[843] | 1 | /**
|
---|
| 2 | \file
|
---|
| 3 | \brief Performs DirectX initialization via DXUT callback functions. Adds some additional helper functions to
|
---|
| 4 | \brief support screenshot capturing.
|
---|
| 5 |
|
---|
| 6 | - Performs DirectX initialization via DXUT callback functions
|
---|
| 7 |
|
---|
| 8 | - Adds some additional helper functions to support screenshot capturing.
|
---|
| 9 |
|
---|
| 10 | \author Istvan Lazanyi, TU Budapest
|
---|
| 11 | \date 2006-04-26
|
---|
| 12 | */
|
---|
| 13 |
|
---|
| 14 | //--------------------------------------------------------------------------------------
|
---|
| 15 | // Main.cpp:
|
---|
| 16 | // - DirectX initialization
|
---|
| 17 | // - create resources (textures)
|
---|
| 18 | //--------------------------------------------------------------------------------------
|
---|
| 19 |
|
---|
| 20 | #include "dxstdafx.h"
|
---|
| 21 | #include "resource.h"
|
---|
| 22 | #include <math.h>
|
---|
| 23 | #include <stdio.h>
|
---|
| 24 | #include <time.h>
|
---|
| 25 |
|
---|
| 26 | //#define DEBUG_VS // Uncomment this line to debug vertex shaders
|
---|
| 27 | //#define DEBUG_PS // Uncomment this line to debug pixel shaders
|
---|
| 28 |
|
---|
| 29 | #include "Cube.h"
|
---|
| 30 | #include "Mesh.h"
|
---|
| 31 | #include "Parameters.h"
|
---|
| 32 | #include "EnvMap.h"
|
---|
| 33 |
|
---|
| 34 | const int WIDTH = 640;
|
---|
| 35 | const int HEIGHT = 640;
|
---|
| 36 | const int CHARBUFFER_SIZE = 200;
|
---|
| 37 |
|
---|
| 38 | //--------------------------------------------------------------------------------------
|
---|
| 39 | // Global variables
|
---|
| 40 | //--------------------------------------------------------------------------------------
|
---|
| 41 |
|
---|
| 42 | IDirect3DDevice9* g_pd3dDevice;
|
---|
| 43 | ID3DXEffect* g_pEffect;
|
---|
| 44 |
|
---|
| 45 | CDXUTDialogResourceManager g_DialogResourceManager; ///< Manager for shared resources of dialogs
|
---|
| 46 | CD3DSettingsDlg g_SettingsDlg; ///< Device settings dialog
|
---|
| 47 | CDXUTDialog g_HUD; ///< Dialog for sample specific controls
|
---|
| 48 |
|
---|
| 49 | ID3DXFont* g_pFont; ///< Font for drawing text
|
---|
| 50 | ID3DXSprite* g_pTextSprite; ///< Sprite for batching draw text calls
|
---|
| 51 |
|
---|
| 52 | IDirect3DSurface9* g_pSaveSurface; ///< surface for screenshot capturing
|
---|
| 53 | bool bSavingScreenshot = false; ///< boolean for screenshot capturing
|
---|
| 54 | int counter = 0; ///< counter for screenshots (see GenerateNewFileName())
|
---|
| 55 |
|
---|
| 56 | HRESULT hr;
|
---|
| 57 |
|
---|
| 58 | EnvMap* envmapRenderer = new EnvMap(); ///< problem-specific stuff
|
---|
| 59 | Parameters pp; ///< managing parameters of the algorithm
|
---|
| 60 |
|
---|
| 61 | CModelViewerCamera camera; ///< camera
|
---|
| 62 |
|
---|
| 63 |
|
---|
| 64 | //--------------------------------------------------------------------------------------
|
---|
| 65 | // Forward declarations (CALLBACK)
|
---|
| 66 | //--------------------------------------------------------------------------------------
|
---|
| 67 | bool CALLBACK IsDeviceAcceptable( D3DCAPS9* pCaps, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, bool bWindowed, void* pUserContext );
|
---|
| 68 | bool CALLBACK ModifyDeviceSettings( DXUTDeviceSettings* pDeviceSettings, const D3DCAPS9* pCaps, void* pUserContext );
|
---|
| 69 | HRESULT CALLBACK OnCreateDevice( IDirect3DDevice9* g_pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext );
|
---|
| 70 | HRESULT CALLBACK OnResetDevice( IDirect3DDevice9* g_pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext );
|
---|
| 71 | void CALLBACK OnFrameMove( IDirect3DDevice9* g_pd3dDevice, double fTime, float fElapsedTime, void* pUserContext );
|
---|
| 72 | void CALLBACK OnFrameRender( IDirect3DDevice9* g_pd3dDevice, double fTime, float fElapsedTime, void* pUserContext );
|
---|
| 73 | LRESULT CALLBACK MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, bool* pbNoFurtherProcessing, void* pUserContext );
|
---|
| 74 | void CALLBACK KeyboardProc( UINT nChar, bool bKeyDown, bool bAltDown, void* pUserContext );
|
---|
| 75 | void CALLBACK OnGUIEvent( UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserContext );
|
---|
| 76 | void CALLBACK OnLostDevice( void* pUserContext );
|
---|
| 77 | void CALLBACK OnDestroyDevice( void* pUserContext );
|
---|
| 78 | void InitParams();
|
---|
| 79 | void RenderText();
|
---|
| 80 |
|
---|
| 81 | //--------------------------------------------------------------------------------------
|
---|
| 82 | // Forward declarations
|
---|
| 83 | //--------------------------------------------------------------------------------------
|
---|
| 84 |
|
---|
| 85 | void SaveCameraPosition( char* fileName );
|
---|
| 86 | void LoadCameraPosition( char* fileName );
|
---|
| 87 | int GenerateNewFileName( int& counter );
|
---|
| 88 |
|
---|
| 89 | //--------------------------------------------------------------------------------------
|
---|
| 90 | /// \brief Entry point to the program.
|
---|
| 91 | ///
|
---|
| 92 | /// Initializes everything and goes into a message processing loop. Idle time is used to render the scene.
|
---|
| 93 | //--------------------------------------------------------------------------------------
|
---|
| 94 |
|
---|
| 95 | INT WINAPI WinMain( HINSTANCE, HINSTANCE, LPSTR, int )
|
---|
| 96 | {
|
---|
| 97 | // Enable run-time memory check for debug builds.
