[846] | 1 | //--------------------------------------------------------------------------------------
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| 2 | // Main.cpp:
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| 3 | // - DirectX initialization
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| 4 | // - create resources (textures)
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| 5 | //--------------------------------------------------------------------------------------
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| 6 |
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| 7 | #include "dxstdafx.h"
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| 8 | #include "resource.h"
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| 9 | #include <math.h>
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| 10 | #include <stdio.h>
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| 11 | #include <D3dx9math.h>
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| 12 |
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| 13 | //#define DEBUG_VS // Uncomment this line to debug vertex shaders
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| 14 | //#define DEBUG_PS // Uncomment this line to debug pixel shaders
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| 15 |
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| 16 | #include "Parameters.h"
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| 17 | #include "ToneMap.h"
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| 18 |
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| 19 | const int WIDTH = 720;
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| 20 | const int HEIGHT = 480;
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| 21 | const int CHARBUFFER_SIZE = 200;
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| 22 |
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| 23 | //--------------------------------------------------------------------------------------
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| 24 | // Global variables
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| 25 | //--------------------------------------------------------------------------------------
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| 26 |
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| 27 | IDirect3DDevice9* g_pd3dDevice = NULL;
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| 28 |
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| 29 | CDXUTDialogResourceManager g_DialogResourceManager; // manager for shared resources of dialogs
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| 30 | CD3DSettingsDlg g_SettingsDlg; // Device settings dialog
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| 31 | CDXUTDialog g_HUD; // Dialog for sample specific controls
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| 32 |
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| 33 | ID3DXFont* g_pFont = NULL; // Font for drawing text
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| 34 | ID3DXSprite* g_pTextSprite = NULL; // Sprite for batching draw text calls
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| 35 |
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| 36 | IDirect3DSurface9* g_pSaveSurface; // screenshot capturing support
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| 37 | bool bSavingScreenshot = false;
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| 38 | int counter = 0;
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| 39 | // Dice mesh
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| 40 | LPD3DXMESH g_pMesh = NULL; // Our mesh object in sysmem
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| 41 | D3DMATERIAL9* g_pMeshMaterials = NULL; // Materials for our mesh
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| 42 | LPDIRECT3DTEXTURE9* g_pMeshTextures = NULL; // Textures for our mesh
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| 43 | DWORD g_dwNumMaterials = 0L; // Number of mesh materials
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| 44 | LPD3DXBUFFER pD3DXMtrlBuffer;
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| 45 |
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| 46 |
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| 47 | HRESULT hr;
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| 48 |
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| 49 | Parameters pp; // managing parameters of the algorithm
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| 50 | CModelViewerCamera camera; // camera
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| 51 |
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| 52 | // ToneMapping object
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| 53 | ToneMap *toneMap = new ToneMap();
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| 54 | //Save texture
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| 55 | IDirect3DTexture9* pSaveTexture = NULL;
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| 56 |
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| 57 | // Final sourface
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| 58 | LPDIRECT3DTEXTURE9 sourceTexture;
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| 59 | LPDIRECT3DSURFACE9 sourceTextureSurface;
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| 60 | LPDIRECT3DSURFACE9 targetSurface;
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| 61 |
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| 62 | // Original cube
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| 63 | LPDIRECT3DTEXTURE9 CubeTexture;
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| 64 | LPDIRECT3DSURFACE9 CubeTextureSurface;
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| 65 |
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| 66 | // Glow surface
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| 67 | LPDIRECT3DTEXTURE9 CubeGlowTexture;
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| 68 | LPDIRECT3DSURFACE9 CubeGlowTextureSurface;
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| 69 |
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| 70 | // Temporary sourfaces for the glow calculation
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| 71 | LPDIRECT3DTEXTURE9 TempTexture[3];
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| 72 | LPDIRECT3DSURFACE9 TempTextureSurface[3];
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| 73 |
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| 74 | // Glow history surface
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| 75 | LPDIRECT3DTEXTURE9 blurTexture;
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| 76 | LPDIRECT3DTEXTURE9 prevTexture;
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| 77 | LPDIRECT3DSURFACE9 blurTargetSurface;
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| 78 | LPDIRECT3DTEXTURE9 blurTargetTexture;
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| 79 |
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| 80 | // Fullscreen triangle
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| 81 | D3DVERTEX_1 rttVertices[3];
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| 82 | LPDIRECT3DSURFACE9 rttDepthSurface;
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| 83 | IDirect3DVertexDeclaration9* textureDecl;
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| 84 | LPDIRECT3DVERTEXBUFFER9 pQuadVB;
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| 85 |
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| 86 | IDirect3DSurface9* oldRenderTarget = NULL;
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| 87 |
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| 88 | // Lighting
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| 89 | D3DXVECTOR3 vecDir;
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| 90 | D3DLIGHT9 light;
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| 91 |
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| 92 |
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| 93 | // Rendering effects
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| 94 | LPD3DXEFFECT CubeEffect;
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| 95 |
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| 96 | //--------------------------------------------------------------------------------------
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| 97 | // Forward declarations (CALLBACK)
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| 98 | //--------------------------------------------------------------------------------------
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| 99 | bool CALLBACK IsDeviceAcceptable( D3DCAPS9* pCaps, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, bool bWindowed, void* pUserContext );
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| 100 | bool CALLBACK ModifyDeviceSettings( DXUTDeviceSettings* pDeviceSettings, const D3DCAPS9* pCaps, void* pUserContext );
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| 101 | HRESULT CALLBACK OnCreateDevice( IDirect3DDevice9* g_pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext );
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| 102 | HRESULT CALLBACK OnResetDevice( IDirect3DDevice9* g_pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext );
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| 103 | void CALLBACK OnFrameMove( IDirect3DDevice9* g_pd3dDevice, double fTime, float fElapsedTime, void* pUserContext );
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| 104 | void CALLBACK OnFrameRender( IDirect3DDevice9* g_pd3dDevice, double fTime, float fElapsedTime, void* pUserContext );
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| 105 | LRESULT CALLBACK MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, bool* pbNoFurtherProcessing, void* pUserContext );
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| 106 | void CALLBACK KeyboardProc( UINT nChar, bool bKeyDown, bool bAltDown, void* pUserContext );
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| 107 | void CALLBACK OnGUIEvent( UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserContext );
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| 108 | void CALLBACK OnLostDevice( void* pUserContext );
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| 109 | void CALLBACK OnDestroyDevice( void* pUserContext );
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| 110 | void InitApp();
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| 111 | void RenderText();
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| 112 |
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| 113 | //--------------------------------------------------------------------------------------
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| 114 | // Forward declarations
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| 115 | //--------------------------------------------------------------------------------------
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| 116 |
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| 117 | void SaveCameraPosition( char* fileName );
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| 118 | void LoadCameraPosition( char* fileName );
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| 119 | int GenerateNewFileName( int& counter );
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| 120 |
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| 121 | //-----------------------------------------------------------------------------
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| 122 | // Name: InitGeometry()
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| 123 | // Desc: Load the mesh and build the material and texture arrays
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| 124 | //-----------------------------------------------------------------------------
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| 125 | HRESULT InitGeometry()
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| 126 | {
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| 127 | // Load the mesh from the specified file
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| 128 | if( FAILED( D3DXLoadMeshFromX( L"dobokocka.x", D3DXMESH_MANAGED,
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| 129 | g_pd3dDevice, NULL,
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| 130 | &pD3DXMtrlBuffer, NULL, &g_dwNumMaterials,
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| 131 | &g_pMesh ) ) )
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| 132 | {
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| 133 | // If model is not in current folder, try parent folder
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| 134 | if( FAILED( D3DXLoadMeshFromX( L"..\\dobokocka.x", D3DXMESH_MANAGED,
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| 135 | g_pd3dDevice, NULL,
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| 136 | &pD3DXMtrlBuffer, NULL, &g_dwNumMaterials,
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| 137 | &g_pMesh ) ) )
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| 138 | {
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| 139 | MessageBox(NULL, L"Could not find dobokocka.x", L"Meshes.exe", MB_OK);
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| 140 | return E_FAIL;
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| 141 | }
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| 142 | }
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| 143 |
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| 144 |
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| 145 | // We need to extract the material properties and texture names from the
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| 146 | // pD3DXMtrlBuffer
