1 | /**
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2 | \file
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3 | \brief Performs DirectX initialization via DXUT callback functions. Adds some additional helper functions to
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4 | \brief support screenshot capturing.
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5 |
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6 | - Performs DirectX initialization via DXUT callback functions
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7 |
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8 | - Adds some additional helper functions to support screenshot capturing.
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9 |
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10 | \author Istvan Lazanyi, TU Budapest
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11 | \date 2006-04-26
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12 | */
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13 |
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14 | //--------------------------------------------------------------------------------------
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15 | // Main.cpp:
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16 | // - DirectX initialization
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17 | // - create resources (textures)
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18 | //--------------------------------------------------------------------------------------
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19 |
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20 | #include "dxstdafx.h"
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21 | #include "resource.h"
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22 | #include <math.h>
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23 | #include <stdio.h>
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24 | #include <time.h>
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25 |
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26 | //#define DEBUG_VS // Uncomment this line to debug vertex shaders
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27 | //#define DEBUG_PS // Uncomment this line to debug pixel shaders
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28 |
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29 | #include "Cube.h"
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30 | #include "Mesh.h"
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31 | #include "Parameters.h"
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32 | #include "EnvMap.h"
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33 |
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34 | const int WIDTH = 640;
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35 | const int HEIGHT = 640;
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36 | const int CHARBUFFER_SIZE = 200;
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37 |
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38 | //--------------------------------------------------------------------------------------
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39 | // Global variables
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40 | //--------------------------------------------------------------------------------------
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41 |
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42 | IDirect3DDevice9* g_pd3dDevice;
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43 | ID3DXEffect* g_pEffect;
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44 |
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45 | CDXUTDialogResourceManager g_DialogResourceManager; ///< Manager for shared resources of dialogs
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46 | CD3DSettingsDlg g_SettingsDlg; ///< Device settings dialog
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47 | CDXUTDialog g_HUD; ///< Dialog for sample specific controls
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48 |
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49 | ID3DXFont* g_pFont; ///< Font for drawing text
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50 | ID3DXSprite* g_pTextSprite; ///< Sprite for batching draw text calls
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51 |
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52 | IDirect3DSurface9* g_pSaveSurface; ///< surface for screenshot capturing
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53 | bool bSavingScreenshot = false; ///< boolean for screenshot capturing
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54 | int counter = 0; ///< counter for screenshots (see GenerateNewFileName())
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55 |
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56 | HRESULT hr;
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57 |
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58 | EnvMap* envmapRenderer = new EnvMap(); ///< problem-specific stuff
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59 | Parameters pp; ///< managing parameters of the algorithm
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60 |
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61 | CModelViewerCamera camera; ///< camera
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62 |
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63 |
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64 | //--------------------------------------------------------------------------------------
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65 | // Forward declarations (CALLBACK)
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66 | //--------------------------------------------------------------------------------------
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67 | bool CALLBACK IsDeviceAcceptable( D3DCAPS9* pCaps, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, bool bWindowed, void* pUserContext );
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68 | bool CALLBACK ModifyDeviceSettings( DXUTDeviceSettings* pDeviceSettings, const D3DCAPS9* pCaps, void* pUserContext );
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69 | HRESULT CALLBACK OnCreateDevice( IDirect3DDevice9* g_pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext );
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70 | HRESULT CALLBACK OnResetDevice( IDirect3DDevice9* g_pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext );
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71 | void CALLBACK OnFrameMove( IDirect3DDevice9* g_pd3dDevice, double fTime, float fElapsedTime, void* pUserContext );
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72 | void CALLBACK OnFrameRender( IDirect3DDevice9* g_pd3dDevice, double fTime, float fElapsedTime, void* pUserContext );
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73 | LRESULT CALLBACK MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, bool* pbNoFurtherProcessing, void* pUserContext );
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74 | void CALLBACK KeyboardProc( UINT nChar, bool bKeyDown, bool bAltDown, void* pUserContext );
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75 | void CALLBACK OnGUIEvent( UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserContext );
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76 | void CALLBACK OnLostDevice( void* pUserContext );
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77 | void CALLBACK OnDestroyDevice( void* pUserContext );
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78 | void InitParams();
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79 | void RenderText();
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80 |
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81 | //--------------------------------------------------------------------------------------
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82 | // Forward declarations
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83 | //--------------------------------------------------------------------------------------
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84 |
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85 | void SaveCameraPosition( char* fileName );
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86 | void LoadCameraPosition( char* fileName );
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87 | int GenerateNewFileName( int& counter );
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88 |
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89 | //--------------------------------------------------------------------------------------
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90 | /// \brief Entry point to the program.
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91 | ///
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92 | /// Initializes everything and goes into a message processing loop. Idle time is used to render the scene.
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93 | //--------------------------------------------------------------------------------------
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94 |
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95 | INT WINAPI WinMain( HINSTANCE, HINSTANCE, LPSTR, int )
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96 | {
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97 | // Enable run-time memory check for debug builds.
