1 | /* ==========================================================================
|
---|
2 | * (C) 2006 Universitat Jaume I
|
---|
3 | * ==========================================================================
|
---|
4 | * PROYECT: GAME TOOLS
|
---|
5 | * ==========================================================================*/
|
---|
6 | /** CONTENT:
|
---|
7 | *
|
---|
8 | *
|
---|
9 | * @file main.cpp
|
---|
10 | /** COMMENTS:
|
---|
11 | * Model must be in "media/models" folder.
|
---|
12 | * Lod file must be in "media/GT" folder.
|
---|
13 | /*===========================================================================*/
|
---|
14 | #include "ExampleApplication.h"
|
---|
15 | #include "GeoLodManager.h"
|
---|
16 | #include "GeoMeshLoader.h"
|
---|
17 | #include "audiere.h"
|
---|
18 |
|
---|
19 |
|
---|
20 | // Distance values
|
---|
21 | #define dist_min 2000
|
---|
22 | #define dist_max 4000
|
---|
23 |
|
---|
24 | // Model name
|
---|
25 | //#define model_name "dwarf2"
|
---|
26 |
|
---|
27 |
|
---|
28 | //Global variables
|
---|
29 | Geometry::LodManager* lodManager = NULL;
|
---|
30 | Geometry::Mesh *the_lodstrips_mesh = NULL,
|
---|
31 | *the_lodtree_mesh = NULL;
|
---|
32 | Geometry::GeoMeshLoader *lodstrips_meshloader = NULL,
|
---|
33 | *lodtree_meshloader = NULL;
|
---|
34 | Ogre::SceneManager *sceneManager = NULL;
|
---|
35 | Ogre::Entity *orig_lodstrips_entity = NULL,
|
---|
36 | *orig_lodtree_entity = NULL;
|
---|
37 |
|
---|
38 | audiere::AudioDevicePtr device(audiere::OpenDevice());
|
---|
39 | audiere::OutputStreamPtr song(OpenSound(device,"../../musica.mp3",false));
|
---|
40 |
|
---|
41 |
|
---|
42 | MaterialPtr *mat;
|
---|
43 |
|
---|
44 | ColourValue color=ColourValue::Red;
|
---|
45 |
|
---|
46 | Camera* theCam;
|
---|
47 | Entity* pPlaneEnt;
|
---|
48 |
|
---|
49 | char HelpString[]="(F1) Quit this Help\n"
|
---|
50 | "This demo shows an example of the LODManager in action. Every model in the scene\n"
|
---|
51 | "has its own LodStrips object associated that manages its level of detail.\n"
|
---|
52 | "Since the scene is highly populated, changing the LOD of every object independently\n"
|
---|
53 | "would make the performance to fall.\n"
|
---|
54 | "The LodManager makes efficient LOD computations by reusing previously calculated LODs.\n"
|
---|
55 | "The level of detail of the objects depends on the distance to the camera. When the\n"
|
---|
56 | "camera goes away from them, the level of detail decreases, and when the camera gets\n"
|
---|
57 | "closer to them increases to restore the original geometry of the model.\n"
|
---|
58 | "(F4) LODManager ON\n"
|
---|
59 | "(F3) LODManager OFF\n\n"
|
---|
60 | "IMPORTANT: to notice performance improvements the user must move the camera, since the\n"
|
---|
61 | "LOD in only re-calculated when the camera position changes.";
|
---|
62 |
|
---|
63 | char NoHelpString[]="\n\n\n\n\n\n\n\n\n\n\n\n\n(F1) Help\n";
|
---|
64 |
|
---|
65 | OverlayElement* mLOD;
|
---|
66 | OverlayElement* mInfo;
|
---|
67 | OverlayElement* mInfo2;
|
---|
68 | OverlayElement* mHelp;
|
---|
69 |
|
---|
70 | //Ogre::OverlayElement *mInfo, *mInfo2;
|
---|
71 |
|
---|
72 | // framerate test
|
---|
73 | std::vector<float> framerates;
|
---|