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| 147 | D3DXMATERIAL* d3dxMaterials = (D3DXMATERIAL*)pD3DXMtrlBuffer->GetBufferPointer();
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| 148 | g_pMeshMaterials = new D3DMATERIAL9[g_dwNumMaterials];
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| 149 | if( g_pMeshMaterials == NULL )
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| 150 | return E_OUTOFMEMORY;
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| 151 | g_pMeshTextures = new LPDIRECT3DTEXTURE9[g_dwNumMaterials];
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| 152 | if( g_pMeshTextures == NULL )
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| 153 | return E_OUTOFMEMORY;
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| 154 |
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| 155 | for( DWORD i=0; i<g_dwNumMaterials; i++ )
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| 156 | {
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| 157 | // Copy the material
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| 158 | g_pMeshMaterials[i] = d3dxMaterials[i].MatD3D;
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| 159 |
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| 160 | // Set the ambient color for the material (D3DX does not do this)
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| 161 | g_pMeshMaterials[i].Ambient = g_pMeshMaterials[i].Diffuse;
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| 162 |
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| 163 | g_pMeshTextures[i] = NULL;
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| 164 | if( d3dxMaterials[i].pTextureFilename != NULL &&
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| 165 | lstrlenA(d3dxMaterials[i].pTextureFilename) > 0 )
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| 166 | {
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| 167 | // Create the texture
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| 168 | if( FAILED( D3DXCreateTextureFromFileA( g_pd3dDevice,
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| 169 | d3dxMaterials[i].pTextureFilename,
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| 170 | &g_pMeshTextures[i] ) ) )
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| 171 | {
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| 172 | // If texture is not in current folder, try parent folder
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| 173 | const TCHAR* strPrefix = TEXT("..\\");
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| 174 | TCHAR strTexture[MAX_PATH];
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| 175 | StringCchCopy( strTexture, MAX_PATH, strPrefix );
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| 176 | StringCchCatA( (char*)strTexture, MAX_PATH, d3dxMaterials[i].pTextureFilename );
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| 177 | // If texture is not in current folder, try parent folder
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| 178 | if( FAILED( D3DXCreateTextureFromFile( g_pd3dDevice,
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| 179 | strTexture,
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| 180 | &g_pMeshTextures[i] ) ) )
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| 181 | {
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| 182 | MessageBox(NULL, L"Could not find texture map", L"Meshes.exe", MB_OK);
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| 183 | }
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| 184 | }
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| 185 | }
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| 186 | }
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| 187 |
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| 188 | // Done with the material buffer
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| 189 | //pD3DXMtrlBuffer->Release();
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| 190 |
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| 191 | return S_OK;
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| 192 | }
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| 193 |
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| 194 | //--------------------------------------------------------------------------------------
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| 195 | // Entry point to the program. Initializes everything and goes into a message processing
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| 196 | // loop. Idle time is used to render the scene.
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| 197 | //--------------------------------------------------------------------------------------
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| 198 | INT WINAPI WinMain( HINSTANCE, HINSTANCE, LPSTR, int )
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| 199 | {
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| 200 | // Enable run-time memory check for debug builds.
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| 201 | #if defined(DEBUG) | defined(_DEBUG)
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| 202 | _CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
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| 203 | #endif
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| 204 |
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| 205 | DXUTSetCallbackDeviceCreated( OnCreateDevice );
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| 206 | DXUTSetCallbackDeviceReset( OnResetDevice );
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| 207 | DXUTSetCallbackDeviceLost( OnLostDevice );
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| 208 | DXUTSetCallbackDeviceDestroyed( OnDestroyDevice );
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| 209 | DXUTSetCallbackMsgProc( MsgProc );
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| 210 | DXUTSetCallbackKeyboard( KeyboardProc );
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| 211 | DXUTSetCallbackFrameRender( OnFrameRender );
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| 212 | DXUTSetCallbackFrameMove( OnFrameMove );
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| 213 |
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| 214 | InitApp();
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| 215 |
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| 216 | // Show the cursor and clip it when in full screen
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| 217 | DXUTSetCursorSettings( true, true );
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| 218 |
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| 219 | DXUTInit( true, true, true ); // Parse the command line, handle the default hotkeys, and show msgboxes
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| 220 | DXUTCreateWindow( L"Glowing Dice Demo" );
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| 221 | DXUTCreateDevice( D3DADAPTER_DEFAULT, true, WIDTH, HEIGHT, IsDeviceAcceptable, ModifyDeviceSettings );
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| 222 |
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| 223 | camera.SetButtonMasks( 0, MOUSE_WHEEL, MOUSE_LEFT_BUTTON );
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| 224 |
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| 225 | DXUTMainLoop();
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| 226 | return DXUTGetExitCode();
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| 227 | }
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| 228 |
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| 229 | void CALLBACK OnGUIEvent( UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserContext )
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| 230 | {
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| 231 | pp.UpdateFromHUD( nControlID );
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| 232 | }
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| 233 |
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| 234 | void OnLoad() {
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| 235 | LoadCameraPosition( ".matrix" );
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| 236 | }
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| 237 |
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| 238 | void OnSave() {
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| 239 | SaveCameraPosition( ".matrix" );
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| 240 | bSavingScreenshot = true;
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| 241 | }
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| 242 |
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| 243 | void OnReset() {}
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| 244 |
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| 245 | void InitApp()
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| 246 | {
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| 247 | g_SettingsDlg.Init( &g_DialogResourceManager );
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| 248 | g_HUD.Init( &g_DialogResourceManager );
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| 249 | g_HUD.SetCallback( OnGUIEvent ); // Event handling
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| 250 |
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| 251 | pp.Setup( &g_HUD, OnReset, OnSave, OnLoad); // you can add callbacks to these actions
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| 252 |
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| 253 | // UI initialization
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| 254 | pp.Add( bShowHelp, "bShowHelp", VK_F1 ); // checkboxes
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| 255 | pp.Add( bShowHud, "Hud", VK_F2 );
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| 256 |
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| 257 | pp.Add( iGain, "Gain", 800, VK_SUBTRACT, VK_ADD, myconvert ); // sliders
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| 258 | pp.SetFloat(iGain, 0.5f);
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| 259 | pp.Add( iPasses, "Passes", 400, VK_SUBTRACT, VK_ADD, myPassConvert );
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| 260 | pp.Add( iGlowPasses, "GlowPasses", 400, VK_SUBTRACT, VK_ADD, myGlowConvert );
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| 261 | pp.Add( iGlowGain, "GlowGain", 800, VK_SUBTRACT, VK_ADD, noconvert );
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| 262 | pp.Add( iStretch, "GlowStretch", 1000, VK_SUBTRACT, VK_ADD, stretchconvert );
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| 263 |
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| 264 | pp.UpdateFromHUD( IDC_RESET_BUTTON ); // do a reset
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| 265 | }
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| 266 |
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| 267 | //--------------------------------------------------------------------------------------
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| 268 | // Rejects any devices that aren't acceptable by returning false
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| 269 | //--------------------------------------------------------------------------------------
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| 270 | bool CALLBACK IsDeviceAcceptable( D3DCAPS9* pCaps, D3DFORMAT AdapterFormat,
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| 271 | D3DFORMAT BackBufferFormat, bool bWindowed, void* pUserContext )
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| 272 | {
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| 273 | // Skip backbuffer formats that don't support alpha blending
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| 274 | IDirect3D9* pD3D = DXUTGetD3DObject();
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| 275 | if( FAILED( pD3D->CheckDeviceFormat( pCaps->AdapterOrdinal, pCaps->DeviceType,
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| 276 | AdapterFormat, D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING,
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| 277 | D3DRTYPE_TEXTURE, BackBufferFormat ) ) )
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| 278 | return false;
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| 279 |
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| 280 | return true;
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| 281 | }
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| 282 |
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| 283 | //--------------------------------------------------------------------------------------
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| 284 | // Before a device is created, modify the device settings as needed
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| 285 | //--------------------------------------------------------------------------------------
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| 286 | bool CALLBACK ModifyDeviceSettings( DXUTDeviceSettings* pDeviceSettings, const D3DCAPS9* pCaps, void* pUserContext )
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| 287 | {
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| 288 | // VSync off
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| 289 | pDeviceSettings->pp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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| 290 |
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| 291 | // If device doesn't support HW T&L or doesn't support 1.1 vertex shaders in HW
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| 292 | // then switch to SWVP.
