#pragma once // macro definitions for all media paths // models for pixel displacement paths #define pixelMESH0 L"Media\\Objects\\alagut.x" #define pixelMESH1 L"Media\\Objects\\kupola.x" // color and displacement texture paths #define COLOR_TEXTURE_PATH L"Media\\Maps\\alagut.bmp" #define DISPLACEMENT_TEXTURE_PATH L"Media\\Maps\\alagut_bump.bmp" #define DISTANCE_TEXTURE_PATH L"Media\\Maps\\lowrock_bump.bmp"