Line | |
---|
1 | struct VertexOut
|
---|
2 | {
|
---|
3 | float4 VertexPosition :POSITION;
|
---|
4 | float2 TexCoord :TEXCOORD;
|
---|
5 | float4 Color :COLOR0;
|
---|
6 | };
|
---|
7 |
|
---|
8 |
|
---|
9 | /*
|
---|
10 | Vertex program for displaying particle system with rectangle rendertexture
|
---|
11 | */
|
---|
12 | VertexOut VertexProgram( float4 Position :POSITION,
|
---|
13 | float4 Texcoord: TEXCOORD,
|
---|
14 | float4 Color:COLOR0,
|
---|
15 | float3 BillboardSize: NORMAL,
|
---|
16 | uniform float4x4 ModelViewProj :state.matrix.mvp
|
---|
17 | )
|
---|
18 | {
|
---|
19 | VertexOut Out;
|
---|
20 |
|
---|
21 | Out.Color=Color;
|
---|
22 |
|
---|
23 | Out.VertexPosition=mul(ModelViewProj, Position);
|
---|
24 | Out.TexCoord=Texcoord.xy;
|
---|
25 |
|
---|
26 | return Out;
|
---|
27 | }
|
---|
28 |
|
---|
29 | /*
|
---|
30 | Fragment program for displaying particle system with rectangle rendertexture
|
---|
31 | */
|
---|
32 | void FragmentProgram( VertexOut In,
|
---|
33 | uniform sampler2D Texture
|
---|
34 | ,out float4 Color:COLOR
|
---|
35 | )
|
---|
36 | {
|
---|
37 |
|
---|
38 | Color=float4(0,0,0,tex2D(Texture,In.TexCoord).r*0.17*In.Color.a);
|
---|
39 |
|
---|
40 | }
|
---|
41 |
|
---|
Note: See
TracBrowser
for help on using the repository browser.