[852] | 1 | // Material.cpp: implementation of the Material class.
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| 2 | //
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| 3 | //////////////////////////////////////////////////////////////////////
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| 4 |
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| 5 | #include "Material.h"
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| 6 | #include <glh/glh_extensions.h>
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| 7 |
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| 8 | //////////////////////////////////////////////////////////////////////
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| 9 | // Construction/Destruction
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| 10 | //////////////////////////////////////////////////////////////////////
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| 11 |
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| 12 | Material::Material()
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| 13 | {
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| 14 | m_ColorTexture=NULL;
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| 15 | }
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| 16 |
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| 17 | Material::~Material()
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| 18 | {
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| 19 |
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| 20 | }
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| 21 |
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| 22 | void Material::setMaterial()
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| 23 | {
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| 24 | glDisable(GL_TEXTURE_2D);
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| 25 | glDisable(GL_TEXTURE_RECTANGLE_NV);
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| 26 |
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| 27 | glMaterialfv(GL_FRONT,GL_AMBIENT,m_Ambient_Color.GetArrayf());
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| 28 | glMaterialfv(GL_FRONT,GL_DIFFUSE,m_Diffuse_Color.GetArrayf());
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| 29 | glMaterialfv(GL_FRONT,GL_SPECULAR,m_Specular_Color.GetArrayf());
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| 30 | glMaterialfv(GL_FRONT,GL_EMISSION,m_Emissive_Color.GetArrayf());
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| 31 |
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| 32 | glMaterialf(GL_FRONT,GL_SHININESS,(float)m_Shininess);
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| 33 |
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| 34 | if(m_ColorTexture)
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| 35 | {
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| 36 | glEnable(GL_TEXTURE_2D);
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| 37 | glDisable(GL_TEXTURE_RECTANGLE_NV);
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| 38 | glBindTexture(GL_TEXTURE_2D,m_ColorTexture->getTextureHandler());
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| 39 | }
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| 40 | }
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| 41 |
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| 42 | void Material::Load(ifstream *file)
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| 43 | {
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| 44 | fprintf(stderr, "Loading Material...\n");
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| 45 | char* tempchar=new char[500];
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| 46 | file->getline(tempchar,500,'\n');
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| 47 | sscanf(tempchar,"ambientcolor %f %f %f",&m_Ambient_Color.x,&m_Ambient_Color.y,&m_Ambient_Color.z);
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| 48 | file->getline(tempchar,500,'\n');
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| 49 | sscanf(tempchar,"diffusecolor %f %f %f",&m_Diffuse_Color.x,&m_Diffuse_Color.y,&m_Diffuse_Color.z);
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| 50 | file->getline(tempchar,500,'\n');
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| 51 | sscanf(tempchar,"transparency %f",&m_transparency);
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| 52 | file->getline(tempchar,500,'\n');
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| 53 | sscanf(tempchar,"emissivecolor %f %f %f",&m_Emissive_Color.x,&m_Emissive_Color.y,&m_Emissive_Color.z);
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| 54 | file->getline(tempchar,500,'\n');
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| 55 | sscanf(tempchar,"specularcolor %f %f %f",&m_Specular_Color.x,&m_Specular_Color.y,&m_Specular_Color.z);
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| 56 | file->getline(tempchar,500,'\n');
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| 57 | sscanf(tempchar,"shininess %lf",&m_Shininess);
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| 58 | file->getline(tempchar,500,'\n');
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| 59 | unsigned int texturecount;
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| 60 | sscanf(tempchar,"textures: %ui",&texturecount);
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| 61 |
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| 62 | //texturák
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| 63 | for(unsigned int i=0;i<texturecount;i++)
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| 64 | {
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| 65 | m_ColorTexture=new Texture;
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| 66 | file->getline(tempchar,500,' ');
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| 67 | file->getline(tempchar,500,'\n');
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| 68 | m_ColorTexture->setFilename(tempchar);
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| 69 | m_ColorTexture->LoadImage();
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| 70 | m_Diffuse_Color=Vector(1,1,1);
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| 71 | }
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| 72 | }
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| 73 |
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| 74 |
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| 75 | void Material::MakeTexture()
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| 76 | {
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| 77 |
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| 78 | } |
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