[1029] | 1 | /* ==========================================================================
|
---|
| 2 | * (C) 2006 Universitat Jaume I
|
---|
| 3 | * ==========================================================================
|
---|
| 4 | * PROYECT: GAME TOOLS
|
---|
| 5 | * ==========================================================================*/
|
---|
| 6 | /** CONTENT:
|
---|
| 7 | *
|
---|
| 8 | *
|
---|
| 9 | * @file main.cpp
|
---|
| 10 | /** COMMENTS:
|
---|
| 11 | * Model must be in "media/models" folder.
|
---|
| 12 | * Lod file must be in "media/GT" folder.
|
---|
| 13 | /*===========================================================================*/
|
---|
| 14 | #include "ExampleApplication.h"
|
---|
| 15 | #include "OgreLodStripsLibrary.h"
|
---|
| 16 |
|
---|
| 17 |
|
---|
| 18 | // Distance values
|
---|
| 19 | #define dist_min 300
|
---|
| 20 | #define dist_max 700
|
---|
| 21 |
|
---|
| 22 | // Model name
|
---|
| 23 | #define model_name "dwarf2"
|
---|
| 24 |
|
---|
| 25 |
|
---|
| 26 | //Global variables
|
---|
| 27 | Entity* entity;
|
---|
| 28 | LodStripsLibrary* myStrips;
|
---|
| 29 | SceneNode* node;
|
---|
| 30 |
|
---|
| 31 | MaterialPtr *mat;
|
---|
| 32 |
|
---|
| 33 | ColourValue color=ColourValue::Red;
|
---|
| 34 |
|
---|
| 35 | Camera* theCam;
|
---|
| 36 | Entity* pPlaneEnt;
|
---|
| 37 | std::vector<Entity*> belowWaterEnts;
|
---|
| 38 | std::vector<Entity*> aboveWaterEnts;
|
---|
| 39 |
|
---|
| 40 | Plane reflectionPlane;
|
---|
| 41 |
|
---|
| 42 | OverlayElement* mInfo;
|
---|
| 43 | OverlayElement* mInfo2;
|
---|
| 44 |
|
---|
| 45 | class RefractionTextureListener : public RenderTargetListener
|
---|
| 46 | {
|
---|
| 47 | public:
|
---|
| 48 | void preRenderTargetUpdate(const RenderTargetEvent& evt)
|
---|
| 49 | {
|
---|
| 50 | // Hide plane and objects above the water
|
---|
| 51 | pPlaneEnt->setVisible(false);
|
---|
| 52 | std::vector<Entity*>::iterator i, iend;
|
---|
| 53 | iend = aboveWaterEnts.end();
|
---|
| 54 | for (i = aboveWaterEnts.begin(); i != iend; ++i)
|
---|
| 55 | {
|
---|
| 56 | (*i)->setVisible(false);
|
---|
| 57 | }
|
---|
| 58 |
|
---|
| 59 | }
|
---|
| 60 | void postRenderTargetUpdate(const RenderTargetEvent& evt)
|
---|
| 61 | {
|
---|
| 62 | // Show plane and objects above the water
|
---|
| 63 | pPlaneEnt->setVisible(true);
|
---|
| 64 | std::vector<Entity*>::iterator i, iend;
|
---|
| 65 | iend = aboveWaterEnts.end();
|
---|
| 66 | for (i = aboveWaterEnts.begin(); i != iend; ++i)
|
---|
| 67 | {
|
---|
| 68 | (*i)->setVisible(true);
|
---|
| 69 | }
|
---|
| 70 | }
|
---|
| 71 |
|
---|
| 72 | };
|
---|
| 73 | class ReflectionTextureListener : public RenderTargetListener
|
---|
| 74 | {
|
---|
| 75 | public:
|
---|
| 76 | void preRenderTargetUpdate(const RenderTargetEvent& evt)
|
---|
| 77 | {
|
---|
| 78 | // Hide plane and objects below the water
|
---|
| 79 | pPlaneEnt->setVisible(false);
|
---|
| 80 | std::vector<Entity*>::iterator i, iend;