74 | const unsigned int msDelay = 1000;
|
---|
75 |
|
---|
76 | class CustomIndexData : public Geometry::IndexData
|
---|
77 | {
|
---|
78 | private:
|
---|
79 | Ogre::Mesh *targetMesh;
|
---|
80 | Ogre::HardwareIndexBufferSharedPtr ibuf;
|
---|
81 | unsigned long* pIdx;
|
---|
82 | Ogre::HardwareIndexBufferSharedPtr *orig_indexbuff;
|
---|
83 |
|
---|
84 | public:
|
---|
85 | CustomIndexData(Ogre::Mesh *ogremesh):Geometry::IndexData(){
|
---|
86 | targetMesh=ogremesh;
|
---|
87 | pIdx=NULL;
|
---|
88 | orig_indexbuff=new Ogre::HardwareIndexBufferSharedPtr[targetMesh->getNumSubMeshes()];
|
---|
89 | for (int i=0; i<targetMesh->getNumSubMeshes(); i++)
|
---|
90 | {
|
---|
91 | Ogre::RenderOperation mRenderOp;
|
---|
92 | targetMesh->getSubMesh(i)->_getRenderOperation(mRenderOp,0);
|
---|
93 | orig_indexbuff[i] = mRenderOp.indexData->indexBuffer;
|
---|
94 | }
|
---|
95 | }
|
---|
96 | virtual ~CustomIndexData(void){
|
---|
97 | delete[] orig_indexbuff;
|
---|
98 | }
|
---|
99 |
|
---|
100 | virtual void Begin(unsigned int submeshid, unsigned int indexcount){
|
---|
101 | Ogre::RenderOperation mRenderOp;
|
---|
102 | targetMesh->getSubMesh(submeshid)->_getRenderOperation(mRenderOp,0);
|
---|
103 |
|
---|
104 | // restore the original index data to modify it
|
---|
105 | mRenderOp.indexData->indexBuffer = orig_indexbuff[submeshid];
|
---|
106 |
|
---|
107 | ibuf = mRenderOp.indexData->indexBuffer;
|
---|
108 | mRenderOp.indexData->indexCount = indexcount;
|
---|
109 | pIdx = static_cast<unsigned long*>(ibuf->lock(Ogre::HardwareBuffer::HBL_NORMAL));
|
---|
110 | }
|
---|
111 |
|
---|
112 | virtual void SetIndex(unsigned int i, unsigned int index){
|
---|
113 | pIdx[i] = index;
|
---|
114 | }
|
---|
115 | virtual void End(){
|
---|
116 | ibuf->unlock();
|
---|
117 | }
|
---|
118 | virtual void BorrowIndexData(const Geometry::IndexData *idata){
|
---|
119 | CustomIndexData *custom_data = (CustomIndexData*)idata;
|
---|
120 | for (int i=0; i<targetMesh->getNumSubMeshes(); i++)
|
---|
121 | {
|
---|
122 | Ogre::RenderOperation mRenderOp, mRenderOpParam;
|
---|
123 |
|
---|
124 | targetMesh->getSubMesh(i)->_getRenderOperation(mRenderOp,0);
|
---|
125 | custom_data->targetMesh->getSubMesh(i)->_getRenderOperation(mRenderOpParam,0);
|
---|
126 |
|
---|
127 | mRenderOp.indexData->indexBuffer = mRenderOpParam.indexData->indexBuffer;
|
---|
128 | mRenderOp.indexData->indexCount = mRenderOpParam.indexData->indexCount;
|
---|
129 | }
|
---|
130 | }
|
---|
131 | };
|
---|
132 |
|
---|
133 | void AddNewLodStripsObj(void)
|
---|
134 | {
|
---|
135 | const int troop_width = 30;
|
---|
136 | static int iname = 0;
|
---|
137 | int i = iname%troop_width;
|
---|
138 | int j = iname/troop_width;
|
---|
139 |
|
---|
140 | char newObjName[16]="";
|
---|
141 | sprintf(newObjName,"model_%d",iname);
|
---|
142 | char newMeshName[16]="";
|
---|
143 | sprintf(newMeshName,"mesh_%d",iname);
|
---|
144 | iname++;
|
---|
145 |
|
---|
146 | Ogre::Mesh *ogreMesh = orig_lodstrips_entity->getMesh()->clone(newMeshName).getPointer();
|
---|
147 | Entity *entity = sceneManager->createEntity(newObjName,newMeshName);
|
---|
148 | entity->setNormaliseNormals(true);
|
---|
149 |
|
---|
150 | Ogre::SceneNode * auxnode = sceneManager->getRootSceneNode()->createChildSceneNode();
