[1481] | 1 | //--------------------------------------------------------------------------------------
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| 2 | // File: DXUTMisc.h
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| 3 | //
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| 4 | // Helper functions for Direct3D programming.
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| 5 | //
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| 6 | // Copyright (c) Microsoft Corporation. All rights reserved
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| 7 | //--------------------------------------------------------------------------------------
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| 8 | #pragma once
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| 9 | #ifndef DXUT_MISC_H
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| 10 | #define DXUT_MISC_H
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| 11 |
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| 12 | //--------------------------------------------------------------------------------------
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| 13 | // XInput helper state/function
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| 14 | // This performs extra processing on XInput gamepad data to make it slightly more convenient to use
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| 15 | //
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| 16 | // Example usage:
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| 17 | //
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| 18 | // DXUT_GAMEPAD gamepad[4];
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| 19 | // for( DWORD iPort=0; iPort<DXUT_MAX_CONTROLLERS; iPort++ )
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| 20 | // DXUTGetGamepadState( iPort, gamepad[iPort] );
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| 21 | //
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| 22 | //--------------------------------------------------------------------------------------
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| 23 | #define DXUT_MAX_CONTROLLERS 4 // XInput handles up to 4 controllers
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| 24 |
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| 25 | struct DXUT_GAMEPAD
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| 26 | {
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| 27 | // From XINPUT_GAMEPAD
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| 28 | WORD wButtons;
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| 29 | BYTE bLeftTrigger;
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| 30 | BYTE bRightTrigger;
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| 31 | SHORT sThumbLX;
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| 32 | SHORT sThumbLY;
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| 33 | SHORT sThumbRX;
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| 34 | SHORT sThumbRY;
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| 35 |
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| 36 | // Device properties
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| 37 | XINPUT_CAPABILITIES caps;
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| 38 | bool bConnected; // If the controller is currently connected
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| 39 | bool bInserted; // If the controller was inserted this frame
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| 40 | bool bRemoved; // If the controller was removed this frame
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| 41 |
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| 42 | // Thumb stick values converted to range [-1,+1]
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| 43 | float fThumbRX;
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| 44 | float fThumbRY;
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| 45 | float fThumbLX;
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| 46 | float fThumbLY;
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| 47 |
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| 48 | // Records which buttons were pressed this frame.
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| 49 | // These are only set on the first frame that the button is pressed
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| 50 | WORD wPressedButtons;
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| 51 | bool bPressedLeftTrigger;
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| 52 | bool bPressedRightTrigger;
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| 53 |
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| 54 | // Last state of the buttons
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| 55 | WORD wLastButtons;
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| 56 | bool bLastLeftTrigger;
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| 57 | bool bLastRightTrigger;
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| 58 | };
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| 59 |
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| 60 | HRESULT DXUTGetGamepadState( DWORD dwPort, DXUT_GAMEPAD* pGamePad, bool bThumbstickDeadZone = true, bool bSnapThumbstickToCardinals = true );
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| 61 | HRESULT DXUTStopRumbleOnAllControllers();
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| 62 |
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| 63 |
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| 64 | //--------------------------------------------------------------------------------------
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| 65 | // A growable array
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| 66 | //--------------------------------------------------------------------------------------
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| 67 | template< typename TYPE >
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| 68 | class CGrowableArray
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| 69 | {
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| 70 | public:
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| 71 | CGrowableArray() { m_pData = NULL; m_nSize = 0; m_nMaxSize = 0; }
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| 72 | CGrowableArray( const CGrowableArray<TYPE>& a ) { for( int i=0; i < a.m_nSize; i++ ) Add( a.m_pData[i] ); }
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| 73 | ~CGrowableArray() { RemoveAll(); }
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| 74 |
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| 75 | const TYPE& operator[]( int nIndex ) const { return GetAt( nIndex ); }
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| 76 | TYPE& operator[]( int nIndex ) { return GetAt( nIndex ); }
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| 77 |
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| 78 | CGrowableArray& operator=( const CGrowableArray<TYPE>& a ) { if( this == &a ) return *this; RemoveAll(); for( int i=0; i < a.m_nSize; i++ ) Add( a.m_pData[i] ); return *this; }
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| 79 |
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| 80 | HRESULT SetSize( int nNewMaxSize );
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| 81 | HRESULT Add( const TYPE& value );
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| 82 | HRESULT Insert( int nIndex, const TYPE& value );
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| 83 | HRESULT SetAt( int nIndex, const TYPE& value );
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| 84 | TYPE& GetAt( int nIndex ) { assert( nIndex >= 0 && nIndex < m_nSize ); return m_pData[nIndex]; }
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| 85 | int GetSize() const { return m_nSize; }
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| 86 | TYPE* GetData() { return m_pData; }
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| 87 | bool Contains( const TYPE& value ){ return ( -1 != IndexOf( value ) ); }
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| 88 |
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| 89 | int IndexOf( const TYPE& value ) { return ( m_nSize > 0 ) ? IndexOf( value, 0, m_nSize ) : -1; }
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| 90 | int IndexOf( const TYPE& value, int iStart ) { return IndexOf( value, iStart, m_nSize - iStart ); }
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| 91 | int IndexOf( const TYPE& value, int nIndex, int nNumElements );
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| 92 |
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| 93 | int LastIndexOf( const TYPE& value ) { return ( m_nSize > 0 ) ? LastIndexOf( value, m_nSize-1, m_nSize ) : -1; }
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| 94 | int LastIndexOf( const TYPE& value, int nIndex ) { return LastIndexOf( value, nIndex, nIndex+1 ); }
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| 95 | int LastIndexOf( const TYPE& value, int nIndex, int nNumElements );
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| 96 |
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| 97 | HRESULT Remove( int nIndex );
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| 98 | void RemoveAll() { SetSize(0); }
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| 99 |
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| 100 | protected:
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| 101 | TYPE* m_pData; // the actual array of data
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| 102 | int m_nSize; // # of elements (upperBound - 1)
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| 103 | int m_nMaxSize; // max allocated
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| 104 |
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| 105 | HRESULT SetSizeInternal( int nNewMaxSize ); // This version doesn't call ctor or dtor.
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| 106 | };
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| 107 |
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| 108 |
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| 109 | //--------------------------------------------------------------------------------------
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| 110 | // Performs timer operations
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| 111 | // Use DXUTGetGlobalTimer() to get the global instance
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| 112 | //--------------------------------------------------------------------------------------
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| 113 | class CDXUTTimer
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| 114 | {
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| 115 | public:
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| 116 | CDXUTTimer();
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| 117 |
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| 118 | void Reset(); // resets the timer
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| 119 | void Start(); // starts the timer
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| 120 | void Stop(); // stop (or pause) the timer
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| 121 | void Advance(); // advance the timer by 0.1 seconds
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| 122 | double GetAbsoluteTime(); // get the absolute system time
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| 123 | double GetTime(); // get the current time
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| 124 | double GetElapsedTime(); // get the time that elapsed between GetElapsedTime() calls
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| 125 | bool IsStopped(); // returns true if timer stopped
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| 126 |
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| 127 | protected:
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| 128 | bool m_bUsingQPF;
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| 129 | bool m_bTimerStopped;
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| 130 | LONGLONG m_llQPFTicksPerSec;
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| 131 |
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| 132 | LONGLONG m_llStopTime;
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| 133 | LONGLONG m_llLastElapsedTime;
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| 134 | LONGLONG m_llBaseTime;
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| 135 | };
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| 136 |
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| 137 | CDXUTTimer* DXUTGetGlobalTimer();
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| 138 |
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| 139 |
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| 140 | //-----------------------------------------------------------------------------
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| 141 | // Resource cache for textures, fonts, meshs, and effects.
