[1488] | 1 | /**
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| 2 | \file
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| 3 | \brief Performs DirectX initialization via DXUT callback functions.
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| 4 | \brief Adds some additional helper functions to support screenshot capturing.
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| 5 |
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| 6 | \author Istvan Lazanyi, TU Budapest
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| 7 | \date 2006-04-26
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| 8 | */
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| 9 |
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| 10 | #include "dxstdafx.h"
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| 11 | #include "resource.h"
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| 12 | #include <math.h>
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| 13 | #include <stdio.h>
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| 14 | #include <time.h>
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| 15 |
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| 16 | //#define DEBUG_VS // Uncomment this line to debug vertex shaders
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| 17 | //#define DEBUG_PS // Uncomment this line to debug pixel shaders
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| 18 |
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| 19 | /// File containing the shader code.
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| 20 | #define FX_FILENAME L"EnvMap.fx"
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| 21 |
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| 22 | #include "Cube.h"
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| 23 | #include "Mesh.h"
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| 24 | #include "Parameters.h"
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| 25 | #include "EnvMap.h"
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| 26 |
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| 27 | const int WIDTH = 800; ///< screen width
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| 28 | const int HEIGHT = 800; ///< screen height
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| 29 | const int CHARBUFFER_SIZE = 200; ///< length of the buffer (one line to be saved to file)
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| 30 |
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| 31 | /// This struct was created to easily navigate to Main.cpp.
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| 32 | struct DXUT_Manager {
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| 33 | };
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| 34 |
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| 35 | //--------------------------------------------------------------------------------------
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| 36 | // Global variables
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| 37 | //--------------------------------------------------------------------------------------
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| 38 |
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| 39 | IDirect3DDevice9* g_pd3dDevice; ///< THE D3D DEVICE
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| 40 | ID3DXEffect* g_pEffect; ///< THE EFFECT FILE
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| 41 | EnvMap* envmapRenderer; ///< PROBLEM-SPECIFIC CLASS
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| 42 | Parameters pp; ///< HELPER CLASS TO MANAGE VARIOUS PARAMETERS
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| 43 |
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| 44 | CDXUTDialogResourceManager g_DialogResourceManager; ///< Manager for shared resources of dialogs
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| 45 | CD3DSettingsDlg g_SettingsDlg; ///< Device settings dialog
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| 46 | CDXUTDialog g_HUD; ///< Dialog for sample specific controls
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| 47 |
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| 48 | ID3DXFont* g_pFont; ///< Font for drawing text
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| 49 | ID3DXSprite* g_pTextSprite; ///< Sprite for batching draw text calls
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| 50 |
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| 51 | IDirect3DSurface9* g_pSaveSurface; ///< surface for screenshot capturing
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| 52 | bool bSavingScreenshot = false; ///< boolean for screenshot capturing
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| 53 | int counter = 0; ///< counter for screenshots (see GenerateNewFileName())
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| 54 |
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| 55 | HRESULT hr;
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| 56 |
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| 57 | CModelViewerCamera camera; ///< the camera
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| 58 |
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| 59 |
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| 60 | //--------------------------------------------------------------------------------------
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| 61 | // Forward declarations (CALLBACK)
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| 62 | //--------------------------------------------------------------------------------------
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| 63 | bool CALLBACK IsDeviceAcceptable( D3DCAPS9* pCaps, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, bool bWindowed, void* pUserContext );
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| 64 | bool CALLBACK ModifyDeviceSettings( DXUTDeviceSettings* pDeviceSettings, const D3DCAPS9* pCaps, void* pUserContext );
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| 65 | HRESULT CALLBACK OnCreateDevice( IDirect3DDevice9* g_pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext );
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| 66 | HRESULT CALLBACK OnResetDevice( IDirect3DDevice9* g_pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext );
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| 67 | void CALLBACK OnFrameMove( IDirect3DDevice9* g_pd3dDevice, double fTime, float fElapsedTime, void* pUserContext );
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| 68 | void CALLBACK OnFrameRender( IDirect3DDevice9* g_pd3dDevice, double fTime, float fElapsedTime, void* pUserContext );
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| 69 | LRESULT CALLBACK MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, bool* pbNoFurtherProcessing, void* pUserContext );
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| 70 | void CALLBACK KeyboardProc( UINT nChar, bool bKeyDown, bool bAltDown, void* pUserContext );
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| 71 | void CALLBACK OnGUIEvent( UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserContext );
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| 72 | void CALLBACK OnLostDevice( void* pUserContext );
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| 73 | void CALLBACK OnDestroyDevice( void* pUserContext );
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| 74 | void InitParams();
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| 75 | void RenderText();
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| 76 |
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| 77 | //--------------------------------------------------------------------------------------
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| 78 | // Forward declarations
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| 79 | //--------------------------------------------------------------------------------------
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| 80 | void SaveCameraPosition( char* fileName );
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| 81 | void LoadCameraPosition( char* fileName );
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| 82 | int GenerateNewFileName( int& counter );
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| 83 |
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| 84 | //--------------------------------------------------------------------------------------
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| 85 | /// \brief Entry point to the program.
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| 86 | ///
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| 87 | /// Initializes everything and goes into a message processing loop. Idle time is used to render the scene.
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| 88 | //--------------------------------------------------------------------------------------
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| 89 |
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| 90 | INT WINAPI WinMain( HINSTANCE, HINSTANCE, LPSTR, int )
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| 91 | {
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| 92 | // Enable run-time memory check for debug builds.