|
---|
| 98 | #if defined(DEBUG) | defined(_DEBUG)
|
---|
| 99 | _CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
|
---|
| 100 | #endif
|
---|
| 101 |
|
---|
| 102 | DXUTSetCallbackDeviceCreated( OnCreateDevice );
|
---|
| 103 | DXUTSetCallbackDeviceReset( OnResetDevice );
|
---|
| 104 | DXUTSetCallbackDeviceLost( OnLostDevice );
|
---|
| 105 | DXUTSetCallbackDeviceDestroyed( OnDestroyDevice );
|
---|
| 106 | DXUTSetCallbackMsgProc( MsgProc );
|
---|
| 107 | DXUTSetCallbackKeyboard( KeyboardProc );
|
---|
| 108 | DXUTSetCallbackFrameRender( OnFrameRender );
|
---|
| 109 | DXUTSetCallbackFrameMove( OnFrameMove );
|
---|
| 110 |
|
---|
| 111 | InitParams();
|
---|
| 112 |
|
---|
| 113 | // Show the cursor and clip it when in full screen
|
---|
| 114 | DXUTSetCursorSettings( true, true );
|
---|
| 115 |
|
---|
| 116 | DXUTInit( true, true, true ); // Parse the command line, handle the default hotkeys, and show msgboxes
|
---|
| 117 | DXUTCreateWindow( L"Environment Mapping Demo" );
|
---|
| 118 | DXUTCreateDevice( D3DADAPTER_DEFAULT, true, WIDTH, HEIGHT, IsDeviceAcceptable, ModifyDeviceSettings );
|
---|
| 119 |
|
---|
| 120 | camera.SetButtonMasks( 0, MOUSE_WHEEL, MOUSE_LEFT_BUTTON );
|
---|
| 121 |
|
---|
| 122 | DXUTMainLoop();
|
---|
| 123 |
|
---|
| 124 | return DXUTGetExitCode();
|
---|
| 125 | }
|
---|
| 126 |
|
---|
| 127 | /// \brief DXUT callback (called by the framework in case of GUI events).
|
---|
| 128 | void CALLBACK OnGUIEvent( UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserContext )
|
---|
| 129 | {
|
---|
| 130 | pp.UpdateFromHUD( nControlID );
|
---|
| 131 | }
|
---|
| 132 |
|
---|
| 133 | void OnLoad() {
|
---|
| 134 | LoadCameraPosition( ".matrix" );
|
---|
| 135 | }
|
---|
| 136 |
|
---|
| 137 | void OnSave() {
|
---|
| 138 | SaveCameraPosition( ".matrix" );
|
---|
| 139 | bSavingScreenshot = true;
|
---|
| 140 | }
|
---|
| 141 |
|
---|
| 142 | void OnReset() {}
|
---|
| 143 |
|
---|
| 144 | float Exponent(float f) {
|
---|
| 145 | return 0.01f * pow(50.0f, 2*f);
|
---|
| 146 | }
|
---|
| 147 |
|
---|
| 148 | void OnChangeCubeMap() {
|
---|
| 149 | //bool bEnable = !pp.Get( bUseIrradianceMap ) && !pp.Get( bCubeMapFromFile ) ;
|
---|
| 150 | //pp.SetEnabled( bUseImpostors, bEnable );
|
---|
| 151 |
|
---|
| 152 | envmapRenderer->InvalidateCubeMap();
|
---|
| 153 | }
|
---|
| 154 |
|
---|
| 155 | void OnChangeShininess() {
|
---|
| 156 |
|
---|
| 157 | envmapRenderer->InvalidateShininess();
|
---|
| 158 | }
|
---|
| 159 |
|
---|
| 160 | //--------------------------------------------------------------------------------------
|
---|
| 161 | /// \brief Defines application-specific parameters and creates GUI controls (sliders, checkboxes) for them.
|
---|
| 162 | ///
|
---|
| 163 | /// Finally, loads initial values for the parameters from file called <b>.params0</b> (Reset).
|
---|
| 164 | //--------------------------------------------------------------------------------------
|
---|
| 165 | void InitParams()
|
---|
| 166 | {
|
---|
| 167 | g_SettingsDlg.Init( &g_DialogResourceManager );
|
---|
| 168 | g_HUD.Init( &g_DialogResourceManager );
|
---|
| 169 | g_HUD.SetCallback( OnGUIEvent ); // Event handling
|
---|
| 170 |
|
---|
| 171 | //pp.Setup( &g_HUD );
|
---|
| 172 | pp.Setup( &g_HUD, OnReset, OnSave, OnLoad ); // you can add callbacks to these actions
|
---|
| 173 |
|
---|
| 174 | //typedef enum { bShowHelp, bUseImpostors, LAST_BOOL } bool_t;
|
---|
| 175 | //typedef enum { iShowCubeMap, sFresnel, refractionIndex, /*iLoadedCenterObjectMeshID,LAST_NUMBER } number_t;
|
---|
| 176 |
|
---|
| 177 | pp.Add( bShowHelp, "Help [F1]", VK_F1 ); // checkboxes
|
---|
| 178 | pp.Add( bCubeMapFromFile, "CubeMapFrom[F]ile", 'F', OnChangeCubeMap );
|
---|
| 179 | pp.Add( bAutoGenCubeMap, "[A]utoGenCubeMap", 'A' );
|
---|
| 180 | //pp.Add( bLocalize, "L[O]CALIZE LOOKUPS", 'O' );
|
---|
| 181 | //pp.Add( bUseCosTexture, "[G]eometric factor with texture lookup", 'O' /*, OnChangeCubeMap*/ );
|
---|
| 182 |
|
---|
| 183 | pp.Add( iWhichMethod, "WhichMethod [TAB,Q]", 4, VK_TAB, 'Q', noconvert, OnChangeCubeMap ); // sliders
|
---|
| 184 | pp.Add( iWhichMetal, "WhichMetal [M]", 4, 'M' ); // sliders
|
---|
| 185 | pp.Add( iShowCubeMap, "ShowCubeMap [C]", 3, 'C' ); // sliders
|
---|
| 186 | pp.Add( sFresnel, "Fresnel [W,E]", 100, 'W', 'E' );
|
---|
| 187 | pp.Add( refractionIndex, "RefractionIndex [I,O]", 100, 'I', 'O' );
|
---|
| 188 | pp.Add( fIntensity, "Intensity [+,-]", 100, VK_SUBTRACT, VK_ADD, Exponent );
|
---|
| 189 | pp.Add( iShininess, "shininess [/,*]", 30, VK_DIVIDE, VK_MULTIPLY, noconvert, OnChangeShininess );
|
---|
| 190 |
|
---|
| 191 | //pp.SetEnabled( bUseImpostors, false );
|
---|
| 192 | //pp.SetEnabled( sFresnel, false );
|
---|
| 193 |
|
---|
| 194 | pp.UpdateFromHUD( IDC_RESET_BUTTON ); // do a reset
|
---|
| 195 | }
|
---|
| 196 |
|
---|
| 197 | //--------------------------------------------------------------------------------------
|
---|
| 198 | /// \brief DXUT callback (Rejects any devices that aren't acceptable by returning false)
|
---|
| 199 | ///
|
---|
| 200 | /// DXUT callback. Rejects any devices that aren't acceptable by returning false.
