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1 | struct VertexOut
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2 | {
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3 | float4 VertexPosition :POSITION;
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4 | float2 TexCoord :TEXCOORD;
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5 | };
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6 |
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7 |
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8 | /*
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9 | Vertex program for cloud rendering
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10 | */
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11 | VertexOut VertexProgram( float4 Position :POSITION,
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12 | float4 Texcoord: TEXCOORD,
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13 | uniform float4x4 ModelViewProj :state.matrix.mvp
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14 | )
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15 | {
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16 | VertexOut Out;
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17 |
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18 | Out.VertexPosition=mul(ModelViewProj, Position);
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19 | Out.TexCoord=Texcoord.xy;
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20 |
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21 | return Out;
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22 | }
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23 |
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24 | /*
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25 | Fragment program for cloud rendering
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26 | */
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27 | float4 FragmentProgram( VertexOut In,
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28 | uniform sampler2D Texture):COLOR
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29 | {
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30 | float4 Color=float4(1,1,1,1);
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31 | Color.a=tex2D(Texture,In.TexCoord)*0.25;
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32 | return Color;
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33 | }
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34 |
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