1 | //--------------------------------------------------------------------------------------
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2 | // File: DXUTSettingsDlg.cpp
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3 | //
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4 | // Copyright (c) Microsoft Corporation. All rights reserved
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5 | //--------------------------------------------------------------------------------------
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6 | #pragma once
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7 | #ifndef DXUT_SETTINGS_H
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8 | #define DXUT_SETTINGS_H
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9 |
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10 |
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11 | //--------------------------------------------------------------------------------------
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12 | // Control IDs
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13 | //--------------------------------------------------------------------------------------
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14 | #define DXUTSETTINGSDLG_STATIC -1
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15 | #define DXUTSETTINGSDLG_OK 1
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16 | #define DXUTSETTINGSDLG_CANCEL 2
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17 | #define DXUTSETTINGSDLG_ADAPTER 3
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18 | #define DXUTSETTINGSDLG_DEVICE_TYPE 4
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19 | #define DXUTSETTINGSDLG_WINDOWED 5
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20 | #define DXUTSETTINGSDLG_FULLSCREEN 6
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21 | #define DXUTSETTINGSDLG_ADAPTER_FORMAT 7
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22 | #define DXUTSETTINGSDLG_ADAPTER_FORMAT_LABEL 8
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23 | #define DXUTSETTINGSDLG_RESOLUTION 9
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24 | #define DXUTSETTINGSDLG_RESOLUTION_LABEL 10
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25 | #define DXUTSETTINGSDLG_REFRESH_RATE 11
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26 | #define DXUTSETTINGSDLG_REFRESH_RATE_LABEL 12
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27 | #define DXUTSETTINGSDLG_BACK_BUFFER_FORMAT 13
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28 | #define DXUTSETTINGSDLG_DEPTH_STENCIL 14
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29 | #define DXUTSETTINGSDLG_MULTISAMPLE_TYPE 15
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30 | #define DXUTSETTINGSDLG_MULTISAMPLE_QUALITY 16
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31 | #define DXUTSETTINGSDLG_VERTEX_PROCESSING 17
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32 | #define DXUTSETTINGSDLG_PRESENT_INTERVAL 18
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33 | #define DXUTSETTINGSDLG_DEVICECLIP 19
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34 | #define DXUTSETTINGSDLG_RESOLUTION_SHOW_ALL 20
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35 | #define DXUTSETTINGSDLG_WINDOWED_GROUP 0x0100
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36 |
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37 |
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38 | //--------------------------------------------------------------------------------------
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39 | // Dialog for selection of device settings
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40 | // Use DXUTGetSettingsDialog() to access global instance
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41 | // To control the contents of the dialog, use the CD3DEnumeration class.
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42 | //--------------------------------------------------------------------------------------
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43 | class CD3DSettingsDlg
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44 | {
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45 | public:
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46 | CD3DSettingsDlg();
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47 | ~CD3DSettingsDlg();
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48 |
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49 | void Init( CDXUTDialogResourceManager* pManager );
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50 | void Init( CDXUTDialogResourceManager* pManager, LPCWSTR szControlTextureFileName );
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51 | void Init( CDXUTDialogResourceManager* pManager, LPCWSTR pszControlTextureResourcename, HMODULE hModule);
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52 |
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53 | HRESULT OnCreateDevice( IDirect3DDevice9* pd3dDevice );
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54 | HRESULT Refresh();
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55 | HRESULT OnResetDevice();
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56 | HRESULT OnLostDevice();
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57 | HRESULT OnRender( float fElapsedTime );
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58 | HRESULT OnDestroyDevice();
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59 |
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60 | CDXUTDialog* GetDialogControl() { return &m_Dialog; }
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61 | bool IsActive() { return m_bActive; }
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62 | void SetActive( bool bActive ) { m_bActive = bActive; if( bActive ) Refresh(); }
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63 |
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64 | LRESULT MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
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65 |
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66 | protected:
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67 | friend CD3DSettingsDlg* DXUTGetSettingsDialog();
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68 |
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69 | void CreateControls();
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70 | HRESULT SetDeviceSettingsFromUI();
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71 |
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72 | void OnEvent( UINT nEvent, int nControlID, CDXUTControl* pControl );
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73 | static void WINAPI StaticOnEvent( UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserData );
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74 |
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75 | CD3DEnumAdapterInfo* GetCurrentAdapterInfo();
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76 | CD3DEnumDeviceInfo* GetCurrentDeviceInfo();
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77 | CD3DEnumDeviceSettingsCombo* GetCurrentDeviceSettingsCombo();
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78 |
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79 | void AddAdapter( const WCHAR* strDescription, UINT iAdapter );
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80 | UINT GetSelectedAdapter();
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81 |
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82 | void AddDeviceType( D3DDEVTYPE devType );
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83 | D3DDEVTYPE GetSelectedDeviceType();
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84 |
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85 | void SetWindowed( bool bWindowed );
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86 | bool IsWindowed();
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87 |
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88 | void AddAdapterFormat( D3DFORMAT format );
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89 | D3DFORMAT GetSelectedAdapterFormat();
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90 |
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91 | void AddResolution( DWORD dwWidth, DWORD dwHeight );
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92 | void GetSelectedResolution( DWORD* pdwWidth, DWORD* pdwHeight );
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93 |
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94 | void AddRefreshRate( DWORD dwRate );
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95 | DWORD GetSelectedRefreshRate();
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96 |
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97 | void AddBackBufferFormat( D3DFORMAT format );
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98 | D3DFORMAT GetSelectedBackBufferFormat();
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99 |
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100 | void AddDepthStencilBufferFormat( D3DFORMAT format );
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101 | D3DFORMAT GetSelectedDepthStencilBufferFormat();
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102 |
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103 | void AddMultisampleType( D3DMULTISAMPLE_TYPE type );
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104 | D3DMULTISAMPLE_TYPE GetSelectedMultisampleType();
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105 |
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106 | void AddMultisampleQuality( DWORD dwQuality );
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107 | DWORD GetSelectedMultisampleQuality();
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108 |
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109 | void AddVertexProcessingType( DWORD dwType );
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110 | DWORD GetSelectedVertexProcessingType();
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111 |
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112 | DWORD GetSelectedPresentInterval();
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113 |
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114 | void SetDeviceClip( bool bDeviceClip );
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115 | bool IsDeviceClip();
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116 |
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117 | HRESULT OnAdapterChanged();
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118 | HRESULT OnDeviceTypeChanged();
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119 | HRESULT OnWindowedFullScreenChanged();
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120 | HRESULT OnAdapterFormatChanged();
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121 | HRESULT OnResolutionChanged();
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122 | HRESULT OnRefreshRateChanged();
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123 | HRESULT OnBackBufferFormatChanged();
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124 | HRESULT OnDepthStencilBufferFormatChanged();
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125 | HRESULT OnMultisampleTypeChanged();
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126 | HRESULT OnMultisampleQualityChanged();
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127 | HRESULT OnVertexProcessingChanged();
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128 | HRESULT OnPresentIntervalChanged();
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129 | HRESULT OnDeviceClipChanged();
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130 |
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131 | IDirect3DStateBlock9* m_pStateBlock;
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132 | CDXUTDialog m_Dialog;
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133 | bool m_bActive;
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134 | };
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135 |
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136 |
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137 | CD3DSettingsDlg* DXUTGetSettingsDialog();
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138 |
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139 |
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140 |
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141 | #endif
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142 |
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