|
---|
151 | auxnode->attachObject(entity);
|
---|
152 | auxnode->rotate(Ogre::Vector3(0,1,0),Ogre::Degree(180.0f),Ogre::Node::TS_WORLD);
|
---|
153 | auxnode->scale(30.0f,30.0f,30.0f);
|
---|
154 | float randomsepx = (float)((rand()%18)-9);
|
---|
155 | float randomsepy = (float)((rand()%12)-6);
|
---|
156 | auxnode->translate(i*120.0f+randomsepx,0.0f,-j*120.0f-randomsepx);
|
---|
157 | // auxnode->translate(0,0,-500.0f);
|
---|
158 |
|
---|
159 | Geometry::LodStripsLibrary *myStrips = new Geometry::LodStripsLibrary(
|
---|
160 | lodstrips_meshloader->GetLodStripsData(),
|
---|
161 | the_lodstrips_mesh,
|
---|
162 | new CustomIndexData(ogreMesh));
|
---|
163 |
|
---|
164 | entity->setMaterialName("LODStripsDemo/Ogro");
|
---|
165 |
|
---|
166 | // add the object to the manager
|
---|
167 | Ogre::Vector3 opos = auxnode->getPosition();
|
---|
168 | lodManager->AddLodObj("ogre",myStrips,Geometry::Vector3(opos.x,opos.y,opos.z));
|
---|
169 | }
|
---|
170 |
|
---|
171 |
|
---|
172 | void AddNewLodTreeObj(void)
|
---|
173 | {
|
---|
174 | const int troop_width = 10;
|
---|
175 | static int iname = 0;
|
---|
176 | int i = iname%troop_width;
|
---|
177 | int j = iname/troop_width;
|
---|
178 |
|
---|
179 | char newObjName[16]="";
|
---|
180 | sprintf(newObjName,"tree_%d",iname);
|
---|
181 | char newMeshName[16]="";
|
---|
182 | sprintf(newMeshName,"tree_%d",iname);
|
---|
183 | iname++;
|
---|
184 |
|
---|
185 | Ogre::Mesh *ogreMesh = orig_lodtree_entity->getMesh()->clone(newMeshName).getPointer();
|
---|
186 | Entity *entity = sceneManager->createEntity(newObjName,newMeshName);
|
---|
187 | entity->setNormaliseNormals(true);
|
---|
188 |
|
---|
189 | Ogre::SceneNode * auxnode = sceneManager->getRootSceneNode()->createChildSceneNode();
|
---|
190 | auxnode->attachObject(entity);
|
---|
191 | auxnode->scale(11.0f,11.0f,11.0f);
|
---|
192 | auxnode->rotate(Ogre::Vector3(0,0,1),Ogre::Degree(rand()%360));
|
---|
193 | auxnode->rotate(Ogre::Vector3(1,0,0),Ogre::Radian(-3.14159f*0.5f),Ogre::Node::TS_WORLD);
|
---|
194 | float randomsepx = (float)((rand()%18)-9);
|
---|
195 | float randomsepy = (float)((rand()%12)-6);
|
---|
196 | auxnode->translate(i*60.0f+randomsepx,-1.0f,-j*60.0f-randomsepx);
|
---|
197 | auxnode->translate(300,0,-500.0f);
|
---|
198 |
|
---|
199 | Geometry::LodTreeLibrary *myTree = new Geometry::LodTreeLibrary(
|
---|
200 | lodtree_meshloader->GetLodStripsData(),
|
---|
201 | lodtree_meshloader->GetTreeSimpSeq(),
|
---|
202 | the_lodtree_mesh,
|
---|
203 | new CustomIndexData(ogreMesh));
|
---|
204 |
|
---|
205 | // load the right material for each part of the tree
|
---|
206 | for (int submesh=0; submesh < ogreMesh->getNumSubMeshes(); submesh++)
|
---|
207 | {
|
---|
208 | bool istrunk = myTree->GetLeavesSubMesh()!=submesh;
|
---|
209 | if (istrunk)
|
---|
210 | entity->getSubEntity(submesh)->setMaterialName("Examples/Populifolia/trunk");
|
---|
211 | else
|
---|
212 | entity->getSubEntity(submesh)->setMaterialName("Examples/Populifolia/leaf");
|
---|
213 | }
|
---|
214 |
|
---|
215 |
|
---|
216 | // add the object to the manager
|
---|
217 | Ogre::Vector3 opos = auxnode->getPosition();
|
---|
218 | lodManager->AddLodObj("tree",myTree,Geometry::Vector3(opos.x,opos.y,opos.z));
