source: GTP/trunk/App/Demos/Illum/Envmap/ReadMe.txt @ 1468

Revision 1468, 988 bytes checked in by szirmay, 18 years ago (diff)
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2The standalone DirectX application demonstrates the indirect illumination techniques described above, coupled with approximate ray tracing techniques and fast rendering of realistic metals. Lots of parameters can be controlled using the graphics user interface or hotkeys.
3The most important parameters are listed here. For a complete list of available parameters, press F1 in the application.
4
5Run
6---
7Copy EnvMap.exe (from the Debug or Release directory) to the solution'S directory and run.
8
9Build
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11Simply load and build the solution file (EnvMap_2003.sln)
12
13Usage
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15
16Mouse: rotate/zoom camera
17Arrow keys: move object
18Keys 0-9: choose object mesh
19TAB/Q: choose rendering mode
20F: Load environment from a HDRI File
21A: Automatically re-generate environment maps in each frame.
22Space: manually re-generate environment maps. 
23S: Save a screenshot
24
25You can switch between different meshes using keys 0..9. All media files are placed in the Media subfolder.
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