/* * * Copyright (c) 2002, NVIDIA Corporation. * * * * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration * of your agreement to the following terms, and your use, installation, * modification or redistribution of this NVIDIA software constitutes * acceptance of these terms. If you do not agree with these terms, please do * not use, install, modify or redistribute this NVIDIA software. * * * * In consideration of your agreement to abide by the following terms, and * subject to these terms, NVIDIA grants you a personal, non-exclusive license, * under NVIDIA’s copyrights in this original NVIDIA software (the "NVIDIA * Software"), to use, reproduce, modify and redistribute the NVIDIA * Software, with or without modifications, in source and/or binary forms; * provided that if you redistribute the NVIDIA Software, you must retain the * copyright notice of NVIDIA, this notice and the following text and * disclaimers in all such redistributions of the NVIDIA Software. Neither the * name, trademarks, service marks nor logos of NVIDIA Corporation may be used * to endorse or promote products derived from the NVIDIA Software without * specific prior written permission from NVIDIA. Except as expressly stated * in this notice, no other rights or licenses express or implied, are granted * by NVIDIA herein, including but not limited to any patent rights that may be * infringed by your derivative works or by other works in which the NVIDIA * Software may be incorporated. No hardware is licensed hereunder. * * * * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS. * * * * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. * */ #ifndef CGD3D9_INCLUDED #define CGD3D9_INCLUDED #if WIN32 #pragma once #include "cg.h" #include #include // Set up for either Win32 import/export/lib. #if WIN32 # include #ifdef CGD3D9DLL_EXPORTS #define CGD3D9DLL_API __declspec(dllexport) #elif defined (CG_LIB) #define CGD3D9DLL_API #else #define CGD3D9DLL_API __declspec(dllimport) #endif #else #define CGD3D9DLL_API #endif /*--------------------------------------------------------------------------- // CGerrors that will be fed to cgSetError // Use cgD3D9TranslateCGerror() to translate these errors into strings. ---------------------------------------------------------------------------*/ enum cgD3D9Errors { cgD3D9Failed = 1000, cgD3D9DebugTrace = 1001, }; /*--------------------------------------------------------------------------- // HRESULTs specific to cgD3D9. When the CGerror is set to cgD3D9Failed // cgD3D9GetLastError will return an HRESULT that could be one these. // Use cgD3D9TranslateHRESULT() to translate these errors into strings. ---------------------------------------------------------------------------*/ static const HRESULT CGD3D9ERR_NOTLOADED = MAKE_HRESULT(1, 0x877, 1); static const HRESULT CGD3D9ERR_NODEVICE = MAKE_HRESULT(1, 0x877, 2); static const HRESULT CGD3D9ERR_NOTSAMPLER = MAKE_HRESULT(1, 0x877, 3); static const HRESULT CGD3D9ERR_INVALIDPROFILE = MAKE_HRESULT(1, 0x877, 4); static const HRESULT CGD3D9ERR_NULLVALUE = MAKE_HRESULT(1, 0x877, 5); static const HRESULT CGD3D9ERR_OUTOFRANGE = MAKE_HRESULT(1, 0x877, 6); static const HRESULT CGD3D9ERR_NOTUNIFORM = MAKE_HRESULT(1, 0x877, 7); static const HRESULT CGD3D9ERR_NOTMATRIX = MAKE_HRESULT(1, 0x877, 8); static const HRESULT CGD3D9ERR_INVALIDPARAM = MAKE_HRESULT(1, 0x877, 9); /*--------------------------------------------------------------------------- // Other error return values ---------------------------------------------------------------------------*/ static const DWORD CGD3D9_INVALID_USAGE = 0xFF; #ifdef __cplusplus extern "C" { #endif /*--------------------------------------------------------------------------- // Minimal Interface ---------------------------------------------------------------------------*/ CGD3D9DLL_API DWORD cgD3D9TypeToSize( CGtype type ); CGD3D9DLL_API BYTE cgD3D9ResourceToDeclUsage( CGresource resource ); CGD3D9DLL_API CGbool cgD3D9GetVertexDeclaration( CGprogram prog, D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH] ); CGD3D9DLL_API CGbool cgD3D9ValidateVertexDeclaration( CGprogram prog, const D3DVERTEXELEMENT9* decl ); /*--------------------------------------------------------------------------- // Expanded Interface ---------------------------------------------------------------------------*/ /* ----- D3D Device Control ----------- */ CGD3D9DLL_API IDirect3DDevice9* cgD3D9GetDevice(); CGD3D9DLL_API HRESULT cgD3D9SetDevice( IDirect3DDevice9* pDevice ); /* ----- Shader Management ----------- */ CGD3D9DLL_API HRESULT cgD3D9LoadProgram( CGprogram prog, CGbool paramShadowing, DWORD assemFlags ); CGD3D9DLL_API HRESULT cgD3D9UnloadProgram( CGprogram prog ); CGD3D9DLL_API CGbool cgD3D9IsProgramLoaded( CGprogram prog ); CGD3D9DLL_API HRESULT cgD3D9BindProgram( CGprogram prog ); /* ----- Parameter Management ----------- */ CGD3D9DLL_API HRESULT cgD3D9SetUniform( CGparameter param, const void* floats ); CGD3D9DLL_API HRESULT cgD3D9SetUniformArray( CGparameter param, DWORD offset, DWORD numItems, const void* values ); CGD3D9DLL_API HRESULT cgD3D9SetUniformMatrix( CGparameter param, const D3DMATRIX* matrix ); CGD3D9DLL_API HRESULT cgD3D9SetUniformMatrixArray( CGparameter param, DWORD offset, DWORD numItems, const D3DMATRIX* matrices ); CGD3D9DLL_API HRESULT cgD3D9SetTexture( CGparameter param, IDirect3DBaseTexture9* tex ); CGD3D9DLL_API HRESULT cgD3D9SetSamplerState( CGparameter param, D3DSAMPLERSTATETYPE type, DWORD value ); CGD3D9DLL_API HRESULT cgD3D9SetTextureWrapMode( CGparameter param, DWORD value ); /* ----- Parameter Management (Shadowing) ----------- */ CGD3D9DLL_API HRESULT cgD3D9EnableParameterShadowing( CGprogram prog, CGbool enable ); CGD3D9DLL_API CGbool cgD3D9IsParameterShadowingEnabled( CGprogram prog ); /* --------- Profile Options ----------------- */ CGD3D9DLL_API CGprofile cgD3D9GetLatestVertexProfile(); CGD3D9DLL_API CGprofile cgD3D9GetLatestPixelProfile(); CGD3D9DLL_API char const* cgD3D9GetOptimalOptions( CGprofile profile ); /* --------- Error reporting ----------------- */ CGD3D9DLL_API HRESULT cgD3D9GetLastError(); CGD3D9DLL_API const char* cgD3D9TranslateCGerror( CGerror error ); CGD3D9DLL_API const char* cgD3D9TranslateHRESULT( HRESULT hr ); CGD3D9DLL_API void cgD3D9EnableDebugTracing( CGbool enable ); #ifdef __cplusplus }; #endif #endif // WIN32 #endif