Revision 760,
1.3 KB
checked in by szirmay, 19 years ago
(diff) |
Added a folder remotely
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[760] | 1 | #pragma once
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| 2 | #include "Mesh.h"
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| 3 | #include "Parameters.h"
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| 4 | #include "DXTexture.h"
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| 5 |
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| 6 | class CameraEffects
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| 7 | {
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| 8 | IDirect3DDevice9* pd3dDevice;
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| 9 | IDirect3DTexture9* DisplacementTexture; // texture for simple rendering
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| 10 | IDirect3DTexture9* ColorTexture;
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| 11 | CDXTexture* FrameBufferTexture;
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| 12 | CDXTexture* FrameBufferDepthTexture;
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| 13 |
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| 14 | UINT m_ScreenWidth;
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| 15 | UINT m_ScreenHeight;
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| 16 |
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| 17 | IDirect3DVertexBuffer9* FullScreenQuad;
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| 18 |
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| 19 | ID3DXEffect* g_pEffect;
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| 20 | ID3DXEffect* g_pPostEffect;
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| 21 | Mesh* mesh;
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| 22 | Mesh* lightmesh;
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| 23 |
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| 24 | HRESULT hr; // return codes
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| 25 |
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| 26 | D3DXMATRIX m_InvWorld; // inverse world matrix
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| 27 |
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| 28 | public:
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| 29 | CModelViewerCamera* camera; //!!
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| 30 | Parameters* params;
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| 31 | int currentmethod;
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| 32 | int currentmesh;
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| 33 | D3DXVECTOR3* LightPos;
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| 34 |
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| 35 | public:
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| 36 | CameraEffects(void);
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| 37 | ~CameraEffects(void);
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| 38 |
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| 39 | void OnFrameRender( D3DXMATRIXA16& mView, D3DXMATRIXA16& mProj );
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| 40 |
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| 41 | void SetupFilterKernel();
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| 42 | void OnCreateDevice( IDirect3DDevice9* pd3dDevice);
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| 43 | void OnDestroyDevice();
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| 44 | void OnResetDevice(D3DSURFACE_DESC* pBackBufferDesc);
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| 45 | void OnLostDevice();
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| 46 | void SetWorldViewProj(D3DXMATRIXA16& mWorld, D3DXMATRIXA16& mView, D3DXMATRIXA16& mProj );
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| 47 |
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| 48 | void addUiParams(Parameters& p);
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| 49 | void changeMesh(int meshid);
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| 50 |
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| 51 | void CreateBumpMap(bool createMipMaps);
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| 52 | };
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