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| 142 | // Use DXUTGetGlobalResourceCache() to access the global cache
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| 143 | //-----------------------------------------------------------------------------
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| 144 |
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| 145 | enum DXUTCACHE_SOURCELOCATION { DXUTCACHE_LOCATION_FILE, DXUTCACHE_LOCATION_RESOURCE };
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| 146 |
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| 147 | struct DXUTCache_Texture
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| 148 | {
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| 149 | DXUTCACHE_SOURCELOCATION Location;
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| 150 | WCHAR wszSource[MAX_PATH];
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| 151 | HMODULE hSrcModule;
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| 152 | UINT Width;
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| 153 | UINT Height;
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| 154 | UINT Depth;
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| 155 | UINT MipLevels;
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| 156 | DWORD Usage;
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| 157 | D3DFORMAT Format;
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| 158 | D3DPOOL Pool;
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| 159 | D3DRESOURCETYPE Type;
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| 160 | IDirect3DBaseTexture9 *pTexture;
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| 161 | };
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| 162 |
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| 163 | struct DXUTCache_Font : public D3DXFONT_DESC
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| 164 | {
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| 165 | ID3DXFont *pFont;
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| 166 | };
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| 167 |
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| 168 | struct DXUTCache_Effect
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| 169 | {
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| 170 | DXUTCACHE_SOURCELOCATION Location;
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| 171 | WCHAR wszSource[MAX_PATH];
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| 172 | HMODULE hSrcModule;
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| 173 | DWORD dwFlags;
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| 174 | ID3DXEffect *pEffect;
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| 175 | };
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| 176 |
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| 177 |
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| 178 | class CDXUTResourceCache
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| 179 | {
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| 180 | public:
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| 181 | ~CDXUTResourceCache();
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| 182 |
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| 183 | HRESULT CreateTextureFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, LPDIRECT3DTEXTURE9 *ppTexture );
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| 184 | HRESULT CreateTextureFromFileEx( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DTEXTURE9 *ppTexture );
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| 185 | HRESULT CreateTextureFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, LPDIRECT3DTEXTURE9 *ppTexture );
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| 186 | HRESULT CreateTextureFromResourceEx( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DTEXTURE9 *ppTexture );
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| 187 | HRESULT CreateCubeTextureFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture );
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| 188 | HRESULT CreateCubeTextureFromFileEx( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, UINT Size, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture );
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| 189 | HRESULT CreateCubeTextureFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture );
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| 190 | HRESULT CreateCubeTextureFromResourceEx( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, UINT Size, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture );
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| 191 | HRESULT CreateVolumeTextureFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, LPDIRECT3DVOLUMETEXTURE9 *ppVolumeTexture );
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| 192 | HRESULT CreateVolumeTextureFromFileEx( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, UINT Width, UINT Height, UINT Depth, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DVOLUMETEXTURE9 *ppTexture );
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| 193 | HRESULT CreateVolumeTextureFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, LPDIRECT3DVOLUMETEXTURE9 *ppVolumeTexture );
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| 194 | HRESULT CreateVolumeTextureFromResourceEx( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, UINT Width, UINT Height, UINT Depth, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DVOLUMETEXTURE9 *ppVolumeTexture );
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| 195 | HRESULT CreateFont( LPDIRECT3DDEVICE9 pDevice, UINT Height, UINT Width, UINT Weight, UINT MipLevels, BOOL Italic, DWORD CharSet, DWORD OutputPrecision, DWORD Quality, DWORD PitchAndFamily, LPCTSTR pFacename, LPD3DXFONT *ppFont );
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| 196 | HRESULT CreateFontIndirect( LPDIRECT3DDEVICE9 pDevice, CONST D3DXFONT_DESC *pDesc, LPD3DXFONT *ppFont );
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| 197 | HRESULT CreateEffectFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, const D3DXMACRO *pDefines, LPD3DXINCLUDE pInclude, DWORD Flags, LPD3DXEFFECTPOOL pPool, LPD3DXEFFECT *ppEffect, LPD3DXBUFFER *ppCompilationErrors );
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| 198 | HRESULT CreateEffectFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, const D3DXMACRO *pDefines, LPD3DXINCLUDE pInclude, DWORD Flags, LPD3DXEFFECTPOOL pPool, LPD3DXEFFECT *ppEffect, LPD3DXBUFFER *ppCompilationErrors );
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| 199 |
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| 200 | public:
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| 201 | HRESULT OnCreateDevice( IDirect3DDevice9 *pd3dDevice );
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| 202 | HRESULT OnResetDevice( IDirect3DDevice9 *pd3dDevice );
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| 203 | HRESULT OnLostDevice();
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| 204 | HRESULT OnDestroyDevice();
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| 205 |
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| 206 | protected:
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| 207 | friend CDXUTResourceCache& DXUTGetGlobalResourceCache();
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| 208 | friend HRESULT DXUTInitialize3DEnvironment();
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| 209 | friend HRESULT DXUTReset3DEnvironment();
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| 210 | friend void DXUTCleanup3DEnvironment( bool bReleaseSettings );
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| 211 |
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| 212 | CDXUTResourceCache() { }
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| 213 |
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| 214 | CGrowableArray< DXUTCache_Texture > m_TextureCache;
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| 215 | CGrowableArray< DXUTCache_Effect > m_EffectCache;
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| 216 | CGrowableArray< DXUTCache_Font > m_FontCache;
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| 217 | };
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| 218 |
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| 219 | CDXUTResourceCache& DXUTGetGlobalResourceCache();
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| 220 |
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| 221 |
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| 222 | //--------------------------------------------------------------------------------------
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| 223 | class CD3DArcBall
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| 224 | {
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| 225 | public:
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| 226 | CD3DArcBall();
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| 227 |
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| 228 | // Functions to change behavior
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| 229 | void Reset();
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| 230 | void SetTranslationRadius( FLOAT fRadiusTranslation ) { m_fRadiusTranslation = fRadiusTranslation; }
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| 231 | void SetWindow( INT nWidth, INT nHeight, FLOAT fRadius = 0.9f ) { m_nWidth = nWidth; m_nHeight = nHeight; m_fRadius = fRadius; m_vCenter = D3DXVECTOR2(m_nWidth/2.0f,m_nHeight/2.0f); }
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| 232 | void SetOffset( INT nX, INT nY ) { m_Offset.x = nX; m_Offset.y = nY; }
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| 233 |
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| 234 | // Call these from client and use GetRotationMatrix() to read new rotation matrix
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| 235 | void OnBegin( int nX, int nY ); // start the rotation (pass current mouse position)
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| 236 | void OnMove( int nX, int nY ); // continue the rotation (pass current mouse position)
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| 237 | void OnEnd(); // end the rotation
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| 238 |
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| 239 | // Or call this to automatically handle left, middle, right buttons
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| 240 | LRESULT HandleMessages( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
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| 241 |
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| 242 | // Functions to get/set state
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| 243 | const D3DXMATRIX* GetRotationMatrix() { return D3DXMatrixRotationQuaternion(&m_mRotation, &m_qNow); };
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| 244 | const D3DXMATRIX* GetTranslationMatrix() const { return &m_mTranslation; }
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| 245 | const D3DXMATRIX* GetTranslationDeltaMatrix() const { return &m_mTranslationDelta; }
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| 246 | bool IsBeingDragged() const { return m_bDrag; }
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| 247 | D3DXQUATERNION GetQuatNow() const { return m_qNow; }
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| 248 | void SetQuatNow( D3DXQUATERNION q ) { m_qNow = q; }
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| 249 |
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| 250 | static D3DXQUATERNION QuatFromBallPoints( const D3DXVECTOR3 &vFrom, const D3DXVECTOR3 &vTo );
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| 251 |
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| 252 |
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| 253 | protected:
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| 254 | D3DXMATRIXA16 m_mRotation; // Matrix for arc ball's orientation
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| 255 | D3DXMATRIXA16 m_mTranslation; // Matrix for arc ball's position
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| 256 | D3DXMATRIXA16 m_mTranslationDelta; // Matrix for arc ball's position
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| 257 |
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| 258 | POINT m_Offset; // window offset, or upper-left corner of window
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| 259 | INT m_nWidth; // arc ball's window width
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| 260 | INT m_nHeight; // arc ball's window height
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| 261 | D3DXVECTOR2 m_vCenter; // center of arc ball
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| 262 | FLOAT m_fRadius; // arc ball's radius in screen coords
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| 263 | FLOAT m_fRadiusTranslation; // arc ball's radius for translating the target
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| 264 |
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| 265 | D3DXQUATERNION m_qDown; // Quaternion before button down
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| 266 | D3DXQUATERNION m_qNow; // Composite quaternion for current drag
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| 267 | bool m_bDrag; // Whether user is dragging arc ball
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| 268 |
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| 269 | POINT m_ptLastMouse; // position of last mouse point
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| 270 | D3DXVECTOR3 m_vDownPt; // starting point of rotation arc
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| 271 | D3DXVECTOR3 m_vCurrentPt; // current point of rotation arc
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| 272 |
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| 273 | D3DXVECTOR3 ScreenToVector( float fScreenPtX, float fScreenPtY );
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| 274 | };
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| 275 |
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| 276 |
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| 277 | //--------------------------------------------------------------------------------------
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| 278 | // used by CCamera to map WM_KEYDOWN keys
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| 279 | //--------------------------------------------------------------------------------------
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| 280 | enum D3DUtil_CameraKeys
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| 281 | {
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| 282 | CAM_STRAFE_LEFT = 0,
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| 283 | CAM_STRAFE_RIGHT,
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| 284 | CAM_MOVE_FORWARD,
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| 285 | CAM_MOVE_BACKWARD,
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| 286 | CAM_MOVE_UP,
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| 287 | CAM_MOVE_DOWN,
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| 288 | CAM_RESET,
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| 289 | CAM_CONTROLDOWN,
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| 290 | CAM_MAX_KEYS,
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| 291 | CAM_UNKNOWN = 0xFF
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| 292 | };
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| 293 |
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| 294 | #define KEY_WAS_DOWN_MASK 0x80
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| 295 | #define KEY_IS_DOWN_MASK 0x01
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| 296 |
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| 297 | #define MOUSE_LEFT_BUTTON 0x01
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| 298 | #define MOUSE_MIDDLE_BUTTON 0x02
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| 299 | #define MOUSE_RIGHT_BUTTON 0x04
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| 300 | #define MOUSE_WHEEL 0x08
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| 301 |
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| 302 |
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| 303 | //--------------------------------------------------------------------------------------
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| 304 | // Simple base camera class that moves and rotates. The base class
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| 305 | // records mouse and keyboard input for use by a derived class, and
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| 306 | // keeps common state.