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| 93 | #if defined(DEBUG) | defined(_DEBUG)
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| 94 | _CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
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| 95 | #endif
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| 96 |
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| 97 | DXUTSetCallbackDeviceCreated( OnCreateDevice );
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| 98 | DXUTSetCallbackDeviceReset( OnResetDevice );
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| 99 | DXUTSetCallbackDeviceLost( OnLostDevice );
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| 100 | DXUTSetCallbackDeviceDestroyed( OnDestroyDevice );
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| 101 | DXUTSetCallbackMsgProc( MsgProc );
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| 102 | DXUTSetCallbackKeyboard( KeyboardProc );
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| 103 | DXUTSetCallbackFrameRender( OnFrameRender );
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| 104 | DXUTSetCallbackFrameMove( OnFrameMove );
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| 105 |
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| 106 | envmapRenderer = new EnvMap();
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| 107 | InitParams();
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| 108 |
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| 109 | // Show the cursor and clip it when in full screen
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| 110 | DXUTSetCursorSettings( true, true );
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| 111 |
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| 112 | DXUTInit( true, true, true ); // Parse the command line, handle the default hotkeys, and show msgboxes
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| 113 | DXUTCreateWindow( L"Environment Mapping Demo" );
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| 114 | DXUTCreateDevice( D3DADAPTER_DEFAULT, true, WIDTH, HEIGHT, IsDeviceAcceptable, ModifyDeviceSettings );
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| 115 |
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| 116 | camera.SetButtonMasks( 0, MOUSE_WHEEL, MOUSE_LEFT_BUTTON );
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| 117 |
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| 118 | DXUTMainLoop();
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| 119 |
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| 120 | return DXUTGetExitCode();
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| 121 | }
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| 122 |
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| 123 | /// \brief DXUT callback (called by the framework in case of GUI events).
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| 124 | /// Forwards GUI event to the parameter-manager class #Parameters (see #pp).
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| 125 | /// \param nControlID id of the adjusted GUI control
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| 126 | void CALLBACK OnGUIEvent( UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserContext )
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| 127 | {
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| 128 | pp.UpdateFromHUD( nControlID );
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| 129 | }
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| 130 |
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| 131 | /// (Load, Save, Reset are default buttons.)
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| 132 | void OnLoad() {
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| 133 | LoadCameraPosition( ".matrix" );
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| 134 | }
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| 135 |
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| 136 | /// (Load, Save, Reset are default buttons.)
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| 137 | void OnSave() {
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| 138 | SaveCameraPosition( ".matrix" );
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| 139 | bSavingScreenshot = true;
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| 140 | }
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| 141 |
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| 142 | /// (Load, Save, Reset are default buttons.)
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| 143 | void OnReset() {}
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| 144 |
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| 145 | /// Callback of type #CONVERTER.
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| 146 | float Exponent(float f) {
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| 147 | return 0.012f * pow(50.0f, 2*f);
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| 148 | }
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| 149 |
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| 150 | /// Actions to be taken when the cubemaps get invalid. Callback of type #ONCHANGE_CALLBACK.
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| 151 | void OnChangeCubeMap() {
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| 152 | envmapRenderer->InvalidateCubeMap();
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| 153 | }
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| 154 |
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| 155 | /// Actions to be taken when the central mesh object is changed. Callback of type #ONCHANGE_CALLBACK.
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| 156 | void OnChangeMesh() {
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| 157 |
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| 158 | envmapRenderer->ChooseMesh( pp.GetInt( iWhichMesh ));
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| 159 | }
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| 160 |
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| 161 | /// Actions to be taken when the size of the central mesh is to change. Callback of type #ONCHANGE_CALLBACK.
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| 162 | void OnChangeMeshSize() {
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| 163 |
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| 164 | envmapRenderer->SetMeshSize( pp.Get( fMeshScale )*2);
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| 165 | }
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| 166 |
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| 167 | /// Actions to be taken when the shininess is to change. Callback of type #ONCHANGE_CALLBACK.
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| 168 | void OnChangeShininess() {
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| 169 |
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| 170 | envmapRenderer->InvalidateShininess();
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| 171 | }
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| 172 |
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| 173 | /// Actions to be taken when the resolution is to change. Callback of type #ONCHANGE_CALLBACK.
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| 174 | void OnChangeResolution() {
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| 175 |
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| 176 | envmapRenderer->InvalidateResolution();
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| 177 | }
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| 178 |
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| 179 | //--------------------------------------------------------------------------------------
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| 180 | /// \brief Defines application-specific parameters and creates GUI controls (sliders, checkboxes) for them.
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| 181 | /// \brief Finally, loads initial values for the parameters from file called <b>.params0</b> (Reset).
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| 182 | /// Use Parameters::Add to create GUI controls.
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| 183 | //--------------------------------------------------------------------------------------
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| 184 | void InitParams()
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| 185 | {
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| 186 | g_SettingsDlg.Init( &g_DialogResourceManager );
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| 187 | g_HUD.Init( &g_DialogResourceManager );
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| 188 | g_HUD.SetCallback( OnGUIEvent ); // Event handling
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| 189 |
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| 190 | //pp.Setup( &g_HUD );
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| 191 | pp.Setup( &g_HUD, OnReset, OnSave, OnLoad ); // you can add callbacks to these actions
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| 192 |
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| 193 | // CHECKBOXES
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| 194 | pp.Add( bShowHelp, "Help [F1]", VK_F1 );
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| 195 | //pp.Add( bAutoGenCubeMap, "[A]utoGenCubeMap", 'A' );
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| 196 | pp.Add( bShowFireballs, "[F]ireballs", 'F', OnChangeCubeMap );
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| 197 | pp.Add( bMultipleObjects, "Multiple [O]bjects", 'O' );
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| 198 | pp.Add( bConfineToRoom, "Between [W]alls only", 'W' );
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| 199 |
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| 200 | // SLIDERS
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[1573] | 201 | pp.Add( iWhichMethod, "WhichMethod [TAB,Q]", 4, VK_TAB, 'Q', noconvert, OnChangeCubeMap );
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[1488] | 202 | pp.Add( iWhichMesh, "WhichMesh [Home,End]", 9, VK_HOME, VK_END, noconvert, OnChangeMesh );
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| 203 | pp.Add( fMeshScale, "Mesh size [Ins,Del]", 100, VK_DELETE, VK_INSERT, noconvert, OnChangeMeshSize );
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| 204 | pp.Add( iResolution, "Resolution [M]", 3, 'N', 'M', noconvert, OnChangeResolution );
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| 205 | pp.Add( iShowCubeMap, "ShowCubeMap [C]", 3, 'C' );
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| 206 | pp.Add( fIntensity, "Intensity [+,-]", 100, VK_SUBTRACT, VK_ADD, Exponent );
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| 207 | pp.Add( iShininess, "shininess [/,*]", 30, VK_DIVIDE, VK_MULTIPLY, noconvert, OnChangeShininess );
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| 208 |
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| 209 | pp.UpdateFromHUD( IDC_RESET_BUTTON ); // do a reset
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| 210 | }
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| 211 |
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| 212 | //--------------------------------------------------------------------------------------
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| 213 | /// \brief DXUT callback (Rejects any devices that aren't acceptable by returning false)
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| 214 | ///
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| 215 | /// DXUT callback. Rejects any devices that aren't acceptable by returning false.