|
---|
| 201 | //--------------------------------------------------------------------------------------
|
---|
| 202 | bool CALLBACK IsDeviceAcceptable( D3DCAPS9* pCaps, D3DFORMAT AdapterFormat,
|
---|
| 203 | D3DFORMAT BackBufferFormat, bool bWindowed, void* pUserContext )
|
---|
| 204 | {
|
---|
| 205 | // Skip backbuffer formats that don't support alpha blending
|
---|
| 206 | IDirect3D9* pD3D = DXUTGetD3DObject();
|
---|
| 207 | if( FAILED( pD3D->CheckDeviceFormat( pCaps->AdapterOrdinal, pCaps->DeviceType,
|
---|
| 208 | AdapterFormat, D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING,
|
---|
| 209 | D3DRTYPE_TEXTURE, BackBufferFormat ) ) )
|
---|
| 210 | return false;
|
---|
| 211 |
|
---|
| 212 | return true;
|
---|
| 213 | }
|
---|
| 214 |
|
---|
| 215 | //--------------------------------------------------------------------------------------
|
---|
| 216 | /// \brief DXUT callback (Before a device is created, modifies the device settings as needed)
|
---|
| 217 | //--------------------------------------------------------------------------------------
|
---|
| 218 | bool CALLBACK ModifyDeviceSettings( DXUTDeviceSettings* pDeviceSettings, const D3DCAPS9* pCaps, void* pUserContext )
|
---|
| 219 | {
|
---|
| 220 | // VSync off
|
---|
| 221 | pDeviceSettings->pp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
---|
| 222 |
|
---|
| 223 | // If device doesn't support HW T&L or doesn't support 1.1 vertex shaders in HW
|
---|
| 224 | // then switch to SWVP.
|
---|
| 225 | if( (pCaps->DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) == 0 ||
|
---|
| 226 | pCaps->VertexShaderVersion < D3DVS_VERSION(1,1) )
|
---|
| 227 | pDeviceSettings->BehaviorFlags = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
|
---|
| 228 | else
|
---|
| 229 | pDeviceSettings->BehaviorFlags = D3DCREATE_HARDWARE_VERTEXPROCESSING;
|
---|
| 230 |
|
---|
| 231 | // This application is designed to work on a pure device by not using
|
---|
| 232 | // IDirect3D9::Get*() methods, so create a pure device if supported and using HWVP.
|
---|
| 233 | if ((pCaps->DevCaps & D3DDEVCAPS_PUREDEVICE) != 0 &&
|
---|
| 234 | (pDeviceSettings->BehaviorFlags & D3DCREATE_HARDWARE_VERTEXPROCESSING) != 0 )
|
---|
| 235 | pDeviceSettings->BehaviorFlags |= D3DCREATE_PUREDEVICE;
|
---|
| 236 |
|
---|
| 237 | // Debugging vertex shaders requires either REF or software vertex processing
|
---|
| 238 | // and debugging pixel shaders requires REF.
|
---|
| 239 | #ifdef DEBUG_VS
|
---|
| 240 | if( pDeviceSettings->DeviceType != D3DDEVTYPE_REF )
|
---|
| 241 | {
|
---|
| 242 | pDeviceSettings->BehaviorFlags &= ~D3DCREATE_HARDWARE_VERTEXPROCESSING;
|
---|
| 243 | pDeviceSettings->BehaviorFlags &= ~D3DCREATE_PUREDEVICE;
|
---|
| 244 | pDeviceSettings->BehaviorFlags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
|
---|
| 245 | }
|
---|
| 246 | #endif
|
---|
| 247 | #ifdef DEBUG_PS
|
---|
| 248 | pDeviceSettings->DeviceType = D3DDEVTYPE_REF;
|
---|
| 249 | #endif
|
---|
| 250 |
|
---|
| 251 | // For the first device created if its a REF device, optionally display a warning dialog box
|
---|
| 252 | static bool s_bFirstTime = true;
|
---|
| 253 | if( s_bFirstTime )
|
---|
| 254 | {
|
---|
| 255 | s_bFirstTime = false;
|
---|
| 256 | if( pDeviceSettings->DeviceType == D3DDEVTYPE_REF )
|
---|
| 257 | DXUTDisplaySwitchingToREFWarning();
|
---|
| 258 | }
|
---|
| 259 | return true;
|
---|
| 260 | }
|
---|
| 261 |
|
---|
| 262 | //--------------------------------------------------------------------------------------
|
---|
| 263 | /// @brief DXUT callback (You should create any D3DPOOL_MANAGED resources here)
|
---|
| 264 | ///
|
---|
| 265 | /// Compiles the effect file (EnvMap.fx) and displays error message if compilation fails.
|
---|
| 266 | /// Finally, forwards call to EnvMap::OnCreateDevice.
