| 92 | int m_StencilOpFailBack;
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| 93 | int m_StencilOpDepthFailBack;
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| 94 | int m_StencilOpDepthPassBack;
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| 95 | D3DCOLOR m_FogColor;
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| 96 | float m_FogDensity;
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| 97 | };
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| 98 |
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| 99 | //@
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| 100 | typedef const s3d_CDrvD3d9StateBlk &s3d_CDrvD3d9StateBlk_cr;
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| 101 |
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| 102 | ///////////////////////////////////////////////////////////////////////////////
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| 103 |
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| 104 | //@
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| 105 | class s3d_CDrvD3d9StateMgr
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| 106 | {
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| 107 | public:
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| 108 | s3d_CDrvD3d9StateMgr();
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| 109 |
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| 110 | void Invalidate();
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| 111 | void Apply(
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| 112 | s3d_CDrvD3d9StateBlk_cr StateBlk);
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| 113 |
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| 114 | void SetCullMode(
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| 115 | int CullMode);
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| 116 |
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| 117 | void SetDepthTestMode(
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| 118 | int DepthTestMode);
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| 119 | void SetDepthWrite(
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| 120 | int DepthWrite);
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| 121 |
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| 122 | void SetPaintMode(
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| 123 | int PaintMode);
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| 124 |
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| 125 | void SetAlphaBlendEnabled(
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| 126 | BOOL AlphaBlendEnabled);
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| 127 | void SetSrcBlend(
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| 128 | int SrcBlend);
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| 129 | void SetDestBlend(
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| 130 | int DestBlend);
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| 131 | void SetBlendOp(
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| 132 | int BlendOp);
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| 133 | void SetSeparateAlphaBlendEnabled(
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| 134 | BOOL SeparateAlphaBlendEnabled);
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| 135 | void SetSrcBlendAlpha(
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| 136 | int SrcBlendAlpha);
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| 137 | void SetDestBlendAlpha(
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| 138 | int DestBlendAlpha);
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| 139 | void SetBlendOpAlpha(
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| 140 | int BlendOpAlpha);
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| 141 |
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| 142 | void SetAlphaTestEnabled(
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| 143 | BOOL AlphaTestEnabled);
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| 144 | void SetAlphaTestMode(
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| 145 | int AlphaTestMode);
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| 146 | void SetAlphaTestRef(
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| 147 | int AlphaTestRef);
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| 148 | void SetColorWriteEnabled(
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| 149 | int ColorWriteEnabled);
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| 150 | void SetDepthBias(
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| 151 | float DepthBias, float SlopeScaleDepthBias);
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| 152 |
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| 153 | void SetStencilEnabled(
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| 154 | BOOL StencilEnabled);
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| 155 | void SetStencilTwoSidedEnabled(
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| 156 | BOOL StencilTwoSidedEnabled);
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| 157 | void SetStencilTestModeFront(
