1 | #include <OgreLight.h>
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2 | #include "windows.h"
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3 | //#include <imdebug.h>
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4 | #include <OgreHardwarePixelBuffer.h>
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5 | #include <OgrePixelFormat.h>
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6 |
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7 | # define MAX(A,B) ((A)>(B)?(A):(B)) /* Definición macro de Max */
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8 | # define MIN(A,B) ((A)>(B)?(B):(A)) /* Definición macro de Min */
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9 |
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10 | class LightComposite
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11 | {
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12 | protected:
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13 | std::vector<Light*> mLightList;
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14 | bool mShadowMapOverlayEnabled;
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15 | Overlay* mShadowMapOverlay;
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16 | Overlay* mLightingInfo;
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17 | Light *mCurrentLight;
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18 | unsigned int idCurrentLight;
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19 | bool mShadowsEnabled;
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20 | SceneManager *mSceneMgr;
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21 | Real exposure;
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22 | Camera *mCamera;
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23 | ColourValue mDayLight;
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24 | ColourValue mNightLight;
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25 | ColourValue mFactorLight;
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26 | ColourValue mRangeLight;
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27 |
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28 | public:
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29 |
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30 | ColourValue getDayLight()
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31 | {
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32 | return mDayLight;
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33 | }
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34 |
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35 | ColourValue getNightLight()
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36 | {
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37 | return mNightLight;
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38 | }
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39 |
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40 | void init(SceneManager *sceneMgr, Camera *camera)
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41 | {
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42 | mShadowMapOverlay = OverlayManager::getSingleton().getByName("shadowMapMain");
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43 | mLightingInfo = OverlayManager::getSingleton().getByName("lightOptions");
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44 | mCurrentLight = 0;
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45 | mShadowMapOverlayEnabled = true;
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46 |
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47 | Ogre::String shadowsEnabled;
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48 | Ogre::ConfigFile config;
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49 | config.load("configScene.cfg");
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50 | Ogre::String sShadowsEnabled = config.getSetting("ShadowsEnabled");
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51 | mShadowsEnabled = Ogre::StringConverter::parseBool(sShadowsEnabled);
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52 |
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53 | idCurrentLight = 0;
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54 | exposure = 4.5;
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55 | mSceneMgr = sceneMgr;
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56 | if (mShadowsEnabled)
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57 | {
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58 | mSceneMgr->setShadowTechnique(SHADOWTYPE_TEXTURE_MODULATIVE);
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59 |
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60 | mSceneMgr->setShadowDirectionalLightExtrusionDistance(10000.0);
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61 | mSceneMgr->setShadowFarDistance(2000);
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62 | mSceneMgr->setShadowTextureFadeStart(0.8);
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63 | mSceneMgr->setShadowTextureFadeEnd(0.9);
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64 |
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65 |
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66 | {
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67 | Camera* pTextureCam = mSceneMgr->getCamera("Ogre/ShadowTextureCam0");
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68 | pTextureCam->setNearClipDistance(5.0);
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69 | pTextureCam->setFarClipDistance(12000);
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70 | }
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71 | }
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72 | mCamera = camera;
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73 | mFactorLight = (mDayLight - mNightLight) / 1000.0;
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74 | mCamera->getViewport()->setBackgroundColour(mSceneMgr->getAmbientLight() * mDayLight);