|
---|
219 | }
|
---|
220 |
|
---|
221 |
|
---|
222 |
|
---|
223 | class LodManagerFrameListener : public ExampleFrameListener
|
---|
224 | {
|
---|
225 | int manage;
|
---|
226 |
|
---|
227 | public:
|
---|
228 |
|
---|
229 | LodManagerFrameListener(RenderWindow* win, Camera* cam)
|
---|
230 | : ExampleFrameListener(win, cam, false, false)
|
---|
231 | {
|
---|
232 | manage=1;
|
---|
233 | }
|
---|
234 |
|
---|
235 | bool frameStarted(const FrameEvent& evt)
|
---|
236 | {
|
---|
237 | Vector3 dist;
|
---|
238 | int distance=0,inc2=0;
|
---|
239 |
|
---|
240 | // test
|
---|
241 | static float timeLeft = 0;
|
---|
242 |
|
---|
243 | const RenderTarget::FrameStats& stats = mWindow->getStatistics();
|
---|
244 |
|
---|
245 | static bool rec_stats = false;
|
---|
246 |
|
---|
247 | if (mInputDevice->isKeyDown(Ogre::KC_J))
|
---|
248 | rec_stats=true;
|
---|
249 |
|
---|
250 | if (rec_stats)
|
---|
251 | {
|
---|
252 | if (timeLeft <= 0.0f)
|
---|
253 | {
|
---|
254 | framerates.push_back(stats.lastFPS);
|
---|
255 | timeLeft = msDelay;
|
---|
256 | }
|
---|
257 | timeLeft -= evt.timeSinceLastFrame * 1000.0f;
|
---|
258 | }
|
---|
259 |
|
---|
260 | // Move upto 80 units/second
|
---|
261 | Real MoveFactor = 180.0 * evt.timeSinceLastFrame;
|
---|
262 |
|
---|
263 | // Copy the current state of the input devices
|
---|
264 | mInputDevice->capture();
|
---|
265 |
|
---|
266 | // If this is the first frame, pick a speed
|
---|
267 | if (evt.timeSinceLastFrame == 0)
|
---|
268 | {
|
---|
269 | mMoveScale = 1;
|
---|
270 | mRotScale = 0.1;
|
---|
271 | }
|
---|
272 | // Otherwise scale movement units by time passed since last frame
|
---|
273 | else
|
---|
274 | {
|
---|
275 | // Move about 100 units per second,
|
---|
276 | mMoveScale = mMoveSpeed * evt.timeSinceLastFrame;
|
---|
277 | // Take about 10 seconds for full rotation
|
---|
278 | mRotScale = mRotateSpeed * evt.timeSinceLastFrame;
|
---|
279 | }
|
---|
280 |
|
---|
281 | mRotX = 0;
|
---|
282 | mRotY = 0;
|
---|
283 | mTranslateVector = Vector3::ZERO;
|
---|
284 |
|
---|
285 | lodManager->UpdateLOD(stats.lastFPS,90);
|
---|
286 |
|
---|
287 | bool cam_moved=false;
|
---|
288 |
|
---|
289 | if (mInputDevice->isKeyDown(Ogre::KC_F3))
|
---|
290 | {
|
---|
291 | lodManager->always_calculate_lod = true;
|
---|
292 | cam_moved = true;
|
---|
293 | }
|
---|
294 | if (mInputDevice->isKeyDown(Ogre::KC_F4))
|
---|
295 | {
|
---|
296 | lodManager->always_calculate_lod = false;
|
---|
297 | cam_moved = true;
|
---|
298 | }
|
---|
299 |
|
---|
300 | //if (mInputDevice->isKeyDown(Ogre::KC_F7))
|
---|
301 | //{
|
---|
302 | // lodManager->force_highest_lod = true;
|
---|
303 | // cam_moved = true;
|
---|
304 | //}
|
---|
305 |
|
---|
306 | //if (mInputDevice->isKeyDown(Ogre::KC_F8))
|
---|
307 | //{
|
---|
308 | // lodManager->force_highest_lod = false;
|
---|
309 | // cam_moved = true;
|
---|
310 | //}
|
---|
311 |
|
---|
312 | // Move the cam
|
---|
313 | if(mInputDevice->isKeyDown(Ogre::KC_UP))
|
---|
314 | {
|
---|
315 | mTranslateVector.z = -mMoveScale;
|
---|
316 | cam_moved=true;
|
---|
317 | }
|
---|
318 |
|
---|
319 | if(mInputDevice->isKeyDown(Ogre::KC_DOWN))
|
---|
320 | {
|
---|
321 | mTranslateVector.z = mMoveScale;
|
---|
322 | cam_moved=true;
|
