[1030] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __SubEntity_H__
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| 26 | #define __SubEntity_H__
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| 27 |
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| 28 | #include "OgrePrerequisites.h"
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| 29 |
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| 30 | #include "OgreString.h"
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| 31 | #include "OgreRenderable.h"
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| 32 | #include "OgreHardwareBufferManager.h"
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| 33 |
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| 34 | namespace Ogre {
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| 35 |
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| 36 | /** Utility class which defines the sub-parts of an Entity.
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| 37 | @remarks
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| 38 | Just as meshes are split into submeshes, an Entity is made up of
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| 39 | potentially multiple SubMeshes. These are mainly here to provide the
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| 40 | link between the Material which the SubEntity uses (which may be the
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| 41 | default Material for the SubMesh or may have been changed for this
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| 42 | object) and the SubMesh data.
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| 43 | @par
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| 44 | The SubEntity also allows the application some flexibility in the
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| 45 | material properties for this section of a particular instance of this
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| 46 | Mesh, e.g. tinting the windows on a car model.
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| 47 | @par
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| 48 | SubEntity instances are never created manually. They are created at
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| 49 | the same time as their parent Entity by the SceneManager method
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| 50 | createEntity.
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| 51 | */
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| 52 | class _OgreExport SubEntity: public Renderable
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| 53 | {
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| 54 | // Note no virtual functions for efficiency
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| 55 | friend class Entity;
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| 56 | friend class SceneManager;
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| 57 | protected:
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| 58 | /** Private constructor - don't allow creation by anybody else.
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| 59 | */
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| 60 | SubEntity(Entity* parent, SubMesh* subMeshBasis);
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| 61 |
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| 62 | /** Private destructor.
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| 63 | */
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| 64 | virtual ~SubEntity();
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| 65 |
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| 66 | /// Pointer to parent.
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| 67 | Entity* mParentEntity;
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| 68 |
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| 69 | /// Name of Material in use by this SubEntity.
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| 70 | String mMaterialName;
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| 71 |
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| 72 | /// Cached pointer to material.
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| 73 | MaterialPtr mpMaterial;
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| 74 |
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| 75 | // Pointer to the SubMesh defining geometry.
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| 76 | SubMesh* mSubMesh;
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| 77 |
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| 78 | /// Is this SubEntity visible?
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| 79 | bool mVisible;
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| 80 |
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| 81 | SceneDetailLevel mRenderDetail;
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| 82 | /// The LOD number of the material to use, calculated by Entity::_notifyCurrentCamera
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| 83 | unsigned short mMaterialLodIndex;
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| 84 |
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| 85 | /// blend buffer details for dedicated geometry
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| 86 | VertexData* mBlendedVertexData;
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| 87 | /// Quick lookup of buffers
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| 88 | TempBlendedBufferInfo mTempBlendedBuffer;
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| 89 | /** Internal method for preparing this Entity for use in animation. */
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| 90 | void prepareTempBlendBuffers(void);
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| 91 |
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| 92 | public:
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| 93 | /** Gets the name of the Material in use by this instance.
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| 94 | */
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| 95 | const String& getMaterialName() const;
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| 96 |
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| 97 | /** Sets the name of the Material to be used.
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| 98 | @remarks
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| 99 | By default a SubEntity uses the default Material that the SubMesh
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| 100 | uses. This call can alter that so that the Material is different
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| 101 | for this instance.
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| 102 | */
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| 103 | void setMaterialName( const String& name );
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| 104 |
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| 105 | /** Tells this SubEntity whether to be visible or not. */
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| 106 | virtual void setVisible(bool visible);
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| 107 |
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| 108 | /** Returns whether or not this SubEntity is supposed to be visible. */
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| 109 | virtual bool isVisible(void) const;
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| 110 |
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| 111 | /** Accessor method to read mesh data.
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| 112 | */
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| 113 | SubMesh* getSubMesh(void);
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| 114 |
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| 115 | /** Overridden - see Renderable.
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| 116 | */
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| 117 | const MaterialPtr& getMaterial(void) const;
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| 118 |
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| 119 | /** Overridden - see Renderable.
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| 120 | */
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| 121 | Technique* getTechnique(void) const;
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| 122 |
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| 123 | /** Overridden - see Renderable.
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| 124 | */
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| 125 | void getRenderOperation(RenderOperation& op);
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| 126 |
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| 127 | /** Overridden - see Renderable.
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| 128 | */
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| 129 | void getWorldTransforms(Matrix4* xform) const;
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| 130 | /** @copydoc Renderable::getWorldOrientation */
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| 131 | const Quaternion& getWorldOrientation(void) const;
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| 132 | /** @copydoc Renderable::getWorldPosition */
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| 133 | const Vector3& getWorldPosition(void) const;
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| 134 | /** Overridden - see Renderable.
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| 135 | */
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| 136 | bool getNormaliseNormals(void) const;
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| 137 | /** Overridden - see Renderable.
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| 138 | */
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| 139 | unsigned short getNumWorldTransforms(void) const;
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| 140 | /** Overridden, see Renderable */
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| 141 | Real getSquaredViewDepth(const Camera* cam) const;
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| 142 | /** Sets the rendering level (solid, wireframe) of this SubEntity. */
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| 143 | void setRenderDetail(SceneDetailLevel renderDetail) { mRenderDetail = renderDetail; }
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| 144 | /** Overridden, see Renderable */
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| 145 | SceneDetailLevel getRenderDetail() const {return mRenderDetail;}
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| 146 | /** @copydoc Renderable::getLights */
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| 147 | const LightList& getLights(void) const;
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| 148 | /// Get the temporary blended vertex data for this subentity
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| 149 | const VertexData* getBlendedVertexData(void) { return mBlendedVertexData; }
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| 150 | /** @copydoc Renderable::getCastsShadows */
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| 151 | bool getCastsShadows(void) const;
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| 152 | /** Advanced method to get the temporarily blended vertex information
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| 153 | for entities which are software skinned.
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| 154 | */
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| 155 | const VertexData* _getBlendedVertexData(void) const;
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| 156 | };
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| 157 |
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| 158 | }
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| 159 |
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| 160 |
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| 161 | #endif
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