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| 293 | if( (pCaps->DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) == 0 ||
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| 294 | pCaps->VertexShaderVersion < D3DVS_VERSION(1,1) )
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| 295 | pDeviceSettings->BehaviorFlags = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
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| 296 | else
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| 297 | pDeviceSettings->BehaviorFlags = D3DCREATE_HARDWARE_VERTEXPROCESSING;
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| 298 |
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| 299 | // This application is designed to work on a pure device by not using
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| 300 | // IDirect3D9::Get*() methods, so create a pure device if supported and using HWVP.
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| 301 | if ((pCaps->DevCaps & D3DDEVCAPS_PUREDEVICE) != 0 &&
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| 302 | (pDeviceSettings->BehaviorFlags & D3DCREATE_HARDWARE_VERTEXPROCESSING) != 0 )
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| 303 | pDeviceSettings->BehaviorFlags |= D3DCREATE_PUREDEVICE;
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| 304 |
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| 305 | // Debugging vertex shaders requires either REF or software vertex processing
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| 306 | // and debugging pixel shaders requires REF.
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| 307 | #ifdef DEBUG_VS
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| 308 | if( pDeviceSettings->DeviceType != D3DDEVTYPE_REF )
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| 309 | {
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| 310 | pDeviceSettings->BehaviorFlags &= ~D3DCREATE_HARDWARE_VERTEXPROCESSING;
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| 311 | pDeviceSettings->BehaviorFlags &= ~D3DCREATE_PUREDEVICE;
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| 312 | pDeviceSettings->BehaviorFlags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
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| 313 | }
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| 314 | #endif
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| 315 | #ifdef DEBUG_PS
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| 316 | pDeviceSettings->DeviceType = D3DDEVTYPE_REF;
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| 317 | #endif
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| 318 |
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| 319 | // For the first device created if its a REF device, optionally display a warning dialog box
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| 320 | static bool s_bFirstTime = true;
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| 321 | if( s_bFirstTime )
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| 322 | {
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| 323 | s_bFirstTime = false;
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| 324 | if( pDeviceSettings->DeviceType == D3DDEVTYPE_REF )
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| 325 | DXUTDisplaySwitchingToREFWarning();
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| 326 | }
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| 327 | return true;
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| 328 | }
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| 329 |
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| 330 | //--------------------------------------------------------------------------------------
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| 331 | // Create any D3DPOOL_MANAGED resources here
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| 332 | //--------------------------------------------------------------------------------------
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| 333 | HRESULT CALLBACK OnCreateDevice( IDirect3DDevice9* pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext )
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| 334 | {
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| 335 | ::g_pd3dDevice = pd3dDevice;
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| 336 |
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| 337 | //InitGeometry();
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| 338 |
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| 339 | HRESULT hr;
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| 340 |
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| 341 | V_RETURN( g_DialogResourceManager.OnCreateDevice( g_pd3dDevice ) );
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| 342 | V_RETURN( g_SettingsDlg.OnCreateDevice( g_pd3dDevice ) );
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| 343 |
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| 344 | // Initialize the font
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| 345 | V_RETURN( D3DXCreateFont( g_pd3dDevice, 15, 0, FW_BOLD, 1, FALSE, DEFAULT_CHARSET,
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| 346 | OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE,
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| 347 | L"Arial", &g_pFont ) );
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| 348 |
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| 349 | float initialEyeDist = 10;
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| 350 | D3DXVECTOR3 vecEye(0, 0, -initialEyeDist);
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| 351 | D3DXVECTOR3 vecAt (0.0f, 0.0f, -0.0f);
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| 352 | camera.SetViewParams( &vecEye, &vecAt );
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| 353 |
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| 354 | // Error Buffer
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| 355 | LPD3DXBUFFER errBuff;
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| 356 | DWORD effectCompileFlag = 0;
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| 357 |
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| 358 | // Shader options for debuging
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| 359 | #ifdef DEBUG_SHADER