---|
323 | }
|
---|
324 |
|
---|
325 | // Instead of moving the ship left and right, rotate it using yaw()
|
---|
326 | if(mInputDevice->isKeyDown(Ogre::KC_LEFT))
|
---|
327 | {
|
---|
328 | mCamera->yaw(mRotScale);
|
---|
329 | cam_moved=true;
|
---|
330 | }
|
---|
331 |
|
---|
332 | if(mInputDevice->isKeyDown(Ogre::KC_RIGHT))
|
---|
333 | {
|
---|
334 | mCamera->yaw(-mRotScale);
|
---|
335 | cam_moved=true;
|
---|
336 | }
|
---|
337 |
|
---|
338 | if(mInputDevice->isKeyDown(Ogre::KC_ESCAPE))
|
---|
339 | {
|
---|
340 | delete lodManager;
|
---|
341 | delete [] mat;
|
---|
342 | FILE *f=fopen("fps.txt","wt");
|
---|
343 | unsigned int ms = 0;
|
---|
344 | for (std::vector<float>::iterator it = framerates.begin(); it != framerates.end(); it++, ms++)
|
---|
345 | fprintf(f,"%u %f\n",ms,*it);
|
---|
346 | fclose(f);
|
---|
347 | return false;
|
---|
348 | }
|
---|
349 |
|
---|
350 | static bool newpush = true;
|
---|
351 | if (!mInputDevice->isKeyDown(Ogre::KC_F1))
|
---|
352 | newpush = true;
|
---|
353 |
|
---|
354 | static bool showing_help = false;
|
---|
355 | if (mInputDevice->isKeyDown(Ogre::KC_F1) && newpush)
|
---|
356 | {
|
---|
357 | newpush = false;
|
---|
358 | if (showing_help = !showing_help)
|
---|
359 | mHelp->setCaption(HelpString);
|
---|
360 | else
|
---|
361 | mHelp->setCaption(NoHelpString);
|
---|
362 | }
|
---|
363 |
|
---|
364 | if( mInputDevice->getMouseButton( 1 ) )
|
---|
365 | {
|
---|
366 | mTranslateVector.x += mInputDevice->getMouseRelativeX() * 0.13;
|
---|
367 | mTranslateVector.y -= mInputDevice->getMouseRelativeY() * 0.13;
|
---|
368 | cam_moved=true;
|
---|
369 | }
|
---|
370 | else
|
---|
371 | {
|
---|
372 | mRotX = Degree(-mInputDevice->getMouseRelativeX() * 0.13);
|
---|
373 | mRotY = Degree(-mInputDevice->getMouseRelativeY() * 0.13);
|
---|
374 | }
|
---|
375 |
|
---|
376 | char cadena[256];
|
---|
377 |
|
---|
378 | if ( lodManager->always_calculate_lod )
|
---|
379 | sprintf(cadena,"\n\nLOD Manager: OFF\nTriangle Count: %d\n",stats.triangleCount);
|
---|
380 | else
|
---|
381 | sprintf(cadena,"\n\nLOD Manager: ON\nTriangle Count: %d\n",stats.triangleCount);
|
---|
382 |
|
---|
383 | mInfo->setCaption(cadena);
|
---|
384 | mWindow->getStatistics();
|
---|
385 |
|
---|
386 | sprintf(cadena,"Current FPS: %f\n",stats.lastFPS);
|
---|
387 | mInfo2->setCaption(cadena);
|
---|
388 |
|
---|
389 |
|
---|
390 | mCamera->yaw(mRotX);
|
---|
391 | mCamera->pitch(mRotY);
|
---|
392 | mCamera->moveRelative(mTranslateVector);
|
---|
393 |
|
---|
394 | if (cam_moved)
|
---|
395 | lodManager->UpdateCamera(Geometry::Vector3(mCamera->getPosition().x,mCamera->getPosition().y,mCamera->getPosition().z));
|
---|
396 |
|
---|
397 | return true;
|
---|
398 | }
|
---|
399 | };
|
---|
400 |
|
---|
401 | class LodManagerApplication : public ExampleApplication
|
---|
402 | {
|
---|
403 | public:
|
---|
404 | LodManagerApplication() {}
|
---|
405 |
|
---|
406 | ~LodManagerApplication() {}
|
---|
407 | protected:
|
---|
408 |
|
---|
409 | // Just override the mandatory create scene method
|
---|
410 | void createScene(void)
|
---|
411 | {
|
---|
412 | mat = new MaterialPtr[1];
|
---|
413 |
|
---|
414 | theCam = mCamera;
|
---|
415 | theCam->setPosition(1900,200,800);
|
---|
416 | // Set ambient light
