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1 | #pragma once
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2 | #include <My3DGraphRes\vector.h>
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3 | #include <fstream>
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4 |
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5 | class TransformAnimation
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6 | {
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7 | public:
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8 | TransformAnimation(void);
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9 | ~TransformAnimation(void);
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10 |
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11 | Vector getTranslate(int key){return translations[key];}
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12 | Vector getRotate(int key){return rotations[key];}
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13 | float* getMatrix(int key){return &matrixes[key*16];}
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14 |
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15 | void Load(char* filename);
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16 | unsigned int framecount;
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17 | private:
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18 | float* matrixes;
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19 | Vector* translations;
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20 | Vector* rotations;
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21 | float* quaternions;
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22 |
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23 | };
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