Revision 760,
426 bytes
checked in by szirmay, 19 years ago
(diff) |
Added a folder remotely
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1 | #pragma once
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2 | // macro definitions for all media paths
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3 |
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4 | // models for pixel displacement paths
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5 | #define pixelMESH0 L"Media\\Objects\\alagut.x"
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6 | #define pixelMESH1 L"Media\\Objects\\kupola.x"
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7 |
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8 |
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9 | // color and displacement texture paths
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10 | #define COLOR_TEXTURE_PATH L"Media\\Maps\\alagut.bmp"
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11 | #define DISPLACEMENT_TEXTURE_PATH L"Media\\Maps\\alagut_bump.bmp"
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12 | #define DISTANCE_TEXTURE_PATH L"Media\\Maps\\lowrock_bump.bmp"
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