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98 | #if defined(DEBUG) | defined(_DEBUG)
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99 | _CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
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100 | #endif
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101 |
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102 | DXUTSetCallbackDeviceCreated( OnCreateDevice );
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103 | DXUTSetCallbackDeviceReset( OnResetDevice );
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104 | DXUTSetCallbackDeviceLost( OnLostDevice );
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105 | DXUTSetCallbackDeviceDestroyed( OnDestroyDevice );
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106 | DXUTSetCallbackMsgProc( MsgProc );
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107 | DXUTSetCallbackKeyboard( KeyboardProc );
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108 | DXUTSetCallbackFrameRender( OnFrameRender );
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109 | DXUTSetCallbackFrameMove( OnFrameMove );
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110 |
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111 | InitParams();
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112 |
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113 | // Show the cursor and clip it when in full screen
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114 | DXUTSetCursorSettings( true, true );
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115 |
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116 | DXUTInit( true, true, true ); // Parse the command line, handle the default hotkeys, and show msgboxes
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117 | DXUTCreateWindow( L"Environment Mapping Demo" );
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118 | DXUTCreateDevice( D3DADAPTER_DEFAULT, true, WIDTH, HEIGHT, IsDeviceAcceptable, ModifyDeviceSettings );
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119 |
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120 | camera.SetButtonMasks( 0, MOUSE_WHEEL, MOUSE_LEFT_BUTTON );
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121 |
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122 | DXUTMainLoop();
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123 |
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124 | return DXUTGetExitCode();
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125 | }
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126 |
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127 | /// \brief DXUT callback (called by the framework in case of GUI events).
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128 | void CALLBACK OnGUIEvent( UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserContext )
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129 | {
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130 | pp.UpdateFromHUD( nControlID );
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131 | }
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132 |
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133 | void OnLoad() {
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134 | LoadCameraPosition( ".matrix" );
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135 | }
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136 |
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137 | void OnSave() {
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138 | SaveCameraPosition( ".matrix" );
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139 | bSavingScreenshot = true;
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140 | }
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141 |
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142 | void OnReset() {}
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143 |
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144 | float Exponent(float f) {
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145 | return 0.01f * pow(50.0f, 2*f);
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146 | }
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147 |
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148 | void OnChangeCubeMap() {
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149 | //bool bEnable = !pp.Get( bUseIrradianceMap ) && !pp.Get( bCubeMapFromFile ) ;
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150 | //pp.SetEnabled( bUseImpostors, bEnable );
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151 |
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152 | envmapRenderer->InvalidateCubeMap();
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153 | }
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154 |
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155 | void OnChangeShininess() {
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156 |
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157 | envmapRenderer->InvalidateShininess();
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158 | }
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159 |
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160 | //--------------------------------------------------------------------------------------
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161 | /// \brief Defines application-specific parameters and creates GUI controls (sliders, checkboxes) for them.
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162 | ///
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163 | /// Finally, loads initial values for the parameters from file called <b>.params0</b> (Reset).
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164 | //--------------------------------------------------------------------------------------
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165 | void InitParams()
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166 | {
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167 | g_SettingsDlg.Init( &g_DialogResourceManager );
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168 | g_HUD.Init( &g_DialogResourceManager );
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169 | g_HUD.SetCallback( OnGUIEvent ); // Event handling
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170 |
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171 | //pp.Setup( &g_HUD );
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172 | pp.Setup( &g_HUD, OnReset, OnSave, OnLoad ); // you can add callbacks to these actions
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173 |
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174 | //typedef enum { bShowHelp, bUseImpostors, LAST_BOOL } bool_t;
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175 | //typedef enum { iShowCubeMap, sFresnel, refractionIndex, /*iLoadedCenterObjectMeshID,LAST_NUMBER } number_t;
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176 |
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177 | pp.Add( bShowHelp, "Help [F1]", VK_F1 ); // checkboxes
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178 | pp.Add( bCubeMapFromFile, "CubeMapFrom[F]ile", 'F', OnChangeCubeMap );
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179 | pp.Add( bAutoGenCubeMap, "[A]utoGenCubeMap", 'A' );
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180 | //pp.Add( bLocalize, "L[O]CALIZE LOOKUPS", 'O' );
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181 | //pp.Add( bUseCosTexture, "[G]eometric factor with texture lookup", 'O' /*, OnChangeCubeMap*/ );
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182 |
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183 | pp.Add( iWhichMethod, "WhichMethod [TAB,Q]", 4, VK_TAB, 'Q', noconvert, OnChangeCubeMap ); // sliders
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184 | pp.Add( iWhichMetal, "WhichMetal [M]", 4, 'M' ); // sliders
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185 | pp.Add( iShowCubeMap, "ShowCubeMap [C]", 3, 'C' ); // sliders
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186 | pp.Add( sFresnel, "Fresnel [W,E]", 100, 'W', 'E' );
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187 | pp.Add( refractionIndex, "RefractionIndex [I,O]", 100, 'I', 'O' );
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188 | pp.Add( fIntensity, "Intensity [+,-]", 100, VK_SUBTRACT, VK_ADD, Exponent );
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189 | pp.Add( iShininess, "shininess [/,*]", 30, VK_DIVIDE, VK_MULTIPLY, noconvert, OnChangeShininess );
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190 |
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191 | //pp.SetEnabled( bUseImpostors, false );
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192 | //pp.SetEnabled( sFresnel, false );
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193 |
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194 | pp.UpdateFromHUD( IDC_RESET_BUTTON ); // do a reset
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195 | }
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196 |
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197 | //--------------------------------------------------------------------------------------
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198 | /// \brief DXUT callback (Rejects any devices that aren't acceptable by returning false)
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199 | ///
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200 | /// DXUT callback. Rejects any devices that aren't acceptable by returning false.
