[1030] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 |
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| 26 | #ifndef __AnimationTrack_H__
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| 27 | #define __AnimationTrack_H__
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| 28 |
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| 29 | #include "OgrePrerequisites.h"
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| 30 | #include "OgreSimpleSpline.h"
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| 31 | #include "OgreRotationalSpline.h"
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| 32 |
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| 33 | namespace Ogre
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| 34 | {
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| 35 | /** A 'track' in an animation sequence, ie a sequence of keyframes which affect a
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| 36 | certain type of animable object.
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| 37 | @remarks
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| 38 | This class is intended as a base for more complete classes which will actually
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| 39 | animate specific types of object, e.g. a bone in a skeleton to affect
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| 40 | skeletal animation. An animation will likely include multiple tracks each of which
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| 41 | can be made up of many KeyFrame instances. Note that the use of tracks allows each animable
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| 42 | object to have it's own number of keyframes, i.e. you do not have to have the
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| 43 | maximum number of keyframes for all animable objects just to cope with the most
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| 44 | animated one.
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| 45 | @remarks
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| 46 | Since the most common animable object is a Node, there are options in this class for associating
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| 47 | the track with a Node which will receive keyframe updates automatically when the 'apply' method
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| 48 | is called.
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| 49 | @remarks
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| 50 | By default rotation is done using shortest-path algorithm.
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| 51 | It is possible to change this behaviour using
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| 52 | setUseShortestRotationPath() method.
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| 53 | */
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| 54 | class _OgreExport AnimationTrack
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| 55 | {
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| 56 | public:
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| 57 | /// Constructor
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| 58 | AnimationTrack(Animation* parent);
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| 59 | /// Constructor, associates with a Node
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| 60 | AnimationTrack(Animation* parent, Node* targetNode);
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| 61 |
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| 62 | virtual ~AnimationTrack();
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| 63 |
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| 64 | /** Returns the number of keyframes in this animation. */
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| 65 | unsigned short getNumKeyFrames(void) const;
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| 66 |
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| 67 | /** Returns the KeyFrame at the specified index. */
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| 68 | KeyFrame* getKeyFrame(unsigned short index) const;
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| 69 |
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| 70 | /** Gets the 2 KeyFrame objects which are active at the time given, and the blend value between them.
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| 71 | @remarks
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| 72 | At any point in time in an animation, there are either 1 or 2 keyframes which are 'active',
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| 73 | 1 if the time index is exactly on a keyframe, 2 at all other times i.e. the keyframe before
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| 74 | and the keyframe after.
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| 75 | @par
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| 76 | This method returns those keyframes given a time index, and also returns a parametric
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| 77 | value indicating the value of 't' representing where the time index falls between them.
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| 78 | E.g. if it returns 0, the time index is exactly on keyFrame1, if it returns 0.5 it is
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| 79 | half way between keyFrame1 and keyFrame2 etc.
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| 80 | @param timePos The time index in seconds.
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| 81 | @param keyFrame1 Pointer to a KeyFrame pointer which will receive the pointer to the
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| 82 | keyframe just before or at this time index.
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| 83 | @param keyFrame2 Pointer to a KeyFrame pointer which will receive the pointer to the
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| 84 | keyframe just after this time index.
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| 85 | @param firstKeyIndex Pointer to an unsigned short which, if supplied, will receive the
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| 86 | index of the 'from' keyframe incase the caller needs it.
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| 87 | @returns Parametric value indicating how far along the gap between the 2 keyframes the timePos
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| 88 | value is, e.g. 0.0 for exactly at 1, 0.25 for a quarter etc. By definition the range of this
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| 89 | value is: 0.0 <= returnValue < 1.0 .
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| 90 | */
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| 91 | Real getKeyFramesAtTime(Real timePos, KeyFrame** keyFrame1, KeyFrame** keyFrame2,
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| 92 | unsigned short* firstKeyIndex = 0) const;
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| 93 |
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| 94 | /** Creates a new KeyFrame and adds it to this animation at the given time index.
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| 95 | @remarks
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| 96 | It is better to create KeyFrames in time order. Creating them out of order can result
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| 97 | in expensive reordering processing. Note that a KeyFrame at time index 0.0 is always created
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| 98 | for you, so you don't need to create this one, just access it using getKeyFrame(0);
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| 99 | @param timePos The time from which this KeyFrame will apply.