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| 158 | int StencilTestModeFront);
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| 159 | void SetStencilTestModeBack(
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| 160 | int StencilTestModeBack);
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| 161 | void SetStencilTestRef(
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| 162 | int StencilTestRef);
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| 163 | void SetStencilTestMask(
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| 164 | int StencilTestMask);
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| 165 | void SetStencilWriteMask(
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| 166 | int StencilWriteMask);
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| 167 | void SetStencilOpFailFront(
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| 168 | int StencilOpFailFront);
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| 169 | void SetStencilOpDepthFailFront(
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| 170 | int StencilOpDepthFailFront);
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| 171 | void SetStencilOpDepthPassFront(
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| 172 | int StencilOpDepthPassFront);
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| 173 | void SetStencilOpFailBack(
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| 174 | int StencilOpFailBack);
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| 175 | void SetStencilOpDepthFailBack(
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| 176 | int StencilOpDepthFailBack);
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| 177 | void SetStencilOpDepthPassBack(
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| 178 | int StencilOpDepthPassBack);
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| 179 |
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| 180 | void SetFogDensity(
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| 181 | float FogDensity);
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| 182 | void SetFogColor(
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| 183 | const D3DCOLOR &FogColor);
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| 184 |
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| 185 | private:
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| 186 | s3d_CDrvD3d9StateBlk m_StateBlk;
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| 187 | s3d_CUtilMsgHandlerPtr m_MsgHandler;
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| 188 | s3d_CDrvD3d9Env *m_Env;
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| 189 | s3d_CDrvD3d9Device m_D3dDev;
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| 190 |
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| 191 | friend class s3d_CDrvD3d9GfxEngCLOD;
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| 192 | };
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| 193 |
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| 194 | ///////////////////////////////////////////////////////////////////////////////
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| 195 |
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| 196 | //@
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| 197 | class s3d_CDrvD3d9StateUtil
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| 198 | {
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| 199 | public:
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| 200 |
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| 201 | //@
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| 202 | static HRESULT SetRenderStateI(
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| 203 | LPDIRECT3DDEVICE9 D3dDev,
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| 204 | D3DRENDERSTATETYPE State, DWORD Value);
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| 205 |
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| 206 | //@
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| 207 | static HRESULT SetRenderStateF(
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| 208 | LPDIRECT3DDEVICE9 D3dDev,
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| 209 | D3DRENDERSTATETYPE State, float Value);
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| 210 |
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| 211 | //@
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| 212 | static HRESULT SetSamplerStateI(
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| 213 | LPDIRECT3DDEVICE9 D3dDev,
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| 214 | DWORD Samp, D3DSAMPLERSTATETYPE Type, DWORD Value);
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| 215 |
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| 216 | //@
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| 217 | static HRESULT SetSamplerStateF(
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| 218 | LPDIRECT3DDEVICE9 D3dDev,
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| 219 | DWORD Samp, D3DSAMPLERSTATETYPE Type, float Value);
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| 220 |
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| 221 | //@