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201 | //--------------------------------------------------------------------------------------
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202 | bool CALLBACK IsDeviceAcceptable( D3DCAPS9* pCaps, D3DFORMAT AdapterFormat,
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203 | D3DFORMAT BackBufferFormat, bool bWindowed, void* pUserContext )
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204 | {
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205 | // Skip backbuffer formats that don't support alpha blending
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206 | IDirect3D9* pD3D = DXUTGetD3DObject();
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207 | if( FAILED( pD3D->CheckDeviceFormat( pCaps->AdapterOrdinal, pCaps->DeviceType,
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208 | AdapterFormat, D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING,
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209 | D3DRTYPE_TEXTURE, BackBufferFormat ) ) )
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210 | return false;
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211 |
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212 | return true;
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213 | }
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214 |
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215 | //--------------------------------------------------------------------------------------
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216 | /// \brief DXUT callback (Before a device is created, modifies the device settings as needed)
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217 | //--------------------------------------------------------------------------------------
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218 | bool CALLBACK ModifyDeviceSettings( DXUTDeviceSettings* pDeviceSettings, const D3DCAPS9* pCaps, void* pUserContext )
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219 | {
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220 | // VSync off
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221 | pDeviceSettings->pp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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222 |
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223 | // If device doesn't support HW T&L or doesn't support 1.1 vertex shaders in HW
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224 | // then switch to SWVP.
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225 | if( (pCaps->DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) == 0 ||
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226 | pCaps->VertexShaderVersion < D3DVS_VERSION(1,1) )
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227 | pDeviceSettings->BehaviorFlags = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
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228 | else
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229 | pDeviceSettings->BehaviorFlags = D3DCREATE_HARDWARE_VERTEXPROCESSING;
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230 |
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231 | // This application is designed to work on a pure device by not using
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232 | // IDirect3D9::Get*() methods, so create a pure device if supported and using HWVP.
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233 | if ((pCaps->DevCaps & D3DDEVCAPS_PUREDEVICE) != 0 &&
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234 | (pDeviceSettings->BehaviorFlags & D3DCREATE_HARDWARE_VERTEXPROCESSING) != 0 )
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235 | pDeviceSettings->BehaviorFlags |= D3DCREATE_PUREDEVICE;
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236 |
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237 | // Debugging vertex shaders requires either REF or software vertex processing
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238 | // and debugging pixel shaders requires REF.
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239 | #ifdef DEBUG_VS
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240 | if( pDeviceSettings->DeviceType != D3DDEVTYPE_REF )
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241 | {
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242 | pDeviceSettings->BehaviorFlags &= ~D3DCREATE_HARDWARE_VERTEXPROCESSING;
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243 | pDeviceSettings->BehaviorFlags &= ~D3DCREATE_PUREDEVICE;
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244 | pDeviceSettings->BehaviorFlags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
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245 | }
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246 | #endif
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247 | #ifdef DEBUG_PS
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248 | pDeviceSettings->DeviceType = D3DDEVTYPE_REF;
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249 | #endif
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250 |
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251 | // For the first device created if its a REF device, optionally display a warning dialog box
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252 | static bool s_bFirstTime = true;
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253 | if( s_bFirstTime )
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254 | {
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255 | s_bFirstTime = false;
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256 | if( pDeviceSettings->DeviceType == D3DDEVTYPE_REF )
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257 | DXUTDisplaySwitchingToREFWarning();
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258 | }
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259 | return true;
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260 | }
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261 |
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262 | //--------------------------------------------------------------------------------------
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263 | /// @brief DXUT callback (You should create any D3DPOOL_MANAGED resources here)
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264 | ///
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265 | /// Compiles the effect file (EnvMap.fx) and displays error message if compilation fails.
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266 | /// Finally, forwards call to EnvMap::OnCreateDevice.
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267 | //--------------------------------------------------------------------------------------
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268 | HRESULT CALLBACK OnCreateDevice( IDirect3DDevice9* pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext )
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269 | {
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270 | ::g_pd3dDevice = pd3dDevice;
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271 |
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272 | HRESULT hr;
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273 |
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274 | V_RETURN( g_DialogResourceManager.OnCreateDevice( g_pd3dDevice ) );
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275 | V_RETURN( g_SettingsDlg.OnCreateDevice( g_pd3dDevice ) );
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276 |
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277 | // Initialize the font
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278 | V_RETURN( D3DXCreateFont( g_pd3dDevice, 15, 0, FW_BOLD, 1, FALSE, DEFAULT_CHARSET,
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279 | OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE,
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280 | L"Arial", &g_pFont ) );
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281 |
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282 |
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283 | // ----------- fx compilation options -----------
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284 |
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285 | LPCWSTR fileName = L"EnvMap.fx";
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286 |
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287 | DWORD dwShaderFlags = 0;
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288 | #ifdef DEBUG_VS
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289 | dwShaderFlags |= D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT;
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290 | #endif
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291 | #ifdef DEBUG_PS
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292 | dwShaderFlags |= D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT;
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293 | #endif
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294 |
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295 | dwShaderFlags |= D3DXSHADER_SKIPOPTIMIZATION;
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296 |
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297 | // ----------- compiling fx file -----------
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298 |
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299 | long clock1 = clock();
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300 |
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301 | ID3DXBuffer* errBuff; // buffer for error message
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302 |
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303 | if (FAILED(hr = D3DXCreateEffectFromFile( g_pd3dDevice, fileName, NULL, NULL, dwShaderFlags,
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304 | NULL, &g_pEffect, &errBuff ))) // if compilation error occurs
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305 | {
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306 | int BufSize = errBuff->GetBufferSize();
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307 |
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308 | wchar_t* wbuf = new wchar_t[BufSize];
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309 | mbstowcs( wbuf, (const char*)errBuff->GetBufferPointer(), BufSize );
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310 | MessageBox(NULL, wbuf, L".fx Compilation Error", MB_ICONERROR); // error message
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311 |
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312 | delete wbuf;
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313 | exit(-1);
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314 | }
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315 |
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316 | long clock2 = clock();
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317 | float tb = (float)(clock2-clock1)/CLOCKS_PER_SEC;
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318 |
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319 | wchar_t wbuf[100];
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320 | swprintf( wbuf, L"Compilation took %f sec", tb );
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321 | //MessageBox(NULL, wbuf, L"Info", MB_ICONINFORMATION);
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322 |
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323 | envmapRenderer->OnCreateDevice( g_pd3dDevice, g_pEffect );
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324 |
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325 | float initialEyeDist = 6.82;
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326 | D3DXVECTOR3 vecEye(0, 0, -initialEyeDist);
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327 | D3DXVECTOR3 vecAt (0.0f, 0.0f, -0.0f);
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328 | camera.SetViewParams( &vecEye, &vecAt );
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329 |
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330 | return S_OK;
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331 | }
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332 |
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333 | //--------------------------------------------------------------------------------------
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334 | /// \brief DXUT callback (You should release resources created in the OnCreateDevice callback here)
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335 | ///
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336 | /// Forwards call to EnvMap::OnDestroyDevice.
