1 | //--------------------------------------------------------------------------------------
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2 | // File: DXUT.h
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3 | //
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4 | // Copyright (c) Microsoft Corporation. All rights reserved.
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5 | //--------------------------------------------------------------------------------------
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6 | #pragma once
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7 | #ifndef DXUT_H
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8 | #define DXUT_H
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9 |
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10 | #ifndef UNICODE
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11 | #error "DXUT requires a Unicode build. See the nearby comments for details"
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12 | //
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13 | // If you are using Microsoft Visual C++ .NET, under the General tab of the project
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14 | // properties change the Character Set to 'Use Unicode Character Set'.
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15 | //
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16 | // Windows XP and later are native Unicode so Unicode applications will perform better.
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17 | // For Windows 98 and Windows Me support, consider using the Microsoft Layer for Unicode (MSLU).
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18 | //
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19 | // To use MSLU, link against a set of libraries similar to this
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20 | // /nod:kernel32.lib /nod:advapi32.lib /nod:user32.lib /nod:gdi32.lib /nod:shell32.lib /nod:comdlg32.lib /nod:version.lib /nod:mpr.lib /nod:rasapi32.lib /nod:winmm.lib /nod:winspool.lib /nod:vfw32.lib /nod:secur32.lib /nod:oleacc.lib /nod:oledlg.lib /nod:sensapi.lib UnicoWS.lib kernel32.lib advapi32.lib user32.lib gdi32.lib shell32.lib comdlg32.lib version.lib mpr.lib rasapi32.lib winmm.lib winspool.lib vfw32.lib secur32.lib oleacc.lib oledlg.lib sensapi.lib dxerr9.lib dxguid.lib d3dx9d.lib d3d9.lib comctl32.lib
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21 | // and put the unicows.dll (available for download from msdn.microsoft.com) in the exe's folder.
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22 | //
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23 | // For more details see the MSDN article titled:
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24 | // "MSLU: Develop Unicode Applications for Windows 9x Platforms with the Microsoft Layer for Unicode"
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25 | // at http://msdn.microsoft.com/msdnmag/issues/01/10/MSLU/default.aspx
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26 | //
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27 | #endif
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28 |
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29 | //--------------------------------------------------------------------------------------
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30 | // Structs
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31 | //--------------------------------------------------------------------------------------
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32 | class CD3DEnumeration;
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33 |
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34 | struct DXUTDeviceSettings
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35 | {
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36 | UINT AdapterOrdinal;
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37 | D3DDEVTYPE DeviceType;
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38 | D3DFORMAT AdapterFormat;
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39 | DWORD BehaviorFlags;
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40 | D3DPRESENT_PARAMETERS pp;
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41 | };
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42 |
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43 |
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44 | //--------------------------------------------------------------------------------------
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45 | // Error codes
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46 | //--------------------------------------------------------------------------------------
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47 | #define DXUTERR_NODIRECT3D MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0901)
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48 | #define DXUTERR_NOCOMPATIBLEDEVICES MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0902)
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49 | #define DXUTERR_MEDIANOTFOUND MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0903)
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50 | #define DXUTERR_NONZEROREFCOUNT MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0904)
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51 | #define DXUTERR_CREATINGDEVICE MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0905)
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52 | #define DXUTERR_RESETTINGDEVICE MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0906)
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53 | #define DXUTERR_CREATINGDEVICEOBJECTS MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0907)
