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[852] | 1 | // stdafx.h : include file for standard system include files,
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| 2 | // or project specific include files that are used frequently, but
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| 3 | // are changed infrequently
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| 4 | //
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| 5 |
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| 6 | #pragma once
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| 7 |
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| 8 | #include <includes.h>
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| 9 |
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| 10 | #include <glh/glh_extensions.h>
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| 11 | #include <My3DGraphRes\Camera.h>
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| 12 | #include <MyCgRes\CgProgram.h>
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| 13 | #include <RTTRes\RenderTexture.h>
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| 14 | #include <My3DGraphRes\SkyBox.h>
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| 15 |
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[854] | 16 | #include "AdvancedParticleSystem.h"
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[852] | 17 | #include <My3DGraphRes\Scene.h>
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| 18 | #include "TransformAnimation.h"
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| 19 |
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| 20 | // TODO: reference additional headers your program requires here
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