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337 | //--------------------------------------------------------------------------------------
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338 | void CALLBACK OnDestroyDevice( void* pUserContext )
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339 | {
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340 | g_DialogResourceManager.OnDestroyDevice();
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341 | g_SettingsDlg.OnDestroyDevice();
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342 |
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343 | SAFE_RELEASE(g_pEffect);
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344 | SAFE_RELEASE(g_pFont);
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345 |
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346 | envmapRenderer->OnDestroyDevice();
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347 | }
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348 |
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349 |
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350 | //--------------------------------------------------------------------------------------
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351 | /// \brief DXUT callback (You should create any D3DPOOL_DEFAULT resources here)
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352 | ///
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353 | /// Resets camera and HUD elements. Initializes #g_pSaveSurface according to the
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354 | /// current screen resolution.
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355 | /// Then it forwards call to EnvMap::OnResetDevice.
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356 | //--------------------------------------------------------------------------------------
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357 | HRESULT CALLBACK OnResetDevice( IDirect3DDevice9* g_pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext )
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358 | {
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359 | HRESULT hr;
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360 |
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361 | V_RETURN( g_DialogResourceManager.OnResetDevice() );
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362 | V_RETURN( g_SettingsDlg.OnResetDevice() );
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363 |
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364 | if( g_pFont ) V_RETURN( g_pFont->OnResetDevice() );
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365 | if( g_pEffect ) V_RETURN( g_pEffect->OnResetDevice() );
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366 |
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367 | // Create a sprite to help batch calls when drawing many lines of text
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368 | V_RETURN( D3DXCreateSprite( g_pd3dDevice, &g_pTextSprite ) );
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369 |
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370 | // Create a surface to save screenshots
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371 | IDirect3DTexture9* pSaveTexture = NULL;
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372 |
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373 | V( D3DXCreateTexture( g_pd3dDevice, pBackBufferSurfaceDesc->Width, pBackBufferSurfaceDesc->Height, 1,
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374 | //V( D3DXCreateTexture( g_pd3dDevice, 64, 64, 1,
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375 | D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSaveTexture) );
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376 | pSaveTexture->GetSurfaceLevel( 0, &g_pSaveSurface );
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377 | SAFE_RELEASE( pSaveTexture );
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378 |
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379 | // Setup the camera's projection parameters
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380 | float fAspectRatio = pBackBufferSurfaceDesc->Width / (FLOAT)pBackBufferSurfaceDesc->Height;
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381 |
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382 | camera.SetProjParams( D3DX_PI/4, fAspectRatio, 0.1, 100 );
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383 | camera.SetWindow( pBackBufferSurfaceDesc->Width, pBackBufferSurfaceDesc->Height );
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384 |
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385 | envmapRenderer->OnResetDevice();
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386 |
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387 | // Position the on-screen dialog
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388 | g_HUD.SetLocation( 0, 0 );
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389 | g_HUD.SetSize( pBackBufferSurfaceDesc->Width, pBackBufferSurfaceDesc->Height );
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390 |
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391 | return S_OK;
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392 | }
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393 |
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394 | //--------------------------------------------------------------------------------------
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395 | /// DXUT callback (You should release resources created in the OnResetDevice callback here)
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396 | //--------------------------------------------------------------------------------------
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397 | void CALLBACK OnLostDevice( void* pUserContext )
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398 | {
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399 | g_DialogResourceManager.OnLostDevice();
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400 | g_SettingsDlg.OnLostDevice();
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401 |
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402 | if( g_pFont ) g_pFont->OnLostDevice();
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403 | if( g_pEffect ) g_pEffect->OnLostDevice();
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404 |
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405 | SAFE_RELEASE( g_pTextSprite );
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406 | SAFE_RELEASE( g_pSaveSurface );
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407 |
|
---|
408 | envmapRenderer->OnLostDevice();
|
---|
409 | }
|
---|
410 |
|
---|
411 | //--------------------------------------------------------------------------------------
|
---|
412 | /// \brief DXUT callback (Message processing).
|
---|
413 | ///
|
---|
414 | /// Forwards messages to the DirectX settings window, the GUI controls or the camera, respecively.
