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2 | #define CUBEMAP_SIZE 256 //256;
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3 | #define NITER 10
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4 |
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5 | // these files are sample X files from the DirectX SDK
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6 | #define MESH1 L"Media\\sphere.x"
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7 | #define MESH2 L"Media\\column.x"
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8 | #define MESH3 L"Media\\skullocc.x"
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9 | #define MESH4 L"Media\\tiger.x"
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10 | #define MESH5 L"Media\\room.x"
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11 | #define MESH6 L"Media\\lamp01.x"
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12 | #define MESH7 L"Media\\chair29.x"
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13 |
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14 | //#define ROOM_TEXTURE L"Textures\\roomc.PNG"
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15 | #define ROOM_TEXTURE L"Textures\\pixel-grid-b.png"
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16 | #define BOX_TEXTURE L"columntexture_.png"
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17 | //#define BOX_TEXTURE L"Textures\\checker2.png"
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18 |
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