#pragma once #include "Object.h" #include "Light.h" #include "Material.h" #include using namespace std; class Scene { public: Scene(void); ~Scene(void); Material* m_Materials; Light* m_Lights; Object* m_Objects; unsigned int m_ObjectCount; unsigned int m_LightCount; unsigned int m_MaterialCount; void Load(char* filename); void Display(bool lighting); };