|
---|
| 267 | //--------------------------------------------------------------------------------------
|
---|
| 268 | HRESULT CALLBACK OnCreateDevice( IDirect3DDevice9* pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext )
|
---|
| 269 | {
|
---|
| 270 | ::g_pd3dDevice = pd3dDevice;
|
---|
| 271 |
|
---|
| 272 | HRESULT hr;
|
---|
| 273 |
|
---|
| 274 | V_RETURN( g_DialogResourceManager.OnCreateDevice( g_pd3dDevice ) );
|
---|
| 275 | V_RETURN( g_SettingsDlg.OnCreateDevice( g_pd3dDevice ) );
|
---|
| 276 |
|
---|
| 277 | // Initialize the font
|
---|
| 278 | V_RETURN( D3DXCreateFont( g_pd3dDevice, 15, 0, FW_BOLD, 1, FALSE, DEFAULT_CHARSET,
|
---|
| 279 | OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE,
|
---|
| 280 | L"Arial", &g_pFont ) );
|
---|
| 281 |
|
---|
| 282 |
|
---|
| 283 | // ----------- fx compilation options -----------
|
---|
| 284 |
|
---|
| 285 | LPCWSTR fileName = L"EnvMap.fx";
|
---|
| 286 |
|
---|
| 287 | DWORD dwShaderFlags = 0;
|
---|
| 288 | #ifdef DEBUG_VS
|
---|
| 289 | dwShaderFlags |= D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT;
|
---|
| 290 | #endif
|
---|
| 291 | #ifdef DEBUG_PS
|
---|
| 292 | dwShaderFlags |= D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT;
|
---|
| 293 | #endif
|
---|
| 294 |
|
---|
| 295 | dwShaderFlags |= D3DXSHADER_SKIPOPTIMIZATION;
|
---|
| 296 |
|
---|
| 297 | // ----------- compiling fx file -----------
|
---|
| 298 |
|
---|
| 299 | long clock1 = clock();
|
---|
| 300 |
|
---|
| 301 | ID3DXBuffer* errBuff; // buffer for error message
|
---|
| 302 |
|
---|
| 303 | if (FAILED(hr = D3DXCreateEffectFromFile( g_pd3dDevice, fileName, NULL, NULL, dwShaderFlags,
|
---|
| 304 | NULL, &g_pEffect, &errBuff ))) // if compilation error occurs
|
---|
| 305 | {
|
---|
| 306 | int BufSize = errBuff->GetBufferSize();
|
---|
| 307 |
|
---|
| 308 | wchar_t* wbuf = new wchar_t[BufSize];
|
---|
| 309 | mbstowcs( wbuf, (const char*)errBuff->GetBufferPointer(), BufSize );
|
---|
| 310 | MessageBox(NULL, wbuf, L".fx Compilation Error", MB_ICONERROR); // error message
|
---|
| 311 |
|
---|
| 312 | delete wbuf;
|
---|
| 313 | exit(-1);
|
---|
| 314 | }
|
---|
| 315 |
|
---|
| 316 | long clock2 = clock();
|
---|
| 317 | float tb = (float)(clock2-clock1)/CLOCKS_PER_SEC;
|
---|
| 318 |
|
---|
| 319 | wchar_t wbuf[100];
|
---|
| 320 | swprintf( wbuf, L"Compilation took %f sec", tb );
|
---|
| 321 | //MessageBox(NULL, wbuf, L"Info", MB_ICONINFORMATION);
|
---|
| 322 |
|
---|
| 323 | envmapRenderer->OnCreateDevice( g_pd3dDevice, g_pEffect );
|
---|
| 324 |
|
---|
| 325 | float initialEyeDist = 6.82;
|
---|
| 326 | D3DXVECTOR3 vecEye(0, 0, -initialEyeDist);
|
---|
| 327 | D3DXVECTOR3 vecAt (0.0f, 0.0f, -0.0f);
|
---|
| 328 | camera.SetViewParams( &vecEye, &vecAt );
|
---|
| 329 |
|
---|
| 330 | return S_OK;
|
---|
| 331 | }
|
---|
| 332 |
|
---|
| 333 | //--------------------------------------------------------------------------------------
|
---|
| 334 | /// \brief DXUT callback (You should release resources created in the OnCreateDevice callback here)
|
---|
| 335 | ///
|
---|
| 336 | /// Forwards call to EnvMap::OnDestroyDevice.
|
---|
| 337 | //--------------------------------------------------------------------------------------
|
---|
| 338 | void CALLBACK OnDestroyDevice( void* pUserContext )
|
---|
| 339 | {
|
---|
| 340 | g_DialogResourceManager.OnDestroyDevice();
|
---|
| 341 | g_SettingsDlg.OnDestroyDevice();
|
---|
| 342 |
|
---|
| 343 | SAFE_RELEASE(g_pEffect);
|
---|
| 344 | SAFE_RELEASE(g_pFont);
|
---|
| 345 |
|
---|
| 346 | envmapRenderer->OnDestroyDevice();
|
---|
| 347 | }
|
---|
| 348 |
|
---|
| 349 |
|
---|
| 350 | //--------------------------------------------------------------------------------------
|
---|
| 351 | /// \brief DXUT callback (You should create any D3DPOOL_DEFAULT resources here)
|
---|
| 352 | ///
|
---|
| 353 | /// Resets camera and HUD elements. Initializes #g_pSaveSurface according to the
|
---|
| 354 | /// current screen resolution.
|
---|
| 355 | /// Then it forwards call to EnvMap::OnResetDevice.
|
---|
| 356 | //--------------------------------------------------------------------------------------
|
---|
| 357 | HRESULT CALLBACK OnResetDevice( IDirect3DDevice9* g_pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext )
|
---|
| 358 | {
|
---|
| 359 | HRESULT hr;
|
---|
| 360 |
|
---|
| 361 | V_RETURN( g_DialogResourceManager.OnResetDevice() );
|
---|
| 362 | V_RETURN( g_SettingsDlg.OnResetDevice() );
|
---|
| 363 |
|
---|
| 364 | if( g_pFont ) V_RETURN( g_pFont->OnResetDevice() );
|
---|
| 365 | if( g_pEffect ) V_RETURN( g_pEffect->OnResetDevice() );
|
---|
| 366 |
|
---|
| 367 | // Create a sprite to help batch calls when drawing many lines of text
|
---|
| 368 | V_RETURN( D3DXCreateSprite( g_pd3dDevice, &g_pTextSprite ) );
|
---|
| 369 |
|
---|
| 370 | // Create a surface to save screenshots
|
---|
| 371 | IDirect3DTexture9* pSaveTexture = NULL;
|
---|
| 372 |
|
---|
| 373 | V( D3DXCreateTexture( g_pd3dDevice, pBackBufferSurfaceDesc->Width, pBackBufferSurfaceDesc->Height, 1,
|
---|
| 374 | //V( D3DXCreateTexture( g_pd3dDevice, 64, 64, 1,
|
---|
| 375 | D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSaveTexture) );
|
---|
| 376 | pSaveTexture->GetSurfaceLevel( 0, &g_pSaveSurface );
|
---|
| 377 | SAFE_RELEASE( pSaveTexture );
|
---|
| 378 |
|
---|
| 379 | // Setup the camera's projection parameters
|
---|
| 380 | float fAspectRatio = pBackBufferSurfaceDesc->Width / (FLOAT)pBackBufferSurfaceDesc->Height;
|
---|
| 381 |
|
---|
| 382 | camera.SetProjParams( D3DX_PI/4, fAspectRatio, 0.1, 100 );
|
---|
| 383 | camera.SetWindow( pBackBufferSurfaceDesc->Width, pBackBufferSurfaceDesc->Height );
|
---|
| 384 |
|
---|
| 385 | envmapRenderer->OnResetDevice();
|
---|
| 386 |
|
---|
| 387 | // Position the on-screen dialog
|
---|
| 388 | g_HUD.SetLocation( 0, 0 );
|
---|
| 389 | g_HUD.SetSize( pBackBufferSurfaceDesc->Width, pBackBufferSurfaceDesc->Height );
|
---|
| 390 |
|
---|
| 391 | return S_OK;
|
---|
| 392 | }
|
---|
| 393 |
|
---|
| 394 | //--------------------------------------------------------------------------------------
|
---|
| 395 | /// DXUT callback (You should release resources created in the OnResetDevice callback here)
|
---|
| 396 | //--------------------------------------------------------------------------------------
|
---|
| 397 | void CALLBACK OnLostDevice( void* pUserContext )
|
---|
| 398 | {
|
---|
| 399 | g_DialogResourceManager.OnLostDevice();
|
---|
| 400 | g_SettingsDlg.OnLostDevice();
|
---|
| 401 |
|
---|
| 402 | if( g_pFont ) g_pFont->OnLostDevice();
|
---|
| 403 | if( g_pEffect ) g_pEffect->OnLostDevice();
|
---|
| 404 |
|
---|
| 405 | SAFE_RELEASE( g_pTextSprite );
|
---|
| 406 | SAFE_RELEASE( g_pSaveSurface );
|
---|
| 407 |
|
---|
| 408 | envmapRenderer->OnLostDevice();
|
---|
| 409 | }
|
---|
| 410 |
|
---|
| 411 | //--------------------------------------------------------------------------------------
|
---|
| 412 | /// \brief DXUT callback (Message processing).