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| 307 | //--------------------------------------------------------------------------------------
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| 308 | class CBaseCamera
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| 309 | {
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| 310 | public:
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| 311 | CBaseCamera();
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| 312 |
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| 313 | // Call these from client and use Get*Matrix() to read new matrices
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| 314 | virtual LRESULT HandleMessages( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
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| 315 | virtual void FrameMove( FLOAT fElapsedTime ) = 0;
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| 316 |
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| 317 | // Functions to change camera matrices
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| 318 | virtual void Reset();
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| 319 | virtual void SetViewParams( D3DXVECTOR3* pvEyePt, D3DXVECTOR3* pvLookatPt );
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| 320 | virtual void SetProjParams( FLOAT fFOV, FLOAT fAspect, FLOAT fNearPlane, FLOAT fFarPlane );
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| 321 |
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| 322 | // Functions to change behavior
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| 323 | virtual void SetDragRect( RECT &rc ) { m_rcDrag = rc; }
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| 324 | void SetInvertPitch( bool bInvertPitch ) { m_bInvertPitch = bInvertPitch; }
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| 325 | void SetDrag( bool bMovementDrag, FLOAT fTotalDragTimeToZero = 0.25f ) { m_bMovementDrag = bMovementDrag; m_fTotalDragTimeToZero = fTotalDragTimeToZero; }
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| 326 | void SetEnableYAxisMovement( bool bEnableYAxisMovement ) { m_bEnableYAxisMovement = bEnableYAxisMovement; }
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| 327 | void SetEnablePositionMovement( bool bEnablePositionMovement ) { m_bEnablePositionMovement = bEnablePositionMovement; }
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| 328 | void SetClipToBoundary( bool bClipToBoundary, D3DXVECTOR3* pvMinBoundary, D3DXVECTOR3* pvMaxBoundary ) { m_bClipToBoundary = bClipToBoundary; if( pvMinBoundary ) m_vMinBoundary = *pvMinBoundary; if( pvMaxBoundary ) m_vMaxBoundary = *pvMaxBoundary; }
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| 329 | void SetScalers( FLOAT fRotationScaler = 0.01f, FLOAT fMoveScaler = 5.0f ) { m_fRotationScaler = fRotationScaler; m_fMoveScaler = fMoveScaler; }
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| 330 | void SetNumberOfFramesToSmoothMouseData( int nFrames ) { if( nFrames > 0 ) m_fFramesToSmoothMouseData = (float)nFrames; }
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| 331 |
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| 332 | // Functions to get state
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| 333 | const D3DXMATRIX* GetViewMatrix() const { return &m_mView; }
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| 334 | const D3DXMATRIX* GetProjMatrix() const { return &m_mProj; }
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| 335 | const D3DXVECTOR3* GetEyePt() const { return &m_vEye; }
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| 336 | const D3DXVECTOR3* GetLookAtPt() const { return &m_vLookAt; }
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| 337 | float GetNearClip() const { return m_fNearPlane; }
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| 338 | float GetFarClip() const { return m_fFarPlane; }
|
---|
| 339 |
|
---|
| 340 | bool IsBeingDragged() const { return (m_bMouseLButtonDown || m_bMouseMButtonDown || m_bMouseRButtonDown); }
|
---|
| 341 | bool IsMouseLButtonDown() const { return m_bMouseLButtonDown; }
|
---|
| 342 | bool IsMouseMButtonDown() const { return m_bMouseMButtonDown; }
|
---|
| 343 | bool IsMouseRButtonDown() const { return m_bMouseRButtonDown; }
|
---|
| 344 |
|
---|
| 345 | protected:
|
---|
| 346 | // Functions to map a WM_KEYDOWN key to a D3DUtil_CameraKeys enum
|
---|
| 347 | virtual D3DUtil_CameraKeys MapKey( UINT nKey );
|
---|
| 348 | bool IsKeyDown( BYTE key ) const { return( (key & KEY_IS_DOWN_MASK) == KEY_IS_DOWN_MASK ); }
|
---|
| 349 | bool WasKeyDown( BYTE key ) const { return( (key & KEY_WAS_DOWN_MASK) == KEY_WAS_DOWN_MASK ); }
|
---|
| 350 |
|
---|
| 351 | void ConstrainToBoundary( D3DXVECTOR3* pV );
|
---|
| 352 | void UpdateVelocity( float fElapsedTime );
|
---|
| 353 | void GetInput( bool bGetKeyboardInput, bool bGetMouseInput, bool bGetGamepadInput, bool bResetCursorAfterMove );
|
---|
| 354 |
|
---|
| 355 | D3DXMATRIX m_mView; // View matrix
|
---|
| 356 | D3DXMATRIX m_mProj; // Projection matrix
|
---|
| 357 |
|
---|
| 358 | DXUT_GAMEPAD m_GamePad[DXUT_MAX_CONTROLLERS]; // XInput controller state
|
---|
| 359 | D3DXVECTOR3 m_vGamePadLeftThumb;
|
---|
| 360 | D3DXVECTOR3 m_vGamePadRightThumb;
|
---|
| 361 | double m_GamePadLastActive[DXUT_MAX_CONTROLLERS];
|
---|
| 362 |
|
---|
| 363 | int m_cKeysDown; // Number of camera keys that are down.
|
---|
| 364 | BYTE m_aKeys[CAM_MAX_KEYS]; // State of input - KEY_WAS_DOWN_MASK|KEY_IS_DOWN_MASK
|
---|
| 365 | D3DXVECTOR3 m_vKeyboardDirection; // Direction vector of keyboard input
|
---|
| 366 | POINT m_ptLastMousePosition; // Last absolute position of mouse cursor
|
---|
| 367 | bool m_bMouseLButtonDown; // True if left button is down
|
---|
| 368 | bool m_bMouseMButtonDown; // True if middle button is down
|
---|
| 369 | bool m_bMouseRButtonDown; // True if right button is down
|
---|
| 370 | int m_nCurrentButtonMask; // mask of which buttons are down
|
---|
| 371 | int m_nMouseWheelDelta; // Amount of middle wheel scroll (+/-)
|
---|
| 372 | D3DXVECTOR2 m_vMouseDelta; // Mouse relative delta smoothed over a few frames
|
---|
| 373 | float m_fFramesToSmoothMouseData; // Number of frames to smooth mouse data over
|
---|
| 374 |
|
---|
| 375 | D3DXVECTOR3 m_vDefaultEye; // Default camera eye position
|
---|
| 376 | D3DXVECTOR3 m_vDefaultLookAt; // Default LookAt position
|
---|
| 377 | D3DXVECTOR3 m_vEye; // Camera eye position
|
---|
| 378 | D3DXVECTOR3 m_vLookAt; // LookAt position
|
---|
| 379 | float m_fCameraYawAngle; // Yaw angle of camera
|
---|
| 380 | float m_fCameraPitchAngle; // Pitch angle of camera
|
---|
| 381 |
|
---|
| 382 | RECT m_rcDrag; // Rectangle within which a drag can be initiated.