|
---|
415 | //--------------------------------------------------------------------------------------
|
---|
416 | LRESULT CALLBACK MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, bool* pbNoFurtherProcessing, void* pUserContext )
|
---|
417 | {
|
---|
418 | // Always allow dialog resource manager calls to handle global messages
|
---|
419 | // so GUI state is updated correctly
|
---|
420 | *pbNoFurtherProcessing = g_DialogResourceManager.MsgProc( hWnd, uMsg, wParam, lParam );
|
---|
421 | if( *pbNoFurtherProcessing )
|
---|
422 | return 0;
|
---|
423 |
|
---|
424 | if( g_SettingsDlg.IsActive() )
|
---|
425 | {
|
---|
426 | g_SettingsDlg.MsgProc( hWnd, uMsg, wParam, lParam );
|
---|
427 | return 0;
|
---|
428 | }
|
---|
429 |
|
---|
430 | // Give the dialogs a chance to handle the message first
|
---|
431 | *pbNoFurtherProcessing = g_HUD.MsgProc( hWnd, uMsg, wParam, lParam );
|
---|
432 | if( *pbNoFurtherProcessing )
|
---|
433 | return 0;
|
---|
434 |
|
---|
435 | // Pass all remaining windows messages to camera so it can respond to user input
|
---|
436 | camera.HandleMessages( hWnd, uMsg, wParam, lParam );
|
---|
437 |
|
---|
438 | return 0;
|
---|
439 | }
|
---|
440 |
|
---|
441 | //--------------------------------------------------------------------------------------
|
---|
442 | /// \brief DXUT callback (Handle updates to the scene)
|
---|
443 | //--------------------------------------------------------------------------------------
|
---|
444 | void CALLBACK OnFrameMove( IDirect3DDevice9* g_pd3dDevice, double fTime, float fElapsedTime, void* pUserContext )
|
---|
445 | {
|
---|
446 | camera.FrameMove( fElapsedTime );
|
---|
447 | }
|
---|
448 |
|
---|
449 | //--------------------------------------------------------------------------------------
|
---|
450 | /// \brief DXUT callback (Render the scene). Also responsible for screenshot taking.
|
---|
451 | ///
|
---|
452 | /// If a screenshot is being taken (#bSavingScreenshot), sets #g_pSaveSurface as the render target
|
---|
453 | /// and saves it to a non-existent file (GenerateNewFileName()). Also saves current camera parameters (SaveCameraPosition()).
|
---|
454 | ///
|
---|
455 | /// To perform actual rendering, it forwards call to EnvMap::OnFrameRender with current camera matrices.
|
---|
456 | //--------------------------------------------------------------------------------------
|
---|
457 | void CALLBACK OnFrameRender( IDirect3DDevice9* g_pd3dDevice, double fTime, float fElapsedTime, void* pUserContext )
|
---|
458 | {
|
---|
459 | // If the settings dialog is being shown, then
|
---|
460 | // render it instead of rendering the app's scene
|
---|
461 | if( g_SettingsDlg.IsActive() )
|
---|
462 | {
|
---|
463 | g_SettingsDlg.OnRender( fElapsedTime );
|
---|
464 | return;
|
---|
465 | }
|
---|
466 |
|
---|
467 | IDirect3DSurface9* oldRenderTarget = NULL;
|
---|
468 | if (bSavingScreenshot) {
|
---|
469 | V( g_pd3dDevice->GetRenderTarget(0, &oldRenderTarget) );
|
---|
470 | V( g_pd3dDevice->SetRenderTarget(0, g_pSaveSurface) );
|
---|
471 | }
|
---|
472 |
|
---|
473 |
|
---|
474 | V( g_pd3dDevice->BeginScene() );
|
---|
475 |
|
---|
476 |
|
---|
477 | D3DXMATRIXA16 mView = *camera.GetViewMatrix();
|
---|
478 | D3DXMATRIXA16 mProj = *camera.GetProjMatrix();
|
---|
479 |
|
---|
480 | envmapRenderer->camera = &camera;
|
---|
481 | envmapRenderer->OnFrameRender( g_pd3dDevice, mView, mProj );
|
---|
482 |
|
---|
483 | if (!bSavingScreenshot)
|
---|
484 | {
|
---|
485 | RenderText();
|
---|
486 | V( g_HUD.OnRender( fElapsedTime ) );
|
---|
487 | }
|
---|
488 |
|
---|
489 | V( g_pd3dDevice->EndScene() );
|
---|
490 |
|
---|
491 |
|
---|
492 | if (bSavingScreenshot)
|
---|
493 | {
|
---|
494 | // saving surface
|
---|
495 | char buf[CHARBUFFER_SIZE];
|
---|
496 | wchar_t wbuf[CHARBUFFER_SIZE];
|
---|
497 |
|
---|
498 | GenerateNewFileName( counter );
|
---|
499 | sprintf(buf, "shots\\%03i.png", counter);
|
---|
500 | mbstowcs( wbuf, buf, CHARBUFFER_SIZE );
|
---|
501 |
|
---|
502 | D3DXSaveSurfaceToFileW(wbuf, D3DXIFF_PNG, g_pSaveSurface, NULL, NULL);
|
---|
503 |
|
---|
504 | sprintf(buf, "shots\\%03i", counter);
|
---|
505 | pp.SaveToFile( buf );
|
---|
506 |
|
---|
507 | sprintf(buf, "shots\\%03i.matrix", counter);
|
---|
508 | SaveCameraPosition( buf );
|
---|
509 |
|
---|
510 | g_pd3dDevice->SetRenderTarget(0, oldRenderTarget);
|
---|
511 | bSavingScreenshot = false;
|
---|
512 | }
|
---|
513 | }
|
---|
514 |
|
---|
515 | //--------------------------------------------------------------------------------------
|
---|
516 | /// \brief Generates a non-existing filename to store the screenshot in the <b>shots</b> directory.
|
---|
517 | ///
|
---|
518 | /// Generated file names are shots/000.png, shots/001.png, ...