|
---|
| 413 | ///
|
---|
| 414 | /// Forwards messages to the DirectX settings window, the GUI controls or the camera, respecively.
|
---|
| 415 | //--------------------------------------------------------------------------------------
|
---|
| 416 | LRESULT CALLBACK MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, bool* pbNoFurtherProcessing, void* pUserContext )
|
---|
| 417 | {
|
---|
| 418 | // Always allow dialog resource manager calls to handle global messages
|
---|
| 419 | // so GUI state is updated correctly
|
---|
| 420 | *pbNoFurtherProcessing = g_DialogResourceManager.MsgProc( hWnd, uMsg, wParam, lParam );
|
---|
| 421 | if( *pbNoFurtherProcessing )
|
---|
| 422 | return 0;
|
---|
| 423 |
|
---|
| 424 | if( g_SettingsDlg.IsActive() )
|
---|
| 425 | {
|
---|
| 426 | g_SettingsDlg.MsgProc( hWnd, uMsg, wParam, lParam );
|
---|
| 427 | return 0;
|
---|
| 428 | }
|
---|
| 429 |
|
---|
| 430 | // Give the dialogs a chance to handle the message first
|
---|
| 431 | *pbNoFurtherProcessing = g_HUD.MsgProc( hWnd, uMsg, wParam, lParam );
|
---|
| 432 | if( *pbNoFurtherProcessing )
|
---|
| 433 | return 0;
|
---|
| 434 |
|
---|
| 435 | // Pass all remaining windows messages to camera so it can respond to user input
|
---|
| 436 | camera.HandleMessages( hWnd, uMsg, wParam, lParam );
|
---|
| 437 |
|
---|
| 438 | return 0;
|
---|
| 439 | }
|
---|
| 440 |
|
---|
| 441 | //--------------------------------------------------------------------------------------
|
---|
| 442 | /// \brief DXUT callback (Handle updates to the scene)
|
---|
| 443 | //--------------------------------------------------------------------------------------
|
---|
| 444 | void CALLBACK OnFrameMove( IDirect3DDevice9* g_pd3dDevice, double fTime, float fElapsedTime, void* pUserContext )
|
---|
| 445 | {
|
---|
| 446 | camera.FrameMove( fElapsedTime );
|
---|
| 447 | }
|
---|
| 448 |
|
---|
| 449 | //--------------------------------------------------------------------------------------
|
---|
| 450 | /// \brief DXUT callback (Render the scene). Also responsible for screenshot taking.
|
---|
| 451 | ///
|
---|
| 452 | /// If a screenshot is being taken (#bSavingScreenshot), sets #g_pSaveSurface as the render target
|
---|
| 453 | /// and saves it to a non-existent file (GenerateNewFileName()). Also saves current camera parameters (SaveCameraPosition()).
|
---|
| 454 | ///
|
---|
| 455 | /// To perform actual rendering, it forwards call to EnvMap::OnFrameRender with current camera matrices.
|
---|
| 456 | //--------------------------------------------------------------------------------------
|
---|
| 457 | void CALLBACK OnFrameRender( IDirect3DDevice9* g_pd3dDevice, double fTime, float fElapsedTime, void* pUserContext )
|
---|
| 458 | {
|
---|
| 459 | // If the settings dialog is being shown, then
|
---|
| 460 | // render it instead of rendering the app's scene
|
---|
| 461 | if( g_SettingsDlg.IsActive() )
|
---|
| 462 | {
|
---|
| 463 | g_SettingsDlg.OnRender( fElapsedTime );
|
---|
| 464 | return;
|
---|
| 465 | }
|
---|
| 466 |
|
---|
| 467 | IDirect3DSurface9* oldRenderTarget = NULL;
|
---|
| 468 | if (bSavingScreenshot) {
|
---|
| 469 | V( g_pd3dDevice->GetRenderTarget(0, &oldRenderTarget) );
|
---|
| 470 | V( g_pd3dDevice->SetRenderTarget(0, g_pSaveSurface) );
|
---|
| 471 | }
|
---|
| 472 |
|
---|
| 473 |
|
---|
| 474 | V( g_pd3dDevice->BeginScene() );
|
---|
| 475 |
|
---|
| 476 |
|
---|
| 477 | D3DXMATRIXA16 mView = *camera.GetViewMatrix();
|
---|
| 478 | D3DXMATRIXA16 mProj = *camera.GetProjMatrix();
|
---|
| 479 |
|
---|
| 480 | envmapRenderer->camera = &camera;
|
---|
| 481 | envmapRenderer->OnFrameRender( g_pd3dDevice, mView, mProj );
|
---|
| 482 |
|
---|
| 483 | if (!bSavingScreenshot)
|
---|
| 484 | {
|
---|
| 485 | RenderText();
|
---|
| 486 | V( g_HUD.OnRender( fElapsedTime ) );
|
---|
| 487 | }
|
---|
| 488 |
|
---|
| 489 | V( g_pd3dDevice->EndScene() );
|
---|
| 490 |
|
---|
| 491 |
|
---|
| 492 | if (bSavingScreenshot)
|
---|
| 493 | {
|
---|
| 494 | // saving surface
|
---|
| 495 | char buf[CHARBUFFER_SIZE];
|
---|
| 496 | wchar_t wbuf[CHARBUFFER_SIZE];
|
---|
| 497 |
|
---|
| 498 | GenerateNewFileName( counter );
|
---|
| 499 | sprintf(buf, "shots\\%03i.png", counter);
|
---|
| 500 | mbstowcs( wbuf, buf, CHARBUFFER_SIZE );
|
---|
| 501 |
|
---|
| 502 | D3DXSaveSurfaceToFileW(wbuf, D3DXIFF_PNG, g_pSaveSurface, NULL, NULL);
|
---|
| 503 |
|
---|
| 504 | sprintf(buf, "shots\\%03i", counter);
|
---|
| 505 | pp.SaveToFile( buf );
|
---|
| 506 |
|
---|
| 507 | sprintf(buf, "shots\\%03i.matrix", counter);
|
---|
| 508 | SaveCameraPosition( buf );
|
---|
| 509 |
|
---|
| 510 | g_pd3dDevice->SetRenderTarget(0, oldRenderTarget);
|
---|
| 511 | bSavingScreenshot = false;
|
---|
| 512 | }
|
---|
| 513 | }
|
---|
| 514 |
|
---|
| 515 | //--------------------------------------------------------------------------------------
|
---|
| 516 | /// \brief Generates a non-existing filename to store the screenshot in the <b>shots</b> directory.
