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1 | #pragma once
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2 |
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3 | /**
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4 | \brief A simple cube mesh.
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5 |
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6 | Texture coordinates range from 0..1 for each face, thus no texture atlas is necessary
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7 | when texturing all faces with the same texture.
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8 | See EnvMap::DrawEnvObjects().
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9 | */
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10 | class Cube
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11 | {
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12 | IDirect3DDevice9* pd3dDevice;
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13 | HRESULT hr;
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14 |
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15 | public:
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16 | IDirect3DVertexBuffer9 *pVertexBuffer;
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17 | Cube(IDirect3DDevice9* pd3dDevice);
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18 | void Destroy();
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19 | void PrepareDrawing();
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20 | void Draw();
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21 | void DrawFace(int index);
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22 | };
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