Line | |
---|
1 | // Light.h: interface for the Light class.
|
---|
2 | //
|
---|
3 | //////////////////////////////////////////////////////////////////////
|
---|
4 |
|
---|
5 | #if !defined(AFX_LIGHT_H__3B666E0C_0920_43D0_A6B7_7DADEC83948D__INCLUDED_)
|
---|
6 | #define AFX_LIGHT_H__3B666E0C_0920_43D0_A6B7_7DADEC83948D__INCLUDED_
|
---|
7 |
|
---|
8 | #if _MSC_VER > 1000
|
---|
9 | #pragma once
|
---|
10 | #endif // _MSC_VER > 1000
|
---|
11 |
|
---|
12 | #include <includes.h>
|
---|
13 | #include "Vector.h"
|
---|
14 | #include <fstream>
|
---|
15 |
|
---|
16 | using namespace std;
|
---|
17 |
|
---|
18 | #define TYPE_LIGHT 2
|
---|
19 |
|
---|
20 | #define LIGHT_TYPE_SPOT 2
|
---|
21 | #define LIGHT_TYPE_DIRECTIONAL 1
|
---|
22 | #define LIGHT_TYPE_POINT 0
|
---|
23 |
|
---|
24 | class Light
|
---|
25 | {
|
---|
26 | public:
|
---|
27 | Light();
|
---|
28 | virtual ~Light();
|
---|
29 |
|
---|
30 | Vector m_Ambient_Color;
|
---|
31 | Vector m_Diffuse_Color;
|
---|
32 | Vector m_Specular_Color;
|
---|
33 |
|
---|
34 | Vector m_Position;
|
---|
35 | Vector m_Spot_Direction;
|
---|
36 |
|
---|
37 | double m_Exponent;
|
---|
38 | double m_Cutoff;
|
---|
39 |
|
---|
40 | GLenum Lightname;
|
---|
41 | int m_type;
|
---|
42 |
|
---|
43 | void SetLight(GLenum light);
|
---|
44 | void Load(ifstream *file);
|
---|
45 | };
|
---|
46 |
|
---|
47 | #endif // !defined(AFX_LIGHT_H__3B666E0C_0920_43D0_A6B7_7DADEC83948D__INCLUDED_)
|
---|
Note: See
TracBrowser
for help on using the repository browser.