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| 222 | static HRESULT SetTextureStageStateI(
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| 223 | LPDIRECT3DDEVICE9 D3dDev,
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| 224 | DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
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| 225 |
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| 226 | //@
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| 227 | static HRESULT SetTextureStageStateF(
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| 228 | LPDIRECT3DDEVICE9 D3dDev,
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| 229 | DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, float Value);
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| 230 | };
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| 231 |
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| 232 | ///////////////////////////////////////////////////////////////////////////////
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| 233 | // Definitions
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| 234 |
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| 235 | S3D_DRV_D3D9_INLINE
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| 236 | void s3d_CDrvD3d9StateMgr::SetCullMode(
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| 237 | int CullMode)
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| 238 | {
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| 239 | S3D_DRV_D3D9_STATE_NE(
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| 240 | m_StateBlk.m_CullMode, CullMode)
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| 241 | {
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| 242 | S3D_DRV_D3D9_ASSIGN(m_StateBlk.m_CullMode, CullMode);
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| 243 | S3D_DRV_D3D9_CHECK(
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| 244 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
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| 245 | m_D3dDev, D3DRS_CULLMODE, CullMode));
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| 246 | }
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| 247 | }
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| 248 |
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| 249 | S3D_DRV_D3D9_INLINE
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| 250 | void s3d_CDrvD3d9StateMgr::SetDepthTestMode(
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| 251 | int DepthTestMode)
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| 252 | {
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| 253 | S3D_DRV_D3D9_STATE_NE(
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| 254 | m_StateBlk.m_DepthTestMode, DepthTestMode)
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| 255 | {
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| 256 | S3D_DRV_D3D9_ASSIGN(m_StateBlk.m_DepthTestMode, DepthTestMode);
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| 257 | S3D_DRV_D3D9_CHECK(
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| 258 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
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| 259 | m_D3dDev, D3DRS_ZFUNC, DepthTestMode));
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| 260 | }
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| 261 | }
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| 262 |
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| 263 | S3D_DRV_D3D9_INLINE
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| 264 | void s3d_CDrvD3d9StateMgr::SetDepthWrite(
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| 265 | int DepthWrite)
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| 266 | {
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| 267 | S3D_DRV_D3D9_STATE_NE(
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| 268 | m_StateBlk.m_DepthWrite, DepthWrite)
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| 269 | {
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| 270 | S3D_DRV_D3D9_ASSIGN(m_StateBlk.m_DepthWrite, DepthWrite);
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| 271 | S3D_DRV_D3D9_CHECK(
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| 272 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
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| 273 | m_D3dDev, D3DRS_ZWRITEENABLE, DepthWrite));
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| 274 | }
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| 275 | }
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| 276 |
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| 277 | S3D_DRV_D3D9_INLINE
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| 278 | void s3d_CDrvD3d9StateMgr::SetPaintMode(
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| 279 | int PaintMode)
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| 280 | {
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| 281 | S3D_DRV_D3D9_STATE_NE(
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| 282 | m_StateBlk.m_PaintMode, PaintMode)
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| 283 | {
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| 284 | S3D_DRV_D3D9_ASSIGN(m_StateBlk.m_PaintMode, PaintMode);