|
---|
| 81 | iend = belowWaterEnts.end();
|
---|
| 82 | for (i = belowWaterEnts.begin(); i != iend; ++i)
|
---|
| 83 | {
|
---|
| 84 | (*i)->setVisible(false);
|
---|
| 85 | }
|
---|
| 86 | theCam->enableReflection(reflectionPlane);
|
---|
| 87 |
|
---|
| 88 | }
|
---|
| 89 | void postRenderTargetUpdate(const RenderTargetEvent& evt)
|
---|
| 90 | {
|
---|
| 91 | // Show plane and objects below the water
|
---|
| 92 | pPlaneEnt->setVisible(true);
|
---|
| 93 | std::vector<Entity*>::iterator i, iend;
|
---|
| 94 | iend = belowWaterEnts.end();
|
---|
| 95 | for (i = belowWaterEnts.begin(); i != iend; ++i)
|
---|
| 96 | {
|
---|
| 97 | (*i)->setVisible(true);
|
---|
| 98 | }
|
---|
| 99 | theCam->disableReflection();
|
---|
| 100 | }
|
---|
| 101 |
|
---|
| 102 | };
|
---|
| 103 |
|
---|
| 104 | class FresnelFrameListener : public ExampleFrameListener
|
---|
| 105 | {
|
---|
| 106 | int manage;
|
---|
| 107 |
|
---|
| 108 | public:
|
---|
| 109 |
|
---|
| 110 | FresnelFrameListener(RenderWindow* win, Camera* cam)
|
---|
| 111 | : ExampleFrameListener(win, cam, false, false)
|
---|
| 112 | {
|
---|
| 113 | manage=1;
|
---|
| 114 | }
|
---|
| 115 |
|
---|
| 116 | bool frameStarted(const FrameEvent& evt)
|
---|
| 117 | {
|
---|
| 118 | Vector3 dist;
|
---|
| 119 | int distance=0,inc2=0,d;
|
---|
| 120 | unsigned int nlod,diflods;
|
---|
| 121 |
|
---|
| 122 | // Move upto 80 units/second
|
---|
| 123 | Real MoveFactor = 180.0 * evt.timeSinceLastFrame;
|
---|
| 124 |
|
---|
| 125 | // Copy the current state of the input devices
|
---|
| 126 | mInputDevice->capture();
|
---|
| 127 |
|
---|
| 128 | // If this is the first frame, pick a speed
|
---|
| 129 | if (evt.timeSinceLastFrame == 0)
|
---|
| 130 | {
|
---|
| 131 | mMoveScale = 1;
|
---|
| 132 | mRotScale = 0.1;
|
---|
| 133 | }
|
---|
| 134 | // Otherwise scale movement units by time passed since last frame
|
---|
| 135 | else
|
---|
| 136 | {
|
---|
| 137 | // Move about 100 units per second,
|
---|
| 138 | mMoveScale = mMoveSpeed * evt.timeSinceLastFrame;
|
---|
| 139 | // Take about 10 seconds for full rotation
|
---|
| 140 | mRotScale = mRotateSpeed * evt.timeSinceLastFrame;
|
---|
| 141 | }
|
---|
| 142 |
|
---|
| 143 | mRotX = 0;
|
---|
| 144 | mRotY = 0;
|
---|
| 145 | mTranslateVector = Vector3::ZERO;
|
---|
| 146 |
|
---|
| 147 | //LOD selection
|
---|
| 148 | int difdist = dist_max - dist_min;
|
---|
| 149 |
|
---|
| 150 | int i=0;
|
---|
| 151 |
|
---|
| 152 | dist = node->getPosition() - mCamera->getPosition();
|
---|
| 153 | distance =dist.length();
|
---|
| 154 |
|
---|
| 155 |
|
---|
| 156 | if (( distance >= dist_min) && (distance <= dist_max))
|
---|
| 157 | {
|
---|
| 158 | diflods=myStrips->MaxLod()-myStrips->MinLod();
|
---|
| 159 | inc2=diflods/difdist;
|
---|
| 160 | inc2++;
|
---|
| 161 |
|
---|
| 162 | d = distance - dist_min;
|
---|
| 163 |
|
---|
| 164 | nlod = d*inc2+myStrips->MinLod();
|
---|
| 165 |
|
---|