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| 360 | effectCompileFlag|=D3DXSHADER_DEBUG;
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| 361 | effectCompileFlag |= D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT;
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| 362 | effectCompileFlag |= D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT;
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| 363 | #endif
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| 364 |
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| 365 | // Create the tone mapping effect from file
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| 366 | hr = D3DXCreateEffectFromFile(g_pd3dDevice,L"Cube.fx",NULL,NULL,effectCompileFlag,NULL,&CubeEffect,&errBuff);
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| 367 | if(hr!=S_OK){
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| 368 | int BufSize = errBuff->GetBufferSize();
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| 369 |
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| 370 | // displaying error message of arbitrary length
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| 371 | wchar_t* wbuf = new wchar_t[BufSize];
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| 372 | mbstowcs( wbuf, (const char*)errBuff->GetBufferPointer(), BufSize );
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| 373 | MessageBox(NULL, wbuf, L".fx Compilation Error", MB_ICONERROR); // show error message
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| 374 |
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| 375 | delete wbuf;
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| 376 | return hr;
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| 377 | }
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| 378 | SAFE_RELEASE(errBuff);
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| 379 |
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| 380 | rttVertices[0] = D3DVERTEX_1(-3,1,0,1, -1.0f, 0.0f);
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| 381 | rttVertices[1] = D3DVERTEX_1(1,1,0,1, 1.0f, 0.0f);
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| 382 | rttVertices[2] = D3DVERTEX_1(1, -3,0,1, 1.0f, 2.0f);
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| 383 |
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| 384 | //Vertex declaration
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| 385 | D3DVERTEXELEMENT9 _texturedecl[]=
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| 386 | {
|
---|
| 387 | {0,0,D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION,0 },
|
---|
| 388 | {0,16,D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD,0 },
|
---|
| 389 | D3DDECL_END()
|
---|
| 390 | };
|
---|
| 391 | V(pd3dDevice->CreateVertexDeclaration(_texturedecl,&textureDecl));
|
---|
| 392 | V(pd3dDevice->CreateVertexBuffer(sizeof(D3DVERTEX_1)*3,D3DUSAGE_WRITEONLY,D3DFVF_CUSTOMVERTEX,D3DPOOL_MANAGED,&pQuadVB,NULL));
|
---|
| 393 | void *pData;
|
---|
| 394 |
|
---|
| 395 | pQuadVB->Lock(0,sizeof(pData),(void**)&pData,0);
|
---|
| 396 | memcpy(pData,rttVertices,sizeof(D3DVERTEX_1)*3);
|
---|
| 397 | pQuadVB->Unlock();
|
---|
| 398 |
|
---|
| 399 | // fixed function lighting
|
---|
| 400 | ZeroMemory( &light, sizeof(light) );
|
---|
| 401 | light.Type = D3DLIGHT_DIRECTIONAL;
|
---|
| 402 | light.Diffuse.r = 0.0f;
|
---|
| 403 | light.Diffuse.g = 0.0f;
|
---|
| 404 | light.Diffuse.b = 1.0f;
|
---|
| 405 |
|
---|
| 406 | return S_OK;
|
---|
| 407 | }
|
---|
| 408 |
|
---|
| 409 | //--------------------------------------------------------------------------------------
|
---|
| 410 | // Release resources created in the OnCreateDevice callback here
|
---|
| 411 | //--------------------------------------------------------------------------------------
|
---|
| 412 | void CALLBACK OnDestroyDevice( void* pUserContext )
|
---|
| 413 | {
|
---|
| 414 | g_DialogResourceManager.OnDestroyDevice();
|
---|
| 415 | g_SettingsDlg.OnDestroyDevice();
|
---|
| 416 | SAFE_RELEASE(g_pFont);
|
---|
| 417 |
|
---|
| 418 | SAFE_RELEASE(CubeEffect);
|
---|
| 419 |
|
---|
| 420 | SAFE_RELEASE(textureDecl);
|
---|
| 421 | SAFE_RELEASE(pQuadVB);
|
---|
| 422 | }
|
---|
| 423 |
|
---|
| 424 |
|
---|
| 425 | //--------------------------------------------------------------------------------------
|
---|
| 426 | // Create any D3DPOOL_DEFAULT resources here
|
---|
| 427 | //--------------------------------------------------------------------------------------
|
---|
| 428 | HRESULT CALLBACK OnResetDevice( IDirect3DDevice9* g_pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext )
|
---|
| 429 | {
|
---|
| 430 | HRESULT hr;
|
---|
| 431 |
|
---|
| 432 | InitGeometry();
|
---|
| 433 |
|
---|
| 434 | V_RETURN( g_DialogResourceManager.OnResetDevice() );
|
---|
| 435 | V_RETURN( g_SettingsDlg.OnResetDevice() );
|
---|
| 436 |
|
---|
| 437 | if( g_pFont ) V_RETURN( g_pFont->OnResetDevice() );
|
---|
| 438 |
|
---|
| 439 | // Create a sprite to help batch calls when drawing many lines of text
|
---|
| 440 | V_RETURN( D3DXCreateSprite( g_pd3dDevice, &g_pTextSprite ) );
|
---|
| 441 |
|
---|
| 442 | // Setup the camera's projection parameters
|
---|
| 443 | float fAspectRatio = pBackBufferSurfaceDesc->Width / (FLOAT)pBackBufferSurfaceDesc->Height;
|
---|
| 444 |
|
---|
| 445 | camera.SetProjParams( D3DX_PI/4, fAspectRatio, 0.1, 100 );
|
---|
| 446 | camera.SetWindow( pBackBufferSurfaceDesc->Width, pBackBufferSurfaceDesc->Height );
|
---|
| 447 |
|
---|
| 448 | // target description
|
---|
| 449 | D3DSURFACE_DESC desc = *pBackBufferSurfaceDesc;
|
---|
| 450 | //targetSurface->GetDesc(&desc);
|
---|
| 451 |
|
---|
| 452 | // final image
|
---|
| 453 | g_pd3dDevice->CreateTexture(desc.Width,desc.Height,0,D3DUSAGE_RENDERTARGET,D3DFMT_A16B16G16R16F,D3DPOOL_DEFAULT,&sourceTexture,NULL);
|
---|
| 454 | sourceTexture->GetSurfaceLevel(0,&sourceTextureSurface);
|
---|
| 455 |
|
---|
| 456 | // dice
|
---|
| 457 | g_pd3dDevice->CreateTexture(desc.Width,desc.Height,0,D3DUSAGE_RENDERTARGET,D3DFMT_A16B16G16R16F,D3DPOOL_DEFAULT,&CubeTexture,NULL);
|
---|
| 458 | CubeTexture->GetSurfaceLevel(0,&CubeTextureSurface);
|
---|
| 459 |
|
---|
| 460 | // glow
|
---|
| 461 | g_pd3dDevice->CreateTexture(desc.Width / 4,desc.Height / 4,0,D3DUSAGE_RENDERTARGET,D3DFMT_A16B16G16R16F,D3DPOOL_DEFAULT,&CubeGlowTexture,NULL);
|
---|
| 462 | CubeGlowTexture->GetSurfaceLevel(0,&CubeGlowTextureSurface);
|
---|
| 463 |
|
---|
| 464 | // temporary
|
---|