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75 | mRangeLight = mDayLight - mNightLight;
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76 | }
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77 |
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78 | ColourValue getRangeLight()
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79 | {
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80 | return mRangeLight;
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81 | }
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82 |
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83 | void showDebugShadowMap(int idShadowMap)
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84 | {
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85 | TexturePtr tex = TextureManager::getSingleton().getByName("Ogre/ShadowTexture" + StringConverter::toString(idShadowMap));
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86 | HardwarePixelBufferSharedPtr hpb = tex->getBuffer(0,0);
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87 | LogManager::getSingleton().logMessage(" -- WIDTH = " + StringConverter::toString(hpb->getWidth()));
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88 | LogManager::getSingleton().logMessage(" -- HEIGHT = " + StringConverter::toString(hpb->getHeight()));
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89 | LogManager::getSingleton().logMessage(" -- DEPTH = " + StringConverter::toString(hpb->getDepth()));
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90 | LogManager::getSingleton().logMessage(" -- FORMAT = " + StringConverter::toString(hpb->getFormat()));
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91 | LogManager::getSingleton().logMessage(" -- SIZE = " + StringConverter::toString(hpb->getSizeInBytes()));
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92 | float *tex01 = new float[tex->getHeight()*tex->getWidth()*4];
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93 | PixelBox pBox(tex->getWidth(),tex->getHeight(),tex->getDepth(),PF_FLOAT32_RGBA,tex01);
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94 | LogManager::getSingleton().logMessage(" --PBOX WIDTH = " + StringConverter::toString(pBox.getWidth()));
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95 | LogManager::getSingleton().logMessage(" --PBOX HEIGHT = " + StringConverter::toString(pBox.getHeight()));
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96 | hpb->blitToMemory(pBox);
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97 | //imdebug("rgba w=%d h=%d %p b=32f",pBox.getWidth(),pBox.getHeight(),pBox.data);
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98 | delete tex01;
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99 | }
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100 |
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101 | void setDayLight(ColourValue dayLight)
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102 | {
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103 | mDayLight = dayLight;
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104 | }
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105 |
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106 | void setNightLight(ColourValue nightLight)
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107 | {
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108 | mNightLight = nightLight;
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109 | }
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110 |
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111 | void setAmbientColour(ColourValue colour)
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112 | {
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113 | mSceneMgr->setAmbientLight(colour);
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114 | MaterialPtr materialSky = MaterialManager::getSingleton().getByName("Examples/SpaceSkyPlaneNight");
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115 | if (!materialSky.isNull())
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116 | {
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117 | if (materialSky->getTechnique(0)->getPass(0)->isProgrammable())
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118 | {
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119 | GpuProgramParametersSharedPtr fragParams = materialSky->getTechnique(0)->getPass(0)->getFragmentProgramParameters();
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120 | ColourValue ambientColour = mSceneMgr->getAmbientLight();
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121 | fragParams->setNamedConstant("ambientlight",Vector4(ambientColour.val[0],ambientColour.val[1],ambientColour.val[2],ambientColour.val[3]));
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122 | }
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123 | }
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124 | mCamera->getViewport()->setBackgroundColour(mSceneMgr->getAmbientLight() * ColourValue(0.85,0.88,0.96));
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125 | }
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126 |
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127 | void setCurrentLight(unsigned int idLight)
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128 | {
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129 | mCurrentLight = mLightList[idLight];
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130 | }
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131 |
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132 | void update(InputReader *input)
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133 | {
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134 | /*
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135 | if (input->isKeyDown(KC_RETURN))
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136 | {
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137 | if (!mShadowsEnabled)
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138 | {