| 166 | if ((nlod!=myStrips->mCurrentLod)&&(nlod>=myStrips->MinLod())&&(nlod<=myStrips->MaxLod()))
|
---|
| 167 | {
|
---|
| 168 |
|
---|
| 169 | myStrips->GoToLod(nlod);
|
---|
| 170 |
|
---|
| 171 | nlod -= myStrips->MinLod();
|
---|
| 172 | if (nlod<diflods/3)
|
---|
| 173 | {
|
---|
| 174 | color.r=0.0;
|
---|
| 175 | color.g=nlod*1.0/(diflods/3);
|
---|
| 176 | color.b=1.0-(nlod*1.0/(diflods/3));
|
---|
| 177 | }
|
---|
| 178 | else
|
---|
| 179 | {
|
---|
| 180 | if (nlod<2*diflods/3)
|
---|
| 181 | {
|
---|
| 182 | color.r=(nlod-diflods/3)*1.0/(diflods/3);
|
---|
| 183 | color.g=1.0;
|
---|
| 184 | color.b=0.0;
|
---|
| 185 | }
|
---|
| 186 | else
|
---|
| 187 | {
|
---|
| 188 | color.r=1.0;
|
---|
| 189 | color.g=1.0-(nlod-(2*diflods/3))*1.0/(diflods/3);
|
---|
| 190 | color.b=0.0;
|
---|
| 191 | }
|
---|
| 192 | }
|
---|
| 193 | mat[0]->setDiffuse(color);
|
---|
| 194 | }
|
---|
| 195 | }
|
---|
| 196 | else
|
---|
| 197 | {
|
---|
| 198 | if ((myStrips->MaxLod()!=myStrips->mCurrentLod)&&(distance > dist_max))
|
---|
| 199 | {
|
---|
| 200 | myStrips->GoToLod(myStrips->MaxLod());
|
---|
| 201 |
|
---|
| 202 | color.r=1.0;
|
---|
| 203 | color.g=0.0;
|
---|
| 204 | color.b=0.0;
|
---|
| 205 | mat[0]->setDiffuse(color);
|
---|
| 206 |
|
---|
| 207 | }
|
---|
| 208 | else
|
---|
| 209 | {
|
---|
| 210 | if ((myStrips->MinLod()!=myStrips->mCurrentLod)&&(distance < dist_min))
|
---|
| 211 | {
|
---|
| 212 | myStrips->GoToLod(myStrips->MinLod());
|
---|
| 213 |
|
---|
| 214 | color.r=0.0;
|
---|
| 215 | color.g=0.0;
|
---|
| 216 | color.b=1.0;
|
---|
| 217 | mat[0]->setDiffuse(color);
|
---|
| 218 | }
|
---|
| 219 | }
|
---|
| 220 | }
|
---|
| 221 |
|
---|
| 222 |
|
---|
| 223 |
|
---|
| 224 | // Move the node
|
---|
| 225 | if(mInputDevice->isKeyDown(Ogre::KC_UP))
|
---|
| 226 | mTranslateVector.z = -mMoveScale;
|
---|
| 227 |
|
---|
| 228 |
|
---|
| 229 | if(mInputDevice->isKeyDown(Ogre::KC_DOWN))
|
---|
| 230 | mTranslateVector.z = mMoveScale;
|
---|
| 231 |
|
---|
| 232 | // Instead of moving the ship left and right, rotate it using yaw()
|
---|
| 233 | if(mInputDevice->isKeyDown(Ogre::KC_LEFT))
|
---|
| 234 | mCamera->yaw(mRotScale);
|
---|
| 235 |
|
---|
| 236 | if(mInputDevice->isKeyDown(Ogre::KC_RIGHT))
|
---|
| 237 | mCamera->yaw(-mRotScale);
|
---|
| 238 |
|
---|
| 239 | // Move the node
|
---|
| 240 | if(mInputDevice->isKeyDown(Ogre::KC_W))
|
---|
| 241 | node->translate(0,mMoveScale,0);
|
---|
| 242 |
|
---|
| 243 | if(mInputDevice->isKeyDown(Ogre::KC_S))
|
---|
| 244 | node->translate(0,-mMoveScale,0);
|
---|
| 245 |
|
---|
| 246 | if(mInputDevice->isKeyDown(Ogre::KC_Z))
|
---|
| 247 | node->scale(1.01,1.01,1.01);
|
---|
| 248 |
|
---|
| 249 | if(mInputDevice->isKeyDown(Ogre::KC_X))
|
---|
| 250 | node->scale(0.99,0.99,0.99);
|
---|
| 251 |
|
---|
| 252 | // Rotate
|
---|
| 253 | if(mInputDevice->isKeyDown(Ogre::KC_A))
|
---|
| 254 | node->yaw(mRotScale);
|
---|
| 255 |
|
---|
| 256 | if(mInputDevice->isKeyDown(Ogre::KC_D))
|
---|
