[760] | 1 | #pragma once
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| 2 |
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| 3 | #include <d3d9.h>
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| 4 |
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| 5 | class CDXTexture
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| 6 | {
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| 7 | friend class CTextureManager;
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| 8 |
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| 9 | protected:
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| 10 | LPDIRECT3DDEVICE9 m_Dev;
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| 11 | LPDIRECT3DSURFACE9 m_pBackBuffer;
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| 12 | IDirect3DSurface9* m_OrigDepthStencil;
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| 13 | int m_RTindex;
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| 14 |
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| 15 | D3DVIEWPORT9 m_OldViewport;
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| 16 | int m_Width, m_Height;
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| 17 | int m_ColorStage;
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| 18 |
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| 19 | char m_Name[512];
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| 20 |
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| 21 | public:
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| 22 | IDirect3DTexture9* m_Tex;
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| 23 | IDirect3DSurface9* m_Stencil;
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| 24 |
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| 25 | void SetStage(int color)
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| 26 | { m_ColorStage = color; }
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| 27 |
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| 28 | static void SetLinearFilters(LPDIRECT3DDEVICE9 dev, DWORD stage) {
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| 29 | dev->SetSamplerState(stage, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
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| 30 | dev->SetSamplerState(stage, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
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| 31 | dev->SetSamplerState(stage, D3DSAMP_MAXANISOTROPY, 2);
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| 32 | dev->SetSamplerState(stage, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR);
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| 33 | }
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| 34 | static void SetPointFilters(LPDIRECT3DDEVICE9 dev, DWORD stage) {
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| 35 | dev->SetSamplerState(stage, D3DSAMP_MAGFILTER, D3DTEXF_NONE);
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| 36 | dev->SetSamplerState(stage, D3DSAMP_MINFILTER, D3DTEXF_NONE);
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| 37 | dev->SetSamplerState(stage, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
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| 38 | }
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| 39 |
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| 40 | inline void CopyFromBackBuffer()
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| 41 | {
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| 42 | LPDIRECT3DSURFACE9 backBuffer;
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| 43 | m_Dev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &backBuffer);
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| 44 | m_Dev->StretchRect(backBuffer, NULL, this->GetSurface(0), NULL, D3DTEXF_POINT);
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| 45 | SAFE_RELEASE(backBuffer);
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| 46 | }
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| 47 |
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| 48 | inline void CopyToBackBuffer()
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| 49 | {
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| 50 | LPDIRECT3DSURFACE9 backBuffer;
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| 51 | m_Dev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &backBuffer);
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| 52 | m_Dev->StretchRect(this->GetSurface(0), NULL, backBuffer, NULL, D3DTEXF_POINT);
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| 53 | SAFE_RELEASE(backBuffer);
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| 54 | }
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| 55 | virtual bool InitTex(LPDIRECT3DDEVICE9 dev, char* name, char* tex_name, D3DFORMAT format = D3DFMT_UNKNOWN);
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| 56 | virtual bool InitTex(LPDIRECT3DDEVICE9 dev, char* tex_name, int width, int height, D3DFORMAT format = D3DFMT_A8R8G8B8, bool mipmapped = false);
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| 57 |
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| 58 |
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| 59 | CDXTexture();
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| 60 | ~CDXTexture(void);
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| 61 | virtual inline void Bind()
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| 62 | { m_Dev->SetTexture(m_ColorStage, m_Tex); }
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| 63 | virtual inline void Bind(int stage)
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| 64 | { m_Dev->SetTexture(stage, m_Tex); }
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| 65 | virtual inline void BindVertexSampler(int stage)
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| 66 | { m_Dev->SetTexture(D3DVERTEXTEXTURESAMPLER0 + stage, m_Tex); }
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| 67 |
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| 68 | inline void BindColor()
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| 69 | { m_Dev->SetTexture(m_ColorStage, m_Tex); }
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| 70 |
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| 71 | inline virtual void BindOther() {}
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| 72 |
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| 73 | LPDIRECT3DSURFACE9 GetSurface(int level)
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| 74 | {
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| 75 | LPDIRECT3DSURFACE9 surface;
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| 76 | m_Tex->GetSurfaceLevel(level, &surface);
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| 77 | return surface;
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| 78 | }
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| 79 |
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| 80 | inline void StartRender(bool depth = true, int RTindex = 0)
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| 81 | {
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| 82 | m_RTindex = RTindex;
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| 83 | // set new, funky viewport
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| 84 | D3DVIEWPORT9 newViewport;
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| 85 | newViewport.X = 0;
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| 86 | newViewport.Y = 0;
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| 87 | newViewport.Width = m_Width;
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| 88 | newViewport.Height = m_Height;
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| 89 | newViewport.MinZ = 0.0f;
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| 90 | newViewport.MaxZ = 1.0f;
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| 91 |
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| 92 | if (m_RTindex == 0) {
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| 93 | m_Dev->GetViewport(&m_OldViewport);
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| 94 | m_Dev->SetViewport(&newViewport);
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| 95 | m_Dev->GetRenderTarget(0, &m_pBackBuffer);
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| 96 | m_Dev->GetDepthStencilSurface(&m_OrigDepthStencil);
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| 97 | if (depth)
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| 98 | m_Dev->SetDepthStencilSurface(m_Stencil);
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| 99 | }
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| 100 |
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| 101 | LPDIRECT3DSURFACE9 surface;
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| 102 | m_Tex->GetSurfaceLevel(0, &surface);
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| 103 | m_Dev->SetRenderTarget(m_RTindex, surface);
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| 104 |
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| 105 | SAFE_RELEASE(surface);
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| 106 | }
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| 107 |
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| 108 | inline void EndRender()
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| 109 | {
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| 110 | if (m_RTindex == 0){
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| 111 | m_Dev->SetRenderTarget(0, m_pBackBuffer);
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| 112 | m_Dev->SetDepthStencilSurface(m_OrigDepthStencil);
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| 113 | m_Dev->SetViewport(&m_OldViewport);
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| 114 | SAFE_RELEASE(m_pBackBuffer);
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| 115 | SAFE_RELEASE(m_OrigDepthStencil);
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| 116 | }
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| 117 | else
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| 118 | m_Dev->SetRenderTarget(m_RTindex, NULL);
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| 119 |
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| 120 | }
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| 121 |
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| 122 | void CopyToName(char* name);
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| 123 | };
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