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139 | mSceneMgr->setShadowTechnique(SHADOWTYPE_TEXTURE_MODULATIVE);
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140 | mShadowsEnabled = true;
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141 | }
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142 | else
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143 | {
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144 | mSceneMgr->setShadowTechnique(SHADOWTYPE_NONE);
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145 | mShadowsEnabled = false;
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146 | }
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147 | }
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148 |
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149 | if (input->isKeyDown(KC_SPACE))
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150 | {
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151 | idCurrentLight++;
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152 | if (idCurrentLight == mLightList.size())
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153 | {
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154 | idCurrentLight = 0;
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155 | }
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156 | }
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157 |
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158 | if (input->isKeyDown(KC_Q))
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159 | {
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160 | exposure = MIN(exposure+0.05,10.0);
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161 | OverlayElement *oInfo = OverlayManager::getSingleton().getOverlayElement("ObscuranceExposure");
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162 | oInfo->setCaption("Obscurance Exposure: " + StringConverter::toString(exposure));
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163 | }
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164 | if (input->isKeyDown(KC_E))
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165 | {
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166 | exposure = MAX(exposure-0.05,-10.0);
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167 | OverlayElement *oInfo = OverlayManager::getSingleton().getOverlayElement("ObscuranceExposure");
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168 | oInfo->setCaption("Obscurance Exposure: " + StringConverter::toString(exposure));
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169 | }
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170 |
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171 | if (input->isKeyDown(KC_F1))
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172 | {
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173 | mCurrentLight->setDiffuseColour(MIN(mCurrentLight->getDiffuseColour().r+0.05,1.0),MIN(mCurrentLight->getDiffuseColour().g,1.0),MIN(mCurrentLight->getDiffuseColour().b,1.0));
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174 | OverlayElement *dInfo = OverlayManager::getSingleton().getOverlayElement("LightDiffuseColour");
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175 | dInfo->setCaption("Diffuse Col.: " + StringConverter::toString(mCurrentLight->getDiffuseColour()));
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176 | }
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177 | if (input->isKeyDown(KC_F2))
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178 | {
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179 | mCurrentLight->setDiffuseColour(MIN(mCurrentLight->getDiffuseColour().r,1.0),MIN(mCurrentLight->getDiffuseColour().g+0.05,1.0),MIN(mCurrentLight->getDiffuseColour().b,1.0));
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180 | OverlayElement *dInfo = OverlayManager::getSingleton().getOverlayElement("LightDiffuseColour");
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181 | dInfo->setCaption("Diffuse Col.: " + StringConverter::toString(mCurrentLight->getDiffuseColour()));
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182 | }
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183 | if (input->isKeyDown(KC_F3))
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184 | {
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185 | mCurrentLight->setDiffuseColour(MIN(mCurrentLight->getDiffuseColour().r,1.0),MIN(mCurrentLight->getDiffuseColour().g,1.0),MIN(mCurrentLight->getDiffuseColour().b+0.05,1.0));
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186 | OverlayElement *dInfo = OverlayManager::getSingleton().getOverlayElement("LightDiffuseColour");
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187 | dInfo->setCaption("Diffuse Col.: " + StringConverter::toString(mCurrentLight->getDiffuseColour()));
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188 | }
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189 | if (input->isKeyDown(KC_F4))
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190 | {
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191 | mCurrentLight->setDiffuseColour(MAX(mCurrentLight->getDiffuseColour().r-0.05,0.0),MAX(mCurrentLight->getDiffuseColour().g,0.0),MAX(mCurrentLight->getDiffuseColour().b,0.0));
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192 | OverlayElement *dInfo = OverlayManager::getSingleton().getOverlayElement("LightDiffuseColour");
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193 | dInfo->setCaption("Diffuse Col.: " + StringConverter::toString(mCurrentLight->getDiffuseColour()));
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194 | }
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195 | if (input->isKeyDown(KC_F5))
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196 | {
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197 | mCurrentLight->setDiffuseColour(MAX(mCurrentLight->getDiffuseColour().r,0.0),MAX(mCurrentLight->getDiffuseColour().g-0.05,0.0),MAX(mCurrentLight->getDiffuseColour().b,0.0));
