/* glh - is a platform-indepenedent C++ OpenGL helper library Copyright (c) 2000 Cass Everitt Copyright (c) 2000 NVIDIA Corporation All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * The names of contributors to this software may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Cass Everitt - cass@r3.nu */ #ifndef GLH_GLUT_TEXT_H #define GLH_GLUT_TEXT_H #include #include #ifdef MACOS #include #else #include #endif namespace glh { struct glut_stroke_roman : font { glut_stroke_roman() : initialized(false) {} virtual ~glut_stroke_roman() { } struct glyph { float width; display_list dl; }; // get font metrics virtual float get_ascent() { return 119.05f; } virtual float get_descent() { return 33.33f; } virtual float get_width(int i) { if(32 <= i && i <= 127) { if(! initialized) init(); return glyphs[i].width; } return 0; } // draw virtual void render(int i) { if(32 <= i && i <= 127) { if(! initialized) init(); glyphs[i].dl.call_list(); } } virtual void initialize() { if(! initialized) init(); } bool initialized; glyph glyphs[128]; private: void init() { initialized = true; GLfloat m[16]; glColorMask(0,0,0,0); glDepthMask(0); glStencilMask(0); for(int i=32; i < 128; i++) { glPushMatrix(); glLoadIdentity(); // build display list glyphs[i].dl.new_list(GL_COMPILE_AND_EXECUTE); glutStrokeCharacter(GLUT_STROKE_ROMAN, i); glyphs[i].dl.end_list(); // get *float* character width (glut only returns integer width) glGetFloatv(GL_MODELVIEW_MATRIX, m); glyphs[i].width = m[12]; glPopMatrix(); } glColorMask(1,1,1,1); glDepthMask(1); glStencilMask(1); } }; struct glut_stroke_mono_roman : font { glut_stroke_mono_roman() : initialized(false) {} virtual ~glut_stroke_mono_roman() { } struct glyph { display_list dl; }; // get font metrics virtual float get_ascent() { return 119.05f; } virtual float get_descent() { return 33.33f; } virtual float get_width(int i) { if(32 <= i && i <= 127) { if(! initialized) init(); return 104.76; } return 0; } // draw virtual void render(int i) { if(32 <= i && i <= 127) { if(! initialized) init(); glyphs[i].dl.call_list(); } } virtual void initialize() { if(! initialized) init(); } bool initialized; glyph glyphs[128]; private: void init() { initialized = true; for(int i=32; i < 128; i++) { // build display list glyphs[i].dl.new_list(GL_COMPILE); glutStrokeCharacter(GLUT_STROKE_MONO_ROMAN, i); glyphs[i].dl.end_list(); } } }; } #endif