|
---|
519 | //--------------------------------------------------------------------------------------
|
---|
520 |
|
---|
521 | int GenerateNewFileName( int& counter )
|
---|
522 | {
|
---|
523 | char buf[CHARBUFFER_SIZE];
|
---|
524 | FILE* f;
|
---|
525 | do {
|
---|
526 | sprintf(buf, "shots\\%03i.png", counter);
|
---|
527 | if ( (f = fopen(buf, "rt")) != NULL )
|
---|
528 | {
|
---|
529 | fclose( f );
|
---|
530 | counter++;
|
---|
531 | }
|
---|
532 | } while (f != NULL);
|
---|
533 | return counter;
|
---|
534 | }
|
---|
535 |
|
---|
536 | //--------------------------------------------------------------------------------------
|
---|
537 | /// \brief DXUT callback (Keystroke messages)
|
---|
538 | //--------------------------------------------------------------------------------------
|
---|
539 | void CALLBACK KeyboardProc( UINT nChar, bool bKeyDown, bool bAltDown, void* pUserContext )
|
---|
540 | {
|
---|
541 | envmapRenderer->KeyboardProc( nChar, bKeyDown, bAltDown );
|
---|
542 | }
|
---|
543 |
|
---|
544 | //--------------------------------------------------------------------------------------
|
---|
545 | /// \brief Writes current camera settings to file.
|
---|
546 | ///
|
---|
547 | /// Writes current #camera settings (world matrix and camera position) to file.
|
---|
548 | /// Useful when capturing multiple screenshots from the same view.
|
---|
549 | /// \param fileName the name of the file to be created
|
---|
550 | //--------------------------------------------------------------------------------------
|
---|
551 |
|
---|
552 | void SaveCameraPosition( char* fileName )
|
---|
553 | {
|
---|
554 | // save parameters to file:
|
---|
555 | // world matrix (4x4)
|
---|
556 | // camera position (3)
|
---|
557 |
|
---|
558 | // save world matrix
|
---|
559 | D3DXMATRIXA16 W = *camera.GetViewMatrix();
|
---|
560 |
|
---|
561 | FILE* f;
|
---|
562 |
|
---|
563 | if ((f = fopen(fileName, "wt")) == NULL)
|
---|
564 | {
|
---|
565 | wchar_t wbuf[CHARBUFFER_SIZE];
|
---|
566 | mbstowcs( wbuf, fileName, CHARBUFFER_SIZE );
|
---|
567 | MessageBox(NULL, wbuf, L"File creation failed!", MB_ICONEXCLAMATION);
|
---|
568 | return;
|
---|
569 | }
|
---|
570 |
|
---|
571 | fprintf(f, "\n");
|
---|
572 | fprintf(f, "World matrix:\n");
|
---|
573 | fprintf(f, "%10.4g %10.4g %10.4g %10.4g\n", W._11, W._12, W._13, W._14);
|
---|
574 | fprintf(f, "%10.4g %10.4g %10.4g %10.4g\n", W._21, W._22, W._23, W._24);
|
---|
575 | fprintf(f, "%10.4g %10.4g %10.4g %10.4g\n", W._31, W._32, W._33, W._34);
|
---|
576 | fprintf(f, "%10.4g %10.4g %10.4g %10.4g\n", W._41, W._42, W._43, W._44);
|
---|
577 |
|
---|
578 | // save camera position
|
---|
579 | fprintf(f, "\n");
|
---|
580 | fprintf(f, "Camera position:\n");
|
---|
581 | const D3DXVECTOR3* eye = camera.GetEyePt();
|
---|
582 | fprintf(f, "%10g %10g %10g", eye->x, eye->y, eye->z);
|
---|
583 | fprintf(f, "\n");
|
---|
584 |
|
---|
585 | fclose(f);
|
---|
586 | }
|
---|
587 |
|
---|
588 | //--------------------------------------------------------------------------------------
|
---|
589 | /// \brief Loads camera settings from file.
|
---|
590 | ///
|
---|
591 | /// Loads #camera settings (world matrix and camera position) from an existing file.
|
---|
592 | /// Useful when capturing multiple screenshots from the same view.
|
---|
593 | /// \param fileName the name of the file to load from.
|
---|
594 | //--------------------------------------------------------------------------------------
|
---|
595 |
|
---|
596 | void LoadCameraPosition( char* fileName )
|
---|
597 | {
|
---|
598 | FILE* f;
|
---|
599 |
|
---|
600 | if ((f = fopen(fileName, "rt")) == NULL) {
|
---|
601 | wchar_t wbuf[CHARBUFFER_SIZE];
|
---|
602 | mbstowcs( wbuf, fileName, CHARBUFFER_SIZE );
|
---|
603 | MessageBox(NULL, wbuf, L"File not found!", MB_ICONEXCLAMATION);
|
---|
604 | return;
|
---|
605 | }
|
---|
606 |
|
---|
607 | const int BufSize = 500; // size of char buffers
|
---|
608 | char buf[BufSize];
|
---|
609 | D3DXMATRIXA16 W;
|
---|
610 |
|
---|
611 | fgets(buf, BufSize, f); // skip comment
|
---|
612 | fgets(buf, BufSize, f); // skip comment
|
---|
613 | fgets(buf, BufSize, f); sscanf(buf, "%f %f %f %f", &W._11, &W._12, &W._13, &W._14);
|
---|
614 | fgets(buf, BufSize, f); sscanf(buf, "%f %f %f %f", &W._21, &W._22, &W._23, &W._24);
|
---|
615 | fgets(buf, BufSize, f); sscanf(buf, "%f %f %f %f", &W._31, &W._32, &W._33, &W._34);
|
---|
616 | fgets(buf, BufSize, f); sscanf(buf, "%f %f %f %f", &W._41, &W._42, &W._43, &W._44);
|
---|
617 |
|
---|
618 | // load camera position
|
---|
619 | D3DXVECTOR3 vecAt(0.0f, 0.0f, 0.0f);
|
---|
620 | D3DXVECTOR3 vecEye;
|
---|
621 | fgets(buf, BufSize, f); // skip comment
|
---|
622 | fgets(buf, BufSize, f); // skip comment
|
---|
623 | fgets(buf, BufSize, f); sscanf(buf, "%f %f %f", &vecEye.x, &vecEye.y, &vecEye.z);
|
---|
624 |
|
---|
625 | fclose(f);
|
---|
626 |
|
---|
627 | camera.SetViewParams( &vecEye, &vecAt );
|
---|
628 |
|
---|
629 | D3DXQUATERNION q;
|
---|
630 | D3DXQuaternionRotationMatrix(&q, &W);
|
---|
631 | camera.SetViewQuat(q);
|
---|
632 | }
|
---|
633 |
|
---|
634 | //--------------------------------------------------------------------------------------
|
---|
635 | /// \brief Util function. Creates an empty texture that shall be used as render target.