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54 | #define DXUTERR_RESETTINGDEVICEOBJECTS MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0908)
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55 | #define DXUTERR_INCORRECTVERSION MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0909)
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56 |
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57 |
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58 | //--------------------------------------------------------------------------------------
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59 | // Callback registration
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60 | //--------------------------------------------------------------------------------------
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61 | typedef bool (CALLBACK *LPDXUTCALLBACKISDEVICEACCEPTABLE)( D3DCAPS9* pCaps, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, bool bWindowed, void* pUserContext );
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62 | typedef bool (CALLBACK *LPDXUTCALLBACKMODIFYDEVICESETTINGS)( DXUTDeviceSettings* pDeviceSettings, const D3DCAPS9* pCaps, void* pUserContext );
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63 | typedef HRESULT (CALLBACK *LPDXUTCALLBACKDEVICECREATED)( IDirect3DDevice9* pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext );
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64 | typedef HRESULT (CALLBACK *LPDXUTCALLBACKDEVICERESET)( IDirect3DDevice9* pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext );
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65 | typedef void (CALLBACK *LPDXUTCALLBACKDEVICEDESTROYED)( void* pUserContext );
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66 | typedef void (CALLBACK *LPDXUTCALLBACKDEVICELOST)( void* pUserContext );
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67 | typedef void (CALLBACK *LPDXUTCALLBACKFRAMEMOVE)( IDirect3DDevice9* pd3dDevice, double fTime, float fElapsedTime, void* pUserContext );
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68 | typedef void (CALLBACK *LPDXUTCALLBACKFRAMERENDER)( IDirect3DDevice9* pd3dDevice, double fTime, float fElapsedTime, void* pUserContext );
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69 | typedef void (CALLBACK *LPDXUTCALLBACKKEYBOARD)( UINT nChar, bool bKeyDown, bool bAltDown, void* pUserContext );
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70 | typedef void (CALLBACK *LPDXUTCALLBACKMOUSE)( bool bLeftButtonDown, bool bRightButtonDown, bool bMiddleButtonDown, bool bSideButton1Down, bool bSideButton2Down, int nMouseWheelDelta, int xPos, int yPos, void* pUserContext );
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71 | typedef LRESULT (CALLBACK *LPDXUTCALLBACKMSGPROC)( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, bool* pbNoFurtherProcessing, void* pUserContext );
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72 | typedef void (CALLBACK *LPDXUTCALLBACKTIMER)( UINT idEvent, void* pUserContext );
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73 |
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74 | // Device callbacks
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75 | void DXUTSetCallbackDeviceCreated( LPDXUTCALLBACKDEVICECREATED pCallbackDeviceCreated, void* pUserContext = NULL );
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76 | void DXUTSetCallbackDeviceReset( LPDXUTCALLBACKDEVICERESET pCallbackDeviceReset, void* pUserContext = NULL );
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77 | void DXUTSetCallbackDeviceLost( LPDXUTCALLBACKDEVICELOST pCallbackDeviceLost, void* pUserContext = NULL );
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78 | void DXUTSetCallbackDeviceDestroyed( LPDXUTCALLBACKDEVICEDESTROYED pCallbackDeviceDestroyed, void* pUserContext = NULL );
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79 | void DXUTSetCallbackDeviceChanging( LPDXUTCALLBACKMODIFYDEVICESETTINGS pCallbackModifyDeviceSettings, void* pUserContext = NULL );
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80 |
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81 | // Frame callbacks
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82 | void DXUTSetCallbackFrameMove( LPDXUTCALLBACKFRAMEMOVE pCallbackFrameMove, void* pUserContext = NULL );
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83 | void DXUTSetCallbackFrameRender( LPDXUTCALLBACKFRAMERENDER pCallbackFrameRender, void* pUserContext = NULL );
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84 |
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85 | // Message callbacks
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86 | void DXUTSetCallbackKeyboard( LPDXUTCALLBACKKEYBOARD pCallbackKeyboard, void* pUserContext = NULL );
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87 | void DXUTSetCallbackMouse( LPDXUTCALLBACKMOUSE pCallbackMouse, bool bIncludeMouseMove = false, void* pUserContext = NULL );
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88 | void DXUTSetCallbackMsgProc( LPDXUTCALLBACKMSGPROC pCallbackMsgProc, void* pUserContext = NULL );
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89 |
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90 |
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91 | //--------------------------------------------------------------------------------------
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92 | // Initialization
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93 | //--------------------------------------------------------------------------------------
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94 | HRESULT DXUTInit( bool bParseCommandLine = true, bool bHandleDefaultHotkeys = true, bool bShowMsgBoxOnError = true, bool bHandleAltEnter = true );
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95 |