| 465 | g_pd3dDevice->CreateTexture(desc.Width / 4,desc.Height / 4,0,D3DUSAGE_RENDERTARGET,D3DFMT_A16B16G16R16F,D3DPOOL_DEFAULT,&TempTexture[0],NULL);
|
---|
| 466 | TempTexture[0]->GetSurfaceLevel(0,&TempTextureSurface[0]);
|
---|
| 467 | g_pd3dDevice->CreateTexture(desc.Width / 4,desc.Height / 4,0,D3DUSAGE_RENDERTARGET,D3DFMT_A16B16G16R16F,D3DPOOL_DEFAULT,&TempTexture[1],NULL);
|
---|
| 468 | TempTexture[1]->GetSurfaceLevel(0,&TempTextureSurface[1]);
|
---|
| 469 | g_pd3dDevice->CreateTexture(desc.Width / 4,desc.Height / 4,0,D3DUSAGE_RENDERTARGET,D3DFMT_A16B16G16R16F,D3DPOOL_DEFAULT,&TempTexture[2],NULL);
|
---|
| 470 | TempTexture[2]->GetSurfaceLevel(0,&TempTextureSurface[2]);
|
---|
| 471 |
|
---|
| 472 | // clear glow history
|
---|
| 473 |
|
---|
| 474 | V( g_pd3dDevice->GetRenderTarget(0, &oldRenderTarget) );
|
---|
| 475 | g_pd3dDevice->SetRenderTarget(0, TempTextureSurface[2]);
|
---|
| 476 | g_pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER,
|
---|
| 477 | D3DCOLOR_XRGB(0,0,0), 1.0f, 0 );
|
---|
| 478 | g_pd3dDevice->SetRenderTarget(0, oldRenderTarget);
|
---|
| 479 |
|
---|
| 480 |
|
---|
| 481 | V(g_pd3dDevice->CreateDepthStencilSurface(desc.Width,desc.Height,D3DFMT_D16,D3DMULTISAMPLE_NONE ,0,true,&rttDepthSurface,NULL));
|
---|
| 482 |
|
---|
| 483 | CubeEffect->OnResetDevice();
|
---|
| 484 |
|
---|
| 485 | // init tonemap
|
---|
| 486 | toneMap->Init(g_pd3dDevice, sourceTexture, oldRenderTarget);
|
---|
| 487 |
|
---|
| 488 |
|
---|
| 489 | return S_OK;
|
---|
| 490 | }
|
---|
| 491 |
|
---|
| 492 | //--------------------------------------------------------------------------------------
|
---|
| 493 | // Release resources created in the OnResetDevice callback here
|
---|
| 494 | //--------------------------------------------------------------------------------------
|
---|
| 495 | void CALLBACK OnLostDevice( void* pUserContext )
|
---|
| 496 | {
|
---|
| 497 | g_DialogResourceManager.OnLostDevice();
|
---|
| 498 | g_SettingsDlg.OnLostDevice();
|
---|
| 499 |
|
---|
| 500 | if( g_pFont ) g_pFont->OnLostDevice();
|
---|
| 501 | SAFE_RELEASE(g_pTextSprite);
|
---|
| 502 |
|
---|
| 503 | if( g_pMesh != NULL )
|
---|
| 504 | SAFE_RELEASE(g_pMesh);
|
---|
| 505 |
|
---|
| 506 | pD3DXMtrlBuffer->Release();
|
---|
| 507 |
|
---|
| 508 | if( g_pMeshTextures )
|
---|
| 509 | {
|
---|
| 510 | for( DWORD i = 0; i < g_dwNumMaterials; i++ )
|
---|
| 511 | {
|
---|
| 512 | if( g_pMeshTextures[i] )
|
---|
| 513 | {
|
---|
| 514 | SAFE_RELEASE(g_pMeshTextures[i]);
|
---|
| 515 | }
|
---|
| 516 | }
|
---|
| 517 | }
|
---|
| 518 | g_pMeshTextures = 0;
|
---|
| 519 |
|
---|
| 520 | SAFE_RELEASE(sourceTextureSurface);
|
---|
| 521 | SAFE_RELEASE(sourceTexture);
|
---|
| 522 |
|
---|
| 523 | SAFE_RELEASE(CubeTexture);
|
---|
| 524 | SAFE_RELEASE(CubeTextureSurface)
|
---|
| 525 |
|
---|
| 526 | SAFE_RELEASE(CubeGlowTexture);
|
---|
| 527 | SAFE_RELEASE(CubeGlowTextureSurface);
|
---|
| 528 |
|
---|
| 529 | SAFE_RELEASE(TempTexture[0]);
|
---|
| 530 | SAFE_RELEASE(TempTextureSurface[0]);
|
---|
| 531 | SAFE_RELEASE(TempTexture[1]);
|
---|
| 532 | SAFE_RELEASE(TempTextureSurface[1]);
|
---|
| 533 | SAFE_RELEASE(TempTexture[2]);
|
---|
| 534 | SAFE_RELEASE(TempTextureSurface[2]);
|
---|
| 535 |
|
---|
| 536 | SAFE_RELEASE(rttDepthSurface);
|
---|
| 537 |
|
---|
| 538 | SAFE_RELEASE(oldRenderTarget);
|
---|
| 539 |
|
---|
| 540 | toneMap->Destroy();
|
---|
| 541 | CubeEffect->OnLostDevice();
|
---|
| 542 | }
|
---|
| 543 |
|
---|
| 544 | LRESULT CALLBACK MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, bool* pbNoFurtherProcessing, void* pUserContext )
|
---|
| 545 | {
|
---|
| 546 | // Always allow dialog resource manager calls to handle global messages
|
---|
| 547 | // so GUI state is updated correctly
|
---|
| 548 | *pbNoFurtherProcessing = g_DialogResourceManager.MsgProc( hWnd, uMsg, wParam, lParam );
|
---|
| 549 | if( *pbNoFurtherProcessing )
|
---|
| 550 | return 0;
|
---|
| 551 |
|
---|
| 552 | if( g_SettingsDlg.IsActive() )
|
---|
| 553 | {
|
---|
| 554 | g_SettingsDlg.MsgProc( hWnd, uMsg, wParam, lParam );
|
---|
| 555 | return 0;
|
---|
| 556 | }
|
---|
| 557 |
|
---|
| 558 | // Give the dialogs a chance to handle the message first
|
---|
| 559 | *pbNoFurtherProcessing = g_HUD.MsgProc( hWnd, uMsg, wParam, lParam );
|
---|
| 560 | if( *pbNoFurtherProcessing )
|
---|
| 561 | return 0;
|
---|
| 562 |
|
---|
| 563 | // Pass all remaining windows messages to camera so it can respond to user input
|
---|
| 564 | camera.HandleMessages( hWnd, uMsg, wParam, lParam );
|
---|
| 565 |
|
---|
| 566 | return 0;
|
---|
| 567 | }
|
---|
| 568 |
|
---|
| 569 | //--------------------------------------------------------------------------------------
|
---|
| 570 | // Handle updates to the scene
|
---|
| 571 | //--------------------------------------------------------------------------------------
|
---|
| 572 | void CALLBACK OnFrameMove( IDirect3DDevice9* g_pd3dDevice, double fTime, float fElapsedTime, void* pUserContext )
|
---|
| 573 | {
|
---|
| 574 | camera.FrameMove( fElapsedTime );
|
---|
| 575 | }
|
---|
| 576 |
|
---|
| 577 | //--------------------------------------------------------------------------------------
|
---|
| 578 | // Render the scene
|
---|
| 579 | //--------------------------------------------------------------------------------------
|
---|
| 580 | void CALLBACK OnFrameRender( IDirect3DDevice9* g_pd3dDevice, double fTime, float fElapsedTime, void* pUserContext )
|
---|
| 581 | {
|
---|
| 582 | // If the settings dialog is being shown, then
|
---|
| 583 | // render it instead of rendering the app's scene
|
---|
| 584 | if( g_SettingsDlg.IsActive() )
|
---|
| 585 | {
|
---|
| 586 | g_SettingsDlg.OnRender( fElapsedTime );
|
---|
| 587 | return;
|
---|
| 588 | }
|
---|
| 589 |
|
---|
| 590 | // ligth rotating
|
---|
| 591 | vecDir = D3DXVECTOR3(cosf(timeGetTime()/360.0f),
|
---|
| 592 | 0.0f,
|
---|
| 593 | sinf(timeGetTime()/360.0f) );
|
---|
| 594 | D3DXVec3Normalize( (D3DXVECTOR3*)&light.Direction, &vecDir );
|
---|
| 595 | light.Range = 1000.0f;
|
---|
| 596 | g_pd3dDevice->SetLight( 0, &light );
|
---|
| 597 | g_pd3dDevice->LightEnable( 0, TRUE);
|
---|
| 598 | g_pd3dDevice->SetRenderState( D3DRS_LIGHTING, TRUE );
|
---|
| 599 | g_pd3dDevice->SetRenderState( D3DRS_AMBIENT, 0x00202020 );
|
---|
| 600 |
|
---|
| 601 | // screen shot
|
---|
| 602 | // IDirect3DSurface9* oldRenderTarget = NULL;
|
---|
| 603 | if (bSavingScreenshot) {
|
---|