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198 | OverlayElement *dInfo = OverlayManager::getSingleton().getOverlayElement("LightDiffuseColour");
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199 | dInfo->setCaption("Diffuse Col.: " + StringConverter::toString(mCurrentLight->getDiffuseColour()));
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200 | }
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201 | if (input->isKeyDown(KC_F6))
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202 | {
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203 | mCurrentLight->setDiffuseColour(MAX(mCurrentLight->getDiffuseColour().r,0.0),MAX(mCurrentLight->getDiffuseColour().g,0.0),MAX(mCurrentLight->getDiffuseColour().b-0.05,0.0));
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204 | OverlayElement *dInfo = OverlayManager::getSingleton().getOverlayElement("LightDiffuseColour");
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205 | dInfo->setCaption("Diffuse Col.: " + StringConverter::toString(mCurrentLight->getDiffuseColour()));
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206 | }
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207 |
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208 |
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209 |
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210 | if (input->isKeyDown(KC_F7))
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211 | {
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212 | mSceneMgr->setShadowColour(ColourValue(MIN(mSceneMgr->getShadowColour().r+0.05,1.0),MIN(mSceneMgr->getShadowColour().g,1.0),MIN(mSceneMgr->getShadowColour().b,1.0)));
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213 | OverlayElement *sInfo = OverlayManager::getSingleton().getOverlayElement("LightShadowColour");
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214 | sInfo->setCaption("Shadow Col.: " + StringConverter::toString(mSceneMgr->getShadowColour()));
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215 | }
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216 | if (input->isKeyDown(KC_F8))
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217 | {
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218 | mSceneMgr->setShadowColour(ColourValue(MIN(mSceneMgr->getShadowColour().r,1.0),MIN(mSceneMgr->getShadowColour().g+0.05,1.0),MIN(mSceneMgr->getShadowColour().b,1.0)));
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219 | OverlayElement *sInfo = OverlayManager::getSingleton().getOverlayElement("LightShadowColour");
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220 | sInfo->setCaption("Shadow Col.: " + StringConverter::toString(mSceneMgr->getShadowColour()));
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221 | }
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222 | if (input->isKeyDown(KC_F9))
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223 | {
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224 | mSceneMgr->setShadowColour(ColourValue(MIN(mSceneMgr->getShadowColour().r,1.0),MIN(mSceneMgr->getShadowColour().g,1.0),MIN(mSceneMgr->getShadowColour().b+0.05,1.0)));
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225 | OverlayElement *sInfo = OverlayManager::getSingleton().getOverlayElement("LightShadowColour");
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226 | sInfo->setCaption("Shadow Col.: " + StringConverter::toString(mSceneMgr->getShadowColour()));
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227 | }
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228 | if (input->isKeyDown(KC_F10))
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229 | {
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230 | mSceneMgr->setShadowColour(ColourValue(MAX(mSceneMgr->getShadowColour().r-0.05,0.0),MAX(mSceneMgr->getShadowColour().g,0.0),MAX(mSceneMgr->getShadowColour().b,0.0)));
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231 | OverlayElement *sInfo = OverlayManager::getSingleton().getOverlayElement("LightShadowColour");
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232 | sInfo->setCaption("Shadow Col.: " + StringConverter::toString(mSceneMgr->getShadowColour()));
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233 | }
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234 | if (input->isKeyDown(KC_F11))
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235 | {
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236 | mSceneMgr->setShadowColour(ColourValue(MAX(mSceneMgr->getShadowColour().r,0.0),MAX(mSceneMgr->getShadowColour().g-0.05,0.0),MAX(mSceneMgr->getShadowColour().b,0.0)));
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237 | OverlayElement *sInfo = OverlayManager::getSingleton().getOverlayElement("LightShadowColour");
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238 | sInfo->setCaption("Shadow Col.: " + StringConverter::toString(mSceneMgr->getShadowColour()));
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239 | }
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240 | if (input->isKeyDown(KC_F12))
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241 | {
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242 | mSceneMgr->setShadowColour(ColourValue(MAX(mSceneMgr->getShadowColour().r,0.0),MAX(mSceneMgr->getShadowColour().g,0.0),MAX(mSceneMgr->getShadowColour().b-0.05,0.0)));
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243 | OverlayElement *sInfo = OverlayManager::getSingleton().getOverlayElement("LightShadowColour");
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244 | sInfo->setCaption("Shadow Col.: " + StringConverter::toString(mSceneMgr->getShadowColour()));
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245 | }
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246 |
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247 | if (input->isKeyDown(KC_1))
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248 | {
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249 | mCurrentLight->setSpecularColour(MIN(mCurrentLight->getSpecularColour().r+0.05,1.0),MIN(mCurrentLight->getSpecularColour().g,1.0),MIN(mCurrentLight->getSpecularColour().b,1.0));