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96 | // Choose either DXUTCreateWindow or DXUTSetWindow. If using DXUTSetWindow, consider using DXUTStaticWndProc
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97 | HRESULT DXUTCreateWindow( const WCHAR* strWindowTitle = L"Direct3D Window",
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98 | HINSTANCE hInstance = NULL, HICON hIcon = NULL, HMENU hMenu = NULL,
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99 | int x = CW_USEDEFAULT, int y = CW_USEDEFAULT );
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100 | HRESULT DXUTSetWindow( HWND hWndFocus, HWND hWndDeviceFullScreen, HWND hWndDeviceWindowed, bool bHandleMessages = true );
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101 | LRESULT CALLBACK DXUTStaticWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
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102 |
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103 | // Choose either DXUTCreateDevice or DXUTSetDevice or DXUTCreateDeviceFromSettings
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104 | HRESULT DXUTCreateDevice( UINT AdapterOrdinal = D3DADAPTER_DEFAULT, bool bWindowed = true,
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105 | int nSuggestedWidth = 0, int nSuggestedHeight = 0,
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106 | LPDXUTCALLBACKISDEVICEACCEPTABLE pCallbackIsDeviceAcceptable = NULL,
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107 | LPDXUTCALLBACKMODIFYDEVICESETTINGS pCallbackModifyDeviceSettings = NULL,
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108 | void* pUserContext = NULL );
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109 | HRESULT DXUTCreateDeviceFromSettings( DXUTDeviceSettings* pDeviceSettings, bool bPreserveInput = false, bool bClipWindowToSingleAdapter = true );
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110 | HRESULT DXUTSetDevice( IDirect3DDevice9* pd3dDevice );
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111 |
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112 | // Choose either DXUTMainLoop or implement your own main loop
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113 | HRESULT DXUTMainLoop( HACCEL hAccel = NULL );
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114 |
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115 | // If not using DXUTMainLoop consider using DXUTRender3DEnvironment
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116 | void DXUTRender3DEnvironment();
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117 |
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118 |
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119 | //--------------------------------------------------------------------------------------
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120 | // Finding valid device settings
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121 | //--------------------------------------------------------------------------------------
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122 | enum DXUT_MATCH_TYPE
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123 | {
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124 | DXUTMT_IGNORE_INPUT = 0, // Use the closest valid value to a default
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125 | DXUTMT_PRESERVE_INPUT, // Use input without change, but may cause no valid device to be found
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126 | DXUTMT_CLOSEST_TO_INPUT // Use the closest valid value to the input
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127 | };
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128 |
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129 | struct DXUTMatchOptions
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130 | {
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131 | DXUT_MATCH_TYPE eAdapterOrdinal;
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132 | DXUT_MATCH_TYPE eDeviceType;
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133 | DXUT_MATCH_TYPE eWindowed;
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134 | DXUT_MATCH_TYPE eAdapterFormat;
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135 | DXUT_MATCH_TYPE eVertexProcessing;
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136 | DXUT_MATCH_TYPE eResolution;
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137 | DXUT_MATCH_TYPE eBackBufferFormat;
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138 | DXUT_MATCH_TYPE eBackBufferCount;
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139 | DXUT_MATCH_TYPE eMultiSample;
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140 | DXUT_MATCH_TYPE eSwapEffect;
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141 | DXUT_MATCH_TYPE eDepthFormat;
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142 | DXUT_MATCH_TYPE eStencilFormat;
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143 | DXUT_MATCH_TYPE ePresentFlags;
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144 | DXUT_MATCH_TYPE eRefreshRate;
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145 | DXUT_MATCH_TYPE ePresentInterval;
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146 | };
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147 |
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148 | HRESULT DXUTFindValidDeviceSettings( DXUTDeviceSettings* pOut, DXUTDeviceSettings* pIn = NULL, DXUTMatchOptions* pMatchOptions = NULL );
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149 |
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150 |
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151 | //--------------------------------------------------------------------------------------
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152 | // Common Tasks
