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1 | #pragma once
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2 |
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3 | #include "Camera.h"
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4 |
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5 | class Impostor
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6 | {
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7 | public:
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8 | Impostor(void);
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9 | ~Impostor(void);
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10 |
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11 | void Display();
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12 | void updateCamera(bool forceRefresh);
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13 | void setViewCamera(Camera* camera){m_ViewCamera=camera;}
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14 | Camera* getCamera(){return m_ViewCamera;}
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15 | Camera getOwnCamera(){return m_OwnCamera;}
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16 | void SetErrorTolerance(double error){m_ErrorTolerance=error;}
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17 |
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18 | bool NeedRefresh;
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19 | void setObjSphereRadius(double radius){m_ObjectBSphereRadius=radius;}
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20 | void setObjPosition(Vector position){m_ObjectPosition=position;}
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21 |
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22 | void ApplyCameraTransform(){m_OwnCamera.SetViewandProjection();}
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23 | void ApplyCameraTransformOrto(){m_OwnCamera.SetViewandProjectionOrto();}
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24 |
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25 | Vector m_UpRight;
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26 | Vector m_UpLeft;
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27 | Vector m_DownRight;
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28 | Vector m_DownLeft;
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29 |
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30 | void DisplayScreenQuad(int u=1,int v=1);
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31 |
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32 | double Vertices[12];
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33 | double UVs[8];
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34 |
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35 | private:
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36 |
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37 | Camera m_OwnCamera;
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38 | Camera* m_ViewCamera;
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39 |
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40 | double m_ErrorTolerance;
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41 | double m_ObjectBSphereRadius;
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42 | Vector m_ObjectPosition;
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43 | };
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