| 257 | node->yaw(-mRotScale);
|
---|
| 258 |
|
---|
| 259 | if(mInputDevice->isKeyDown(Ogre::KC_ESCAPE))
|
---|
| 260 | {
|
---|
| 261 | delete myStrips;
|
---|
| 262 |
|
---|
| 263 | delete [] mat;
|
---|
| 264 |
|
---|
| 265 | return false;
|
---|
| 266 | }
|
---|
| 267 |
|
---|
| 268 | if( mInputDevice->getMouseButton( 1 ) )
|
---|
| 269 | {
|
---|
| 270 | mTranslateVector.x += mInputDevice->getMouseRelativeX() * 0.13;
|
---|
| 271 | mTranslateVector.y -= mInputDevice->getMouseRelativeY() * 0.13;
|
---|
| 272 | }
|
---|
| 273 | else
|
---|
| 274 | {
|
---|
| 275 | mRotX = Degree(-mInputDevice->getMouseRelativeX() * 0.13);
|
---|
| 276 | mRotY = Degree(-mInputDevice->getMouseRelativeY() * 0.13);
|
---|
| 277 | }
|
---|
| 278 |
|
---|
| 279 |
|
---|
| 280 | char cadena[256];
|
---|
| 281 |
|
---|
| 282 |
|
---|
| 283 | sprintf(cadena,"Distance: %d",distance);
|
---|
| 284 |
|
---|
| 285 | mInfo->setCaption(cadena);
|
---|
| 286 |
|
---|
| 287 | sprintf(cadena,"Lods: %d - Current lod: %d",myStrips->MaxLod(),myStrips->mCurrentLod);
|
---|
| 288 |
|
---|
| 289 | mInfo2->setCaption(cadena);
|
---|
| 290 |
|
---|
| 291 | mCamera->yaw(mRotX);
|
---|
| 292 | mCamera->pitch(mRotY);
|
---|
| 293 | mCamera->moveRelative(mTranslateVector);
|
---|
| 294 |
|
---|
| 295 | return true;
|
---|
| 296 | }
|
---|
| 297 | };
|
---|
| 298 |
|
---|
| 299 | class FresnelApplication : public ExampleApplication
|
---|
| 300 | {
|
---|
| 301 | protected:
|
---|
| 302 | RefractionTextureListener mRefractionListener;
|
---|
| 303 | ReflectionTextureListener mReflectionListener;
|
---|
| 304 | public:
|
---|
| 305 | FresnelApplication() {
|
---|
| 306 |
|
---|
| 307 |
|
---|
| 308 | }
|
---|
| 309 |
|
---|
| 310 | ~FresnelApplication()
|
---|
| 311 | {
|
---|
| 312 | }
|
---|
| 313 | protected:
|
---|
| 314 |
|
---|
| 315 |
|
---|
| 316 |
|
---|
| 317 | // Just override the mandatory create scene method
|
---|
| 318 | void createScene(void)
|
---|
| 319 | {
|
---|
| 320 | Entity* pEnt;
|
---|
| 321 |
|
---|
| 322 | mat = new MaterialPtr[1];
|
---|
| 323 |
|
---|
| 324 | // Check prerequisites first
|
---|
| 325 | const RenderSystemCapabilities* caps = Root::getSingleton().getRenderSystem()->getCapabilities();
|
---|
| 326 | if (!caps->hasCapability(RSC_VERTEX_PROGRAM) || !(caps->hasCapability(RSC_FRAGMENT_PROGRAM)))
|
---|
| 327 | {
|
---|
| 328 | OGRE_EXCEPT(1, "Your card does not support vertex and fragment programs, so cannot "
|
---|
| 329 | "run this demo. Sorry!",
|
---|
| 330 | "Fresnel::createScene");
|
---|
| 331 | }
|
---|
| 332 | else
|
---|
| 333 | {
|
---|
| 334 | if (!GpuProgramManager::getSingleton().isSyntaxSupported("arbfp1") &&
|
---|
| 335 | !GpuProgramManager::getSingleton().isSyntaxSupported("ps_2_0") &&
|
---|
| 336 | !GpuProgramManager::getSingleton().isSyntaxSupported("ps_1_4")
|
---|
| 337 | )
|
---|
| 338 | {
|
---|
| 339 | OGRE_EXCEPT(1, "Your card does not support advanced fragment programs, "
|
---|