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250 | OverlayElement *sInfo = OverlayManager::getSingleton().getOverlayElement("LightSpecularColour");
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251 | sInfo->setCaption("Specular Col.: " + StringConverter::toString(mCurrentLight->getSpecularColour()));
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252 | }
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253 | if (input->isKeyDown(KC_2))
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254 | {
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255 | mCurrentLight->setSpecularColour(MIN(mCurrentLight->getSpecularColour().r,1.0),MIN(mCurrentLight->getSpecularColour().g+0.05,1.0),MIN(mCurrentLight->getSpecularColour().b,1.0));
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256 | OverlayElement *sInfo = OverlayManager::getSingleton().getOverlayElement("LightSpecularColour");
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257 | sInfo->setCaption("Specular Col.: " + StringConverter::toString(mCurrentLight->getSpecularColour()));
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258 | }
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259 | if (input->isKeyDown(KC_3))
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260 | {
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261 | mCurrentLight->setSpecularColour(MIN(mCurrentLight->getSpecularColour().r,1.0),MIN(mCurrentLight->getSpecularColour().g,1.0),MIN(mCurrentLight->getSpecularColour().b+0.05,1.0));
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262 | OverlayElement *sInfo = OverlayManager::getSingleton().getOverlayElement("LightSpecularColour");
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263 | sInfo->setCaption("Specular Col.: " + StringConverter::toString(mCurrentLight->getSpecularColour()));
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264 | }
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265 | if (input->isKeyDown(KC_4))
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266 | {
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267 | mCurrentLight->setSpecularColour(MAX(mCurrentLight->getSpecularColour().r-0.05,0.0),MAX(mCurrentLight->getSpecularColour().g,0.0),MAX(mCurrentLight->getSpecularColour().b,0.0));
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268 | OverlayElement *sInfo = OverlayManager::getSingleton().getOverlayElement("LightSpecularColour");
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269 | sInfo->setCaption("Specular Col.: " + StringConverter::toString(mCurrentLight->getSpecularColour()));
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270 | }
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271 | if (input->isKeyDown(KC_5))
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272 | {
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273 | mCurrentLight->setSpecularColour(MAX(mCurrentLight->getSpecularColour().r,0.0),MAX(mCurrentLight->getSpecularColour().g-0.05,0.0),MAX(mCurrentLight->getSpecularColour().b,0.0));
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274 | OverlayElement *sInfo = OverlayManager::getSingleton().getOverlayElement("LightSpecularColour");
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275 | sInfo->setCaption("Specular Col.: " + StringConverter::toString(mCurrentLight->getSpecularColour()));
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276 | }
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277 | if (input->isKeyDown(KC_6))
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278 | {
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279 | mCurrentLight->setSpecularColour(MAX(mCurrentLight->getSpecularColour().r,0.0),MAX(mCurrentLight->getSpecularColour().g,0.0),MAX(mCurrentLight->getSpecularColour().b-0.05,0.0));
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280 | OverlayElement *sInfo = OverlayManager::getSingleton().getOverlayElement("LightSpecularColour");
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281 | sInfo->setCaption("Specular Col.: " + StringConverter::toString(mCurrentLight->getSpecularColour()));
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282 | }
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283 |
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284 | if (input->isKeyDown(KC_Z))
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285 | {
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286 | mSceneMgr->setAmbientLight(ColourValue(MIN(mSceneMgr->getAmbientLight().r+0.05,1.0),MIN(mSceneMgr->getAmbientLight().g,1.0),MIN(mSceneMgr->getAmbientLight().b,1.0)));
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287 | mCamera->getViewport()->setBackgroundColour(mSceneMgr->getAmbientLight() * mDayLight);
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288 | OverlayElement *sInfo = OverlayManager::getSingleton().getOverlayElement("AmbientLight");
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289 | sInfo->setCaption("Ambient Col.: " + StringConverter::toString(mSceneMgr->getAmbientLight()));
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290 | MaterialPtr materialSky = MaterialManager::getSingleton().getByName("Examples/SpaceSkyPlaneNight");
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291 | if (!materialSky.isNull())
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292 | {
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293 | if (materialSky->getTechnique(0)->getPass(0)->isProgrammable())
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294 | {
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295 | GpuProgramParametersSharedPtr fragParams = materialSky->getTechnique(0)->getPass(0)->getFragmentProgramParameters();
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296 | ColourValue ambientColour = mSceneMgr->getAmbientLight();
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297 | fragParams->setNamedConstant("ambientlight",Vector4(ambientColour.val[0],ambientColour.val[1],ambientColour.val[2],ambientColour.val[3]));