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| 216 | //--------------------------------------------------------------------------------------
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| 217 | bool CALLBACK IsDeviceAcceptable( D3DCAPS9* pCaps, D3DFORMAT AdapterFormat,
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| 218 | D3DFORMAT BackBufferFormat, bool bWindowed, void* pUserContext )
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| 219 | {
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| 220 | // Skip backbuffer formats that don't support alpha blending
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| 221 | IDirect3D9* pD3D = DXUTGetD3DObject();
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| 222 | if( FAILED( pD3D->CheckDeviceFormat( pCaps->AdapterOrdinal, pCaps->DeviceType,
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| 223 | AdapterFormat, D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING,
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| 224 | D3DRTYPE_TEXTURE, BackBufferFormat ) ) )
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| 225 | return false;
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| 226 |
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| 227 | return true;
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| 228 | }
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| 229 |
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| 230 | //--------------------------------------------------------------------------------------
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| 231 | /// \brief DXUT callback (Before a device is created, modifies the device settings as needed)
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| 232 | //--------------------------------------------------------------------------------------
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| 233 | bool CALLBACK ModifyDeviceSettings( DXUTDeviceSettings* pDeviceSettings, const D3DCAPS9* pCaps, void* pUserContext )
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| 234 | {
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| 235 | // VSync off
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| 236 | pDeviceSettings->pp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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| 237 |
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| 238 | // If device doesn't support HW T&L or doesn't support 1.1 vertex shaders in HW
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| 239 | // then switch to SWVP.
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| 240 | if( (pCaps->DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) == 0 ||
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| 241 | pCaps->VertexShaderVersion < D3DVS_VERSION(1,1) )
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| 242 | pDeviceSettings->BehaviorFlags = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
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| 243 | else
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| 244 | pDeviceSettings->BehaviorFlags = D3DCREATE_HARDWARE_VERTEXPROCESSING;
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| 245 |
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| 246 | // This application is designed to work on a pure device by not using
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| 247 | // IDirect3D9::Get*() methods, so create a pure device if supported and using HWVP.
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| 248 | if ((pCaps->DevCaps & D3DDEVCAPS_PUREDEVICE) != 0 &&
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| 249 | (pDeviceSettings->BehaviorFlags & D3DCREATE_HARDWARE_VERTEXPROCESSING) != 0 )
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| 250 | pDeviceSettings->BehaviorFlags |= D3DCREATE_PUREDEVICE;
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| 251 |
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| 252 | // Debugging vertex shaders requires either REF or software vertex processing
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| 253 | // and debugging pixel shaders requires REF.
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| 254 | #ifdef DEBUG_VS
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| 255 | if( pDeviceSettings->DeviceType != D3DDEVTYPE_REF )
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| 256 | {
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| 257 | pDeviceSettings->BehaviorFlags &= ~D3DCREATE_HARDWARE_VERTEXPROCESSING;
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| 258 | pDeviceSettings->BehaviorFlags &= ~D3DCREATE_PUREDEVICE;
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| 259 | pDeviceSettings->BehaviorFlags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
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| 260 | }
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| 261 | #endif
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| 262 | #ifdef DEBUG_PS
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| 263 | pDeviceSettings->DeviceType = D3DDEVTYPE_REF;
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| 264 | #endif
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| 265 |
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| 266 | // For the first device created if its a REF device, optionally display a warning dialog box
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| 267 | static bool s_bFirstTime = true;
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| 268 | if( s_bFirstTime )
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| 269 | {
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| 270 | s_bFirstTime = false;
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| 271 | if( pDeviceSettings->DeviceType == D3DDEVTYPE_REF )
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| 272 | DXUTDisplaySwitchingToREFWarning();
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| 273 | }
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| 274 | return true;
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| 275 | }
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| 276 |
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| 277 | //--------------------------------------------------------------------------------------
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| 278 | /// @brief DXUT callback (You should create any D3DPOOL_MANAGED resources here)
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| 279 | ///
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| 280 | /// Compiles the effect file (EnvMap.fx) and displays error message if compilation fails.
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| 281 | /// Finally, forwards call to EnvMap::OnCreateDevice.
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| 282 | //--------------------------------------------------------------------------------------
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| 283 | HRESULT CALLBACK OnCreateDevice( IDirect3DDevice9* pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext )
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| 284 | {
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| 285 | ::g_pd3dDevice = pd3dDevice;
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| 286 |
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| 287 | HRESULT hr;
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| 288 |
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| 289 | V_RETURN( g_DialogResourceManager.OnCreateDevice( g_pd3dDevice ) );
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| 290 | V_RETURN( g_SettingsDlg.OnCreateDevice( g_pd3dDevice ) );
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| 291 |
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| 292 | // Initialize the font
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| 293 | V_RETURN( D3DXCreateFont( g_pd3dDevice, 15, 0, FW_BOLD, 1, FALSE, DEFAULT_CHARSET,
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| 294 | OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE,
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| 295 | L"Arial", &g_pFont ) );
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| 296 |
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| 297 | // ----------- fx compilation options -----------
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| 298 |
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| 299 | DWORD dwShaderFlags = 0;
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| 300 | #ifdef DEBUG_VS
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| 301 | dwShaderFlags |= D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT;
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| 302 | #endif
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| 303 | #ifdef DEBUG_PS
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| 304 | dwShaderFlags |= D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT;
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| 305 | #endif
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| 306 |
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| 307 | dwShaderFlags |= D3DXSHADER_SKIPOPTIMIZATION;
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| 308 |
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| 309 | // ----------- compiling fx file -----------
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| 310 |
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| 311 | ID3DXBuffer* errBuff; // buffer for error message
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| 312 |
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| 313 | if (FAILED(hr = D3DXCreateEffectFromFile( g_pd3dDevice, FX_FILENAME, NULL, NULL, dwShaderFlags,
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| 314 | NULL, &g_pEffect, &errBuff ))) // if compilation error occurs
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| 315 | {
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| 316 | int BufSize = errBuff->GetBufferSize();
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| 317 |
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| 318 | wchar_t* wbuf = new wchar_t[BufSize];
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| 319 | mbstowcs( wbuf, (const char*)errBuff->GetBufferPointer(), BufSize );
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| 320 | MessageBox(NULL, wbuf, L".fx Compilation Error", MB_ICONERROR); // error message
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| 321 |
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| 322 | delete wbuf;
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| 323 | exit(-1);
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| 324 | }
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| 325 |
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| 326 | envmapRenderer->OnCreateDevice( g_pd3dDevice, g_pEffect );
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| 327 |
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| 328 | float initialEyeDist = 6.82;
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| 329 | D3DXVECTOR3 vecEye(0, 0, -initialEyeDist);
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| 330 | D3DXVECTOR3 vecAt (0.0f, 0.0f, -0.0f);
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| 331 | camera.SetViewParams( &vecEye, &vecAt );
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| 332 |
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| 333 | return S_OK;
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| 334 | }
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| 335 |
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| 336 | //--------------------------------------------------------------------------------------
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| 337 | /// \brief DXUT callback (You should release resources created in the OnCreateDevice callback here)
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| 338 | ///
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| 339 | /// Forwards call to EnvMap::OnDestroyDevice.