| 340 | "so cannot run this demo. Sorry!",
|
---|
| 341 | "Fresnel::createScene");
|
---|
| 342 | }
|
---|
| 343 | }
|
---|
| 344 |
|
---|
| 345 | theCam = mCamera;
|
---|
| 346 | theCam->setPosition(0,20,dist_max+50);
|
---|
| 347 | // Set ambient light
|
---|
| 348 | mSceneMgr->setAmbientLight(ColourValue(0.3, 0.3, 0.3));
|
---|
| 349 |
|
---|
| 350 | // Create a point light
|
---|
| 351 | Light* l = mSceneMgr->createLight("MainLight");
|
---|
| 352 | l->setType(Light::LT_DIRECTIONAL);
|
---|
| 353 | l->setDirection(0.0,0.0,-1.0);
|
---|
| 354 |
|
---|
| 355 |
|
---|
| 356 | RenderTexture* rttTex = mRoot->getRenderSystem()->createRenderTexture( "Refraction", 512, 512 );
|
---|
| 357 |
|
---|
| 358 | {
|
---|
| 359 | Viewport *v = rttTex->addViewport( mCamera );
|
---|
| 360 | MaterialPtr mat = MaterialManager::getSingleton().getByName("Examples/FresnelReflectionRefraction");
|
---|
| 361 | mat->getTechnique(0)->getPass(0)->getTextureUnitState(2)->setTextureName("Refraction");
|
---|
| 362 | v->setOverlaysEnabled(false);
|
---|
| 363 | rttTex->addListener(&mRefractionListener);
|
---|
| 364 | }
|
---|
| 365 |
|
---|
| 366 |
|
---|
| 367 | rttTex = mRoot->getRenderSystem()->createRenderTexture( "Reflection", 512, 512 );
|
---|
| 368 | {
|
---|
| 369 | Viewport *v = rttTex->addViewport( mCamera );
|
---|
| 370 | MaterialPtr mat = MaterialManager::getSingleton().getByName("Examples/FresnelReflectionRefraction");
|
---|
| 371 | mat->getTechnique(0)->getPass(0)->getTextureUnitState(1)->setTextureName("Reflection");
|
---|
| 372 | v->setOverlaysEnabled(false);
|
---|
| 373 | rttTex->addListener(&mReflectionListener);
|
---|
| 374 | }
|
---|
| 375 |
|
---|
| 376 |
|
---|
| 377 | // Define a floor plane mesh
|
---|
| 378 | reflectionPlane.normal = Vector3::UNIT_Y;
|
---|
| 379 | reflectionPlane.d = 0;
|
---|
| 380 | MeshManager::getSingleton().createPlane("ReflectPlane",
|
---|
| 381 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
---|
| 382 | reflectionPlane,
|
---|
| 383 | 9000,9000,10,10,true,1,5,5,Vector3::UNIT_Z);
|
---|
| 384 | pPlaneEnt = mSceneMgr->createEntity( "plane", "ReflectPlane" );
|
---|
| 385 | pPlaneEnt->setMaterialName("Examples/FresnelReflectionRefraction");
|
---|
| 386 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt);
|
---|
| 387 |
|
---|
| 388 |
|
---|
| 389 | mSceneMgr->setSkyBox(true, "Examples/CloudyNoonSkyBox");
|
---|
| 390 |
|
---|
| 391 | // My node to which all objects will be attached
|
---|
| 392 | SceneNode* myRootNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
---|
| 393 |
|
---|
| 394 |
|
---|
| 395 | // Now the below water ents
|
---|
| 396 | pEnt = mSceneMgr->createEntity( "PoolFloor", "PoolFloor.mesh" );
|
---|
| 397 | myRootNode->attachObject(pEnt);
|
---|
| 398 | belowWaterEnts.push_back(pEnt);
|
---|
| 399 | myRootNode->scale(6.0,6.0,6.0);
|
---|
| 400 |
|
---|
| 401 | std::string model_file=model_name;
|
---|
| 402 | model_file.append(".mesh");
|
---|
| 403 |
|
---|
