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[852] | 1 | struct VertexOut
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| 2 | {
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| 3 | float4 VertexPosition :POSITION;
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| 4 | float2 TexCoord :TEXCOORD;
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| 5 | };
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| 6 |
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| 7 |
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| 8 | /*
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| 9 | Vertex program for displaying particle system with rectangle rendertexture
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| 10 | */
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| 11 | VertexOut VertexProgram( float4 Position :POSITION,
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| 12 | float2 Texcoord: TEXCOORD,
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| 13 | uniform float dist,
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| 14 | uniform float radius,
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| 15 | uniform float4x4 ModelViewProj :state.matrix.mvp
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| 16 | )
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| 17 | {
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| 18 | VertexOut Out;
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| 19 |
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| 20 | Out.VertexPosition=mul(ModelViewProj, Position);
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| 21 | Out.TexCoord=Texcoord;
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| 22 |
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| 23 | return Out;
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| 24 | }
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| 25 |
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| 26 | /*
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| 27 | Fragment program for displaying particle system with rectangle rendertexture
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| 28 | */
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| 29 | void FragmentProgram( VertexOut In,
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| 30 | uniform samplerRECT Texture,
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| 31 | out float4 Color:COLOR
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| 32 | )
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| 33 | {
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| 34 | Color=texRECT(Texture,In.TexCoord*256);
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| 35 | }
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| 36 |
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