| 604 | // V( g_pd3dDevice->GetRenderTarget(0, &oldRenderTarget) );
|
---|
| 605 | V( g_pd3dDevice->SetRenderTarget(0, g_pSaveSurface) );
|
---|
| 606 | }
|
---|
| 607 |
|
---|
| 608 | // ModelViewProjection matrix
|
---|
| 609 | D3DXMATRIXA16 mView = *camera.GetViewMatrix();
|
---|
| 610 | D3DXMATRIXA16 mProj = *camera.GetProjMatrix();
|
---|
| 611 | D3DXMATRIXA16 mMVP = mView * mProj;
|
---|
| 612 |
|
---|
| 613 | // Original image
|
---|
| 614 | g_pd3dDevice->SetRenderTarget(0, CubeTextureSurface);
|
---|
| 615 | V( g_pd3dDevice->SetDepthStencilSurface(rttDepthSurface) );
|
---|
| 616 |
|
---|
| 617 | // Clear the backbuffer and the zbuffer
|
---|
| 618 | g_pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER,
|
---|
| 619 | D3DCOLOR_XRGB(0,0,0), 1.0f, 0 );
|
---|
| 620 |
|
---|
| 621 | if( SUCCEEDED( g_pd3dDevice->BeginScene() ) )
|
---|
| 622 | {
|
---|
| 623 | UINT numberofPasses=0;
|
---|
| 624 | D3DXHANDLE techniqueHandle = CubeEffect->GetTechniqueByName("Cube");
|
---|
| 625 | V(CubeEffect->SetTechnique(techniqueHandle));
|
---|
| 626 |
|
---|
| 627 | V(CubeEffect->SetMatrix("modelViewProjection", &mMVP));
|
---|
| 628 | V(CubeEffect->Begin(&numberofPasses,0));
|
---|
| 629 | for(UINT i = 0; i<numberofPasses; i++ )
|
---|
| 630 | {
|
---|
| 631 | V(CubeEffect->BeginPass(i));
|
---|
| 632 |
|
---|
| 633 | // Meshes are divided into subsets, one for each material. Render them in
|
---|
| 634 | // a loop
|
---|
| 635 | for( DWORD i=0; i<g_dwNumMaterials; i++ )
|
---|
| 636 | {
|
---|
| 637 | // Set the material and texture for this subset
|
---|
| 638 | g_pd3dDevice->SetMaterial( &g_pMeshMaterials[i] );
|
---|
| 639 | //g_pd3dDevice->SetTexture( 0, g_pMeshTextures[i] );
|
---|
| 640 | V(CubeEffect->SetTexture("SourceTexture", g_pMeshTextures[i]));
|
---|
| 641 | CubeEffect->CommitChanges();
|
---|
| 642 |
|
---|
| 643 | // Draw the mesh subset
|
---|
| 644 | g_pMesh->DrawSubset( i );
|
---|
| 645 | }
|
---|
| 646 |
|
---|
| 647 | V(CubeEffect->EndPass());
|
---|
| 648 | }
|
---|
| 649 | V(CubeEffect->End());
|
---|
| 650 | g_pd3dDevice->EndScene();
|
---|
| 651 | }
|
---|
| 652 |
|
---|
| 653 | // Glow texture
|
---|
| 654 | g_pd3dDevice->SetRenderTarget(0, CubeGlowTextureSurface);
|
---|
| 655 | V( g_pd3dDevice->SetDepthStencilSurface(rttDepthSurface) );
|
---|
| 656 | g_pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER,
|
---|
| 657 | D3DCOLOR_XRGB(0,0,0), 1.0f, 0 );
|
---|
| 658 | if( SUCCEEDED( g_pd3dDevice->BeginScene() ) )
|
---|
| 659 | {
|
---|
| 660 | UINT numberofPasses=0;
|
---|
| 661 | D3DXHANDLE techniqueHandle = CubeEffect->GetTechniqueByName("CubeGlow");
|
---|
| 662 | V(CubeEffect->SetTechnique(techniqueHandle));
|
---|
| 663 |
|
---|
| 664 | V(CubeEffect->SetMatrix("modelViewProjection", &mMVP));
|
---|
| 665 | V(CubeEffect->Begin(&numberofPasses,0));
|
---|
| 666 | for(UINT i = 0; i<numberofPasses; i++ )
|
---|
| 667 | {
|
---|
| 668 | V(CubeEffect->BeginPass(i));
|
---|
| 669 |
|
---|
| 670 | // Meshes are divided into subsets, one for each material. Render them in
|
---|
| 671 | // a loop
|
---|
| 672 | for( DWORD i=0; i<g_dwNumMaterials; i++ )
|
---|
| 673 | {
|
---|
| 674 | // Set the material and texture for this subset
|
---|
| 675 | g_pd3dDevice->SetMaterial( &g_pMeshMaterials[i] );
|
---|
| 676 | //g_pd3dDevice->SetTexture( 0, g_pMeshTextures[i] );
|
---|
| 677 | V(CubeEffect->SetTexture("SourceTexture", g_pMeshTextures[i]));
|
---|
| 678 | CubeEffect->CommitChanges();
|
---|
| 679 |
|
---|
| 680 | // Draw the mesh subset
|
---|
| 681 | g_pMesh->DrawSubset( i );
|
---|
| 682 | }
|
---|
| 683 |
|
---|
| 684 | V(CubeEffect->EndPass());
|
---|
| 685 | }
|
---|
| 686 | V(CubeEffect->End());
|
---|
| 687 | g_pd3dDevice->EndScene();
|
---|
| 688 | }
|
---|
| 689 |
|
---|
| 690 | // Blurring
|
---|
| 691 | // For each passes we cycle the temporary textures
|
---|
| 692 | // At least two passes need, one for the horizontal and one for
|
---|
| 693 | // the vertical blur
|
---|
| 694 | int blurPass = 2;
|
---|
| 695 | char* blurName = "Blur_h";
|
---|
| 696 |
|
---|
| 697 | for (int i = 0; i< pp.Get(iGlowPasses); i++) {
|
---|
| 698 | switch (blurPass) {
|
---|
| 699 | case(0) : blurTargetSurface = TempTextureSurface[1];
|
---|
| 700 | blurTargetTexture = TempTexture[1];
|
---|
| 701 | blurTexture = TempTexture[0];
|
---|
| 702 | blurPass = 1;
|
---|
| 703 | blurName="Blur_h";
|
---|
| 704 | break;
|
---|
| 705 | case(1) : blurTargetSurface = TempTextureSurface[0];
|
---|
| 706 | blurTargetTexture = TempTexture[0];
|
---|
| 707 | blurTexture = TempTexture[1];
|
---|
| 708 | blurPass = 0;
|
---|
| 709 | blurName="Blur_v";
|
---|
| 710 | break;
|
---|
| 711 |
|
---|
| 712 | case(2) : blurTargetSurface = TempTextureSurface[0];
|
---|
| 713 | blurTargetTexture = TempTexture[0];
|
---|
| 714 | blurTexture = CubeGlowTexture;
|
---|
| 715 | blurPass = 0;
|
---|
| 716 | blurName="Blur_v";
|
---|
| 717 | break;
|
---|
| 718 | }
|
---|
| 719 |
|
---|
| 720 |
|
---|
| 721 | D3DSURFACE_DESC desc;
|
---|
| 722 | blurTargetSurface->GetDesc(&desc);
|
---|
| 723 |
|
---|
| 724 | g_pd3dDevice->SetRenderTarget(0, blurTargetSurface);
|
---|
| 725 | V( g_pd3dDevice->SetDepthStencilSurface(rttDepthSurface) );
|
---|
| 726 | V( g_pd3dDevice->SetVertexDeclaration(textureDecl) );
|
---|
| 727 | g_pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER,
|
---|
| 728 | D3DCOLOR_XRGB(0,0,0), 1.0f, 0 );
|
---|
| 729 | if( SUCCEEDED( g_pd3dDevice->BeginScene() ) )
|
---|
| 730 | {
|
---|
| 731 | UINT numberofPasses=0;
|
---|
| 732 | D3DXHANDLE techniqueHandle = CubeEffect->GetTechniqueByName(blurName);
|
---|
| 733 | V(CubeEffect->SetTechnique(techniqueHandle));
|
---|
| 734 |
|
---|
| 735 | D3DXMatrixIdentity(&mMVP);
|
---|
| 736 | V(CubeEffect->SetMatrix("modelViewProjection", &mMVP));
|
---|
| 737 | V(CubeEffect->SetTexture("OldGlow", TempTexture[2]));
|
---|
| 738 | V(CubeEffect->SetTexture("Glow", blurTexture));
|
---|
| 739 | V(CubeEffect->SetFloat("dsWidth", desc.Width));
|
---|
| 740 | V(CubeEffect->SetFloat("dsHeight", desc.Height));
|
---|
| 741 | V(CubeEffect->SetFloat("GlowPasses", pp.GetInt(iGlowPasses)));
|
---|
| 742 | V(CubeEffect->SetFloat("GlowGain", pp.Get(iGlowGain)));
|
---|
| 743 | V(CubeEffect->SetFloat("Stretch", pp.Get(iStretch)));
|
---|
| 744 | V(CubeEffect->Begin(&numberofPasses,0));
|
---|
| 745 | for(UINT i = 0; i<numberofPasses; i++ )
|
---|
| 746 | {
|
---|
| 747 | V(CubeEffect->BeginPass(i));
|
---|
| 748 |
|
---|
| 749 | //Render triangle.