|
---|
| 383 | D3DXVECTOR3 m_vVelocity; // Velocity of camera
|
---|
| 384 | bool m_bMovementDrag; // If true, then camera movement will slow to a stop otherwise movement is instant
|
---|
| 385 | D3DXVECTOR3 m_vVelocityDrag; // Velocity drag force
|
---|
| 386 | FLOAT m_fDragTimer; // Countdown timer to apply drag
|
---|
| 387 | FLOAT m_fTotalDragTimeToZero; // Time it takes for velocity to go from full to 0
|
---|
| 388 | D3DXVECTOR2 m_vRotVelocity; // Velocity of camera
|
---|
| 389 |
|
---|
| 390 | float m_fFOV; // Field of view
|
---|
| 391 | float m_fAspect; // Aspect ratio
|
---|
| 392 | float m_fNearPlane; // Near plane
|
---|
| 393 | float m_fFarPlane; // Far plane
|
---|
| 394 |
|
---|
| 395 | float m_fRotationScaler; // Scaler for rotation
|
---|
| 396 | float m_fMoveScaler; // Scaler for movement
|
---|
| 397 |
|
---|
| 398 | bool m_bInvertPitch; // Invert the pitch axis
|
---|
| 399 | bool m_bEnablePositionMovement; // If true, then the user can translate the camera/model
|
---|
| 400 | bool m_bEnableYAxisMovement; // If true, then camera can move in the y-axis
|
---|
| 401 |
|
---|
| 402 | bool m_bClipToBoundary; // If true, then the camera will be clipped to the boundary
|
---|
| 403 | D3DXVECTOR3 m_vMinBoundary; // Min point in clip boundary
|
---|
| 404 | D3DXVECTOR3 m_vMaxBoundary; // Max point in clip boundary
|
---|
| 405 | };
|
---|
| 406 |
|
---|
| 407 |
|
---|
| 408 | //--------------------------------------------------------------------------------------
|
---|
| 409 | // Simple first person camera class that moves and rotates.
|
---|
| 410 | // It allows yaw and pitch but not roll. It uses WM_KEYDOWN and
|
---|
| 411 | // GetCursorPos() to respond to keyboard and mouse input and updates the
|
---|
| 412 | // view matrix based on input.
|
---|
| 413 | //--------------------------------------------------------------------------------------
|
---|
| 414 | class CFirstPersonCamera : public CBaseCamera
|
---|
| 415 | {
|
---|
| 416 | public:
|
---|
| 417 | CFirstPersonCamera();
|
---|
| 418 |
|
---|
| 419 | // Call these from client and use Get*Matrix() to read new matrices
|
---|
| 420 | virtual void FrameMove( FLOAT fElapsedTime );
|
---|
| 421 |
|
---|
| 422 | // Functions to change behavior
|
---|
| 423 | void SetRotateButtons( bool bLeft, bool bMiddle, bool bRight, bool bRotateWithoutButtonDown = false );
|
---|
| 424 |
|
---|
| 425 | void SetResetCursorAfterMove( bool bResetCursorAfterMove ) { m_bResetCursorAfterMove = bResetCursorAfterMove; }
|
---|
| 426 |
|
---|
| 427 | // Functions to get state
|
---|
| 428 | D3DXMATRIX* GetWorldMatrix() { return &m_mCameraWorld; }
|
---|
| 429 |
|
---|
| 430 | const D3DXVECTOR3* GetWorldRight() const { return (D3DXVECTOR3*)&m_mCameraWorld._11; }
|
---|
| 431 | const D3DXVECTOR3* GetWorldUp() const { return (D3DXVECTOR3*)&m_mCameraWorld._21; }
|
---|
| 432 | const D3DXVECTOR3* GetWorldAhead() const { return (D3DXVECTOR3*)&m_mCameraWorld._31; }
|
---|
| 433 | const D3DXVECTOR3* GetEyePt() const { return (D3DXVECTOR3*)&m_mCameraWorld._41; }
|
---|
| 434 |
|
---|
| 435 | protected:
|
---|
| 436 | D3DXMATRIX m_mCameraWorld; // World matrix of the camera (inverse of the view matrix)
|
---|
| 437 |
|
---|
| 438 | int m_nActiveButtonMask; // Mask to determine which button to enable for rotation
|
---|
| 439 | bool m_bRotateWithoutButtonDown;
|
---|
| 440 |
|
---|
| 441 | bool m_bResetCursorAfterMove;// If true, the class will reset the cursor position so that the cursor always has space to move
|
---|
| 442 | };
|
---|
| 443 |
|
---|
| 444 |
|
---|
| 445 | //--------------------------------------------------------------------------------------
|
---|
| 446 | // Simple model viewing camera class that rotates around the object.
|
---|
| 447 | //--------------------------------------------------------------------------------------
|
---|
| 448 | class CModelViewerCamera : public CBaseCamera
|
---|
| 449 | {
|
---|
| 450 | public:
|
---|
| 451 | CModelViewerCamera();
|
---|
| 452 |
|
---|
| 453 | // Call these from client and use Get*Matrix() to read new matrices
|
---|
| 454 | virtual LRESULT HandleMessages( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
|
---|
| 455 | virtual void FrameMove( FLOAT fElapsedTime );
|
---|
| 456 |
|
---|
| 457 |
|
---|
| 458 | // Functions to change behavior
|
---|
| 459 | virtual void SetDragRect( RECT &rc );
|
---|
| 460 | void Reset();
|
---|
| 461 | void SetViewParams( D3DXVECTOR3* pvEyePt, D3DXVECTOR3* pvLookatPt );
|
---|
| 462 | void SetButtonMasks( int nRotateModelButtonMask = MOUSE_LEFT_BUTTON, int nZoomButtonMask = MOUSE_WHEEL, int nRotateCameraButtonMask = MOUSE_RIGHT_BUTTON ) { m_nRotateModelButtonMask = nRotateModelButtonMask, m_nZoomButtonMask = nZoomButtonMask; m_nRotateCameraButtonMask = nRotateCameraButtonMask; }
|
---|
| 463 |
|
---|
| 464 | void SetAttachCameraToModel( bool bEnable = false ) { m_bAttachCameraToModel = bEnable; }
|
---|
| 465 | void SetWindow( int nWidth, int nHeight, float fArcballRadius=0.9f ) { m_WorldArcBall.SetWindow( nWidth, nHeight, fArcballRadius ); m_ViewArcBall.SetWindow( nWidth, nHeight, fArcballRadius ); }
|
---|
| 466 | void SetRadius( float fDefaultRadius=5.0f, float fMinRadius=1.0f, float fMaxRadius=FLT_MAX ) { m_fDefaultRadius = m_fRadius = fDefaultRadius; m_fMinRadius = fMinRadius; m_fMaxRadius = fMaxRadius; m_bDragSinceLastUpdate = true; }
|
---|
| 467 | void SetModelCenter( D3DXVECTOR3 vModelCenter ) { m_vModelCenter = vModelCenter; }
|
---|
| 468 | void SetLimitPitch( bool bLimitPitch ) { m_bLimitPitch = bLimitPitch; }
|
---|
| 469 | void SetViewQuat( D3DXQUATERNION q ) { m_ViewArcBall.SetQuatNow( q ); m_bDragSinceLastUpdate = true; }
|
---|
| 470 | void SetWorldQuat( D3DXQUATERNION q ) { m_WorldArcBall.SetQuatNow( q ); m_bDragSinceLastUpdate = true; }
|
---|
| 471 |
|
---|
| 472 | // Functions to get state
|
---|
| 473 | const D3DXMATRIX* GetWorldMatrix() const { return &m_mWorld; }
|
---|
| 474 | void SetWorldMatrix( D3DXMATRIX &mWorld ) { m_mWorld = mWorld; m_bDragSinceLastUpdate = true; }
|
---|
| 475 |
|
---|
| 476 | protected:
|
---|
| 477 | CD3DArcBall m_WorldArcBall;
|
---|
| 478 | CD3DArcBall m_ViewArcBall;
|
---|
| 479 | D3DXVECTOR3 m_vModelCenter;
|
---|
| 480 | D3DXMATRIX m_mModelLastRot; // Last arcball rotation matrix for model
|
---|
| 481 | D3DXMATRIX m_mModelRot; // Rotation matrix of model
|
---|
| 482 | D3DXMATRIX m_mWorld; // World matrix of model
|
---|
| 483 |
|
---|
| 484 | int m_nRotateModelButtonMask;
|
---|
| 485 | int m_nZoomButtonMask;
|
---|
| 486 | int m_nRotateCameraButtonMask;
|
---|
| 487 |
|
---|
| 488 | bool m_bAttachCameraToModel;
|
---|
| 489 | bool m_bLimitPitch;
|
---|
| 490 | float m_fRadius; // Distance from the camera to model
|
---|
| 491 | float m_fDefaultRadius; // Distance from the camera to model
|
---|
| 492 | float m_fMinRadius; // Min radius
|
---|
| 493 | float m_fMaxRadius; // Max radius
|
---|
| 494 | bool m_bDragSinceLastUpdate; // True if mouse drag has happened since last time FrameMove is called.