|
---|
| 517 | ///
|
---|
| 518 | /// Generated file names are shots/000.png, shots/001.png, ...
|
---|
| 519 | //--------------------------------------------------------------------------------------
|
---|
| 520 |
|
---|
| 521 | int GenerateNewFileName( int& counter )
|
---|
| 522 | {
|
---|
| 523 | char buf[CHARBUFFER_SIZE];
|
---|
| 524 | FILE* f;
|
---|
| 525 | do {
|
---|
| 526 | sprintf(buf, "shots\\%03i.png", counter);
|
---|
| 527 | if ( (f = fopen(buf, "rt")) != NULL )
|
---|
| 528 | {
|
---|
| 529 | fclose( f );
|
---|
| 530 | counter++;
|
---|
| 531 | }
|
---|
| 532 | } while (f != NULL);
|
---|
| 533 | return counter;
|
---|
| 534 | }
|
---|
| 535 |
|
---|
| 536 | //--------------------------------------------------------------------------------------
|
---|
| 537 | /// \brief DXUT callback (Keystroke messages)
|
---|
| 538 | //--------------------------------------------------------------------------------------
|
---|
| 539 | void CALLBACK KeyboardProc( UINT nChar, bool bKeyDown, bool bAltDown, void* pUserContext )
|
---|
| 540 | {
|
---|
| 541 | envmapRenderer->KeyboardProc( nChar, bKeyDown, bAltDown );
|
---|
| 542 | }
|
---|
| 543 |
|
---|
| 544 | //--------------------------------------------------------------------------------------
|
---|
| 545 | /// \brief Writes current camera settings to file.
|
---|
| 546 | ///
|
---|
| 547 | /// Writes current #camera settings (world matrix and camera position) to file.
|
---|
| 548 | /// Useful when capturing multiple screenshots from the same view.
|
---|
| 549 | /// \param fileName the name of the file to be created
|
---|
| 550 | //--------------------------------------------------------------------------------------
|
---|
| 551 |
|
---|
| 552 | void SaveCameraPosition( char* fileName )
|
---|
| 553 | {
|
---|
| 554 | // save parameters to file:
|
---|
| 555 | // world matrix (4x4)
|
---|
| 556 | // camera position (3)
|
---|
| 557 |
|
---|
| 558 | // save world matrix
|
---|
| 559 | D3DXMATRIXA16 W = *camera.GetViewMatrix();
|
---|
| 560 |
|
---|
| 561 | FILE* f;
|
---|
| 562 |
|
---|
| 563 | if ((f = fopen(fileName, "wt")) == NULL)
|
---|
| 564 | {
|
---|
| 565 | wchar_t wbuf[CHARBUFFER_SIZE];
|
---|
| 566 | mbstowcs( wbuf, fileName, CHARBUFFER_SIZE );
|
---|
| 567 | MessageBox(NULL, wbuf, L"File creation failed!", MB_ICONEXCLAMATION);
|
---|
| 568 | return;
|
---|
| 569 | }
|
---|
| 570 |
|
---|
| 571 | fprintf(f, "\n");
|
---|
| 572 | fprintf(f, "World matrix:\n");
|
---|
| 573 | fprintf(f, "%10.4g %10.4g %10.4g %10.4g\n", W._11, W._12, W._13, W._14);
|
---|
| 574 | fprintf(f, "%10.4g %10.4g %10.4g %10.4g\n", W._21, W._22, W._23, W._24);
|
---|
| 575 | fprintf(f, "%10.4g %10.4g %10.4g %10.4g\n", W._31, W._32, W._33, W._34);
|
---|
| 576 | fprintf(f, "%10.4g %10.4g %10.4g %10.4g\n", W._41, W._42, W._43, W._44);
|
---|
| 577 |
|
---|
| 578 | // save camera position
|
---|
| 579 | fprintf(f, "\n");
|
---|
| 580 | fprintf(f, "Camera position:\n");
|
---|
| 581 | const D3DXVECTOR3* eye = camera.GetEyePt();
|
---|
| 582 | fprintf(f, "%10g %10g %10g", eye->x, eye->y, eye->z);
|
---|
| 583 | fprintf(f, "\n");
|
---|
| 584 |
|
---|
| 585 | fclose(f);
|
---|
| 586 | }
|
---|
| 587 |
|
---|
| 588 | //--------------------------------------------------------------------------------------
|
---|
| 589 | /// \brief Loads camera settings from file.
|
---|
| 590 | ///
|
---|
| 591 | /// Loads #camera settings (world matrix and camera position) from an existing file.
|
---|
| 592 | /// Useful when capturing multiple screenshots from the same view.
|
---|
| 593 | /// \param fileName the name of the file to load from.