|
---|
| 750 | V(g_pd3dDevice->SetStreamSource(0,pQuadVB,0,sizeof(D3DVERTEX_1)));
|
---|
| 751 | V(g_pd3dDevice->DrawPrimitive(D3DPT_TRIANGLELIST,0,1));
|
---|
| 752 |
|
---|
| 753 | V(CubeEffect->EndPass());
|
---|
| 754 | }
|
---|
| 755 | V(CubeEffect->End());
|
---|
| 756 | g_pd3dDevice->EndScene();
|
---|
| 757 | }
|
---|
| 758 | }
|
---|
| 759 |
|
---|
| 760 |
|
---|
| 761 |
|
---|
| 762 | // Final compositing
|
---|
| 763 | // The final image is composed from the original image and
|
---|
| 764 | // the additive glow image
|
---|
| 765 | g_pd3dDevice->SetRenderTarget(0, sourceTextureSurface);
|
---|
| 766 | V( g_pd3dDevice->SetDepthStencilSurface(rttDepthSurface) );
|
---|
| 767 | V( g_pd3dDevice->SetVertexDeclaration(textureDecl) );
|
---|
| 768 | g_pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER,
|
---|
| 769 | D3DCOLOR_XRGB(0,0,0), 1.0f, 0 );
|
---|
| 770 | if( SUCCEEDED( g_pd3dDevice->BeginScene() ) )
|
---|
| 771 | {
|
---|
| 772 | UINT numberofPasses=0;
|
---|
| 773 | D3DXHANDLE techniqueHandle = CubeEffect->GetTechniqueByName("Final");
|
---|
| 774 | V(CubeEffect->SetTechnique(techniqueHandle));
|
---|
| 775 |
|
---|
| 776 | D3DXMatrixIdentity(&mMVP);
|
---|
| 777 | V(CubeEffect->SetMatrix("modelViewProjection", &mMVP));
|
---|
| 778 | V(CubeEffect->SetTexture("Original", CubeTexture));
|
---|
| 779 | V(CubeEffect->SetTexture("Glow", blurTargetTexture));
|
---|
| 780 | //V(CubeEffect->SetTexture("Glow", CubeGlowTexture));
|
---|
| 781 | V(CubeEffect->Begin(&numberofPasses,0));
|
---|
| 782 | for(UINT i = 0; i<numberofPasses; i++ )
|
---|
| 783 | {
|
---|
| 784 | V(CubeEffect->BeginPass(i));
|
---|
| 785 |
|
---|
| 786 | //Render triangle.
|
---|
| 787 | V(g_pd3dDevice->SetStreamSource(0,pQuadVB,0,sizeof(D3DVERTEX_1)));
|
---|
| 788 | V(g_pd3dDevice->DrawPrimitive(D3DPT_TRIANGLELIST,0,1));
|
---|
| 789 |
|
---|
| 790 | V(CubeEffect->EndPass());
|
---|
| 791 | }
|
---|
| 792 | V(CubeEffect->End());
|
---|
| 793 | g_pd3dDevice->EndScene();
|
---|
| 794 | }
|
---|
| 795 | // Saving the blur history
|
---|
| 796 | g_pd3dDevice->StretchRect(blurTargetSurface, NULL, TempTextureSurface[2], NULL, D3DTEXF_LINEAR);
|
---|
| 797 |
|
---|
| 798 | // Tone mapping
|
---|
| 799 | toneMap->SetSource(sourceTexture);
|
---|
| 800 | g_pd3dDevice->SetRenderTarget(0, oldRenderTarget);
|
---|
| 801 | toneMap->SetGain(pp.Get(iGain));
|
---|
| 802 | toneMap->SetPasses(pp.Get(iPasses));
|
---|
| 803 | toneMap->Map();
|
---|
| 804 |
|
---|
| 805 | // Screen shot
|
---|
| 806 | if (!bSavingScreenshot && pp.Get(bShowHud))
|
---|
| 807 | {
|
---|
| 808 | RenderText();
|
---|
| 809 | V( g_HUD.OnRender( fElapsedTime ) );
|
---|
| 810 | }
|
---|
| 811 |
|
---|
| 812 | if (bSavingScreenshot)
|
---|
| 813 | {
|
---|
| 814 | // saving surface
|
---|
| 815 | char buf[CHARBUFFER_SIZE];
|
---|
| 816 | wchar_t wbuf[CHARBUFFER_SIZE];
|
---|
| 817 |
|
---|
| 818 | GenerateNewFileName( counter );
|
---|
| 819 | sprintf(buf, "shots\\%03i.png", counter);
|
---|
| 820 | mbstowcs( wbuf, buf, CHARBUFFER_SIZE );
|
---|
| 821 |
|
---|
| 822 | D3DXSaveSurfaceToFileW(wbuf, D3DXIFF_PNG, g_pSaveSurface, NULL, NULL);
|
---|
| 823 |
|
---|
| 824 | sprintf(buf, "shots\\%03i", counter);
|
---|
| 825 | pp.SaveToFile( buf );
|
---|
| 826 |
|
---|
| 827 | sprintf(buf, "shots\\%03i.matrix", counter);
|
---|
| 828 | SaveCameraPosition( buf );
|
---|
| 829 |
|
---|
| 830 | g_pd3dDevice->SetRenderTarget(0, oldRenderTarget);
|
---|
| 831 | bSavingScreenshot = false;
|
---|
| 832 | }
|
---|
| 833 | }
|
---|
| 834 |
|
---|
| 835 | int GenerateNewFileName( int& counter )
|
---|
| 836 | {
|
---|
| 837 | char buf[CHARBUFFER_SIZE];
|
---|
| 838 | FILE* f;
|
---|
| 839 | do {
|
---|
| 840 | sprintf(buf, "shots\\%03i.png", counter);
|
---|
| 841 | if ( (f = fopen(buf, "rt")) != NULL )
|
---|
| 842 | {
|
---|
| 843 | fclose( f );
|
---|
| 844 | counter++;
|
---|
| 845 | }
|
---|
| 846 | } while (f != NULL);
|
---|
| 847 | return counter;
|
---|
| 848 | }
|
---|
| 849 |
|
---|
| 850 | //--------------------------------------------------------------------------------------
|
---|
| 851 | // The framework does not remove the underlying keystroke messages,
|
---|
| 852 | // which are still passed to the application's MsgProc callback.
|
---|
| 853 | //--------------------------------------------------------------------------------------
|
---|
| 854 | void CALLBACK KeyboardProc( UINT nChar, bool bKeyDown, bool bAltDown, void* pUserContext )
|
---|
| 855 | {
|
---|
| 856 |
|
---|
| 857 | }
|
---|
| 858 |
|
---|
| 859 | void SaveCameraPosition( char* fileName )
|
---|
| 860 | {
|
---|
| 861 | // save parameters to file:
|
---|
| 862 | // world matrix (4x4)
|
---|
| 863 | // camera position (3)
|
---|
| 864 |
|
---|
| 865 | // save world matrix
|
---|
| 866 | D3DXMATRIXA16 W = *camera.GetViewMatrix();
|
---|
| 867 |
|
---|
| 868 | FILE* f;
|
---|
| 869 |
|
---|
| 870 | if ((f = fopen(fileName, "wt")) == NULL)
|
---|
| 871 | {
|
---|
| 872 | wchar_t wbuf[CHARBUFFER_SIZE];
|
---|
| 873 | mbstowcs( wbuf, fileName, CHARBUFFER_SIZE );
|
---|
| 874 | MessageBox(NULL, wbuf, L"File creation failed!", MB_ICONEXCLAMATION);
|
---|
| 875 | return;
|
---|
| 876 | }
|
---|
| 877 |
|
---|
| 878 | fprintf(f, "\n");
|
---|
| 879 | fprintf(f, "World matrix:\n");
|
---|
| 880 | fprintf(f, "%10.4g %10.4g %10.4g %10.4g\n", W._11, W._12, W._13, W._14);
|
---|
| 881 | fprintf(f, "%10.4g %10.4g %10.4g %10.4g\n", W._21, W._22, W._23, W._24);
|
---|
| 882 | fprintf(f, "%10.4g %10.4g %10.4g %10.4g\n", W._31, W._32, W._33, W._34);
|
---|
| 883 | fprintf(f, "%10.4g %10.4g %10.4g %10.4g\n", W._41, W._42, W._43, W._44);
|
---|
| 884 |
|
---|
| 885 | // save camera position
|
---|
| 886 | fprintf(f, "\n");
|
---|
| 887 | fprintf(f, "Camera position:\n");
|
---|
| 888 | const D3DXVECTOR3* eye = camera.GetEyePt();