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| 285 | S3D_DRV_D3D9_CHECK(
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| 286 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
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| 287 | m_D3dDev, D3DRS_FILLMODE, PaintMode));
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| 288 | }
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| 289 | }
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| 290 |
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| 291 | S3D_DRV_D3D9_INLINE
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| 292 | void s3d_CDrvD3d9StateMgr::SetAlphaBlendEnabled(
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| 293 | BOOL AlphaBlendEnabled)
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| 294 | {
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| 295 | S3D_DRV_D3D9_STATE_NE(
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| 296 | m_StateBlk.m_AlphaBlendEnabled, AlphaBlendEnabled)
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| 297 | {
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| 298 | S3D_DRV_D3D9_ASSIGN(m_StateBlk.m_AlphaBlendEnabled, AlphaBlendEnabled);
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| 299 | S3D_DRV_D3D9_CHECK(
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| 300 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
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| 301 | m_D3dDev, D3DRS_ALPHABLENDENABLE, AlphaBlendEnabled));
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| 302 | }
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| 303 | }
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| 304 |
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| 305 | S3D_DRV_D3D9_INLINE
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| 306 | void s3d_CDrvD3d9StateMgr::SetSrcBlend(
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| 307 | int SrcBlend)
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| 308 | {
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| 309 | S3D_DRV_D3D9_STATE_NE(
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| 310 | m_StateBlk.m_SrcBlend, SrcBlend)
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| 311 | {
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| 312 | S3D_DRV_D3D9_ASSIGN(m_StateBlk.m_SrcBlend, SrcBlend);
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| 313 | S3D_DRV_D3D9_CHECK(
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| 314 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
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| 315 | m_D3dDev, D3DRS_SRCBLEND, SrcBlend));
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| 316 | }
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| 317 | }
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| 318 |
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| 319 | S3D_DRV_D3D9_INLINE
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| 320 | void s3d_CDrvD3d9StateMgr::SetDestBlend(
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| 321 | int DestBlend)
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| 322 | {
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| 323 | S3D_DRV_D3D9_STATE_NE(
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| 324 | m_StateBlk.m_DestBlend, DestBlend)
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| 325 | {
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| 326 | S3D_DRV_D3D9_ASSIGN(m_StateBlk.m_DestBlend, DestBlend);
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| 327 | S3D_DRV_D3D9_CHECK(
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| 328 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
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| 329 | m_D3dDev, D3DRS_DESTBLEND, DestBlend));
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| 330 | }
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| 331 | }
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| 332 |
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| 333 | S3D_DRV_D3D9_INLINE
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| 334 | void s3d_CDrvD3d9StateMgr::SetBlendOp(
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| 335 | int BlendOp)
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| 336 | {
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| 337 | S3D_DRV_D3D9_STATE_NE(
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| 338 | m_StateBlk.m_BlendOp, BlendOp)
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| 339 | {
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| 340 | S3D_DRV_D3D9_ASSIGN(m_StateBlk.m_BlendOp, BlendOp);
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| 341 | S3D_DRV_D3D9_CHECK(
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| 342 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
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| 343 | m_D3dDev, D3DRS_BLENDOP, BlendOp));
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| 344 | }
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| 345 | }
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| 346 |
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| 347 | S3D_DRV_D3D9_INLINE