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298 | }
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299 | }
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300 | }
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301 | if (input->isKeyDown(KC_X))
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302 | {
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303 | mSceneMgr->setAmbientLight(ColourValue(MIN(mSceneMgr->getAmbientLight().r,1.0),MIN(mSceneMgr->getAmbientLight().g+0.05,1.0),MIN(mSceneMgr->getAmbientLight().b,1.0)));
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304 | mCamera->getViewport()->setBackgroundColour(mSceneMgr->getAmbientLight() * mDayLight);
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305 | OverlayElement *sInfo = OverlayManager::getSingleton().getOverlayElement("AmbientLight");
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306 | sInfo->setCaption("Ambient Col.: " + StringConverter::toString(mSceneMgr->getAmbientLight()));
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307 | MaterialPtr materialSky = MaterialManager::getSingleton().getByName("Examples/SpaceSkyPlaneNight");
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308 | if (!materialSky.isNull())
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309 | {
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310 | if (materialSky->getTechnique(0)->getPass(0)->isProgrammable())
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311 | {
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312 | GpuProgramParametersSharedPtr fragParams = materialSky->getTechnique(0)->getPass(0)->getFragmentProgramParameters();
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313 | ColourValue ambientColour = mSceneMgr->getAmbientLight();
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314 | fragParams->setNamedConstant("ambientlight",Vector4(ambientColour.val[0],ambientColour.val[1],ambientColour.val[2],ambientColour.val[3]));
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315 | }
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316 | }
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317 | }
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318 | if (input->isKeyDown(KC_C))
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319 | {
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320 | mSceneMgr->setAmbientLight(ColourValue(MIN(mSceneMgr->getAmbientLight().r,1.0),MIN(mSceneMgr->getAmbientLight().g,1.0),MIN(mSceneMgr->getAmbientLight().b+0.05,1.0)));
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321 | mCamera->getViewport()->setBackgroundColour(mSceneMgr->getAmbientLight() * mDayLight);
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322 | OverlayElement *sInfo = OverlayManager::getSingleton().getOverlayElement("AmbientLight");
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323 | sInfo->setCaption("Ambient Col.: " + StringConverter::toString(mSceneMgr->getAmbientLight()));
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324 | MaterialPtr materialSky = MaterialManager::getSingleton().getByName("Examples/SpaceSkyPlaneNight");
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325 | if (!materialSky.isNull())
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326 | {
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327 | if (materialSky->getTechnique(0)->getPass(0)->isProgrammable())
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328 | {
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329 | GpuProgramParametersSharedPtr fragParams = materialSky->getTechnique(0)->getPass(0)->getFragmentProgramParameters();
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330 | ColourValue ambientColour = mSceneMgr->getAmbientLight();
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331 | fragParams->setNamedConstant("ambientlight",Vector4(ambientColour.val[0],ambientColour.val[1],ambientColour.val[2],ambientColour.val[3]));
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332 | }
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333 | }
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334 | }
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335 | if (input->isKeyDown(KC_V))
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336 | {
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337 | mSceneMgr->setAmbientLight(ColourValue(MAX(mSceneMgr->getAmbientLight().r-0.05,0.0),MAX(mSceneMgr->getAmbientLight().g,0.0),MAX(mSceneMgr->getAmbientLight().b,0.0)));
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338 | mCamera->getViewport()->setBackgroundColour(mSceneMgr->getAmbientLight() * mDayLight);
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339 | OverlayElement *sInfo = OverlayManager::getSingleton().getOverlayElement("AmbientLight");
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340 | sInfo->setCaption("Ambient Col.: " + StringConverter::toString(mSceneMgr->getAmbientLight()));
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341 | MaterialPtr materialSky = MaterialManager::getSingleton().getByName("Examples/SpaceSkyPlaneNight");
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342 | if (!materialSky.isNull())
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343 | {
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344 | if (materialSky->getTechnique(0)->getPass(0)->isProgrammable())
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345 | {
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346 | GpuProgramParametersSharedPtr fragParams = materialSky->getTechnique(0)->getPass(0)->getFragmentProgramParameters();
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347 | ColourValue ambientColour = mSceneMgr->getAmbientLight();
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348 | fragParams->setNamedConstant("ambientlight",Vector4(ambientColour.val[0],ambientColour.val[1],ambientColour.val[2],ambientColour.val[3]));
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349 | }