|
---|
| 889 | fprintf(f, "%10g %10g %10g", eye->x, eye->y, eye->z);
|
---|
| 890 | fprintf(f, "\n");
|
---|
| 891 |
|
---|
| 892 | fclose(f);
|
---|
| 893 | }
|
---|
| 894 |
|
---|
| 895 | void LoadCameraPosition( char* fileName )
|
---|
| 896 | {
|
---|
| 897 | FILE* f;
|
---|
| 898 |
|
---|
| 899 | if ((f = fopen(fileName, "rt")) == NULL) {
|
---|
| 900 | wchar_t wbuf[CHARBUFFER_SIZE];
|
---|
| 901 | mbstowcs( wbuf, fileName, CHARBUFFER_SIZE );
|
---|
| 902 | MessageBox(NULL, wbuf, L"File not found!", MB_ICONEXCLAMATION);
|
---|
| 903 | return;
|
---|
| 904 | }
|
---|
| 905 |
|
---|
| 906 | const int BufSize = 500; // size of char buffers
|
---|
| 907 | char buf[BufSize];
|
---|
| 908 | D3DXMATRIXA16 W;
|
---|
| 909 |
|
---|
| 910 | fgets(buf, BufSize, f); // skip comment
|
---|
| 911 | fgets(buf, BufSize, f); // skip comment
|
---|
| 912 | fgets(buf, BufSize, f); sscanf(buf, "%f %f %f %f", &W._11, &W._12, &W._13, &W._14);
|
---|
| 913 | fgets(buf, BufSize, f); sscanf(buf, "%f %f %f %f", &W._21, &W._22, &W._23, &W._24);
|
---|
| 914 | fgets(buf, BufSize, f); sscanf(buf, "%f %f %f %f", &W._31, &W._32, &W._33, &W._34);
|
---|
| 915 | fgets(buf, BufSize, f); sscanf(buf, "%f %f %f %f", &W._41, &W._42, &W._43, &W._44);
|
---|
| 916 |
|
---|
| 917 | // load camera position
|
---|
| 918 | D3DXVECTOR3 vecAt(0.0f, 0.0f, 0.0f);
|
---|
| 919 | D3DXVECTOR3 vecEye;
|
---|
| 920 | fgets(buf, BufSize, f); // skip comment
|
---|
| 921 | fgets(buf, BufSize, f); // skip comment
|
---|
| 922 | fgets(buf, BufSize, f); sscanf(buf, "%f %f %f", &vecEye.x, &vecEye.y, &vecEye.z);
|
---|
| 923 |
|
---|
| 924 | fclose(f);
|
---|
| 925 |
|
---|
| 926 | camera.SetViewParams( &vecEye, &vecAt );
|
---|
| 927 |
|
---|
| 928 | D3DXQUATERNION q;
|
---|
| 929 | D3DXQuaternionRotationMatrix(&q, &W);
|
---|
| 930 | camera.SetViewQuat(q);
|
---|
| 931 | }
|
---|
| 932 |
|
---|
| 933 | //--------------------------------------------------------------------------------------
|
---|
| 934 | // Util function.
|
---|
| 935 | // Creates an empty texture. These textures will be used as render targets, therefore
|
---|
| 936 | // the Usage flag is set to D3DUSAGE_RENDERTARGET and consequently, the assigned
|
---|
| 937 | // memory pool is D3DPOOL_DEFAULT.
|
---|
| 938 | // Params: size and format (eg. D3DFMT_A32B32G32R32F) of the new texture.
|
---|
| 939 | //--------------------------------------------------------------------------------------
|
---|
| 940 | IDirect3DTexture9* CreateTexture( int size, D3DFORMAT Format )
|
---|
| 941 | {
|
---|
| 942 | HRESULT hr;
|
---|
| 943 | IDirect3DTexture9* pTexture;
|
---|
| 944 | V( g_pd3dDevice->CreateTexture( size, size, // dimensions
|
---|
| 945 | 1, // mipmap levels
|
---|
| 946 | D3DUSAGE_RENDERTARGET, // usage
|
---|
| 947 | Format,
|
---|
| 948 | D3DPOOL_DEFAULT,// memory pool
|
---|
| 949 | &pTexture, NULL ) );
|
---|
| 950 | return pTexture;
|
---|
| 951 | }
|
---|
| 952 |
|
---|
| 953 | //--------------------------------------------------------------------------------------
|
---|
| 954 | // Util function.
|
---|
| 955 | // Creates an empty cubemap texture of the given resolution and format.
|
---|
| 956 | //--------------------------------------------------------------------------------------
|
---|
| 957 |
|
---|
| 958 | IDirect3DCubeTexture9* CreateCubeTexture( int size, D3DFORMAT Format )
|
---|
| 959 | {
|
---|
| 960 | HRESULT hr;
|
---|
| 961 | IDirect3DCubeTexture9* pCubeTexture;
|
---|
| 962 | V( g_pd3dDevice->CreateCubeTexture( size, 1, D3DUSAGE_RENDERTARGET,
|
---|
| 963 | Format, D3DPOOL_DEFAULT, &pCubeTexture, NULL ) );
|
---|
| 964 | return pCubeTexture;
|
---|
| 965 | }
|
---|
| 966 |
|
---|
| 967 |
|
---|
| 968 | //--------------------------------------------------------------------------------------
|
---|
| 969 | // Render the help and statistics text.
|
---|
| 970 | //--------------------------------------------------------------------------------------
|
---|
| 971 | void RenderText()
|
---|
| 972 | {
|
---|
| 973 | const D3DSURFACE_DESC* backBufferDesc = DXUTGetBackBufferSurfaceDesc();
|
---|
| 974 |
|
---|
| 975 | CDXUTTextHelper txtHelper( g_pFont, g_pTextSprite, 15 );
|
---|
| 976 | txtHelper.Begin();
|
---|
| 977 |
|
---|
| 978 | txtHelper.SetInsertionPos( 5, 5 );
|
---|
| 979 | txtHelper.SetForegroundColor( D3DXCOLOR( 1.0f, 1.0f, 0.0f, 1.0f ) );
|
---|
| 980 |
|
---|
| 981 | txtHelper.DrawFormattedTextLine( L"%.2f fps @ %i x %i",
|
---|
| 982 | DXUTGetFPS(), backBufferDesc->Width, backBufferDesc->Height );
|
---|
| 983 | //txtHelper.DrawTextLine( DXUTGetFrameStats() );
|
---|
| 984 | txtHelper.DrawTextLine( DXUTGetDeviceStats() );
|
---|
| 985 | txtHelper.DrawTextLine( L"" );
|
---|
| 986 |
|
---|
| 987 | txtHelper.SetInsertionPos( 5, 140 );
|
---|
| 988 | txtHelper.SetForegroundColor( D3DXCOLOR( 1.0f, 1.0f, 1.0f, 1.0f ) );
|
---|
| 989 |
|
---|
| 990 | if ( pp.Get( bShowHelp ) )
|
---|
| 991 | {
|
---|
| 992 | txtHelper.SetInsertionPos( backBufferDesc->Width - 260, backBufferDesc->Height-24*15 );
|
---|
| 993 |
|
---|
| 994 | txtHelper.DrawTextLine(
|
---|
| 995 | L"Controls (F1 to hide):\n\n"
|
---|
| 996 | L"___________________________________\n"
|
---|
| 997 | L" GENERAL CONTROLS\n"
|
---|
| 998 | L"F2: Settings\n"
|
---|
| 999 | L"F3: Switch to REF device\n"
|
---|
| 1000 | L"F8: Switch to Wireframe mode\n"
|
---|
| 1001 | L"___________________________________\n"
|
---|
| 1002 | L" ALGORITHM\n"
|
---|
| 1003 | L"Add and Subtract: adjust gain\n"
|
---|
| 1004 | L"___________________________________\n"
|
---|
| 1005 | L" Quit: ESC");
|
---|
| 1006 | }
|
---|
| 1007 | else
|
---|
| 1008 | {
|
---|
| 1009 | txtHelper.DrawTextLine( L"Press F1 for help" );
|
---|
| 1010 | }
|
---|
| 1011 |
|
---|
| 1012 | txtHelper.End();
|
---|
| 1013 | } |
---|