|
---|
636 | ///
|
---|
637 | /// Note that render targets (D3DUSAGE_RENDERTARGET) must be created in the default memory pool (D3DPOOL_DEFAULT).
|
---|
638 | /// @param size size of the new texture
|
---|
639 | /// @param format format of the new texture (eg. D3DFMT_A32B32G32R32F)
|
---|
640 | //--------------------------------------------------------------------------------------
|
---|
641 | IDirect3DTexture9* CreateTexture( int size, D3DFORMAT Format )
|
---|
642 | {
|
---|
643 | HRESULT hr;
|
---|
644 | IDirect3DTexture9* pTexture;
|
---|
645 | V( g_pd3dDevice->CreateTexture( size, size, // dimensions
|
---|
646 | 1, // mipmap levels
|
---|
647 | D3DUSAGE_RENDERTARGET, // usage
|
---|
648 | Format,
|
---|
649 | D3DPOOL_DEFAULT,// memory pool
|
---|
650 | &pTexture, NULL ) );
|
---|
651 | return pTexture;
|
---|
652 | }
|
---|
653 |
|
---|
654 | //--------------------------------------------------------------------------------------
|
---|
655 | /// \brief Util function. Creates an empty cubemap texture that shall be used as render target.
|
---|
656 | ///
|
---|
657 | /// @param size size of the new texture
|
---|
658 | /// @param format format of the new texture (eg. D3DFMT_A32B32G32R32F)
|
---|
659 | //--------------------------------------------------------------------------------------
|
---|
660 |
|
---|
661 | IDirect3DCubeTexture9* CreateCubeTexture( int size, D3DFORMAT Format )
|
---|
662 | {
|
---|
663 | HRESULT hr;
|
---|
664 | IDirect3DCubeTexture9* pCubeTexture;
|
---|
665 | V( g_pd3dDevice->CreateCubeTexture( size, 1, D3DUSAGE_RENDERTARGET,
|
---|
666 | Format, D3DPOOL_DEFAULT, &pCubeTexture, NULL ) );
|
---|
667 | return pCubeTexture;
|
---|
668 | }
|
---|
669 |
|
---|
670 | //--------------------------------------------------------------------------------------
|
---|
671 | /// \brief Renders help and statistics text and displays algorithmic-specific parameters.
|
---|
672 | ///
|
---|
673 | /// - Statistics: FPS value, screen resolution
|
---|
674 | ///
|
---|
675 | /// - Help: displays avaliable keyboard shortcuts after the user presses F1.
|
---|
676 | ///
|
---|
677 | /// - Algorithmic-specific parameters: describes the currently selected method and
|
---|
678 | /// displays its most important parameters.
|
---|
679 | //--------------------------------------------------------------------------------------
|
---|
680 | void RenderText()
|
---|
681 | {
|
---|
682 | const D3DSURFACE_DESC* backBufferDesc = DXUTGetBackBufferSurfaceDesc();
|
---|
683 |
|
---|
684 | CDXUTTextHelper txtHelper( g_pFont, g_pTextSprite, 15 );
|
---|
685 | txtHelper.Begin();
|
---|
686 |
|
---|
687 | txtHelper.SetInsertionPos( 5, 5 );
|
---|
688 | txtHelper.SetForegroundColor( D3DXCOLOR( 1.0f, 1.0f, 0.0f, 1.0f ) );
|
---|
689 |
|
---|
690 | txtHelper.DrawFormattedTextLine( L"%.2f fps @ %i x %i",
|
---|
691 | DXUTGetFPS(), backBufferDesc->Width, backBufferDesc->Height );
|
---|
692 | //txtHelper.DrawTextLine( DXUTGetFrameStats() );
|
---|
693 | txtHelper.DrawTextLine( DXUTGetDeviceStats() );
|
---|
694 | txtHelper.DrawTextLine( L"" );
|
---|
695 |
|
---|
696 | txtHelper.SetInsertionPos( 30, 180 );
|
---|
697 | txtHelper.SetForegroundColor( D3DXCOLOR( 1.0f, 1.0f, 1.0f, 1.0f ) );
|
---|
698 |
|
---|
699 | switch (pp.GetInt( iWhichMethod )) {
|
---|
700 | case IDEAL:
|
---|
701 | case IDEAL_LOCALIZED:
|
---|
702 | if ( pp.GetInt( iWhichMethod ) == IDEAL ) {
|
---|
703 | txtHelper.DrawFormattedTextLine( L"Method : Ideal reflection / refr."); break;
|
---|
704 | }
|
---|
705 | else
|
---|
706 | if (!pp.Get( bCubeMapFromFile ))
|
---|
707 | txtHelper.DrawFormattedTextLine( L"Method : Ideal reflection / refr. using depth impostors");
|
---|
708 | else txtHelper.DrawFormattedTextLine( L"Method : Ideal reflection / refr. (no depth info. available from file!)"); break;