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350 | }
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351 | }
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352 | if (input->isKeyDown(KC_B))
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353 | {
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354 | mSceneMgr->setAmbientLight(ColourValue(MAX(mSceneMgr->getAmbientLight().r,0.0),MAX(mSceneMgr->getAmbientLight().g-0.05,0.0),MAX(mSceneMgr->getAmbientLight().b,0.0)));
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355 | mCamera->getViewport()->setBackgroundColour(mSceneMgr->getAmbientLight() * mDayLight);
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356 | OverlayElement *sInfo = OverlayManager::getSingleton().getOverlayElement("AmbientLight");
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357 | sInfo->setCaption("Ambient Col.: " + StringConverter::toString(mSceneMgr->getAmbientLight()));
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358 | MaterialPtr materialSky = MaterialManager::getSingleton().getByName("Examples/SpaceSkyPlaneNight");
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359 | if (!materialSky.isNull())
|
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360 | {
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361 | if (materialSky->getTechnique(0)->getPass(0)->isProgrammable())
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362 | {
|
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363 | GpuProgramParametersSharedPtr fragParams = materialSky->getTechnique(0)->getPass(0)->getFragmentProgramParameters();
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364 | ColourValue ambientColour = mSceneMgr->getAmbientLight();
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365 | fragParams->setNamedConstant("ambientlight",Vector4(ambientColour.val[0],ambientColour.val[1],ambientColour.val[2],ambientColour.val[3]));
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366 | }
|
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367 | }
|
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368 | }
|
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369 | if (input->isKeyDown(KC_N))
|
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370 | {
|
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371 | mSceneMgr->setAmbientLight(ColourValue(MAX(mSceneMgr->getAmbientLight().r,0.0),MAX(mSceneMgr->getAmbientLight().g,0.0),MAX(mSceneMgr->getAmbientLight().b-0.05,0.0)));
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372 | mCamera->getViewport()->setBackgroundColour(mSceneMgr->getAmbientLight() * mDayLight);
|
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373 | OverlayElement *sInfo = OverlayManager::getSingleton().getOverlayElement("AmbientLight");
|
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374 | sInfo->setCaption("Ambient Col.: " + StringConverter::toString(mSceneMgr->getAmbientLight()));
|
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375 | MaterialPtr materialSky = MaterialManager::getSingleton().getByName("Examples/SpaceSkyPlaneNight");
|
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376 | if (!materialSky.isNull())
|
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377 | {
|
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378 | if (materialSky->getTechnique(0)->getPass(0)->isProgrammable())
|
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379 | {
|
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380 | GpuProgramParametersSharedPtr fragParams = materialSky->getTechnique(0)->getPass(0)->getFragmentProgramParameters();
|
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381 | ColourValue ambientColour = mSceneMgr->getAmbientLight();
|
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382 | fragParams->setNamedConstant("ambientlight",Vector4(ambientColour.val[0],ambientColour.val[1],ambientColour.val[2],ambientColour.val[3]));
|
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383 | }
|
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384 | }
|
---|
385 | }
|
---|
386 | */
|
---|
387 | }
|
---|
388 |
|
---|
389 | void createShadowMapOverlay(unsigned int idShadowMap)
|
---|
390 | {
|
---|
391 | MaterialPtr matShadowImage = MaterialManager::getSingleton().getByName("shadoMapImage");
|
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392 | matShadowImage->getTechnique(0)->getPass(0)->removeAllTextureUnitStates();
|
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393 | matShadowImage->getTechnique(0)->getPass(0)->createTextureUnitState("Ogre/ShadowTexture" + StringConverter::toString(idShadowMap));
|
---|
394 | }
|
---|
395 |
|
---|
396 | void showShadowMapOverlay(bool show)
|
---|
397 | {
|
---|
398 | if (show)
|
---|
399 | {
|
---|
400 | mShadowMapOverlay->show();
|
---|
401 | mLightingInfo->show();
|
---|
402 | mShadowMapOverlayEnabled = true;
|
---|
403 | }
|
---|
404 | else
|
---|
405 | {
|
---|
406 | mShadowMapOverlay->hide();
|
---|
407 | mLightingInfo->hide();
|
---|
408 | mShadowMapOverlayEnabled = false;
|
---|
409 | }
|
---|
410 | }
|
---|
411 | void addLight(Light *light)
|
---|
412 | {
|
---|
413 | mLightList.push_back(light);
|
---|
414 |
|
---|
415 | if (mShadowsEnabled)
|
---|
416 | {
|
---|
417 | mSceneMgr->setShadowTextureCount(mLightList.size());
|
---|
418 | }
|
---|
419 | }
|
---|
420 |
|
---|
421 | void setShadowTexturePixelFormat(PixelFormat fmt)
|
---|
422 | {
|
---|
423 | mSceneMgr->setShadowTexturePixelFormat(fmt);
|
---|
424 | }
|
---|
425 |
|
---|
426 | void setShadowColour(ColourValue colour)
|
---|
427 | {
|
---|
428 | mSceneMgr->setShadowColour(colour);
|
---|
429 | }
|
---|
430 |
|
---|
431 | ColourValue getShadowColour()
|
---|
432 | {
|
---|
433 | return mSceneMgr->getShadowColour();
|
---|
434 | }
|
---|
435 |
|
---|
436 | void setShadowTextureSize(ushort size)
|
---|
437 | {
|
---|
438 | mSceneMgr->setShadowTextureSize(size);
|
---|
439 | }
|
---|
440 |
|
---|
441 | Light* getLight(int idLight)
|
---|
442 | {
|
---|
443 | return mLightList[idLight];
|
---|
444 | }
|
---|
445 | }; |
---|