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153 | //--------------------------------------------------------------------------------------
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154 | void DXUTSetCursorSettings( bool bShowCursorWhenFullScreen, bool bClipCursorWhenFullScreen );
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155 | void DXUTSetMultimonSettings( bool bAutoChangeAdapter );
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156 | void DXUTSetShortcutKeySettings( bool bAllowWhenFullscreen = false, bool bAllowWhenWindowed = true ); // Controls the Windows key, and accessibility shortcut keys
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157 | void DXUTSetWindowSettings( bool bCallDefWindowProc = true );
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158 | void DXUTSetConstantFrameTime( bool bConstantFrameTime, float fTimePerFrame = 0.0333f );
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159 | HRESULT DXUTSetTimer( LPDXUTCALLBACKTIMER pCallbackTimer, float fTimeoutInSecs = 1.0f, UINT* pnIDEvent = NULL, void* pCallbackUserContext = NULL );
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160 | HRESULT DXUTKillTimer( UINT nIDEvent );
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161 | HRESULT DXUTToggleFullScreen();
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162 | HRESULT DXUTToggleREF();
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163 | void DXUTPause( bool bPauseTime, bool bPauseRendering );
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164 | void DXUTResetFrameworkState();
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165 | void DXUTShutdown( int nExitCode = 0 );
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166 |
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167 |
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168 | //--------------------------------------------------------------------------------------
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169 | // State Retrieval
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170 | //--------------------------------------------------------------------------------------
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171 | IDirect3D9* DXUTGetD3DObject(); // Does not addref unlike typical Get* APIs
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172 | IDirect3DDevice9* DXUTGetD3DDevice(); // Does not addref unlike typical Get* APIs
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173 | DXUTDeviceSettings DXUTGetDeviceSettings();
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174 | D3DPRESENT_PARAMETERS DXUTGetPresentParameters();
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175 | const D3DSURFACE_DESC* DXUTGetBackBufferSurfaceDesc();
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176 | const D3DCAPS9* DXUTGetDeviceCaps();
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177 | HINSTANCE DXUTGetHINSTANCE();
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178 | HWND DXUTGetHWND();
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179 | HWND DXUTGetHWNDFocus();
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180 | HWND DXUTGetHWNDDeviceFullScreen();
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181 | HWND DXUTGetHWNDDeviceWindowed();
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182 | RECT DXUTGetWindowClientRect();
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183 | RECT DXUTGetWindowClientRectAtModeChange(); // Useful for returning to windowed mode with the same resolution as before toggle to full screen mode
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184 | RECT DXUTGetFullsceenClientRectAtModeChange(); // Useful for returning to full screen mode with the same resolution as before toggle to windowed mode
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185 | double DXUTGetTime();
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186 | float DXUTGetElapsedTime();
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187 | bool DXUTIsWindowed();
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188 | float DXUTGetFPS();
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189 | LPCWSTR DXUTGetWindowTitle();
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190 | LPCWSTR DXUTGetFrameStats( bool bIncludeFPS = false );
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191 | LPCWSTR DXUTGetDeviceStats();
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192 | bool DXUTIsRenderingPaused();
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193 | bool DXUTIsTimePaused();
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194 | bool DXUTIsActive();
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195 | int DXUTGetExitCode();
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196 | bool DXUTGetShowMsgBoxOnError();
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197 | bool DXUTGetHandleDefaultHotkeys();
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198 | bool DXUTIsKeyDown( BYTE vKey ); // Pass a virtual-key code, ex. VK_F1, 'A', VK_RETURN, VK_LSHIFT, etc
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199 | bool DXUTIsMouseButtonDown( BYTE vButton ); // Pass a virtual-key code: VK_LBUTTON, VK_RBUTTON, VK_MBUTTON, VK_XBUTTON1, VK_XBUTTON2
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200 | bool DXUTGetAutomation(); // Returns true if -automation parameter is used to launch the app
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201 |
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202 | #endif
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203 |
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204 |
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205 |
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206 |
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