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| 348 | void s3d_CDrvD3d9StateMgr::SetSeparateAlphaBlendEnabled(
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| 349 | BOOL SeparateAlphaBlendEnabled)
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| 350 | {
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| 351 | S3D_DRV_D3D9_STATE_NE(
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| 352 | m_StateBlk.m_SeparateAlphaBlendEnabled, SeparateAlphaBlendEnabled)
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| 353 | {
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| 354 | S3D_DRV_D3D9_ASSIGN(m_StateBlk.m_SeparateAlphaBlendEnabled,
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| 355 | SeparateAlphaBlendEnabled);
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| 356 | S3D_DRV_D3D9_CHECK(
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| 357 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
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| 358 | m_D3dDev, D3DRS_SEPARATEALPHABLENDENABLE,
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| 359 | SeparateAlphaBlendEnabled));
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| 360 | }
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| 361 | }
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| 362 |
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| 363 | S3D_DRV_D3D9_INLINE
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| 364 | void s3d_CDrvD3d9StateMgr::SetSrcBlendAlpha(
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| 365 | int SrcBlendAlpha)
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| 366 | {
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| 367 | S3D_DRV_D3D9_STATE_NE(
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| 368 | m_StateBlk.m_SrcBlendAlpha, SrcBlendAlpha)
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| 369 | {
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| 370 | S3D_DRV_D3D9_ASSIGN(m_StateBlk.m_SrcBlendAlpha, SrcBlendAlpha);
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| 371 | S3D_DRV_D3D9_CHECK(
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| 372 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
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| 373 | m_D3dDev, D3DRS_SRCBLENDALPHA, SrcBlendAlpha));
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| 374 | }
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| 375 | }
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| 376 |
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| 377 | S3D_DRV_D3D9_INLINE
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| 378 | void s3d_CDrvD3d9StateMgr::SetDestBlendAlpha(
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| 379 | int DestBlendAlpha)
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| 380 | {
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| 381 | S3D_DRV_D3D9_STATE_NE(
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| 382 | m_StateBlk.m_DestBlendAlpha, DestBlendAlpha)
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| 383 | {
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| 384 | S3D_DRV_D3D9_ASSIGN(m_StateBlk.m_DestBlendAlpha, DestBlendAlpha);
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| 385 | S3D_DRV_D3D9_CHECK(
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| 386 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
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| 387 | m_D3dDev, D3DRS_DESTBLENDALPHA, DestBlendAlpha));
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| 388 | }
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| 389 | }
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| 390 |
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| 391 | S3D_DRV_D3D9_INLINE
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| 392 | void s3d_CDrvD3d9StateMgr::SetBlendOpAlpha(
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| 393 | int BlendOpAlpha)
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| 394 | {
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| 395 | S3D_DRV_D3D9_STATE_NE(
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| 396 | m_StateBlk.m_BlendOpAlpha, BlendOpAlpha)
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| 397 | {
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| 398 | S3D_DRV_D3D9_ASSIGN(m_StateBlk.m_BlendOpAlpha, BlendOpAlpha);
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| 399 | S3D_DRV_D3D9_CHECK(
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| 400 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
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| 401 | m_D3dDev, D3DRS_BLENDOPALPHA, BlendOpAlpha));
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| 402 | }
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| 403 | }
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| 404 |
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| 405 | S3D_DRV_D3D9_INLINE
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| 406 | void s3d_CDrvD3d9StateMgr::SetAlphaTestEnabled(
|
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| 407 | BOOL AlphaTestEnabled)
|
---|
| 408 | {
|
---|
| 409 | S3D_DRV_D3D9_STATE_NE(
|
---|
| 410 | m_StateBlk.m_AlphaTestEnabled, AlphaTestEnabled)
|
---|