|
---|
| 495 |
|
---|
| 496 | D3DXMATRIX m_mCameraRotLast;
|
---|
| 497 |
|
---|
| 498 | };
|
---|
| 499 |
|
---|
| 500 |
|
---|
| 501 | //--------------------------------------------------------------------------------------
|
---|
| 502 | // Manages the intertion point when drawing text
|
---|
| 503 | //--------------------------------------------------------------------------------------
|
---|
| 504 | class CDXUTTextHelper
|
---|
| 505 | {
|
---|
| 506 | public:
|
---|
| 507 | CDXUTTextHelper( ID3DXFont* pFont, ID3DXSprite* pSprite, int nLineHeight );
|
---|
| 508 |
|
---|
| 509 | void SetInsertionPos( int x, int y ) { m_pt.x = x; m_pt.y = y; }
|
---|
| 510 | void SetForegroundColor( D3DXCOLOR clr ) { m_clr = clr; }
|
---|
| 511 |
|
---|
| 512 | void Begin();
|
---|
| 513 | HRESULT DrawFormattedTextLine( const WCHAR* strMsg, ... );
|
---|
| 514 | HRESULT DrawTextLine( const WCHAR* strMsg );
|
---|
| 515 | HRESULT DrawFormattedTextLine( RECT &rc, DWORD dwFlags, const WCHAR* strMsg, ... );
|
---|
| 516 | HRESULT DrawTextLine( RECT &rc, DWORD dwFlags, const WCHAR* strMsg );
|
---|
| 517 | void End();
|
---|
| 518 |
|
---|
| 519 | protected:
|
---|
| 520 | ID3DXFont* m_pFont;
|
---|
| 521 | ID3DXSprite* m_pSprite;
|
---|
| 522 | D3DXCOLOR m_clr;
|
---|
| 523 | POINT m_pt;
|
---|
| 524 | int m_nLineHeight;
|
---|
| 525 | };
|
---|
| 526 |
|
---|
| 527 |
|
---|
| 528 | //--------------------------------------------------------------------------------------
|
---|
| 529 | // Manages a persistent list of lines and draws them using ID3DXLine
|
---|
| 530 | //--------------------------------------------------------------------------------------
|
---|
| 531 | class CDXUTLineManager
|
---|
| 532 | {
|
---|
| 533 | public:
|
---|
| 534 | CDXUTLineManager();
|
---|
| 535 | ~CDXUTLineManager();
|
---|
| 536 |
|
---|
| 537 | HRESULT OnCreatedDevice( IDirect3DDevice9* pd3dDevice );
|
---|
| 538 | HRESULT OnResetDevice();
|
---|
| 539 | HRESULT OnRender();
|
---|
| 540 | HRESULT OnLostDevice();
|
---|
| 541 | HRESULT OnDeletedDevice();
|
---|
| 542 |
|
---|
| 543 | HRESULT AddLine( int* pnLineID, D3DXVECTOR2* pVertexList, DWORD dwVertexListCount, D3DCOLOR Color, float fWidth, float fScaleRatio, bool bAntiAlias );
|
---|
| 544 | HRESULT AddRect( int* pnLineID, RECT rc, D3DCOLOR Color, float fWidth, float fScaleRatio, bool bAntiAlias );
|
---|
| 545 | HRESULT RemoveLine( int nLineID );
|
---|
| 546 | HRESULT RemoveAllLines();
|
---|
| 547 |
|
---|
| 548 | protected:
|
---|
| 549 | struct LINE_NODE
|
---|
| 550 | {
|
---|
| 551 | int nLineID;
|
---|
| 552 | D3DCOLOR Color;
|
---|
| 553 | float fWidth;
|
---|
| 554 | bool bAntiAlias;
|
---|
| 555 | float fScaleRatio;
|
---|
| 556 | D3DXVECTOR2* pVertexList;
|
---|
| 557 | DWORD dwVertexListCount;
|
---|
| 558 | };
|
---|
| 559 |
|
---|
| 560 | CGrowableArray<LINE_NODE*> m_LinesList;
|
---|
| 561 | IDirect3DDevice9* m_pd3dDevice;
|
---|
| 562 | ID3DXLine* m_pD3DXLine;
|
---|
| 563 | };
|
---|
| 564 |
|
---|
| 565 |
|
---|
| 566 | //--------------------------------------------------------------------------------------
|
---|
| 567 | // Manages the mesh, direction, mouse events of a directional arrow that
|
---|
| 568 | // rotates around a radius controlled by an arcball
|
---|
| 569 | //--------------------------------------------------------------------------------------
|
---|
| 570 | class CDXUTDirectionWidget
|
---|
| 571 | {
|
---|
| 572 | public:
|
---|
| 573 | CDXUTDirectionWidget();
|
---|
| 574 |
|
---|
| 575 | static HRESULT StaticOnCreateDevice( IDirect3DDevice9* pd3dDevice );
|
---|
| 576 | HRESULT OnResetDevice( const D3DSURFACE_DESC* pBackBufferSurfaceDesc );
|
---|
| 577 | HRESULT OnRender( D3DXCOLOR color, const D3DXMATRIX* pmView, const D3DXMATRIX* pmProj, const D3DXVECTOR3* pEyePt );
|
---|
| 578 | LRESULT HandleMessages( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
|
---|
| 579 | static void StaticOnLostDevice();
|
---|
| 580 | static void StaticOnDestroyDevice();
|
---|
| 581 |
|
---|
| 582 | D3DXVECTOR3 GetLightDirection() { return m_vCurrentDir; };
|
---|
| 583 | void SetLightDirection( D3DXVECTOR3 vDir ) { m_vDefaultDir = m_vCurrentDir = vDir; };
|
---|
| 584 | void SetButtonMask( int nRotate = MOUSE_RIGHT_BUTTON ) { m_nRotateMask = nRotate; }
|
---|
| 585 |
|
---|
| 586 | float GetRadius() { return m_fRadius; };
|
---|
| 587 | void SetRadius( float fRadius ) { m_fRadius = fRadius; };
|
---|
| 588 |
|
---|
| 589 | bool IsBeingDragged() { return m_ArcBall.IsBeingDragged(); };
|
---|
| 590 |
|
---|
| 591 | protected:
|
---|
| 592 | HRESULT UpdateLightDir();
|
---|
| 593 |
|
---|
| 594 | D3DXMATRIXA16 m_mRot;
|
---|
| 595 | D3DXMATRIXA16 m_mRotSnapshot;
|
---|
| 596 | static IDirect3DDevice9* s_pd3dDevice;
|
---|
| 597 | static ID3DXEffect* s_pEffect;
|
---|
| 598 | static ID3DXMesh* s_pMesh;
|
---|
| 599 |
|
---|
| 600 | float m_fRadius;
|
---|
| 601 | int m_nRotateMask;
|
---|
| 602 | CD3DArcBall m_ArcBall;
|
---|
| 603 | D3DXVECTOR3 m_vDefaultDir;
|
---|
| 604 | D3DXVECTOR3 m_vCurrentDir;
|
---|
| 605 | D3DXMATRIX m_mView;
|
---|
| 606 | };
|
---|
| 607 |
|
---|
| 608 |
|
---|
| 609 | //--------------------------------------------------------------------------------------
|
---|
| 610 | // Shared code for samples to ask user if they want to use a REF device or quit
|
---|
| 611 | //--------------------------------------------------------------------------------------
|
---|
| 612 | void DXUTDisplaySwitchingToREFWarning();
|
---|
| 613 |
|
---|
| 614 | //--------------------------------------------------------------------------------------
|
---|
| 615 | // Tries to finds a media file by searching in common locations
|
---|
| 616 | //--------------------------------------------------------------------------------------
|
---|
| 617 | HRESULT DXUTFindDXSDKMediaFileCch( WCHAR* strDestPath, int cchDest, LPCWSTR strFilename );
|
---|
| 618 | HRESULT DXUTSetMediaSearchPath( LPCWSTR strPath );
|
---|
| 619 | LPCWSTR DXUTGetMediaSearchPath();
|
---|
| 620 |
|
---|
| 621 |
|
---|
| 622 | //--------------------------------------------------------------------------------------
|
---|
| 623 | // Returns the string for the given D3DFORMAT.
