source:
GTP/trunk/App/Demos/Illum/Hierarchical Systems Demo [OpenGL]/RESOURCES/include/My3DGraphRes/Texture.h
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Revision 852, 398 bytes checked in by szirmay, 18 years ago (diff) |
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1 | #pragma once |
2 | |
3 | //#include <GL/gl.h> |
4 | #include <includes.h> |
5 | |
6 | |
7 | class Texture |
8 | { |
9 | public: |
10 | Texture(void); |
11 | ~Texture(void); |
12 | |
13 | void LoadImage(void); |
14 | GLuint getTextureHandler(){return m_TextureHandler;} |
15 | void setTextureHandler(GLuint handler){m_TextureHandler=handler;} |
16 | void setFilename(char* filename){m_Filename=filename;} |
17 | |
18 | private: |
19 | GLuint m_TextureHandler; |
20 | char* m_Filename; |
21 | }; |
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