| 411 | {
|
---|
| 412 | S3D_DRV_D3D9_ASSIGN(m_StateBlk.m_AlphaTestEnabled, AlphaTestEnabled);
|
---|
| 413 | S3D_DRV_D3D9_CHECK(
|
---|
| 414 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
| 415 | m_D3dDev, D3DRS_ALPHATESTENABLE, AlphaTestEnabled));
|
---|
| 416 | }
|
---|
| 417 | }
|
---|
| 418 |
|
---|
| 419 | S3D_DRV_D3D9_INLINE
|
---|
| 420 | void s3d_CDrvD3d9StateMgr::SetAlphaTestMode(
|
---|
| 421 | int AlphaTestMode)
|
---|
| 422 | {
|
---|
| 423 | S3D_DRV_D3D9_STATE_NE(
|
---|
| 424 | m_StateBlk.m_AlphaTestMode, AlphaTestMode)
|
---|
| 425 | {
|
---|
| 426 | S3D_DRV_D3D9_ASSIGN(m_StateBlk.m_AlphaTestMode, AlphaTestMode);
|
---|
| 427 | S3D_DRV_D3D9_CHECK(
|
---|
| 428 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
| 429 | m_D3dDev, D3DRS_ALPHAFUNC, AlphaTestMode));
|
---|
| 430 | }
|
---|
| 431 | }
|
---|
| 432 |
|
---|
| 433 | S3D_DRV_D3D9_INLINE
|
---|
| 434 | void s3d_CDrvD3d9StateMgr::SetAlphaTestRef(
|
---|
| 435 | int AlphaTestRef)
|
---|
| 436 | {
|
---|
| 437 | S3D_DRV_D3D9_STATE_NE(
|
---|
| 438 | m_StateBlk.m_AlphaTestRef, AlphaTestRef)
|
---|
| 439 | {
|
---|
| 440 | S3D_DRV_D3D9_ASSIGN(m_StateBlk.m_AlphaTestRef, AlphaTestRef);
|
---|
| 441 | S3D_DRV_D3D9_CHECK(
|
---|
| 442 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
| 443 | m_D3dDev, D3DRS_ALPHAREF, AlphaTestRef));
|
---|
| 444 | }
|
---|
| 445 | }
|
---|
| 446 |
|
---|
| 447 | S3D_DRV_D3D9_INLINE
|
---|
| 448 | void s3d_CDrvD3d9StateMgr::SetColorWriteEnabled(
|
---|
| 449 | int ColorWriteEnabled)
|
---|
| 450 | {
|
---|
| 451 | S3D_DRV_D3D9_STATE_NE(
|
---|
| 452 | m_StateBlk.m_ColorWriteEnabled, ColorWriteEnabled)
|
---|
| 453 | {
|
---|
| 454 | S3D_DRV_D3D9_ASSIGN(m_StateBlk.m_ColorWriteEnabled, ColorWriteEnabled);
|
---|
| 455 | S3D_DRV_D3D9_CHECK(
|
---|
| 456 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
| 457 | m_D3dDev, D3DRS_COLORWRITEENABLE, ColorWriteEnabled));
|
---|
| 458 | }
|
---|
| 459 | }
|
---|
| 460 |
|
---|
| 461 | S3D_DRV_D3D9_INLINE
|
---|
| 462 | void s3d_CDrvD3d9StateMgr::SetDepthBias(
|
---|
| 463 | float DepthBias, float SlopeScaleDepthBias)
|
---|
| 464 | {
|
---|
| 465 | S3D_DRV_D3D9_STATE_NE(
|
---|
| 466 | m_StateBlk.m_DepthBias, DepthBias)
|
---|
| 467 | {
|
---|
| 468 | S3D_DRV_D3D9_ASSIGN(m_StateBlk.m_DepthBias, DepthBias);
|
---|
| 469 | S3D_DRV_D3D9_CHECK(
|
---|
| 470 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateF(
|
---|
| 471 | m_D3dDev, D3DRS_DEPTHBIAS, DepthBias));
|
---|
| 472 | }
|
---|
| 473 | S3D_DRV_D3D9_STATE_NE(
|
---|
| 474 | m_StateBlk.m_SlopeScaleDepthBias, SlopeScaleDepthBias)
|
---|
| 475 | {
|
---|
| 476 | S3D_DRV_D3D9_ASSIGN(
|
---|
| 477 | m_StateBlk.m_SlopeScaleDepthBias, SlopeScaleDepthBias);
|
---|
| 478 | S3D_DRV_D3D9_CHECK(
|
---|
| 479 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateF(
|
---|
| 480 | m_D3dDev, D3DRS_SLOPESCALEDEPTHBIAS, SlopeScaleDepthBias));
|
---|
| 481 | }
|
---|
| 482 | }
|
---|
| 483 |
|
---|
| 484 | S3D_DRV_D3D9_INLINE
|
---|
| 485 | void s3d_CDrvD3d9StateMgr::SetStencilEnabled(
|
---|
| 486 | BOOL StencilEnabled)
|
---|
| 487 | {
|
---|
| 488 | S3D_DRV_D3D9_STATE_NE(
|
---|
| 489 | m_StateBlk.m_StencilEnabled, StencilEnabled)
|
---|
| 490 | {
|
---|
| 491 | S3D_DRV_D3D9_ASSIGN(m_StateBlk.m_StencilEnabled, StencilEnabled);
|
---|
| 492 | S3D_DRV_D3D9_CHECK(
|
---|
| 493 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
| 494 | m_D3dDev, D3DRS_STENCILENABLE, StencilEnabled));
|
---|
| 495 | }
|
---|
| 496 | }
|
---|
| 497 |
|
---|
| 498 | S3D_DRV_D3D9_INLINE
|
---|
| 499 | void s3d_CDrvD3d9StateMgr::SetStencilTwoSidedEnabled(
|
---|
| 500 | BOOL StencilTwoSidedEnabled)
|
---|
| 501 | {
|
---|
| 502 | S3D_DRV_D3D9_STATE_NE(
|
---|
| 503 | m_StateBlk.m_StencilTwoSidedEnabled, StencilTwoSidedEnabled)
|
---|
| 504 | {
|
---|
| 505 | S3D_DRV_D3D9_ASSIGN(
|
---|
| 506 | m_StateBlk.m_StencilTwoSidedEnabled, StencilTwoSidedEnabled);
|
---|
| 507 | S3D_DRV_D3D9_CHECK(
|
---|
| 508 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
| 509 | m_D3dDev, D3DRS_TWOSIDEDSTENCILMODE,
|
---|
| 510 | StencilTwoSidedEnabled));
|
---|
| 511 | }
|
---|
| 512 | }
|
---|
| 513 |
|
---|
| 514 | S3D_DRV_D3D9_INLINE
|
---|
| 515 | void s3d_CDrvD3d9StateMgr::SetStencilTestModeFront(
|
---|
| 516 | int StencilTestModeFront)
|
---|
| 517 | {
|
---|
| 518 | S3D_DRV_D3D9_STATE_NE(
|
---|
| 519 | m_StateBlk.m_StencilTestModeFront, StencilTestModeFront)
|
---|
| 520 | {
|
---|
| 521 | S3D_DRV_D3D9_ASSIGN(
|
---|
| 522 | m_StateBlk.m_StencilTestModeFront, StencilTestModeFront);
|
---|
| 523 | S3D_DRV_D3D9_CHECK(
|
---|
| 524 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
| 525 | m_D3dDev, D3DRS_STENCILFUNC, StencilTestModeFront));
|
---|
| 526 | }
|
---|
| 527 | }
|
---|
| 528 |
|
---|
| 529 | S3D_DRV_D3D9_INLINE
|
---|
| 530 | void s3d_CDrvD3d9StateMgr::SetStencilTestModeBack(
|
---|
| 531 | int StencilTestModeBack)
|
---|
| 532 | {
|
---|
| 533 | S3D_DRV_D3D9_STATE_NE(
|
---|
| 534 | m_StateBlk.m_StencilTestModeBack, StencilTestModeBack)
|
---|
| 535 | {
|
---|
| 536 | S3D_DRV_D3D9_ASSIGN(
|
---|
| 537 | m_StateBlk.m_StencilTestModeBack, StencilTestModeBack);
|
---|
| 538 | S3D_DRV_D3D9_CHECK(
|
---|
| 539 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
| 540 | m_D3dDev, D3DRS_CCW_STENCILFUNC, StencilTestModeBack));