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| 340 | //--------------------------------------------------------------------------------------
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| 341 | void CALLBACK OnDestroyDevice( void* pUserContext )
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| 342 | {
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| 343 | g_DialogResourceManager.OnDestroyDevice();
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| 344 | g_SettingsDlg.OnDestroyDevice();
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| 345 |
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| 346 | SAFE_RELEASE(g_pEffect);
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| 347 | SAFE_RELEASE(g_pFont);
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| 348 |
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| 349 | envmapRenderer->OnDestroyDevice();
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| 350 | }
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| 351 |
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| 352 |
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| 353 | //--------------------------------------------------------------------------------------
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| 354 | /// \brief DXUT callback (You should create any D3DPOOL_DEFAULT resources here)
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| 355 | ///
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| 356 | /// Resets camera and HUD elements. Initializes #g_pSaveSurface according to the
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| 357 | /// current screen resolution.
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| 358 | /// Then it forwards call to EnvMap::OnResetDevice.
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| 359 | //--------------------------------------------------------------------------------------
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| 360 | HRESULT CALLBACK OnResetDevice( IDirect3DDevice9* g_pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext )
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| 361 | {
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| 362 | HRESULT hr;
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| 363 |
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| 364 | V_RETURN( g_DialogResourceManager.OnResetDevice() );
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| 365 | V_RETURN( g_SettingsDlg.OnResetDevice() );
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| 366 |
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| 367 | if( g_pFont ) V_RETURN( g_pFont->OnResetDevice() );
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| 368 | if( g_pEffect ) V_RETURN( g_pEffect->OnResetDevice() );
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| 369 |
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| 370 | // Create a sprite to help batch calls when drawing many lines of text
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| 371 | V_RETURN( D3DXCreateSprite( g_pd3dDevice, &g_pTextSprite ) );
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| 372 |
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| 373 | // Create a surface to save screenshots
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| 374 | IDirect3DTexture9* pSaveTexture = NULL;
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| 375 |
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| 376 | V( D3DXCreateTexture( g_pd3dDevice, pBackBufferSurfaceDesc->Width, pBackBufferSurfaceDesc->Height, 1,
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| 377 | D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSaveTexture) );
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| 378 | pSaveTexture->GetSurfaceLevel( 0, &g_pSaveSurface );
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| 379 | SAFE_RELEASE( pSaveTexture );
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| 380 |
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| 381 | // Setup the camera's projection parameters
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| 382 | float fAspectRatio = pBackBufferSurfaceDesc->Width / (FLOAT)pBackBufferSurfaceDesc->Height;
|
---|
| 383 |
|
---|
| 384 | camera.SetProjParams( D3DX_PI/4, fAspectRatio, 0.1, 100 );
|
---|
| 385 | camera.SetWindow( pBackBufferSurfaceDesc->Width, pBackBufferSurfaceDesc->Height );
|
---|
| 386 |
|
---|
| 387 | envmapRenderer->OnResetDevice();
|
---|
| 388 |
|
---|
| 389 | // Position the on-screen dialog
|
---|
| 390 | g_HUD.SetLocation( 0, 0 );
|
---|
| 391 | g_HUD.SetSize( pBackBufferSurfaceDesc->Width, pBackBufferSurfaceDesc->Height );
|
---|
| 392 |
|
---|
| 393 | return S_OK;
|
---|
| 394 | }
|
---|
| 395 |
|
---|
| 396 | //--------------------------------------------------------------------------------------
|
---|
| 397 | /// DXUT callback (You should release resources created in the OnResetDevice callback here)
|
---|
| 398 | //--------------------------------------------------------------------------------------
|
---|
| 399 | void CALLBACK OnLostDevice( void* pUserContext )
|
---|
| 400 | {
|
---|
| 401 | g_DialogResourceManager.OnLostDevice();
|
---|
| 402 | g_SettingsDlg.OnLostDevice();
|
---|
| 403 |
|
---|
| 404 | if( g_pFont ) g_pFont->OnLostDevice();
|
---|
| 405 | if( g_pEffect ) g_pEffect->OnLostDevice();
|
---|
| 406 |
|
---|
| 407 | SAFE_RELEASE( g_pTextSprite );
|
---|
| 408 | SAFE_RELEASE( g_pSaveSurface );
|
---|
| 409 |
|
---|
| 410 | envmapRenderer->OnLostDevice();
|
---|
| 411 | }
|
---|
| 412 |
|
---|
| 413 | //--------------------------------------------------------------------------------------
|
---|
| 414 | /// \brief DXUT callback (Message processing).
|
---|
| 415 | ///
|
---|
| 416 | /// Forwards messages to the DirectX settings window, the GUI controls or the camera, respecively.
