#define CUBEMAP_SIZE 256 //256; #define NITER 10 // these files are sample X files from the DirectX SDK #define MESH1 L"Media\\sphere.x" #define MESH2 L"Media\\column.x" #define MESH3 L"Media\\skullocc.x" #define MESH4 L"Media\\tiger.x" #define MESH5 L"Media\\room.x" #define MESH6 L"Media\\lamp01.x" #define MESH7 L"Media\\chair29.x" //#define ROOM_TEXTURE L"Textures\\roomc.PNG" #define ROOM_TEXTURE L"Textures\\pixel-grid-b.png" #define BOX_TEXTURE L"columntexture_.png" //#define BOX_TEXTURE L"Textures\\checker2.png"