|
---|
417 | sceneManager = mSceneMgr;
|
---|
418 | mSceneMgr->setAmbientLight(ColourValue(0.2, 0.2, 0.2));
|
---|
419 |
|
---|
420 | //SHADOWS
|
---|
421 | //mSceneMgr->setShadowTechnique(SHADOWTYPE_TEXTURE_MODULATIVE);
|
---|
422 | //mSceneMgr->setShadowTextureSettings(2048,1);
|
---|
423 | //mSceneMgr->setShadowFarDistance(2048);
|
---|
424 | //mSceneMgr->setShadowColour(ColourValue(0.5, 0.5, 0.5));
|
---|
425 |
|
---|
426 | // Create a point light
|
---|
427 | Light* l = mSceneMgr->createLight("MainLight");
|
---|
428 | l->setType(Light::LT_DIRECTIONAL);
|
---|
429 | l->setDirection(-0.5,-1.0,-1.0);
|
---|
430 |
|
---|
431 |
|
---|
432 | mSceneMgr->setSkyBox(true, "Examples/CloudyNoonSkyBox");
|
---|
433 |
|
---|
434 | // My node to which all objects will be attached
|
---|
435 | SceneNode* myRootNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
---|
436 |
|
---|
437 | // Define a floor plane mesh
|
---|
438 | Plane plane( Vector3::UNIT_Y, 0 );
|
---|
439 |
|
---|
440 | MeshManager::getSingleton().createPlane("ground",
|
---|
441 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane,
|
---|
442 | 40000,40000,6,6,true,1,200,200,Vector3::UNIT_Z);
|
---|
443 |
|
---|
444 | Entity* groundEntity = mSceneMgr->createEntity( "GroundEntity", "ground" );
|
---|
445 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(groundEntity);
|
---|
446 |
|
---|
447 | groundEntity->setMaterialName("SnowTerrain");
|
---|
448 | groundEntity->setCastShadows(false);
|
---|
449 |
|
---|
450 |
|
---|
451 | lodManager = new Geometry::LodManager(dist_min,dist_max,Geometry::Vector3(theCam->getPosition().x,theCam->getPosition().y,theCam->getPosition().z),100);
|
---|
452 | lodManager->UpdateCamera(Geometry::Vector3( theCam->getPosition().x,
|
---|
453 | theCam->getPosition().y,
|
---|
454 | theCam->getPosition().z ));
|
---|
455 |
|
---|
456 | // load the LodStrips info from the object /////////////////////////////////////////////////////////////////
|
---|
457 | lodstrips_meshloader=new Geometry::GeoMeshLoader;
|
---|
458 | the_lodstrips_mesh = lodstrips_meshloader->load("../../../OgreStuff/media/GT/ogrolod.mesh");
|
---|
459 |
|
---|
460 | if (!lodstrips_meshloader->GetLodStripsData())
|
---|
461 | OGRE_EXCEPT(1, "The loaded mesh does not contain any LOD info","LOD Demo");
|
---|
462 |
|
---|
463 | orig_lodstrips_entity = mSceneMgr->createEntity("orig_lods", "../../../OgreStuff/media/GT/ogrolod.mesh");
|
---|
464 |
|
---|
465 |
|
---|
466 | // load the LodTree info from the object //////////////////////////////////////////////////////////////////
|
---|
467 | /* lodtree_meshloader=new Geometry::GeoMeshLoader;
|
---|
468 | the_lodtree_mesh = lodtree_meshloader->load("../../../OgreStuff/media/GT/ML11.mesh");
|
---|
469 |
|
---|
470 | if (!lodtree_meshloader->GetLodStripsData())
|
---|
471 | OGRE_EXCEPT(1, "The loaded mesh does not contain LODStrips info","LOD Demo");
|
---|
472 | if (!lodtree_meshloader->GetTreeSimpSeq())
|
---|
473 | OGRE_EXCEPT(1, "The loaded mesh does not contain LODTree info","LOD Demo");
|
---|
474 |
|
---|
475 | orig_lodtree_entity = mSceneMgr->createEntity("orig_lodt", "../../../OgreStuff/media/GT/ML11.mesh");*/
|
---|
476 |
|
---|
477 |
|
---|
478 | // Add objects to the LodManager!