|
---|
| 594 | //--------------------------------------------------------------------------------------
|
---|
| 595 |
|
---|
| 596 | void LoadCameraPosition( char* fileName )
|
---|
| 597 | {
|
---|
| 598 | FILE* f;
|
---|
| 599 |
|
---|
| 600 | if ((f = fopen(fileName, "rt")) == NULL) {
|
---|
| 601 | wchar_t wbuf[CHARBUFFER_SIZE];
|
---|
| 602 | mbstowcs( wbuf, fileName, CHARBUFFER_SIZE );
|
---|
| 603 | MessageBox(NULL, wbuf, L"File not found!", MB_ICONEXCLAMATION);
|
---|
| 604 | return;
|
---|
| 605 | }
|
---|
| 606 |
|
---|
| 607 | const int BufSize = 500; // size of char buffers
|
---|
| 608 | char buf[BufSize];
|
---|
| 609 | D3DXMATRIXA16 W;
|
---|
| 610 |
|
---|
| 611 | fgets(buf, BufSize, f); // skip comment
|
---|
| 612 | fgets(buf, BufSize, f); // skip comment
|
---|
| 613 | fgets(buf, BufSize, f); sscanf(buf, "%f %f %f %f", &W._11, &W._12, &W._13, &W._14);
|
---|
| 614 | fgets(buf, BufSize, f); sscanf(buf, "%f %f %f %f", &W._21, &W._22, &W._23, &W._24);
|
---|
| 615 | fgets(buf, BufSize, f); sscanf(buf, "%f %f %f %f", &W._31, &W._32, &W._33, &W._34);
|
---|
| 616 | fgets(buf, BufSize, f); sscanf(buf, "%f %f %f %f", &W._41, &W._42, &W._43, &W._44);
|
---|
| 617 |
|
---|
| 618 | // load camera position
|
---|
| 619 | D3DXVECTOR3 vecAt(0.0f, 0.0f, 0.0f);
|
---|
| 620 | D3DXVECTOR3 vecEye;
|
---|
| 621 | fgets(buf, BufSize, f); // skip comment
|
---|
| 622 | fgets(buf, BufSize, f); // skip comment
|
---|
| 623 | fgets(buf, BufSize, f); sscanf(buf, "%f %f %f", &vecEye.x, &vecEye.y, &vecEye.z);
|
---|
| 624 |
|
---|
| 625 | fclose(f);
|
---|
| 626 |
|
---|
| 627 | camera.SetViewParams( &vecEye, &vecAt );
|
---|
| 628 |
|
---|
| 629 | D3DXQUATERNION q;
|
---|
| 630 | D3DXQuaternionRotationMatrix(&q, &W);
|
---|
| 631 | camera.SetViewQuat(q);
|
---|
| 632 | }
|
---|
| 633 |
|
---|
| 634 | //--------------------------------------------------------------------------------------
|
---|
| 635 | /// \brief Util function. Creates an empty texture that shall be used as render target.
|
---|
| 636 | ///
|
---|
| 637 | /// Note that render targets (D3DUSAGE_RENDERTARGET) must be created in the default memory pool (D3DPOOL_DEFAULT).
|
---|
| 638 | /// @param size size of the new texture
|
---|
| 639 | /// @param format format of the new texture (eg. D3DFMT_A32B32G32R32F)
|
---|
| 640 | //--------------------------------------------------------------------------------------
|
---|
| 641 | IDirect3DTexture9* CreateTexture( int size, D3DFORMAT Format )
|
---|
| 642 | {
|
---|
| 643 | HRESULT hr;
|
---|
| 644 | IDirect3DTexture9* pTexture;
|
---|
| 645 | V( g_pd3dDevice->CreateTexture( size, size, // dimensions
|
---|
| 646 | 1, // mipmap levels
|
---|
| 647 | D3DUSAGE_RENDERTARGET, // usage
|
---|
| 648 | Format,
|
---|
| 649 | D3DPOOL_DEFAULT,// memory pool
|
---|
| 650 | &pTexture, NULL ) );
|
---|
| 651 | return pTexture;
|
---|
| 652 | }
|
---|
| 653 |
|
---|
| 654 | //--------------------------------------------------------------------------------------
|
---|
| 655 | /// \brief Util function. Creates an empty cubemap texture that shall be used as render target.
|
---|
| 656 | ///
|
---|
| 657 | /// @param size size of the new texture
|
---|
| 658 | /// @param format format of the new texture (eg. D3DFMT_A32B32G32R32F)
|
---|
| 659 | //--------------------------------------------------------------------------------------
|
---|
| 660 |
|
---|
| 661 | IDirect3DCubeTexture9* CreateCubeTexture( int size, D3DFORMAT Format )
|
---|
| 662 | {
|
---|
| 663 | HRESULT hr;
|
---|
| 664 | IDirect3DCubeTexture9* pCubeTexture;
|
---|
| 665 | V( g_pd3dDevice->CreateCubeTexture( size, 1, D3DUSAGE_RENDERTARGET,
|
---|
| 666 | Format, D3DPOOL_DEFAULT, &pCubeTexture, NULL ) );
|
---|
| 667 | return pCubeTexture;
|
---|
| 668 | }
|
---|
| 669 |
|
---|
| 670 | //--------------------------------------------------------------------------------------
|
---|
| 671 | /// \brief Renders help and statistics text and displays algorithmic-specific parameters.
|
---|
| 672 | ///
|
---|
| 673 | /// - Statistics: FPS value, screen resolution
|
---|
| 674 | ///
|
---|
| 675 | /// - Help: displays avaliable keyboard shortcuts after the user presses F1.
|
---|
| 676 | ///
|
---|
| 677 | /// - Algorithmic-specific parameters: describes the currently selected method and
|
---|
| 678 | /// displays its most important parameters.