|
---|
| 541 | }
|
---|
| 542 | }
|
---|
| 543 |
|
---|
| 544 | S3D_DRV_D3D9_INLINE
|
---|
| 545 | void s3d_CDrvD3d9StateMgr::SetStencilTestRef(
|
---|
| 546 | int StencilTestRef)
|
---|
| 547 | {
|
---|
| 548 | S3D_DRV_D3D9_STATE_NE(
|
---|
| 549 | m_StateBlk.m_StencilTestRef, StencilTestRef)
|
---|
| 550 | {
|
---|
| 551 | S3D_DRV_D3D9_ASSIGN(m_StateBlk.m_StencilTestRef, StencilTestRef);
|
---|
| 552 | S3D_DRV_D3D9_CHECK(
|
---|
| 553 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
| 554 | m_D3dDev, D3DRS_STENCILREF, StencilTestRef));
|
---|
| 555 | }
|
---|
| 556 | }
|
---|
| 557 |
|
---|
| 558 | S3D_DRV_D3D9_INLINE
|
---|
| 559 | void s3d_CDrvD3d9StateMgr::SetStencilTestMask(
|
---|
| 560 | int StencilTestMask)
|
---|
| 561 | {
|
---|
| 562 | S3D_DRV_D3D9_STATE_NE(
|
---|
| 563 | m_StateBlk.m_StencilTestMask, StencilTestMask)
|
---|
| 564 | {
|
---|
| 565 | S3D_DRV_D3D9_ASSIGN(m_StateBlk.m_StencilTestMask, StencilTestMask);
|
---|
| 566 | S3D_DRV_D3D9_CHECK(
|
---|
| 567 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
| 568 | m_D3dDev, D3DRS_STENCILMASK, StencilTestMask));
|
---|
| 569 | }
|
---|
| 570 | }
|
---|
| 571 |
|
---|
| 572 | S3D_DRV_D3D9_INLINE
|
---|
| 573 | void s3d_CDrvD3d9StateMgr::SetStencilWriteMask(
|
---|
| 574 | int StencilWriteMask)
|
---|
| 575 | {
|
---|
| 576 | S3D_DRV_D3D9_STATE_NE(
|
---|
| 577 | m_StateBlk.m_StencilWriteMask, StencilWriteMask)
|
---|
| 578 | {
|
---|
| 579 | S3D_DRV_D3D9_ASSIGN(m_StateBlk.m_StencilWriteMask, StencilWriteMask);
|
---|
| 580 | S3D_DRV_D3D9_CHECK(
|
---|
| 581 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
| 582 | m_D3dDev, D3DRS_STENCILWRITEMASK, StencilWriteMask));
|
---|
| 583 | }
|
---|
| 584 | }
|
---|
| 585 |
|
---|
| 586 | S3D_DRV_D3D9_INLINE
|
---|
| 587 | void s3d_CDrvD3d9StateMgr::SetStencilOpFailFront(
|
---|
| 588 | int StencilOpFailFront)
|
---|
| 589 | {
|
---|
| 590 | S3D_DRV_D3D9_STATE_NE(
|
---|
| 591 | m_StateBlk.m_StencilOpFailFront, StencilOpFailFront)
|
---|
| 592 | {
|
---|
| 593 | S3D_DRV_D3D9_ASSIGN(
|
---|
| 594 | m_StateBlk.m_StencilOpFailFront, StencilOpFailFront);
|
---|
| 595 | S3D_DRV_D3D9_CHECK(
|
---|
| 596 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
| 597 | m_D3dDev, D3DRS_STENCILFAIL, StencilOpFailFront));
|
---|
| 598 | }
|
---|
| 599 | }
|
---|
| 600 |
|
---|
| 601 | S3D_DRV_D3D9_INLINE
|
---|
| 602 | void s3d_CDrvD3d9StateMgr::SetStencilOpDepthFailFront(
|
---|
| 603 | int StencilOpDepthFailFront)
|
---|
| 604 | {
|
---|
| 605 | S3D_DRV_D3D9_STATE_NE(
|
---|
| 606 | m_StateBlk.m_StencilOpDepthFailFront, StencilOpDepthFailFront)
|
---|
| 607 | {
|
---|
| 608 | S3D_DRV_D3D9_ASSIGN(
|
---|
| 609 | m_StateBlk.m_StencilOpDepthFailFront,
|
---|
| 610 | StencilOpDepthFailFront);
|
---|
| 611 | S3D_DRV_D3D9_CHECK(
|
---|
| 612 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
| 613 | m_D3dDev, D3DRS_STENCILZFAIL, StencilOpDepthFailFront));
|
---|
| 614 | }
|
---|
| 615 | }
|
---|
| 616 |
|
---|
| 617 | S3D_DRV_D3D9_INLINE
|
---|
| 618 | void s3d_CDrvD3d9StateMgr::SetStencilOpDepthPassFront(
|
---|
| 619 | int StencilOpDepthPassFront)
|
---|
| 620 | {
|
---|
| 621 | S3D_DRV_D3D9_STATE_NE(
|
---|
| 622 | m_StateBlk.m_StencilOpDepthPassFront, StencilOpDepthPassFront)
|
---|
| 623 | {
|
---|
| 624 | S3D_DRV_D3D9_ASSIGN(
|
---|
| 625 | m_StateBlk.m_StencilOpDepthPassFront,
|
---|
| 626 | StencilOpDepthPassFront);
|
---|
| 627 | S3D_DRV_D3D9_CHECK(
|
---|
| 628 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
| 629 | m_D3dDev, D3DRS_STENCILPASS, StencilOpDepthPassFront));
|
---|
| 630 | }
|
---|
| 631 | }
|
---|
| 632 |
|
---|
| 633 | S3D_DRV_D3D9_INLINE
|
---|
| 634 | void s3d_CDrvD3d9StateMgr::SetStencilOpFailBack(
|
---|
| 635 | int StencilOpFailBack)
|
---|
| 636 | {
|
---|
| 637 | S3D_DRV_D3D9_STATE_NE(
|
---|
| 638 | m_StateBlk.m_StencilOpFailBack, StencilOpFailBack)
|
---|
| 639 | {
|
---|
| 640 | S3D_DRV_D3D9_ASSIGN(
|
---|
| 641 | m_StateBlk.m_StencilOpFailBack, StencilOpFailBack);
|
---|
| 642 | S3D_DRV_D3D9_CHECK(
|
---|
| 643 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
| 644 | m_D3dDev, D3DRS_CCW_STENCILFAIL, StencilOpFailBack));
|
---|
| 645 | }
|
---|
| 646 | }
|
---|
| 647 |
|
---|
| 648 | S3D_DRV_D3D9_INLINE
|
---|
| 649 | void s3d_CDrvD3d9StateMgr::SetStencilOpDepthFailBack(
|
---|
| 650 | int StencilOpDepthFailBack)
|
---|
| 651 | {
|
---|
| 652 | S3D_DRV_D3D9_STATE_NE(
|
---|
| 653 | m_StateBlk.m_StencilOpDepthFailBack, StencilOpDepthFailBack)
|
---|
| 654 | {
|
---|
| 655 | S3D_DRV_D3D9_ASSIGN(
|
---|
| 656 | m_StateBlk.m_StencilOpDepthFailBack, StencilOpDepthFailBack);
|
---|
| 657 | S3D_DRV_D3D9_CHECK(
|
---|
| 658 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
| 659 | m_D3dDev, D3DRS_CCW_STENCILZFAIL, StencilOpDepthFailBack));
|
---|
| 660 | }
|
---|
| 661 | }
|
---|
| 662 |
|
---|
| 663 | S3D_DRV_D3D9_INLINE
|
---|
| 664 | void s3d_CDrvD3d9StateMgr::SetStencilOpDepthPassBack(
|
---|
| 665 | int StencilOpDepthPassBack)
|
---|
| 666 | {
|
---|
| 667 | S3D_DRV_D3D9_STATE_NE(
|
---|
| 668 | m_StateBlk.m_StencilOpDepthPassBack, StencilOpDepthPassBack)
|
---|
| 669 | {
|
---|
| 670 | S3D_DRV_D3D9_ASSIGN(
|
---|
| 671 | m_StateBlk.m_StencilOpDepthPassBack, StencilOpDepthPassBack);
|
---|
| 672 | S3D_DRV_D3D9_CHECK(
|
---|
