/************************************************************************ filename: CEGUIVector.h created: 14/3/2004 author: Paul D Turner purpose: Defines interfaces for Vector classes *************************************************************************/ /************************************************************************* Crazy Eddie's GUI System (http://www.cegui.org.uk) Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *************************************************************************/ #ifndef _CEGUIVector_h_ #define _CEGUIVector_h_ #include "CEGUIBase.h" // Start of CEGUI namespace section namespace CEGUI { /*! \brief Class used as a two dimensional vector (aka a Point) */ class CEGUIEXPORT Vector2 { public: Vector2(void) {} Vector2(float x, float y) : d_x(x), d_y(y) {} Vector2& operator*=(const Vector2& vec) { d_x *= vec.d_x; d_y *= vec.d_y; return *this; } Vector2& operator/=(const Vector2& vec) { d_x /= vec.d_x; d_y /= vec.d_y; return *this; } Vector2& operator+=(const Vector2& vec) { d_x += vec.d_x; d_y += vec.d_y; return *this; } Vector2& operator-=(const Vector2& vec) { d_x -= vec.d_x; d_y -= vec.d_y; return *this; } Vector2 operator+(const Vector2& vec) const { return Vector2(d_x + vec.d_x, d_y + vec.d_y); } Vector2 operator-(const Vector2& vec) const { return Vector2(d_x - vec.d_x, d_y - vec.d_y); } Vector2 operator*(const Vector2& vec) const { return Vector2(d_x * vec.d_x, d_y * vec.d_y); } bool operator==(const Vector2& vec) const { return ((d_x == vec.d_x) && (d_y == vec.d_y)); } bool operator!=(const Vector2& vec) const { return !(operator==(vec)); } float d_x, d_y; }; /*! \brief Point class */ typedef Vector2 Point; /*! \brief Class used as a three dimensional vector */ class CEGUIEXPORT Vector3 { public: Vector3(void) {} Vector3(float x, float y, float z) : d_x(x), d_y(y), d_z(z) {} float d_x, d_y, d_z; }; } // End of CEGUI namespace section #endif // end of guard _CEGUIVector_h_