|
---|
| 679 | //--------------------------------------------------------------------------------------
|
---|
| 680 | void RenderText()
|
---|
| 681 | {
|
---|
| 682 | const D3DSURFACE_DESC* backBufferDesc = DXUTGetBackBufferSurfaceDesc();
|
---|
| 683 |
|
---|
| 684 | CDXUTTextHelper txtHelper( g_pFont, g_pTextSprite, 15 );
|
---|
| 685 | txtHelper.Begin();
|
---|
| 686 |
|
---|
| 687 | txtHelper.SetInsertionPos( 5, 5 );
|
---|
| 688 | txtHelper.SetForegroundColor( D3DXCOLOR( 1.0f, 1.0f, 0.0f, 1.0f ) );
|
---|
| 689 |
|
---|
| 690 | txtHelper.DrawFormattedTextLine( L"%.2f fps @ %i x %i",
|
---|
| 691 | DXUTGetFPS(), backBufferDesc->Width, backBufferDesc->Height );
|
---|
| 692 | //txtHelper.DrawTextLine( DXUTGetFrameStats() );
|
---|
| 693 | txtHelper.DrawTextLine( DXUTGetDeviceStats() );
|
---|
| 694 | txtHelper.DrawTextLine( L"" );
|
---|
| 695 |
|
---|
| 696 | txtHelper.SetInsertionPos( 30, 180 );
|
---|
| 697 | txtHelper.SetForegroundColor( D3DXCOLOR( 1.0f, 1.0f, 1.0f, 1.0f ) );
|
---|
| 698 |
|
---|
| 699 | switch (pp.GetInt( iWhichMethod )) {
|
---|
| 700 | case IDEAL:
|
---|
| 701 | case IDEAL_LOCALIZED:
|
---|
| 702 | if ( pp.GetInt( iWhichMethod ) == IDEAL ) {
|
---|
| 703 | txtHelper.DrawFormattedTextLine( L"Method : Ideal reflection / refr."); break;
|
---|
| 704 | }
|
---|
| 705 | else
|
---|
| 706 | if (!pp.Get( bCubeMapFromFile ))
|
---|
| 707 | txtHelper.DrawFormattedTextLine( L"Method : Ideal reflection / refr. using depth impostors");
|
---|
| 708 | else txtHelper.DrawFormattedTextLine( L"Method : Ideal reflection / refr. (no depth info. available from file!)"); break;
|
---|
| 709 | case DIFFUSE_SPECULAR:
|
---|
| 710 | if (pp.GetInt( iShininess ) > 0)
|
---|
| 711 | txtHelper.DrawFormattedTextLine( L"Method : Specular reflections");
|
---|
| 712 | else
|
---|
| 713 | txtHelper.DrawFormattedTextLine( L"Method : Diffuse reflections");
|
---|
| 714 | break;
|
---|
| 715 | case DIFFUSE_SPECULAR_LOCALIZED:
|
---|
| 716 | if (pp.GetInt( iShininess ) > 0)
|
---|
| 717 | txtHelper.DrawFormattedTextLine( L"Method : Specular reflections with localization");
|
---|
| 718 | else
|
---|
| 719 | txtHelper.DrawFormattedTextLine( L"Method : Diffuse reflections with localization");
|
---|
| 720 | break;
|
---|
| 721 | case DIFFUSE_SPECULAR_LOCALIZED_COSTEX:
|
---|
| 722 | if (pp.GetInt( iShininess ) > 0)
|
---|
| 723 | txtHelper.DrawFormattedTextLine( L"Method : Specular reflections with localization and cos.texture");
|
---|
| 724 | else
|
---|
| 725 | txtHelper.DrawFormattedTextLine( L"Method : Diffuse reflections with localization and cos.texture");
|
---|
| 726 | break; }
|
---|
| 727 |
|
---|
| 728 | txtHelper.DrawFormattedTextLine( L"IOR : %.2f Fresnel : %.2f", pp.Get( refractionIndex ), pp.Get( sFresnel ));
|
---|
| 729 | txtHelper.DrawFormattedTextLine( L"Shininess (s) : %i Intensity multiplier : %.2f", pp.GetInt( iShininess ), pp.Get( fIntensity ));
|
---|
| 730 |
|
---|
| 731 | D3DXVECTOR3 ref = envmapRenderer->GetReferencePos();
|
---|
| 732 | txtHelper.DrawFormattedTextLine( L"Reference_pos: %.2g %.2g %.2g", ref.x, ref.y, ref.z);
|
---|
| 733 |
|
---|
| 734 | if (pp.GetInt( iWhichMethod ) == IDEAL)
|
---|
| 735 | {
|
---|
| 736 | switch (pp.GetInt( iWhichMetal )) {
|
---|
| 737 | case 0: txtHelper.DrawFormattedTextLine( L""); break;
|
---|
| 738 | case 1: txtHelper.DrawFormattedTextLine( L"Metal: COPPER"); break;
|
---|
| 739 | case 2: txtHelper.DrawFormattedTextLine( L"Metal: GOLD"); break;
|
---|
| 740 | case 3: txtHelper.DrawFormattedTextLine( L"Metal: SILVER"); break;
|
---|
| 741 | case 4: txtHelper.DrawFormattedTextLine( L"Metal: ALUMINUM"); break;
|
---|
| 742 | }
|
---|
| 743 | }
|
---|
| 744 | else txtHelper.DrawFormattedTextLine( L"");
|
---|
| 745 |
|
---|
| 746 | txtHelper.SetForegroundColor( D3DXCOLOR( 1.0f, 1.0f, 0.0f, 1.0f ) );
|
---|
| 747 |
|
---|
| 748 | if ( pp.Get( bShowHelp ) )
|
---|
| 749 | {
|
---|
| 750 | txtHelper.SetInsertionPos( backBufferDesc->Width - 260, backBufferDesc->Height-24*15 );
|
---|
| 751 |
|
---|
| 752 | txtHelper.DrawTextLine(
|
---|
| 753 | L"Controls (F1 to hide):\n"
|
---|
| 754 | L"___________________________________\n"
|
---|
| 755 | L" GENERAL CONTROLS\n"
|
---|
| 756 | L"Left click drag: Rotate mesh\n"
|
---|
| 757 | L"Mouse wheel: Zoom\n"
|
---|
| 758 | L"Arrow keys: Move object\n"
|
---|
| 759 | //L"F2: Settings\n"
|
---|
| 760 | //L"F3: Switch to REF device\n"
|
---|
| 761 | L"F8: Switch to Wireframe mode\n"
|
---|
| 762 | L"___________________________________\n"
|
---|
| 763 | L" ALGORITHM\n"
|
---|
| 764 | L"0-9: choose object mesh\n"
|
---|
| 765 | L"TAB,Q: choose shading method\n"
|
---|
| 766 | L"C: choose visualized cube map\n"
|
---|
| 767 | L"A: refresh cube maps for every frame\n"
|
---|
| 768 | L"L: LOCALIZE cube map lookups\n"
|
---|
| 769 | L"SPACE: refresh cube maps MANUALLY\n"
|
---|
| 770 | L"I,O: adjust Index of refraction (IOR)\n"
|
---|
| 771 | L"W,E: adjust Fresnel term\n"
|
---|
| 772 | L"gray +,-: adjust intensity\n"
|
---|
| 773 | L"gray /,*: adjust specular shininess\n"
|
---|
| 774 | L"___________________________________\n"
|
---|
| 775 | L" UTILITIES\n"
|
---|
| 776 | L"L: [L]oad params\n"
|
---|
| 777 | L"S: [S]ave params & take SCREENSHOT\n"
|
---|
| 778 | L"R: [R]eset params\n"
|
---|
| 779 | L"___________________________________\n"
|
---|
| 780 | L" Quit: ESC");
|
---|
| 781 | }
|
---|
| 782 | else
|
---|
| 783 | {
|
---|
| 784 | txtHelper.DrawTextLine( L"Press F1 for help" );
|
---|
| 785 | }
|
---|
| 786 |
|
---|
| 787 | txtHelper.End();
|
---|
| 788 | } |
---|