|
---|
| 417 | //--------------------------------------------------------------------------------------
|
---|
| 418 | LRESULT CALLBACK MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, bool* pbNoFurtherProcessing, void* pUserContext )
|
---|
| 419 | {
|
---|
| 420 | // Always allow dialog resource manager calls to handle global messages
|
---|
| 421 | // so GUI state is updated correctly
|
---|
| 422 | *pbNoFurtherProcessing = g_DialogResourceManager.MsgProc( hWnd, uMsg, wParam, lParam );
|
---|
| 423 | if( *pbNoFurtherProcessing )
|
---|
| 424 | return 0;
|
---|
| 425 |
|
---|
| 426 | if( g_SettingsDlg.IsActive() )
|
---|
| 427 | {
|
---|
| 428 | g_SettingsDlg.MsgProc( hWnd, uMsg, wParam, lParam );
|
---|
| 429 | return 0;
|
---|
| 430 | }
|
---|
| 431 |
|
---|
| 432 | // Give the dialogs a chance to handle the message first
|
---|
| 433 | *pbNoFurtherProcessing = g_HUD.MsgProc( hWnd, uMsg, wParam, lParam );
|
---|
| 434 | if( *pbNoFurtherProcessing )
|
---|
| 435 | return 0;
|
---|
| 436 |
|
---|
| 437 | // Pass all remaining windows messages to camera so it can respond to user input
|
---|
| 438 | camera.HandleMessages( hWnd, uMsg, wParam, lParam );
|
---|
| 439 |
|
---|
| 440 | return 0;
|
---|
| 441 | }
|
---|
| 442 |
|
---|
| 443 | //--------------------------------------------------------------------------------------
|
---|
| 444 | /// \brief DXUT callback (Handle updates to the scene)
|
---|
| 445 | //--------------------------------------------------------------------------------------
|
---|
| 446 | void CALLBACK OnFrameMove( IDirect3DDevice9* g_pd3dDevice, double fTime, float fElapsedTime, void* pUserContext )
|
---|
| 447 | {
|
---|
| 448 | camera.FrameMove( fElapsedTime );
|
---|
| 449 | }
|
---|
| 450 |
|
---|
| 451 | //--------------------------------------------------------------------------------------
|
---|
| 452 | /// \brief <b>DXUT callback (Render the scene). Also responsible for screenshot taking.</b>
|
---|
| 453 | ///
|
---|
| 454 | /// If a screenshot is being taken (#bSavingScreenshot), sets #g_pSaveSurface as the render target
|
---|
| 455 | /// and saves it to a non-existent file (GenerateNewFileName()). Also saves current camera parameters (SaveCameraPosition()).
|
---|
| 456 | ///
|
---|
| 457 | /// To perform actual rendering, it forwards call to EnvMap::OnFrameRender with current camera matrices.
|
---|
| 458 | //--------------------------------------------------------------------------------------
|
---|
| 459 | void CALLBACK OnFrameRender( IDirect3DDevice9* g_pd3dDevice, double fTime, float fElapsedTime, void* pUserContext )
|
---|
| 460 | {
|
---|
| 461 | // If the settings dialog is being shown, then
|
---|
| 462 | // render it instead of rendering the app's scene
|
---|
| 463 | if( g_SettingsDlg.IsActive() )
|
---|
| 464 | {
|
---|
| 465 | g_SettingsDlg.OnRender( fElapsedTime );
|
---|
| 466 | return;
|
---|
| 467 | }
|
---|
| 468 |
|
---|
| 469 | // ------------------------------------------------------------
|
---|
| 470 | // if screenshot is being taken - preparation
|
---|
| 471 | // ------------------------------------------------------------
|
---|
| 472 | IDirect3DSurface9* oldRenderTarget = NULL;
|
---|
| 473 | if (bSavingScreenshot) {
|
---|
| 474 | V( g_pd3dDevice->GetRenderTarget(0, &oldRenderTarget) );
|
---|
| 475 | V( g_pd3dDevice->SetRenderTarget(0, g_pSaveSurface) );
|
---|
| 476 | }
|
---|
| 477 |
|
---|
| 478 | // ------------------------------------------------------------
|
---|
| 479 | // rendering
|
---|
| 480 | // ------------------------------------------------------------
|
---|
| 481 | V( g_pd3dDevice->BeginScene() );
|
---|
| 482 |
|
---|
| 483 | D3DXMATRIXA16 mView = *camera.GetViewMatrix();
|
---|
| 484 | D3DXMATRIXA16 mProj = *camera.GetProjMatrix();
|
---|
| 485 |
|
---|
| 486 | envmapRenderer->SetCamera( &camera );
|
---|
| 487 | envmapRenderer->OnFrameRender( g_pd3dDevice, mView, mProj );
|
---|
| 488 |
|
---|
| 489 | if (!bSavingScreenshot)
|
---|
| 490 | {
|
---|
| 491 | RenderText();
|
---|
| 492 | V( g_HUD.OnRender( fElapsedTime ) );
|
---|
| 493 | }
|
---|
| 494 |
|
---|
| 495 | V( g_pd3dDevice->EndScene() );
|
---|
| 496 |
|
---|
| 497 | // ------------------------------------------------------------
|
---|
| 498 | // if screenshot is being taken - saving
|
---|
| 499 | // ------------------------------------------------------------
|
---|
| 500 | if (bSavingScreenshot) {
|
---|
| 501 |
|
---|
| 502 | // create file name
|
---|
| 503 | char buf[CHARBUFFER_SIZE];
|
---|
| 504 | wchar_t wbuf[CHARBUFFER_SIZE];
|
---|
| 505 | GenerateNewFileName( counter );
|
---|
| 506 | sprintf(buf, "shots\\%03i.png", counter);
|
---|
| 507 | mbstowcs( wbuf, buf, CHARBUFFER_SIZE );
|
---|
| 508 |
|
---|
| 509 | // save surface
|
---|
| 510 | D3DXSaveSurfaceToFileW(wbuf, D3DXIFF_PNG, g_pSaveSurface, NULL, NULL);
|
---|
| 511 |
|
---|
| 512 | // save parameters
|
---|
| 513 | sprintf(buf, "shots\\%03i", counter);
|
---|
| 514 | pp.SaveToFile( buf );
|
---|
| 515 |
|
---|
| 516 | // save camera position
|
---|
| 517 | sprintf(buf, "shots\\%03i.matrix", counter);
|
---|
| 518 | SaveCameraPosition( buf );
|
---|
| 519 |
|
---|
| 520 | g_pd3dDevice->SetRenderTarget(0, oldRenderTarget);
|
---|
| 521 | bSavingScreenshot = false;
|
---|
| 522 | }
|
---|
| 523 | }
|
---|
| 524 |
|
---|
| 525 | //--------------------------------------------------------------------------------------
|
---|
| 526 | /// \brief Generates a non-existing filename to store the screenshot in the <b>shots</b> directory.