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| 100 | */
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| 101 | KeyFrame* createKeyFrame(Real timePos);
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| 102 |
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| 103 | /** Removes a KeyFrame by it's index. */
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| 104 | void removeKeyFrame(unsigned short index);
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| 105 |
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| 106 | /** Removes all the KeyFrames from this track. */
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| 107 | void removeAllKeyFrames(void);
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| 108 |
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| 109 |
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| 110 | /** Gets a KeyFrame object which contains the interpolated transforms at the time index specified.
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| 111 | @remarks
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| 112 | The KeyFrame objects held by this class are transformation snapshots at
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| 113 | discrete points in time. Normally however, you want to interpolate between these
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| 114 | keyframes to produce smooth movement, and this method allows you to do this easily.
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| 115 | In animation terminology this is called 'tweening'.
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| 116 | @param timeIndex The time (in relation to the whole animation sequence)
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| 117 | @returns A new keyframe object containing the interpolated transforms. Note that the
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| 118 | position and scaling transforms are linearly interpolated (lerp), whilst the rotation is
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| 119 | spherically linearly interpolated (slerp) for the most natural result.
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| 120 | */
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| 121 | KeyFrame getInterpolatedKeyFrame(Real timeIndex) const;
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| 122 |
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| 123 | /** Applies an animation track at a certain position to the target node.
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| 124 | @remarks
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| 125 | When a track has bee associated with a target node, you can eaisly apply the animation
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| 126 | to the target by calling this method.
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| 127 | @param timePos The time position in the animation to apply.
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| 128 | @param weight The influence to give to this track, 1.0 for full influence, less to blend with
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| 129 | other animations.
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| 130 | @param scale The scale to apply to translations and scalings, useful for
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| 131 | adapting an animation to a different size target.
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| 132 | */
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| 133 | void apply(Real timePos, Real weight = 1.0, bool accumulate = false,
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| 134 | Real scale = 1.0f);
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| 135 |
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| 136 | /** Returns a pointer to the associated Node object (if any). */
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| 137 | Node* getAssociatedNode(void) const;
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| 138 |
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| 139 | /** Sets the associated Node object which will be automatically affected by calls to 'apply'. */
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| 140 | void setAssociatedNode(Node* node);
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| 141 |
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| 142 | /** As the 'apply' method but applies to a specified Node instead of associated node. */
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| 143 | void applyToNode(Node* node, Real timePos, Real weight = 1.0,
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| 144 | bool accumulate = false, Real scale = 1.0f);
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| 145 |
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| 146 | /** Sets the method of rotation calculation */
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| 147 | void setUseShortestRotationPath(bool useShortestPath);
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| 148 |
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| 149 | /** Gets the method of rotation calculation */
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| 150 | bool getUseShortestRotationPath() const;
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| 151 |
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| 152 | /** Internal method used to tell the track that keyframe data has been
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| 153 | changed, which may cause it to rebuild some internal data. */
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| 154 | void _keyFrameDataChanged(void) const;
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| 155 |
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| 156 | /** Method to determine if this track has any KeyFrames which are
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| 157 | doing anything useful - can be used to determine if this track
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| 158 | can be optimised out.
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| 159 | */
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| 160 | bool hasNonZeroKeyFrames(void) const;
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| 161 |
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| 162 | /** Optimise the current track by removing any duplicate keyframes. */
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| 163 | void optimise(void);
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| 164 | protected:
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| 165 | typedef std::vector<KeyFrame*> KeyFrameList;
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| 166 | KeyFrameList mKeyFrames;
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| 167 | Real mMaxKeyFrameTime;
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| 168 | Animation* mParent;
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| 169 | Node* mTargetNode;
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| 170 |
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| 171 | // Flag indicating we need to rebuild the splines next time
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| 172 | void buildInterpolationSplines(void) const;
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| 173 |
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| 174 | // Prebuilt splines, must be mutable since lazy-update in const method
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| 175 | mutable bool mSplineBuildNeeded;
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| 176 | mutable SimpleSpline mPositionSpline;
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| 177 | mutable SimpleSpline mScaleSpline;
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| 178 | mutable RotationalSpline mRotationSpline;
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| 179 | /// Defines if rotation is done using shortest path
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| 180 | mutable bool mUseShortestRotationPath ;
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| 181 |
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| 182 |
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| 183 | };
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| 184 | }
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| 185 |
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| 186 | #endif
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