1 | // Material.cpp: implementation of the Material class.
|
---|
2 | //
|
---|
3 | //////////////////////////////////////////////////////////////////////
|
---|
4 |
|
---|
5 | #include "Material.h"
|
---|
6 | #include <glh/glh_extensions.h>
|
---|
7 |
|
---|
8 | //////////////////////////////////////////////////////////////////////
|
---|
9 | // Construction/Destruction
|
---|
10 | //////////////////////////////////////////////////////////////////////
|
---|
11 |
|
---|
12 | Material::Material()
|
---|
13 | {
|
---|
14 | m_ColorTexture=NULL;
|
---|
15 | }
|
---|
16 |
|
---|
17 | Material::~Material()
|
---|
18 | {
|
---|
19 |
|
---|
20 | }
|
---|
21 |
|
---|
22 | void Material::setMaterial()
|
---|
23 | {
|
---|
24 | glDisable(GL_TEXTURE_2D);
|
---|
25 | glDisable(GL_TEXTURE_RECTANGLE_NV);
|
---|
26 |
|
---|
27 | glMaterialfv(GL_FRONT,GL_AMBIENT,m_Ambient_Color.GetArrayf());
|
---|
28 | glMaterialfv(GL_FRONT,GL_DIFFUSE,m_Diffuse_Color.GetArrayf());
|
---|
29 | glMaterialfv(GL_FRONT,GL_SPECULAR,m_Specular_Color.GetArrayf());
|
---|
30 | glMaterialfv(GL_FRONT,GL_EMISSION,m_Emissive_Color.GetArrayf());
|
---|
31 |
|
---|
32 | glMaterialf(GL_FRONT,GL_SHININESS,(float)m_Shininess);
|
---|
33 |
|
---|
34 | if(m_ColorTexture)
|
---|
35 | {
|
---|
36 | glEnable(GL_TEXTURE_2D);
|
---|
37 | glDisable(GL_TEXTURE_RECTANGLE_NV);
|
---|
38 | glBindTexture(GL_TEXTURE_2D,m_ColorTexture->getTextureHandler());
|
---|
39 | }
|
---|
40 | }
|
---|
41 |
|
---|
42 | void Material::Load(ifstream *file)
|
---|
43 | {
|
---|
44 | fprintf(stderr, "Loading Material...\n");
|
---|
45 | char* tempchar=new char[500];
|
---|
46 | file->getline(tempchar,500,'\n');
|
---|
47 | sscanf(tempchar,"ambientcolor %f %f %f",&m_Ambient_Color.x,&m_Ambient_Color.y,&m_Ambient_Color.z);
|
---|
48 | file->getline(tempchar,500,'\n');
|
---|
49 | sscanf(tempchar,"diffusecolor %f %f %f",&m_Diffuse_Color.x,&m_Diffuse_Color.y,&m_Diffuse_Color.z);
|
---|
50 | file->getline(tempchar,500,'\n');
|
---|
51 | sscanf(tempchar,"transparency %f",&m_transparency);
|
---|
52 | file->getline(tempchar,500,'\n');
|
---|
53 | sscanf(tempchar,"emissivecolor %f %f %f",&m_Emissive_Color.x,&m_Emissive_Color.y,&m_Emissive_Color.z);
|
---|
54 | file->getline(tempchar,500,'\n');
|
---|
55 | sscanf(tempchar,"specularcolor %f %f %f",&m_Specular_Color.x,&m_Specular_Color.y,&m_Specular_Color.z);
|
---|
56 | file->getline(tempchar,500,'\n');
|
---|
57 | sscanf(tempchar,"shininess %lf",&m_Shininess);
|
---|
58 | file->getline(tempchar,500,'\n');
|
---|
59 | unsigned int texturecount;
|
---|
60 | sscanf(tempchar,"textures: %ui",&texturecount);
|
---|
61 |
|
---|
62 | //texturák
|
---|
63 | for(unsigned int i=0;i<texturecount;i++)
|
---|
64 | {
|
---|
65 | m_ColorTexture=new Texture;
|
---|
66 | file->getline(tempchar,500,' ');
|
---|
67 | file->getline(tempchar,500,'\n');
|
---|
68 | m_ColorTexture->setFilename(tempchar);
|
---|
69 | m_ColorTexture->LoadImage();
|
---|
70 | m_Diffuse_Color=Vector(1,1,1);
|
---|
71 | }
|
---|
72 | }
|
---|
73 |
|
---|
74 |
|
---|
75 | void Material::MakeTexture()
|
---|
76 | {
|
---|
77 |
|
---|
78 | } |
---|