|
---|
| 527 | ///
|
---|
| 528 | /// Generated file names are shots/000.png, shots/001.png, ...
|
---|
| 529 | //--------------------------------------------------------------------------------------
|
---|
| 530 |
|
---|
| 531 | int GenerateNewFileName( int& counter )
|
---|
| 532 | {
|
---|
| 533 | char buf[CHARBUFFER_SIZE];
|
---|
| 534 | FILE* f;
|
---|
| 535 | do {
|
---|
| 536 | sprintf(buf, "shots\\%03i.png", counter);
|
---|
| 537 | if ( (f = fopen(buf, "rt")) != NULL )
|
---|
| 538 | {
|
---|
| 539 | fclose( f );
|
---|
| 540 | counter++;
|
---|
| 541 | }
|
---|
| 542 | } while (f != NULL);
|
---|
| 543 | return counter;
|
---|
| 544 | }
|
---|
| 545 |
|
---|
| 546 | //--------------------------------------------------------------------------------------
|
---|
| 547 | /// \brief DXUT callback (Keystroke messages)
|
---|
| 548 | //--------------------------------------------------------------------------------------
|
---|
| 549 | void CALLBACK KeyboardProc( UINT nChar, bool bKeyDown, bool bAltDown, void* pUserContext )
|
---|
| 550 | {
|
---|
| 551 | envmapRenderer->KeyboardProc( nChar, bKeyDown, bAltDown );
|
---|
| 552 | }
|
---|
| 553 |
|
---|
| 554 | //--------------------------------------------------------------------------------------
|
---|
| 555 | /// \brief Writes current camera settings to file.
|
---|
| 556 | ///
|
---|
| 557 | /// Writes current #camera settings (world matrix and camera position) to file.
|
---|
| 558 | /// Useful when capturing multiple screenshots from the same view.
|
---|
| 559 | /// \param fileName the name of the file to be created
|
---|
| 560 | //--------------------------------------------------------------------------------------
|
---|
| 561 |
|
---|
| 562 | void SaveCameraPosition( char* fileName )
|
---|
| 563 | {
|
---|
| 564 | // save parameters to file:
|
---|
| 565 | // world matrix (4x4)
|
---|
| 566 | // camera position (3)
|
---|
| 567 |
|
---|
| 568 | // save world matrix
|
---|
| 569 | D3DXMATRIXA16 W = *camera.GetViewMatrix();
|
---|
| 570 |
|
---|
| 571 | FILE* f;
|
---|
| 572 |
|
---|
| 573 | if ((f = fopen(fileName, "wt")) == NULL)
|
---|
| 574 | {
|
---|
| 575 | wchar_t wbuf[CHARBUFFER_SIZE];
|
---|
| 576 | mbstowcs( wbuf, fileName, CHARBUFFER_SIZE );
|
---|
| 577 | MessageBox(NULL, wbuf, L"File creation failed!", MB_ICONEXCLAMATION);
|
---|
| 578 | return;
|
---|
| 579 | }
|
---|
| 580 |
|
---|
| 581 | fprintf(f, "\n");
|
---|
| 582 | fprintf(f, "World matrix:\n");
|
---|
| 583 | fprintf(f, "%10.4g %10.4g %10.4g %10.4g\n", W._11, W._12, W._13, W._14);
|
---|
| 584 | fprintf(f, "%10.4g %10.4g %10.4g %10.4g\n", W._21, W._22, W._23, W._24);
|
---|
| 585 | fprintf(f, "%10.4g %10.4g %10.4g %10.4g\n", W._31, W._32, W._33, W._34);
|
---|
| 586 | fprintf(f, "%10.4g %10.4g %10.4g %10.4g\n", W._41, W._42, W._43, W._44);
|
---|
| 587 |
|
---|
| 588 | // save camera position
|
---|
| 589 | fprintf(f, "\n");
|
---|
| 590 | fprintf(f, "Camera position:\n");
|
---|
| 591 | const D3DXVECTOR3* eye = camera.GetEyePt();
|
---|
| 592 | fprintf(f, "%10g %10g %10g", eye->x, eye->y, eye->z);
|
---|
| 593 | fprintf(f, "\n");
|
---|
| 594 |
|
---|
| 595 | // save mesh position
|
---|
| 596 | fprintf(f, "\n");
|
---|
| 597 | fprintf(f, "Mesh position:\n");
|
---|
| 598 | D3DXVECTOR3 pos = envmapRenderer->GetMeshPosition();
|
---|
| 599 | fprintf(f, "%10g %10g %10g", pos.x, pos.y, pos.z);
|
---|
| 600 | fprintf(f, "\n");
|
---|
| 601 |
|
---|
| 602 | fclose(f);
|
---|
| 603 | }
|
---|
| 604 |
|
---|
| 605 | //--------------------------------------------------------------------------------------
|
---|
| 606 | /// \brief Loads camera settings from file.
|
---|
| 607 | ///
|
---|
| 608 | /// Loads #camera settings (world matrix and camera position) from an existing file.
|
---|
| 609 | /// Useful when capturing multiple screenshots from the same view.
|
---|
| 610 | /// \param fileName the name of the file to load from.