| 673 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
| 674 | m_D3dDev, D3DRS_CCW_STENCILPASS, StencilOpDepthPassBack));
|
---|
| 675 | }
|
---|
| 676 | }
|
---|
| 677 |
|
---|
| 678 | S3D_DRV_D3D9_INLINE
|
---|
| 679 | void s3d_CDrvD3d9StateMgr::SetFogDensity(
|
---|
| 680 | float FogDensity)
|
---|
| 681 | {
|
---|
| 682 | S3D_DRV_D3D9_STATE_NE(
|
---|
| 683 | m_StateBlk.m_FogDensity, FogDensity)
|
---|
| 684 | {
|
---|
| 685 | S3D_DRV_D3D9_ASSIGN(m_StateBlk.m_FogDensity, FogDensity);
|
---|
| 686 | if(m_StateBlk.m_FogDensity > 0)
|
---|
| 687 | {
|
---|
| 688 | S3D_DRV_D3D9_CHECK(
|
---|
| 689 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
| 690 | m_D3dDev, D3DRS_FOGENABLE, TRUE));
|
---|
| 691 | S3D_DRV_D3D9_CHECK(
|
---|
| 692 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
| 693 | m_D3dDev, D3DRS_FOGTABLEMODE, D3DFOG_EXP));
|
---|
| 694 | S3D_DRV_D3D9_CHECK(
|
---|
| 695 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateF(
|
---|
| 696 | m_D3dDev, D3DRS_FOGDENSITY, FogDensity));
|
---|
| 697 | }
|
---|
| 698 | else
|
---|
| 699 | {
|
---|
| 700 | S3D_DRV_D3D9_CHECK(
|
---|
| 701 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
| 702 | m_D3dDev, D3DRS_FOGENABLE, FALSE));
|
---|
| 703 | }
|
---|
| 704 | }
|
---|
| 705 | }
|
---|
| 706 |
|
---|
| 707 | S3D_DRV_D3D9_INLINE
|
---|
| 708 | void s3d_CDrvD3d9StateMgr::SetFogColor(
|
---|
| 709 | const D3DCOLOR &FogColor)
|
---|
| 710 | {
|
---|
| 711 | S3D_DRV_D3D9_STATE_NE(
|
---|
| 712 | m_StateBlk.m_FogColor, FogColor)
|
---|
| 713 | {
|
---|
| 714 | S3D_DRV_D3D9_ASSIGN(m_StateBlk.m_FogColor, FogColor);
|
---|
| 715 | S3D_DRV_D3D9_CHECK(
|
---|
| 716 | m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
| 717 | m_D3dDev, D3DRS_FOGCOLOR, FogColor));
|
---|
| 718 | }
|
---|
| 719 | }
|
---|
| 720 |
|
---|
| 721 | ///////////////////////////////////////////////////////////////////////////////
|
---|
| 722 |
|
---|
| 723 | S3D_DRV_D3D9_INLINE
|
---|
| 724 | HRESULT s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
| 725 | LPDIRECT3DDEVICE9 D3dDev, D3DRENDERSTATETYPE State, DWORD Value)
|
---|
| 726 | {
|
---|
| 727 | if(D3dDev)
|
---|
| 728 | return D3dDev->SetRenderState(State, Value);
|
---|
| 729 | else
|
---|
| 730 | return 0;
|
---|
| 731 | }
|
---|
| 732 |
|
---|
| 733 | S3D_DRV_D3D9_INLINE
|
---|
| 734 | HRESULT s3d_CDrvD3d9StateUtil::SetRenderStateF(
|
---|
| 735 | LPDIRECT3DDEVICE9 D3dDev, D3DRENDERSTATETYPE State, float Value)
|
---|
| 736 | {
|
---|
| 737 | if(D3dDev)
|
---|
| 738 | return D3dDev->SetRenderState(
|
---|
| 739 | State, *reinterpret_cast<DWORD*>(&Value));
|
---|
| 740 | else
|
---|
| 741 | return 0;
|
---|
| 742 | }
|
---|
| 743 |
|
---|
| 744 | S3D_DRV_D3D9_INLINE
|
---|
| 745 | HRESULT s3d_CDrvD3d9StateUtil::SetSamplerStateI(
|
---|
| 746 | LPDIRECT3DDEVICE9 D3dDev,
|
---|
| 747 | DWORD Samp, D3DSAMPLERSTATETYPE Type, DWORD Value)
|
---|
| 748 | {
|
---|
| 749 | if(D3dDev)
|
---|
| 750 | return D3dDev->SetSamplerState(Samp, Type, Value);
|
---|
| 751 | else
|
---|
| 752 | return 0;
|
---|
| 753 | }
|
---|
| 754 |
|
---|
| 755 | S3D_DRV_D3D9_INLINE
|
---|
| 756 | HRESULT s3d_CDrvD3d9StateUtil::SetSamplerStateF(
|
---|
| 757 | LPDIRECT3DDEVICE9 D3dDev,
|
---|
| 758 | DWORD Samp, D3DSAMPLERSTATETYPE Type, float Value)
|
---|
| 759 | {
|
---|
| 760 | if(D3dDev)
|
---|
| 761 | return D3dDev->SetSamplerState(Samp, Type,
|
---|
| 762 | *reinterpret_cast<DWORD*>(&Value));
|
---|
| 763 | else
|
---|
| 764 | return 0;
|
---|
| 765 | }
|
---|
| 766 |
|
---|
| 767 | S3D_DRV_D3D9_INLINE
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| 768 | HRESULT s3d_CDrvD3d9StateUtil::SetTextureStageStateI(
|
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| 769 | LPDIRECT3DDEVICE9 D3dDev,
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---|
| 770 | DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
|
---|
| 771 | {
|
---|
| 772 | if(D3dDev)
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---|
| 773 | return D3dDev->SetTextureStageState(Stage, Type, Value);
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---|
| 774 | else
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---|
| 775 | return 0;
|
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| 776 | }
|
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| 777 |
|
---|
| 778 | S3D_DRV_D3D9_INLINE
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---|
| 779 | HRESULT s3d_CDrvD3d9StateUtil::SetTextureStageStateF(
|
---|
| 780 | LPDIRECT3DDEVICE9 D3dDev,
|
---|
| 781 | DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, float Value)
|
---|
| 782 | {
|
---|
| 783 | if(D3dDev)
|
---|
| 784 | return D3dDev->SetTextureStageState(Stage, Type,
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---|
| 785 | *reinterpret_cast<DWORD*>(&Value));
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---|
| 786 | else
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---|
| 787 | return 0;
|
---|
| 788 | }
|
---|
| 789 |
|
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| 790 | ///////////////////////////////////////////////////////////////////////////////
|
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| 791 |
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| 792 | #endif
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