source: GTP/trunk/App/Demos/Illum/Hierarchical Systems Demo [OpenGL]/RESOURCES/include/My3DGraphRes/Texture.h @ 852

Revision 852, 398 bytes checked in by szirmay, 18 years ago (diff)
Line 
1#pragma once
2
3//#include <GL/gl.h>
4#include <includes.h>
5
6
7class Texture
8{
9public:
10        Texture(void);         
11        ~Texture(void);
12
13        void LoadImage(void);
14        GLuint getTextureHandler(){return m_TextureHandler;}
15        void setTextureHandler(GLuint handler){m_TextureHandler=handler;}
16        void setFilename(char* filename){m_Filename=filename;}
17
18private:
19        GLuint m_TextureHandler;
20        char* m_Filename;
21};
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