Line | |
---|
1 | struct VertexOut
|
---|
2 | {
|
---|
3 | float4 VertexPosition :POSITION;
|
---|
4 | float2 TexCoord :TEXCOORD;
|
---|
5 | };
|
---|
6 |
|
---|
7 |
|
---|
8 | /*
|
---|
9 | Vertex program for cloud rendering
|
---|
10 | */
|
---|
11 | VertexOut VertexProgram( float4 Position :POSITION,
|
---|
12 | float2 Texcoord: TEXCOORD
|
---|
13 | )
|
---|
14 | {
|
---|
15 | VertexOut Out;
|
---|
16 |
|
---|
17 | Out.VertexPosition=Position;
|
---|
18 | Out.TexCoord=Texcoord*2.0-1.0;
|
---|
19 |
|
---|
20 | return Out;
|
---|
21 | }
|
---|
22 |
|
---|
23 | /*
|
---|
24 | Fragment program for cloud rendering
|
---|
25 | */
|
---|
26 | float4 FragmentProgram( VertexOut In):COLOR
|
---|
27 | {
|
---|
28 | float4 Color;
|
---|
29 | float2 UV=In.TexCoord;
|
---|
30 | float g2=UV.x*UV.x;
|
---|
31 | float phase=3*(1-g2)*(1+UV.y*UV.y)/2/(2+g2)/pow((1+g2-2*(UV.y)*(UV.x)),1.5);
|
---|
32 | Color=float4(phase,1,1,1);
|
---|
33 |
|
---|
34 | return Color;
|
---|
35 | }
|
---|
36 |
|
---|
Note: See
TracBrowser
for help on using the repository browser.