|
---|
| 624 | // bWithPrefix determines whether the string should include the "D3DFMT_"
|
---|
| 625 | //--------------------------------------------------------------------------------------
|
---|
| 626 | LPCWSTR DXUTD3DFormatToString( D3DFORMAT format, bool bWithPrefix );
|
---|
| 627 |
|
---|
| 628 |
|
---|
| 629 | //--------------------------------------------------------------------------------------
|
---|
| 630 | // Returns a view matrix for rendering to a face of a cubemap.
|
---|
| 631 | //--------------------------------------------------------------------------------------
|
---|
| 632 | D3DXMATRIX DXUTGetCubeMapViewMatrix( DWORD dwFace );
|
---|
| 633 |
|
---|
| 634 |
|
---|
| 635 | //--------------------------------------------------------------------------------------
|
---|
| 636 | // Helper function to launch the Media Center UI after the program terminates
|
---|
| 637 | //--------------------------------------------------------------------------------------
|
---|
| 638 | bool DXUTReLaunchMediaCenter();
|
---|
| 639 |
|
---|
| 640 |
|
---|
| 641 | //--------------------------------------------------------------------------------------
|
---|
| 642 | // Debug printing support
|
---|
| 643 | // See dxerr9.h for more debug printing support
|
---|
| 644 | //--------------------------------------------------------------------------------------
|
---|
| 645 | void DXUTOutputDebugStringW( LPCWSTR strMsg, ... );
|
---|
| 646 | void DXUTOutputDebugStringA( LPCSTR strMsg, ... );
|
---|
| 647 | HRESULT WINAPI DXUTTrace( const CHAR* strFile, DWORD dwLine, HRESULT hr, const WCHAR* strMsg, bool bPopMsgBox );
|
---|
| 648 | void DXUTTraceDecl( D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE] );
|
---|
| 649 | WCHAR* DXUTTraceD3DDECLUSAGEtoString( BYTE u );
|
---|
| 650 | WCHAR* DXUTTraceD3DDECLMETHODtoString( BYTE m );
|
---|
| 651 | WCHAR* DXUTTraceD3DDECLTYPEtoString( BYTE t );
|
---|
| 652 |
|
---|
| 653 | #ifdef UNICODE
|
---|
| 654 | #define DXUTOutputDebugString DXUTOutputDebugStringW
|
---|
| 655 | #else
|
---|
| 656 | #define DXUTOutputDebugString DXUTOutputDebugStringA
|
---|
| 657 | #endif
|
---|
| 658 |
|
---|
| 659 | // These macros are very similar to dxerr9's but it special cases the HRESULT defined
|
---|
| 660 | // by DXUT to pop better message boxes.
|
---|
| 661 | #if defined(DEBUG) || defined(_DEBUG)
|
---|
| 662 | #define DXUT_ERR(str,hr) DXUTTrace( __FILE__, (DWORD)__LINE__, hr, str, false )
|
---|
| 663 | #define DXUT_ERR_MSGBOX(str,hr) DXUTTrace( __FILE__, (DWORD)__LINE__, hr, str, true )
|
---|
| 664 | #define DXUTTRACE DXUTOutputDebugString
|
---|
| 665 | #else
|
---|
| 666 | #define DXUT_ERR(str,hr) (hr)
|
---|
| 667 | #define DXUT_ERR_MSGBOX(str,hr) (hr)
|
---|
| 668 | #define DXUTTRACE (__noop)
|
---|
| 669 | #endif
|
---|
| 670 |
|
---|
| 671 |
|
---|
| 672 | //--------------------------------------------------------------------------------------
|
---|
| 673 | // Direct3D9 dynamic linking support -- calls top-level D3D9 APIs with graceful
|
---|
| 674 | // failure if APIs are not present.
|
---|
| 675 | //--------------------------------------------------------------------------------------
|
---|
| 676 |
|
---|
| 677 | IDirect3D9 * WINAPI DXUT_Dynamic_Direct3DCreate9(UINT SDKVersion);
|
---|
| 678 | int WINAPI DXUT_Dynamic_D3DPERF_BeginEvent( D3DCOLOR col, LPCWSTR wszName );
|
---|
| 679 | int WINAPI DXUT_Dynamic_D3DPERF_EndEvent( void );
|
---|
| 680 | void WINAPI DXUT_Dynamic_D3DPERF_SetMarker( D3DCOLOR col, LPCWSTR wszName );
|
---|
| 681 | void WINAPI DXUT_Dynamic_D3DPERF_SetRegion( D3DCOLOR col, LPCWSTR wszName );
|
---|
| 682 | BOOL WINAPI DXUT_Dynamic_D3DPERF_QueryRepeatFrame( void );
|
---|
| 683 | void WINAPI DXUT_Dynamic_D3DPERF_SetOptions( DWORD dwOptions );
|
---|
| 684 | DWORD WINAPI DXUT_Dynamic_D3DPERF_GetStatus( void );
|
---|
| 685 |
|
---|
| 686 |
|
---|
| 687 | //--------------------------------------------------------------------------------------
|
---|
| 688 | // Profiling/instrumentation support
|
---|
| 689 | //--------------------------------------------------------------------------------------
|
---|
| 690 |
|
---|
| 691 | //--------------------------------------------------------------------------------------
|
---|
| 692 | // Some D3DPERF APIs take a color that can be used when displaying user events in
|
---|
| 693 | // performance analysis tools. The following constants are provided for your
|
---|
| 694 | // convenience, but you can use any colors you like.