|
---|
479 |
|
---|
480 | /* for (int i=0; i<25; i++)
|
---|
481 | AddNewLodTreeObj();*/
|
---|
482 | //audiere::AudioDevicePtr device(audiere::OpenDevice());
|
---|
483 | //audiere::OutputStreamPtr song(OpenSound(device,"../../musica.mp3",false));
|
---|
484 | song->setVolume(0.5f);
|
---|
485 | song->setRepeat(true);
|
---|
486 | song->play();
|
---|
487 |
|
---|
488 | for (int i=0; i<1000; i++)
|
---|
489 | AddNewLodStripsObj();
|
---|
490 |
|
---|
491 |
|
---|
492 | // show overlay
|
---|
493 | Overlay* pOver = OverlayManager::getSingleton().getByName("Demo_LodStrips/Overlay");
|
---|
494 | mInfo = OverlayManager::getSingleton().getOverlayElement("Demo_LodStrips/Info_1");
|
---|
495 | mInfo2 = OverlayManager::getSingleton().getOverlayElement("Demo_LodStrips/Info_2");
|
---|
496 | mHelp = OverlayManager::getSingleton().getOverlayElement("Demo_LodStrips/Help");
|
---|
497 | mHelp->setCaption(NoHelpString);
|
---|
498 | pOver->show();
|
---|
499 | // pOver->hide();
|
---|
500 |
|
---|
501 | }
|
---|
502 |
|
---|
503 | void createFrameListener(void)
|
---|
504 | {
|
---|
505 | mFrameListener= new LodManagerFrameListener(mWindow, mCamera);
|
---|
506 | mFrameListener->showDebugOverlay(false);
|
---|
507 | mRoot->addFrameListener(mFrameListener);
|
---|
508 | }
|
---|
509 |
|
---|
510 | };
|
---|
511 |
|
---|
512 |
|
---|
513 |
|
---|
514 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
|
---|
515 | #define WIN32_LEAN_AND_MEAN
|
---|
516 | #include "windows.h"
|
---|
517 | #endif
|
---|
518 |
|
---|
519 | #ifdef __cplusplus
|
---|
520 | extern "C" {
|
---|
521 | #endif
|
---|
522 |
|
---|
523 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
|
---|
524 | INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
|
---|
525 | #else
|
---|
526 | int main(int argc, char **argv)
|
---|
527 | #endif
|
---|
528 | {
|
---|
529 | // Create application object
|
---|
530 | LodManagerApplication app;
|
---|
531 |
|
---|
532 | try {
|
---|
533 | app.go();
|
---|
534 | } catch( Exception& e ) {
|
---|
535 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
|
---|
536 | MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
|
---|
537 | #else
|
---|
538 | std::cerr << "An exception has occured: " << e.getFullDescription();
|
---|
539 | #endif
|
---|
540 | }
|
---|
541 |
|
---|
542 |
|
---|
543 | return 0;
|
---|
544 | }
|
---|
545 |
|
---|
546 | #ifdef __cplusplus
|
---|
547 | }
|
---|
548 | #endif
|
---|