source: GTP/trunk/App/Demos/Illum/Glow/Common/dxstdafx.h @ 846

Revision 846, 3.6 KB checked in by szirmay, 19 years ago (diff)
Line 
1//--------------------------------------------------------------------------------------
2// File: DxStdAfx.h
3//
4// Desc: Standard includes and precompiled headers for DXUT
5//
6// Copyright (c) Microsoft Corporation. All rights reserved.
7//--------------------------------------------------------------------------------------
8#pragma once
9#ifndef DXSDK_STDAFX_H
10#define DXSDK_STDAFX_H
11
12#ifndef STRICT
13#define STRICT
14#endif
15
16// If app hasn't choosen, set to work with Windows 98, Windows Me, Windows 2000, Windows XP and beyond
17#ifndef WINVER
18#define WINVER         0x0410
19#endif
20#ifndef _WIN32_WINDOWS
21#define _WIN32_WINDOWS 0x0410
22#endif
23#ifndef _WIN32_WINNT
24#define _WIN32_WINNT   0x0500
25#endif
26
27// #define DXUT_AUTOLIB to automatically include the libs needed for DXUT
28#ifdef DXUT_AUTOLIB
29#pragma comment( lib, "dxerr.lib" )
30#pragma comment( lib, "dxguid.lib" )
31#if defined(DEBUG) || defined(_DEBUG)
32#pragma comment( lib, "d3dx9d.lib" )
33#else
34#pragma comment( lib, "d3dx9.lib" )
35#endif
36#pragma comment( lib, "d3d9.lib" )
37#pragma comment( lib, "winmm.lib" )
38#pragma comment( lib, "comctl32.lib" )
39#endif
40
41#pragma warning( disable : 4100 ) // disable unreference formal parameter warnings for /W4 builds
42
43#include <windows.h>
44#include <assert.h>
45#include <wchar.h>
46#include <mmsystem.h>
47#include <commctrl.h> // for InitCommonControls()
48#include <shellapi.h> // for ExtractIcon()
49#include <new.h>      // for placement new
50#include <math.h>     
51#include <limits.h>     
52#include <stdio.h>
53#include <XInput.h> // Header for XInput APIs
54
55// CRT's memory leak detection
56#if defined(DEBUG) || defined(_DEBUG)
57#include <crtdbg.h>
58#endif
59
60// Enable extra D3D debugging in debug builds if using the debug DirectX runtime. 
61// This makes D3D objects work well in the debugger watch window, but slows down
62// performance slightly.
63#if defined(DEBUG) || defined(_DEBUG)
64#ifndef D3D_DEBUG_INFO
65#define D3D_DEBUG_INFO
66#endif
67#endif
68
69// Direct3D includes
70#include <d3d9.h>
71#include <d3dx9.h>
72#include <dxerr.h>
73
74// DirectSound includes
75#include <mmsystem.h>
76#include <mmreg.h>
77#include <dsound.h>
78
79// strsafe.h deprecates old unsecure string functions.  If you
80// really do not want to it to (not recommended), then uncomment the next line
81//#define STRSAFE_NO_DEPRECATE
82
83#ifndef STRSAFE_NO_DEPRECATE
84#pragma deprecated("strncpy")
85#pragma deprecated("wcsncpy")
86#pragma deprecated("_tcsncpy")
87#pragma deprecated("wcsncat")
88#pragma deprecated("strncat")
89#pragma deprecated("_tcsncat")
90#endif
91
92#pragma warning( disable : 4996 ) // disable deprecated warning
93#include <strsafe.h>
94#pragma warning( default : 4996 )
95
96#include "DXUT.h"
97#include "DXUTmisc.h"
98#include "DXUTenum.h"
99#include "DXUTmesh.h"
100#include "DXUTgui.h"
101#include "DXUTsettingsDlg.h"
102#include "DXUTSound.h"
103#include "DXUTRes.h"
104
105#if defined(DEBUG) || defined(_DEBUG)
106#ifndef V
107#define V(x)           { hr = x; if( FAILED(hr) ) { DXUTTrace( __FILE__, (DWORD)__LINE__, hr, L#x, true ); } }
108#endif
109#ifndef V_RETURN
110#define V_RETURN(x)    { hr = x; if( FAILED(hr) ) { return DXUTTrace( __FILE__, (DWORD)__LINE__, hr, L#x, true ); } }
111#endif
112#else
113#ifndef V
114#define V(x)           { hr = x; }
115#endif
116#ifndef V_RETURN
117#define V_RETURN(x)    { hr = x; if( FAILED(hr) ) { return hr; } }
118#endif
119#endif
120
121#ifndef SAFE_DELETE
122#define SAFE_DELETE(p)       { if(p) { delete (p);     (p)=NULL; } }
123#endif   
124#ifndef SAFE_DELETE_ARRAY
125#define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p);   (p)=NULL; } }
126#endif   
127#ifndef SAFE_RELEASE
128#define SAFE_RELEASE(p)      { if(p) { (p)->Release(); (p)=NULL; } }
129#endif
130
131#endif // !defined(DXSDK_STDAFX_H)
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