|
---|
| 695 | //--------------------------------------------------------------------------------------
|
---|
| 696 | const D3DCOLOR DXUT_PERFEVENTCOLOR = D3DCOLOR_XRGB(200,100,100);
|
---|
| 697 | const D3DCOLOR DXUT_PERFEVENTCOLOR2 = D3DCOLOR_XRGB(100,200,100);
|
---|
| 698 | const D3DCOLOR DXUT_PERFEVENTCOLOR3 = D3DCOLOR_XRGB(100,100,200);
|
---|
| 699 |
|
---|
| 700 | //--------------------------------------------------------------------------------------
|
---|
| 701 | // The following macros provide a convenient way for your code to call the D3DPERF
|
---|
| 702 | // functions only when PROFILE is defined. If PROFILE is not defined (as for the final
|
---|
| 703 | // release version of a program), these macros evaluate to nothing, so no detailed event
|
---|
| 704 | // information is embedded in your shipping program. It is recommended that you create
|
---|
| 705 | // and use three build configurations for your projects:
|
---|
| 706 | // Debug (nonoptimized code, asserts active, PROFILE defined to assist debugging)
|
---|
| 707 | // Profile (optimized code, asserts disabled, PROFILE defined to assist optimization)
|
---|
| 708 | // Release (optimized code, asserts disabled, PROFILE not defined)
|
---|
| 709 | //--------------------------------------------------------------------------------------
|
---|
| 710 | #ifdef PROFILE
|
---|
| 711 | // PROFILE is defined, so these macros call the D3DPERF functions
|
---|
| 712 | #define DXUT_BeginPerfEvent( color, pstrMessage ) DXUT_Dynamic_D3DPERF_BeginEvent( color, pstrMessage )
|
---|
| 713 | #define DXUT_EndPerfEvent() DXUT_Dynamic_D3DPERF_EndEvent()
|
---|
| 714 | #define DXUT_SetPerfMarker( color, pstrMessage ) DXUT_Dynamic_D3DPERF_SetMarker( color, pstrMessage )
|
---|
| 715 | #else
|
---|
| 716 | // PROFILE is not defined, so these macros do nothing
|
---|
| 717 | #define DXUT_BeginPerfEvent( color, pstrMessage ) (__noop)
|
---|
| 718 | #define DXUT_EndPerfEvent() (__noop)
|
---|
| 719 | #define DXUT_SetPerfMarker( color, pstrMessage ) (__noop)
|
---|
| 720 | #endif
|
---|
| 721 |
|
---|
| 722 | //--------------------------------------------------------------------------------------
|
---|
| 723 | // CDXUTPerfEventGenerator is a helper class that makes it easy to attach begin and end
|
---|
| 724 | // events to a block of code. Simply define a CDXUTPerfEventGenerator variable anywhere
|
---|
| 725 | // in a block of code, and the class's constructor will call DXUT_BeginPerfEvent when
|
---|
| 726 | // the block of code begins, and the class's destructor will call DXUT_EndPerfEvent when
|
---|
| 727 | // the block ends.
|
---|
| 728 | //--------------------------------------------------------------------------------------
|
---|
| 729 | class CDXUTPerfEventGenerator
|
---|
| 730 | {
|
---|
| 731 | public:
|
---|
| 732 | CDXUTPerfEventGenerator( D3DCOLOR color, LPCWSTR pstrMessage ) { DXUT_BeginPerfEvent( color, pstrMessage ); }
|
---|
| 733 | ~CDXUTPerfEventGenerator( void ) { DXUT_EndPerfEvent(); }
|
---|
| 734 | };
|
---|
| 735 |
|
---|
| 736 |
|
---|
| 737 | //--------------------------------------------------------------------------------------
|
---|
| 738 | // Multimon handling to support OSes with or without multimon API support.
|
---|
| 739 | // Purposely avoiding the use of multimon.h so DXUT.lib doesn't require
|
---|
| 740 | // COMPILE_MULTIMON_STUBS and cause complication with MFC or other users of multimon.h
|
---|
| 741 | //--------------------------------------------------------------------------------------
|
---|
| 742 | #ifndef MONITOR_DEFAULTTOPRIMARY
|
---|
| 743 | #define MONITORINFOF_PRIMARY 0x00000001
|
---|
| 744 | #define MONITOR_DEFAULTTONULL 0x00000000
|
---|
| 745 | #define MONITOR_DEFAULTTOPRIMARY 0x00000001
|
---|
| 746 | #define MONITOR_DEFAULTTONEAREST 0x00000002
|
---|
| 747 | typedef struct tagMONITORINFO
|
---|
| 748 | {
|
---|
| 749 | DWORD cbSize;
|
---|
| 750 | RECT rcMonitor;
|
---|
| 751 | RECT rcWork;
|
---|
| 752 | DWORD dwFlags;
|
---|
| 753 | } MONITORINFO, *LPMONITORINFO;
|
---|
| 754 | typedef struct tagMONITORINFOEXW : public tagMONITORINFO
|
---|
| 755 | {
|
---|
| 756 | WCHAR szDevice[CCHDEVICENAME];
|
---|
| 757 | } MONITORINFOEXW, *LPMONITORINFOEXW;
|
---|
| 758 | typedef MONITORINFOEXW MONITORINFOEX;
|
---|
| 759 | typedef LPMONITORINFOEXW LPMONITORINFOEX;
|
---|
| 760 | #endif
|
---|
| 761 |
|
---|
| 762 | HMONITOR DXUTMonitorFromWindow( HWND hWnd, DWORD dwFlags );
|
---|
| 763 | BOOL DXUTGetMonitorInfo( HMONITOR hMonitor, LPMONITORINFO lpMonitorInfo );
|
---|
| 764 | void DXUTGetDesktopResolution( UINT AdapterOrdinal, UINT* pWidth, UINT* pHeight );
|
---|
| 765 |
|
---|
| 766 |
|
---|
| 767 | //--------------------------------------------------------------------------------------
|
---|
| 768 | // Implementation of CGrowableArray
|
---|
| 769 | //--------------------------------------------------------------------------------------
|
---|
| 770 |
|
---|
| 771 | // This version doesn't call ctor or dtor.
|
---|
| 772 | template< typename TYPE >
|
---|
| 773 | HRESULT CGrowableArray<TYPE>::SetSizeInternal( int nNewMaxSize )
|
---|
| 774 | {
|
---|
| 775 | if( nNewMaxSize < 0 )
|
---|
| 776 | {
|
---|
| 777 | assert( false );
|
---|
| 778 | return E_INVALIDARG;
|
---|
| 779 | }
|
---|
| 780 |
|
---|
| 781 | if( nNewMaxSize == 0 )
|
---|
| 782 | {
|
---|
| 783 | // Shrink to 0 size & cleanup
|
---|
| 784 | if( m_pData )
|
---|
| 785 | {
|
---|
| 786 | free( m_pData );
|
---|
| 787 | m_pData = NULL;
|
---|
| 788 | }
|
---|
| 789 |
|
---|
| 790 | m_nMaxSize = 0;
|
---|
| 791 | m_nSize = 0;
|
---|
| 792 | }
|
---|
| 793 | else if( m_pData == NULL || nNewMaxSize > m_nMaxSize )
|
---|
| 794 | {
|
---|
| 795 | // Grow array
|
---|
| 796 | int nGrowBy = ( m_nMaxSize == 0 ) ? 16 : m_nMaxSize;
|
---|
| 797 | nNewMaxSize = __max( nNewMaxSize, m_nMaxSize + nGrowBy );
|
---|
| 798 |
|
---|
| 799 | TYPE* pDataNew = (TYPE*) realloc( m_pData, nNewMaxSize * sizeof(TYPE) );
|
---|
| 800 | if( pDataNew == NULL )
|
---|
| 801 | return E_OUTOFMEMORY;
|
---|
| 802 |
|
---|
| 803 | m_pData = pDataNew;
|
---|
| 804 | m_nMaxSize = nNewMaxSize;
|
---|
| 805 | }
|
---|
| 806 |
|
---|
| 807 | return S_OK;
|
---|
| 808 | }
|
---|
| 809 |
|
---|
| 810 |
|
---|
| 811 | //--------------------------------------------------------------------------------------
|
---|
| 812 | template< typename TYPE >
|
---|
| 813 | HRESULT CGrowableArray<TYPE>::SetSize( int nNewMaxSize )
|
---|
| 814 | {
|
---|
| 815 | int nOldSize = m_nSize;
|
---|
| 816 |
|
---|
| 817 | if( nOldSize > nNewMaxSize )
|
---|
| 818 | {
|
---|
| 819 | // Removing elements. Call dtor.
|
---|
| 820 |
|
---|
| 821 | for( int i = nNewMaxSize; i < nOldSize; ++i )
|
---|
| 822 | m_pData[i].~TYPE();
|
---|
| 823 | }
|
---|
| 824 |
|
---|
| 825 | // Adjust buffer. Note that there's no need to check for error
|
---|
| 826 | // since if it happens, nOldSize == nNewMaxSize will be true.)
|
---|
| 827 | HRESULT hr = SetSizeInternal( nNewMaxSize );
|
---|
| 828 |
|
---|
| 829 | if( nOldSize < nNewMaxSize )
|
---|
| 830 | {
|
---|
| 831 | // Adding elements. Call ctor.