|
---|
| 611 | //--------------------------------------------------------------------------------------
|
---|
| 612 |
|
---|
| 613 | void LoadCameraPosition( char* fileName )
|
---|
| 614 | {
|
---|
| 615 | FILE* f;
|
---|
| 616 |
|
---|
| 617 | if ((f = fopen(fileName, "rt")) == NULL) {
|
---|
| 618 | wchar_t wbuf[CHARBUFFER_SIZE];
|
---|
| 619 | mbstowcs( wbuf, fileName, CHARBUFFER_SIZE );
|
---|
| 620 | MessageBox(NULL, wbuf, L"File not found!", MB_ICONEXCLAMATION);
|
---|
| 621 | return;
|
---|
| 622 | }
|
---|
| 623 |
|
---|
| 624 | const int BufSize = 500; // size of char buffers
|
---|
| 625 | char buf[BufSize];
|
---|
| 626 | D3DXMATRIXA16 W;
|
---|
| 627 |
|
---|
| 628 | fgets(buf, BufSize, f); // skip comment
|
---|
| 629 | fgets(buf, BufSize, f); // skip comment
|
---|
| 630 | fgets(buf, BufSize, f); sscanf(buf, "%f %f %f %f", &W._11, &W._12, &W._13, &W._14);
|
---|
| 631 | fgets(buf, BufSize, f); sscanf(buf, "%f %f %f %f", &W._21, &W._22, &W._23, &W._24);
|
---|
| 632 | fgets(buf, BufSize, f); sscanf(buf, "%f %f %f %f", &W._31, &W._32, &W._33, &W._34);
|
---|
| 633 | fgets(buf, BufSize, f); sscanf(buf, "%f %f %f %f", &W._41, &W._42, &W._43, &W._44);
|
---|
| 634 |
|
---|
| 635 | // load camera position
|
---|
| 636 | D3DXVECTOR3 vecAt(0.0f, 0.0f, 0.0f);
|
---|
| 637 | D3DXVECTOR3 vecEye;
|
---|
| 638 | fgets(buf, BufSize, f); // skip comment
|
---|
| 639 | fgets(buf, BufSize, f); // skip comment
|
---|
| 640 | fgets(buf, BufSize, f); sscanf(buf, "%f %f %f", &vecEye.x, &vecEye.y, &vecEye.z);
|
---|
| 641 |
|
---|
| 642 | // load mesh position
|
---|
| 643 | D3DXVECTOR3 pos(0.0f, 0.0f, 0.0f);
|
---|
| 644 | fgets(buf, BufSize, f); // skip comment
|
---|
| 645 | fgets(buf, BufSize, f); // skip comment
|
---|
| 646 | fgets(buf, BufSize, f); sscanf(buf, "%f %f %f", &pos.x, &pos.y, &pos.z);
|
---|
| 647 |
|
---|
| 648 | fclose(f);
|
---|
| 649 |
|
---|
| 650 | envmapRenderer->SetMeshPosition( pos );
|
---|
| 651 |
|
---|
| 652 | camera.SetViewParams( &vecEye, &vecAt );
|
---|
| 653 |
|
---|
| 654 | D3DXQUATERNION q;
|
---|
| 655 | D3DXQuaternionRotationMatrix(&q, &W);
|
---|
| 656 | camera.SetViewQuat(q);
|
---|
| 657 | }
|
---|
| 658 |
|
---|
| 659 | //--------------------------------------------------------------------------------------
|
---|
| 660 | /// \brief Renders help and statistics text and displays algorithmic-specific parameters.
|
---|
| 661 | ///
|
---|
| 662 | /// - Statistics: FPS value, screen resolution
|
---|
| 663 | ///
|
---|
| 664 | /// - Help: displays avaliable keyboard shortcuts after the user presses F1.
|
---|
| 665 | ///
|
---|
| 666 | /// - Algorithmic-specific parameters: describes the currently selected method and
|
---|
| 667 | /// displays its most important parameters.
|
---|
| 668 | //--------------------------------------------------------------------------------------
|
---|
| 669 | void RenderText()
|
---|
| 670 | {
|
---|
| 671 | const D3DSURFACE_DESC* backBufferDesc = DXUTGetBackBufferSurfaceDesc();
|
---|
| 672 |
|
---|
| 673 | CDXUTTextHelper txtHelper( g_pFont, g_pTextSprite, 15 );
|
---|
| 674 | txtHelper.Begin();
|
---|
| 675 |
|
---|
| 676 | txtHelper.SetInsertionPos( 5, 5 );
|
---|
| 677 | txtHelper.SetForegroundColor( D3DXCOLOR( 1.0f, 1.0f, 0.0f, 1.0f ) );
|
---|
| 678 |
|
---|
| 679 | txtHelper.DrawFormattedTextLine( L"%.2f fps @ %i x %i",
|
---|
| 680 | DXUTGetFPS(), backBufferDesc->Width, backBufferDesc->Height );
|
---|
| 681 | //txtHelper.DrawTextLine( DXUTGetFrameStats() );
|
---|
| 682 | txtHelper.DrawTextLine( DXUTGetDeviceStats() );
|
---|
| 683 | txtHelper.DrawTextLine( L"" );
|
---|
| 684 |
|
---|
| 685 | txtHelper.SetInsertionPos( 30, 200 );
|
---|
| 686 | txtHelper.SetForegroundColor( D3DXCOLOR( 1.0f, 1.0f, 1.0f, 1.0f ) );
|
---|
| 687 |
|
---|
| 688 | switch (pp.GetInt( iWhichMethod )) {
|
---|
| 689 | case DIFFUSE_SPECULAR_CLASSIC:
|
---|
| 690 | if (pp.GetInt( iShininess ) > 0)
|
---|
| 691 | txtHelper.DrawFormattedTextLine( L"Method : CLASSIC (specular, s=%i)",
|
---|
| 692 | pp.GetInt( iShininess ));
|
---|
| 693 | else
|
---|
| 694 | txtHelper.DrawFormattedTextLine( L"Method : CLASSIC (diffuse)");
|
---|
| 695 | break;
|
---|
| 696 | case DIFFUSE_SPECULAR_LOCALIZED:
|
---|
