Revision 760,
426 bytes
checked in by szirmay, 19 years ago
(diff) |
Added a folder remotely
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[760] | 1 | #pragma once
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| 2 | // macro definitions for all media paths
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| 3 |
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| 4 | // models for pixel displacement paths
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| 5 | #define pixelMESH0 L"Media\\Objects\\alagut.x"
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| 6 | #define pixelMESH1 L"Media\\Objects\\kupola.x"
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| 7 |
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| 8 |
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| 9 | // color and displacement texture paths
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| 10 | #define COLOR_TEXTURE_PATH L"Media\\Maps\\alagut.bmp"
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| 11 | #define DISPLACEMENT_TEXTURE_PATH L"Media\\Maps\\alagut_bump.bmp"
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| 12 | #define DISTANCE_TEXTURE_PATH L"Media\\Maps\\lowrock_bump.bmp"
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