|
---|
709 | case DIFFUSE_SPECULAR:
|
---|
710 | if (pp.GetInt( iShininess ) > 0)
|
---|
711 | txtHelper.DrawFormattedTextLine( L"Method : Specular reflections");
|
---|
712 | else
|
---|
713 | txtHelper.DrawFormattedTextLine( L"Method : Diffuse reflections");
|
---|
714 | break;
|
---|
715 | case DIFFUSE_SPECULAR_LOCALIZED:
|
---|
716 | if (pp.GetInt( iShininess ) > 0)
|
---|
717 | txtHelper.DrawFormattedTextLine( L"Method : Specular reflections with localization");
|
---|
718 | else
|
---|
719 | txtHelper.DrawFormattedTextLine( L"Method : Diffuse reflections with localization");
|
---|
720 | break;
|
---|
721 | case DIFFUSE_SPECULAR_LOCALIZED_COSTEX:
|
---|
722 | if (pp.GetInt( iShininess ) > 0)
|
---|
723 | txtHelper.DrawFormattedTextLine( L"Method : Specular reflections with localization and cos.texture");
|
---|
724 | else
|
---|
725 | txtHelper.DrawFormattedTextLine( L"Method : Diffuse reflections with localization and cos.texture");
|
---|
726 | break; }
|
---|
727 |
|
---|
728 | txtHelper.DrawFormattedTextLine( L"IOR : %.2f Fresnel : %.2f", pp.Get( refractionIndex ), pp.Get( sFresnel ));
|
---|
729 | txtHelper.DrawFormattedTextLine( L"Shininess (s) : %i Intensity multiplier : %.2f", pp.GetInt( iShininess ), pp.Get( fIntensity ));
|
---|
730 |
|
---|
731 | D3DXVECTOR3 ref = envmapRenderer->GetReferencePos();
|
---|
732 | txtHelper.DrawFormattedTextLine( L"Reference_pos: %.2g %.2g %.2g", ref.x, ref.y, ref.z);
|
---|
733 |
|
---|
734 | if (pp.GetInt( iWhichMethod ) == IDEAL)
|
---|
735 | {
|
---|
736 | switch (pp.GetInt( iWhichMetal )) {
|
---|
737 | case 0: txtHelper.DrawFormattedTextLine( L""); break;
|
---|
738 | case 1: txtHelper.DrawFormattedTextLine( L"Metal: COPPER"); break;
|
---|
739 | case 2: txtHelper.DrawFormattedTextLine( L"Metal: GOLD"); break;
|
---|
740 | case 3: txtHelper.DrawFormattedTextLine( L"Metal: SILVER"); break;
|
---|
741 | case 4: txtHelper.DrawFormattedTextLine( L"Metal: ALUMINUM"); break;
|
---|
742 | }
|
---|
743 | }
|
---|
744 | else txtHelper.DrawFormattedTextLine( L"");
|
---|
745 |
|
---|
746 | txtHelper.SetForegroundColor( D3DXCOLOR( 1.0f, 1.0f, 0.0f, 1.0f ) );
|
---|
747 |
|
---|
748 | if ( pp.Get( bShowHelp ) )
|
---|
749 | {
|
---|
750 | txtHelper.SetInsertionPos( backBufferDesc->Width - 260, backBufferDesc->Height-24*15 );
|
---|
751 |
|
---|
752 | txtHelper.DrawTextLine(
|
---|
753 | L"Controls (F1 to hide):\n"
|
---|
754 | L"___________________________________\n"
|
---|
755 | L" GENERAL CONTROLS\n"
|
---|
756 | L"Left click drag: Rotate mesh\n"
|
---|
757 | L"Mouse wheel: Zoom\n"
|
---|
758 | L"Arrow keys: Move object\n"
|
---|
759 | //L"F2: Settings\n"
|
---|
760 | //L"F3: Switch to REF device\n"
|
---|
761 | L"F8: Switch to Wireframe mode\n"
|
---|
762 | L"___________________________________\n"
|
---|
763 | L" ALGORITHM\n"
|
---|
764 | L"0-9: choose object mesh\n"
|
---|
765 | L"TAB,Q: choose shading method\n"
|
---|
766 | L"C: choose visualized cube map\n"
|
---|
767 | L"A: refresh cube maps for every frame\n"
|
---|
768 | L"L: LOCALIZE cube map lookups\n"
|
---|
769 | L"SPACE: refresh cube maps MANUALLY\n"
|
---|
770 | L"I,O: adjust Index of refraction (IOR)\n"
|
---|
771 | L"W,E: adjust Fresnel term\n"
|
---|
772 | L"gray +,-: adjust intensity\n"
|
---|
773 | L"gray /,*: adjust specular shininess\n"
|
---|
774 | L"___________________________________\n"
|
---|
775 | L" UTILITIES\n"
|
---|
776 | L"L: [L]oad params\n"
|
---|
777 | L"S: [S]ave params & take SCREENSHOT\n"
|
---|
778 | L"R: [R]eset params\n"
|
---|
779 | L"___________________________________\n"
|
---|
780 | L" Quit: ESC");
|
---|
781 | }
|
---|
782 | else
|
---|
783 | {
|
---|
784 | txtHelper.DrawTextLine( L"Press F1 for help" );
|
---|
785 | }
|
---|
786 |
|
---|
787 | txtHelper.End();
|
---|
788 | } |
---|