/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #ifndef __PlaneBoundedVolume_H_ #define __PlaneBoundedVolume_H_ // Precompiler options #include "OgrePrerequisites.h" #include "OgreAxisAlignedBox.h" #include "OgreSphere.h" #include "OgreMath.h" #include "OgrePlane.h" namespace Ogre { /** Represents a convex volume bounded by planes. */ class _OgreExport PlaneBoundedVolume { public: typedef std::vector PlaneList; /// Publicly accessible plane list, you can modify this direct PlaneList planes; Plane::Side outside; PlaneBoundedVolume() :outside(Plane::NEGATIVE_SIDE) {} /** Constructor, determines which side is deemed to be 'outside' */ PlaneBoundedVolume(Plane::Side theOutside) : outside(theOutside) {} /** Intersection test with AABB @remarks May return false positives but will never miss an intersection. */ inline bool intersects(const AxisAlignedBox& box) const { if (box.isNull()) return false; // If all points are on outside of any plane, we fail const Vector3* points = box.getAllCorners(); PlaneList::const_iterator i, iend; iend = planes.end(); for (i = planes.begin(); i != iend; ++i) { const Plane& plane = *i; // Test which side of the plane the corners are // Intersection fails when at all corners are on the // outside of one plane bool splittingPlane = true; for (int corner = 0; corner < 8; ++corner) { if (plane.getSide(points[corner]) != outside) { // this point is on the wrong side splittingPlane = false; break; } } if (splittingPlane) { // Found a splitting plane therefore return not intersecting return false; } } // couldn't find a splitting plane, assume intersecting return true; } /** Intersection test with Sphere @remarks May return false positives but will never miss an intersection. */ inline bool intersects(const Sphere& sphere) const { PlaneList::const_iterator i, iend; iend = planes.end(); for (i = planes.begin(); i != iend; ++i) { const Plane& plane = *i; // Test which side of the plane the sphere is Real d = plane.getDistance(sphere.getCenter()); // Negate d if planes point inwards if (outside == Plane::NEGATIVE_SIDE) d = -d; if ( (d - sphere.getRadius()) > 0) return false; } return true; } /** Intersection test with a Ray @returns std::pair of hit (bool) and distance @remarks May return false positives but will never miss an intersection. */ inline std::pair intersects(const Ray& ray) { return Math::intersects(ray, planes, outside == Plane::POSITIVE_SIDE); } }; typedef std::vector PlaneBoundedVolumeList; } #endif