| 404 | //Models
|
---|
| 405 | entity = mSceneMgr->createEntity( model_name, model_file);
|
---|
| 406 |
|
---|
| 407 | node = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
---|
| 408 | node->attachObject( entity );
|
---|
| 409 |
|
---|
| 410 | std::string lod_file="../../media/GT/";
|
---|
| 411 | lod_file.append(model_name);
|
---|
| 412 | lod_file.append(".lod");
|
---|
| 413 |
|
---|
| 414 | myStrips = new LodStripsLibrary(lod_file,entity->getMesh().getPointer());
|
---|
| 415 |
|
---|
| 416 | entity->setNormaliseNormals(true);
|
---|
| 417 |
|
---|
| 418 | aboveWaterEnts.push_back(entity);
|
---|
| 419 |
|
---|
| 420 | // Colour-coded material
|
---|
| 421 | mat[0] = MaterialManager::getSingleton().create("test_mat",
|
---|
| 422 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
---|
| 423 | mat[0]->setCullingMode(CULL_NONE);
|
---|
| 424 | mat[0]->setAmbient(ColourValue::Black);
|
---|
| 425 | mat[0]->setDiffuse(color);
|
---|
| 426 | mat[0]->setLightingEnabled(true);
|
---|
| 427 | entity->setMaterialName("test_mat");
|
---|
| 428 |
|
---|
| 429 | // show overlay
|
---|
| 430 | Overlay* pOver = OverlayManager::getSingleton().getByName("Demo_LodStrips/Overlay");
|
---|
| 431 | mInfo = OverlayManager::getSingleton().getOverlayElement("Demo_LodStrips/Info_1");
|
---|
| 432 | mInfo2 = OverlayManager::getSingleton().getOverlayElement("Demo_LodStrips/Info_2");
|
---|
| 433 | pOver->show();
|
---|
| 434 |
|
---|
| 435 | }
|
---|
| 436 |
|
---|
| 437 | void createFrameListener(void)
|
---|
| 438 | {
|
---|
| 439 | mFrameListener= new FresnelFrameListener(mWindow, mCamera);
|
---|
| 440 | mFrameListener->showDebugOverlay(true);
|
---|
| 441 | mRoot->addFrameListener(mFrameListener);
|
---|
| 442 | }
|
---|
| 443 |
|
---|
| 444 | };
|
---|
| 445 |
|
---|
| 446 |
|
---|
| 447 |
|
---|
| 448 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
|
---|
| 449 | #define WIN32_LEAN_AND_MEAN
|
---|
| 450 | #include "windows.h"
|
---|
| 451 | #endif
|
---|
| 452 |
|
---|
| 453 | #ifdef __cplusplus
|
---|
| 454 | extern "C" {
|
---|
| 455 | #endif
|
---|
| 456 |
|
---|
| 457 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
|
---|
| 458 | INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
|
---|
| 459 | #else
|
---|
| 460 | int main(int argc, char **argv)
|
---|
| 461 | #endif
|
---|
| 462 | {
|
---|
| 463 | // Create application object
|
---|
| 464 | FresnelApplication app;
|
---|
| 465 |
|
---|
| 466 | try {
|
---|
| 467 | app.go();
|
---|
| 468 | } catch( Exception& e ) {
|
---|
| 469 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
|
---|
| 470 | MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
|
---|
| 471 | #else
|
---|
| 472 | std::cerr << "An exception has occured: " << e.getFullDescription();
|
---|
| 473 | #endif
|
---|
| 474 | }
|
---|
| 475 |
|
---|
| 476 |
|
---|
| 477 | return 0;
|
---|
| 478 | }
|
---|
| 479 |
|
---|
| 480 | #ifdef __cplusplus
|
---|
| 481 | }
|
---|
| 482 | #endif
|
---|