|
---|
| 832 |
|
---|
| 833 | for( int i = nOldSize; i < nNewMaxSize; ++i )
|
---|
| 834 | ::new (&m_pData[i]) TYPE;
|
---|
| 835 | }
|
---|
| 836 |
|
---|
| 837 | return hr;
|
---|
| 838 | }
|
---|
| 839 |
|
---|
| 840 |
|
---|
| 841 | //--------------------------------------------------------------------------------------
|
---|
| 842 | template< typename TYPE >
|
---|
| 843 | HRESULT CGrowableArray<TYPE>::Add( const TYPE& value )
|
---|
| 844 | {
|
---|
| 845 | HRESULT hr;
|
---|
| 846 | if( FAILED( hr = SetSizeInternal( m_nSize + 1 ) ) )
|
---|
| 847 | return hr;
|
---|
| 848 |
|
---|
| 849 | // Construct the new element
|
---|
| 850 | ::new (&m_pData[m_nSize]) TYPE;
|
---|
| 851 |
|
---|
| 852 | // Assign
|
---|
| 853 | m_pData[m_nSize] = value;
|
---|
| 854 | ++m_nSize;
|
---|
| 855 |
|
---|
| 856 | return S_OK;
|
---|
| 857 | }
|
---|
| 858 |
|
---|
| 859 |
|
---|
| 860 | //--------------------------------------------------------------------------------------
|
---|
| 861 | template< typename TYPE >
|
---|
| 862 | HRESULT CGrowableArray<TYPE>::Insert( int nIndex, const TYPE& value )
|
---|
| 863 | {
|
---|
| 864 | HRESULT hr;
|
---|
| 865 |
|
---|
| 866 | // Validate index
|
---|
| 867 | if( nIndex < 0 ||
|
---|
| 868 | nIndex > m_nSize )
|
---|
| 869 | {
|
---|
| 870 | assert( false );
|
---|
| 871 | return E_INVALIDARG;
|
---|
| 872 | }
|
---|
| 873 |
|
---|
| 874 | // Prepare the buffer
|
---|
| 875 | if( FAILED( hr = SetSizeInternal( m_nSize + 1 ) ) )
|
---|
| 876 | return hr;
|
---|
| 877 |
|
---|
| 878 | // Shift the array
|
---|
| 879 | MoveMemory( &m_pData[nIndex+1], &m_pData[nIndex], sizeof(TYPE) * (m_nSize - nIndex) );
|
---|
| 880 |
|
---|
| 881 | // Construct the new element
|
---|
| 882 | ::new (&m_pData[nIndex]) TYPE;
|
---|
| 883 |
|
---|
| 884 | // Set the value and increase the size
|
---|
| 885 | m_pData[nIndex] = value;
|
---|
| 886 | ++m_nSize;
|
---|
| 887 |
|
---|
| 888 | return S_OK;
|
---|
| 889 | }
|
---|
| 890 |
|
---|
| 891 |
|
---|
| 892 | //--------------------------------------------------------------------------------------
|
---|
| 893 | template< typename TYPE >
|
---|
| 894 | HRESULT CGrowableArray<TYPE>::SetAt( int nIndex, const TYPE& value )
|
---|
| 895 | {
|
---|
| 896 | // Validate arguments
|
---|
| 897 | if( nIndex < 0 ||
|
---|
| 898 | nIndex >= m_nSize )
|
---|
| 899 | {
|
---|
| 900 | assert( false );
|
---|
| 901 | return E_INVALIDARG;
|
---|
| 902 | }
|
---|
| 903 |
|
---|
| 904 | m_pData[nIndex] = value;
|
---|
| 905 | return S_OK;
|
---|
| 906 | }
|
---|
| 907 |
|
---|
| 908 |
|
---|
| 909 | //--------------------------------------------------------------------------------------
|
---|
| 910 | // Searches for the specified value and returns the index of the first occurrence
|
---|
| 911 | // within the section of the data array that extends from iStart and contains the
|
---|
| 912 | // specified number of elements. Returns -1 if value is not found within the given
|
---|
| 913 | // section.
|
---|
| 914 | //--------------------------------------------------------------------------------------
|
---|
| 915 | template< typename TYPE >
|
---|
| 916 | int CGrowableArray<TYPE>::IndexOf( const TYPE& value, int iStart, int nNumElements )
|
---|
| 917 | {
|
---|
| 918 | // Validate arguments
|
---|
| 919 | if( iStart < 0 ||
|
---|
| 920 | iStart >= m_nSize ||
|
---|
| 921 | nNumElements < 0 ||
|
---|
| 922 | iStart + nNumElements > m_nSize )
|
---|
| 923 | {
|
---|
| 924 | assert( false );
|
---|
| 925 | return -1;
|
---|
| 926 | }
|
---|
| 927 |
|
---|
| 928 | // Search
|
---|
| 929 | for( int i = iStart; i < (iStart + nNumElements); i++ )
|
---|
| 930 | {
|
---|
| 931 | if( value == m_pData[i] )
|
---|
| 932 | return i;
|
---|
| 933 | }
|
---|
| 934 |
|
---|
| 935 | // Not found
|
---|
| 936 | return -1;
|
---|
| 937 | }
|
---|
| 938 |
|
---|
| 939 |
|
---|
| 940 | //--------------------------------------------------------------------------------------
|
---|
| 941 | // Searches for the specified value and returns the index of the last occurrence
|
---|
| 942 | // within the section of the data array that contains the specified number of elements
|
---|
| 943 | // and ends at iEnd. Returns -1 if value is not found within the given section.
|
---|
| 944 | //--------------------------------------------------------------------------------------
|
---|
| 945 | template< typename TYPE >
|
---|
| 946 | int CGrowableArray<TYPE>::LastIndexOf( const TYPE& value, int iEnd, int nNumElements )
|
---|
| 947 | {
|
---|
| 948 | // Validate arguments
|
---|
| 949 | if( iEnd < 0 ||
|
---|
| 950 | iEnd >= m_nSize ||
|
---|
| 951 | nNumElements < 0 ||
|
---|
| 952 | iEnd - nNumElements < 0 )
|
---|
| 953 | {
|
---|
| 954 | assert( false );
|
---|
| 955 | return -1;
|
---|
| 956 | }
|
---|
| 957 |
|
---|
| 958 | // Search
|
---|
| 959 | for( int i = iEnd; i > (iEnd - nNumElements); i-- )
|
---|
| 960 | {
|
---|
| 961 | if( value == m_pData[i] )
|
---|
| 962 | return i;
|
---|
| 963 | }
|
---|
| 964 |
|
---|
| 965 | // Not found
|
---|
| 966 | return -1;
|
---|
| 967 | }
|
---|
| 968 |
|
---|
| 969 |
|
---|
| 970 |
|
---|
| 971 | //--------------------------------------------------------------------------------------
|
---|
| 972 | template< typename TYPE >
|
---|
| 973 | HRESULT CGrowableArray<TYPE>::Remove( int nIndex )
|
---|
| 974 | {
|
---|
| 975 | if( nIndex < 0 ||
|
---|
| 976 | nIndex >= m_nSize )
|
---|
| 977 | {
|
---|
| 978 | assert( false );
|
---|
| 979 | return E_INVALIDARG;
|
---|
| 980 | }
|
---|
| 981 |
|
---|
| 982 | // Destruct the element to be removed
|
---|
| 983 | m_pData[nIndex].~TYPE();
|
---|
| 984 |
|
---|
| 985 | // Compact the array and decrease the size
|
---|
| 986 | MoveMemory( &m_pData[nIndex], &m_pData[nIndex+1], sizeof(TYPE) * (m_nSize - (nIndex+1)) );
|
---|
| 987 | --m_nSize;
|
---|
| 988 |
|
---|
| 989 | return S_OK;
|
---|
| 990 | }
|
---|
| 991 |
|
---|
| 992 |
|
---|
| 993 | //--------------------------------------------------------------------------------------
|
---|
| 994 | // Creates a REF or NULLREF device and returns that device. The caller should call
|
---|
| 995 | // Release() when done with the device.
|
---|
| 996 | //--------------------------------------------------------------------------------------
|
---|
| 997 | IDirect3DDevice9* DXUTCreateRefDevice( HWND hWnd, bool bNullRef = true );
|
---|
| 998 |
|
---|
| 999 |
|
---|
| 1000 | #endif
|
---|