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1 | #pragma once
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2 |
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3 | //#include "DXUT.h"
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4 |
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5 | //struct to define vertex for the FVF
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6 |
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7 | typedef struct D3DVERTEX_1
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8 | {
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9 | float fX,
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10 | fY,
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11 | fZ,
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12 | fW;
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13 | float fU,
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14 | fV;
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15 | public:
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16 | D3DVERTEX_1(){
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17 |
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18 | }
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19 | D3DVERTEX_1(float fX,float fY,float fZ,float fW, float fU, float fV)
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20 | {
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21 | this->fX=fX;
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22 | this->fY=fY;
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23 | this->fZ=fZ;
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24 | this->fW=fW;
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25 | this->fU=fU;
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26 | this->fV=fV;
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27 |
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28 | }
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29 | } D3DVERTEX_1;
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30 |
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31 | //Flexible vertex format define
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32 |
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33 | #define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZW | D3DFVF_TEX0 |D3DFVF_TEXCOORDSIZE2(0))
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34 |
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35 |
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