| 697 | if (pp.GetInt( iShininess ) > 0)
|
---|
| 698 | txtHelper.DrawFormattedTextLine( L"Method : Our method (specular, s=%i)",
|
---|
| 699 | pp.GetInt( iShininess ));
|
---|
| 700 | else
|
---|
| 701 | txtHelper.DrawFormattedTextLine( L"Method : Our method (diffuse)");
|
---|
[1573] | 702 | break;
|
---|
[1488] | 703 | case DIFFUSE_SPECULAR_LOCALIZED_5TEX:
|
---|
| 704 | if (pp.GetInt( iShininess ) > 0)
|
---|
| 705 | txtHelper.DrawFormattedTextLine( L"Method : Our method (specular, s=%i), 5 TEXEL ONLY",
|
---|
| 706 | pp.GetInt( iShininess ));
|
---|
| 707 | else
|
---|
| 708 | txtHelper.DrawFormattedTextLine( L"Method : Our method (diffuse), 5 TEXEL ONLY");
|
---|
[1573] | 709 | break;
|
---|
| 710 | case DIFFUSE_SPECULAR_LOCALIZED_NEW:
|
---|
| 711 | txtHelper.DrawFormattedTextLine( L"Method : Our method New (diffuse)");
|
---|
| 712 | break;
|
---|
| 713 | case DIFFUSE_SPECULAR_LOCALIZED_P2P:
|
---|
| 714 | txtHelper.DrawFormattedTextLine( L"Method : Point-to-point form factor (diffuse)");
|
---|
| 715 | break;
|
---|
| 716 | }
|
---|
[1488] | 717 |
|
---|
| 718 | //txtHelper.DrawFormattedTextLine( L"IOR : %.2f Fresnel : %.2f", pp.Get( refractionIndex ), pp.Get( sFresnel ));
|
---|
| 719 | txtHelper.DrawFormattedTextLine( L"Intensity multiplier : %.2f", pp.Get( fIntensity ));
|
---|
| 720 |
|
---|
| 721 | switch (pp.GetInt( iShowCubeMap )) {
|
---|
| 722 | case 0: txtHelper.DrawFormattedTextLine( L"" ); break;
|
---|
| 723 | case 1: txtHelper.DrawFormattedTextLine( L"SHOW HI-RES CUBEMAP on the walls" ); break;
|
---|
| 724 | case 2: txtHelper.DrawFormattedTextLine( L"SHOW LO-RES CUBEMAP on the walls" ); break;
|
---|
| 725 | case 3: txtHelper.DrawFormattedTextLine( L"SHOW PRECONVOLVED CUBEMAP on the walls" ); break;
|
---|
| 726 | }
|
---|
| 727 |
|
---|
| 728 | int exp = pp.GetInt( iResolution ) + 1; // 1..4
|
---|
| 729 | int LR_CUBEMAP_SIZE = pow( 2, exp );
|
---|
| 730 | txtHelper.DrawFormattedTextLine( L"Resolution: %i x %i", LR_CUBEMAP_SIZE, LR_CUBEMAP_SIZE);
|
---|
| 731 |
|
---|
| 732 | txtHelper.DrawFormattedTextLine( L"" );
|
---|
| 733 | //D3DXVECTOR3 ref = envmapRenderer->GetReferencePos();
|
---|
| 734 | //txtHelper.DrawFormattedTextLine( L"Reference_pos: %.2g %.2g %.2g", ref.x, ref.y, ref.z);
|
---|
| 735 | txtHelper.SetForegroundColor( D3DXCOLOR( 0.7f, 0.7f, 1.0f, 1.0f ) );
|
---|
| 736 |
|
---|
| 737 | if ( !pp.Get( bShowHelp ) )
|
---|
| 738 | {
|
---|
| 739 | txtHelper.DrawTextLine( L"Press F1 for help" );
|
---|
| 740 | }
|
---|
| 741 | else // show help
|
---|
| 742 | {
|
---|
| 743 | txtHelper.SetInsertionPos( backBufferDesc->Width - 260, backBufferDesc->Height-24*22 );
|
---|
| 744 |
|
---|
| 745 | txtHelper.DrawTextLine(
|
---|
| 746 | L"Controls (F1 to hide):\n"
|
---|
| 747 | L"___________________________________\n"
|
---|
| 748 | L" APPLICATION CONTROLS\n"
|
---|
| 749 | L"\n"
|
---|
| 750 | L"Left click+drag: Rotate mesh\n"
|
---|
| 751 | L"Mouse wheel: Zoom\n"
|
---|
| 752 | L"Arrow keys: Move object\n"
|
---|
| 753 | L"F1: Help\n"
|
---|
| 754 | L"Quit: ESC\n"
|
---|
| 755 | L"F8: Switch to Wireframe mode\n"
|
---|
| 756 | L"\n"
|
---|
| 757 | L"L: [L]oad params\n"
|
---|
| 758 | L"S: [S]ave params & take SCREENSHOT\n"
|
---|
| 759 | L"R: [R]eset params\n"
|
---|
| 760 | L"___________________________________\n"
|
---|
| 761 | L" MESH OBJECT CONTROLS\n"
|
---|
| 762 | L"\n"
|
---|
| 763 | L"O: show 3 mesh [O]bjects\n"
|
---|
| 764 | L"F: show [F]ireballs\n"
|
---|
| 765 | L"Ins, Del: scale mesh object\n"
|
---|
| 766 | L"Home, End, or 0-9: choose mesh object\n"
|
---|
| 767 | L"gray +,-: adjust intensity\n"
|
---|
| 768 | L"gray /,*: adjust specular shininess\n"
|
---|
| 769 | L"___________________________________\n"
|
---|
| 770 | L" ALGORITHM-SPECIFIC CONTROLS\n"
|
---|
| 771 | L"\n"
|
---|
| 772 | L"TAB,Q: choose shading method\n"
|
---|
| 773 | L"N,M: choose cube map resolution\n"
|
---|
| 774 | // L"A: refresh cube maps for every frame\n"
|
---|
| 775 | // L"SPACE: refresh cube maps MANUALLY\n"
|
---|
| 776 | L"C: choose visualized [C]ube map\n"
|
---|
| 777 | L"___________________________________\n"
|
---|
| 778 | L" Quit: ESC");
|
---|
| 779 | }
|
---|
| 780 |
|
---|
| 781 | txtHelper.End();
|
---|
| 782 | } |
---|