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Defines |
#define | MESH0 L"Media\\Objects\\room.x" |
#define | MESH1 L"Media\\Objects\\sphere.x" |
#define | MESH2 L"Media\\Objects\\column.x" |
#define | MESH3 L"Media\\Objects\\teapot.x" |
#define | MESH4 L"Media\\Objects\\lamp01.x" |
#define | MESH5 L"Media\\Objects\\chair29.x" |
#define | MESH6 L"Media\\Objects\\couch01.x" |
#define | MESH7 L"Media\\Objects\\tiger.x" |
#define | MESH8 L"Media\\Objects\\bunny.x" |
#define | MESH9 L"Media\\Objects\\skullocc.x" |
#define | TEX0 L"Media\\Maps\\white.png" |
#define | TEX1 L"Media\\Maps\\pixel-grid-gy.png" |
#define | TEX2 L"Media\\Maps\\column.png" |
#define | ROOM_TEXTURE L"Media\\Maps\\pixel-grid-b.png" |
#define | CUBEMAP_SIZE 128 |
#define | LR_CUBEMAP_SIZE 4 |
#define | M 10 |
Variables |
Parameters | pp |
| managing parameters of the algorithm
|