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1 | #include "includes.h"
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2 | #pragma once
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3 |
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4 | double UnitRandom ();
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5 | double RangeRandom (double fLow, double fHigh);
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6 | double SymmetricRandom ();
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7 |
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8 | class Halton
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9 | {
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10 | float value;
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11 | float inv_base;
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12 |
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13 | public:
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14 | Halton(long i,int base)
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15 | {
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16 | Number(i,base);
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17 | }
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18 |
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19 | void Number(long i,int base)
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20 | {
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21 | float f=inv_base=1.0/base;
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22 | value=0.0;
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23 | while(i>0)
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24 | {
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25 | value+=f*(double)(i%base);
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26 | i/=base;
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27 | f*=inv_base;
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28 | }
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29 | }
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30 | void Next()
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31 | {
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32 | float r=1.0-value-0.0000001;
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33 | if(inv_base<r)
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34 | value+=inv_base;
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35 | else
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36 | {
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37 | float h=inv_base,hh;
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38 | do{hh=h;h*=inv_base;}while(h>=r);
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39 | value+=hh+h-1.0;
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40 | }
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41 | }
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42 | float Get(){return value;}
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43 | float Random(){
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44 | float n=Get();
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45 | n=2*n-1;
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46 | Next();
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47 | return n;}
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48 | };
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